This trigger fires when a character's health reaches zero and they are about to die.
The following object references are explicitly available for this trigger:
|I||The character about to die.|
|SRC||The character about to die.|
The following arguments are set for this trigger. If an argument is marked as "In" then a value will be passed in to the trigger, if an argument is marked as "Out" then it can be set to a value to affect Sphere's behaviour:
No arguments are set for this trigger.
The following return values are explicitly defined for this trigger:
|1|| Prevents the death from taking place.|
Note: The trigger will fire again unless the script changes the character's health to above zero.