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This trigger fires when a character damages an item.

Fires on:


The following object references are explicitly available for this trigger:

Name Description
ACT The item taking damage.
I The character responsible for the damage.


The following arguments are set for this trigger. If an argument is marked as "In" then a value will be passed in to the trigger, if an argument is marked as "Out" then it can be set to a value to affect Sphere's behaviour:

Argument In/Out Description
ARGN1 I The amount of damage being applied.
ARGN2 I The damage attributes.

Return Values

The following return values are explicitly defined for this trigger:

Return Value Description
1 Prevents the item from being damaged.