The following table lists all of the triggers that can be placed under a skill definition. All of the triggers here have an equivalent @Skill trigger on the character object.
|@Abort||Fires when a character aborts an attempt at using the skill.|
|@Fail||Fires when a character fails an attempt at using the skill.|
|@Gain||Fires when a character is given the chance to gain in the skill.|
|@PreStart||Fires when a character starts to use the skill, before any hardcoded behaviour takes place.|
|@Select||Fires when a character selects the skill from their skill menu.|
|@Start||Fires when a character starts to use the skill.|
|@Success||Fires when a character succeeds an attempt at using the skill.|
|@UseQuick||Fires when a character quickly uses the skill, without changing their ACTION.|
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