@Death

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Description

This trigger fires when a character's health reaches zero and they are about to die.


Fires on:


References

The following object references are explicitly available for this trigger:

Name Description
I The character about to die.
SRC The character about to die.


Arguments

The following arguments are set for this trigger. If an argument is marked as "In" then a value will be passed in to the trigger, if an argument is marked as "Out" then it can be set to a value to affect Sphere's behaviour:


No arguments are set for this trigger.


Return Values

The following return values are explicitly defined for this trigger:

Return Value Description
1 Prevents the death from taking place.
Note: The trigger will fire again unless the script changes the character's health to above zero.