A region resource block defines a resource that can be found in a region.
The following properties are available when defining a region resource:
|AMOUNT||RW||Gets or sets the initial amount of the resource available when it spawns. Accepts multiple values to build a weighted range of difficulty values.|
|DEFNAME||W||Gets or sets the resource defname.|
|REAP||RW||Gets or sets the BASEID of the resource item.|
|REAPAMOUNT||RW||Gets or sets the amount of the resource that can be gathered in one use of a skill. Accepts multiple values to adjust based on skill level.|
|REGEN||RW||Gets or sets the length of time it takes for the resource to decay, in seconds.|
|SKILL||RW||Gets or sets the difficulty of gathering the resource. Accepts multiple values to build a weighted range of difficulty values.|
Here is a list of all region resource triggers. Click on the trigger name for more detailed information such as arguments and examples.
|@ResourceFound||Fires when the resource is spawned.|
|@ResourceGather||Fires when you are going to gather a resource.|
|@ResourceTest||Fires when the resource is being considered for spawning.|
// // Fish resource from default script pack. // [REGIONRESOURCE mr_fish1] SKILL=1.0,100.0 // requires between 1% and 100% skill to gather AMOUNT=9,30 // between 9 and 30 fish available REAP=i_fish_big_1 // the resource item REGEN=60*60*10 // decays after 10 hours