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This trigger fires when a status update is sent to a player.

Fires on:


The following object references are explicitly available for this trigger:

Name Description
I The client receiving the status update.
SRC The character whose status they are receiving.


The following arguments are set for this trigger. If an argument is marked as "In" then a value will be passed in to the trigger, if an argument is marked as "Out" then it can be set to a value to affect Sphere's behaviour:

Argument In/Out Description
ARGN3 I If 1, then the client requested the update (i.e. opened their status window)

Return Values

The following return values are explicitly defined for this trigger:

Return Value Description
1 Prevents the status update from being sent.