This trigger fires when a player attempts to switch between war and peace mode.
The following object references are explicitly available for this trigger:
|I||The player changing between war and peace mode.|
|SRC||The player changing between war and peace mode.|
The following arguments are set for this trigger. If an argument is marked as "In" then a value will be passed in to the trigger, if an argument is marked as "Out" then it can be set to a value to affect Sphere's behaviour:
|ARGN1||I|| If 0, the player is entering peace mode.|
If 1, the player is entering war mode.
|ARGN2||I||If 1 will trigger skill fail for the current skill.|
|ARGN3||I||Setting it to 1 will force a attacker's cleanup.|
The following return values are explicitly defined for this trigger:
|1||Prevents the player from changing to the requested mode.|