Difference between revisions of "@Hit"
From SphereWiki
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| + | The following variables are explicitly available for this trigger: | ||
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| + | {| border="1" cellspacing="4" cellpadding="4" | ||
| + | | '''Name''' || '''Description ''' | ||
| + | |- | ||
| + | | LOCAL.ARROW || UID of the arrow used (Archery only) | ||
| + | |} | ||
==Arguments== | ==Arguments== | ||
Revision as of 20:38, 20 July 2013
Missing languages
Description
This trigger fires when a character hits someone using a combat skill.
Fires on:
References
The following object references are explicitly available for this trigger:
| Name | Description |
| ARGO | The weapon being used (can be nothing, if fists are used). |
| I | The character doing the hitting. |
| SRC | The character being hit. |
The following variables are explicitly available for this trigger:
| Name | Description |
| LOCAL.ARROW | UID of the arrow used (Archery only) |
Arguments
The following arguments are set for this trigger. If an argument is marked as "In" then a value will be passed in to the trigger, if an argument is marked as "Out" then it can be set to a value to affect Sphere's behaviour:
| Argument | In/Out | Description |
| ARGN1 | IO | The amount of damage being dealt. |
Return Values
The following return values are explicitly defined for this trigger:
| Return Value | Description |
| 1 | Cancels the combat swing. |