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Objects are 'things' that exist inside Sphere and can be controlled during runtime. Modifying the property of an object will only affect a single instance (for example, setting the colour of one pile of gold to blue will not result in all gold turning blue).

Some objects may need definitions, for example an item has its basic properties defined by an ITEMDEF block and a region is defined by an AREADEF block.

View the pages in this category to learn more about the objects that exist in Sphere, and what functions, properties and references can be used to manipulate them.

Pages in category "Objects"

The following 18 pages are in this category, out of 18 total.