This trigger fires when a status update is sent to a player.
The following object references are explicitly available for this trigger:
|I||The client receiving the status update.|
|SRC||The character whose status they are receiving.|
The following arguments are set for this trigger. If an argument is marked as "In" then a value will be passed in to the trigger, if an argument is marked as "Out" then it can be set to a value to affect Sphere's behaviour:
|ARGN3||I||If 1, then the client requested the update (i.e. opened their status window)|
The following return values are explicitly defined for this trigger:
|1||Prevents the status update from being sent.|