This trigger fires on all characters who are responsible for another character's death.
The trigger is fired based on the Attacker list, @Death is called before it and @DeathCorpse after, so the @Death trigger can pre-handle who will receive this trigger by adding or removing attackers.
The following object references are explicitly available for this trigger:
|ARGO||The character who has been killed.|
|I||The character doing the killing.|
|SRC||The character doing the killing.|
The following arguments are set for this trigger. If an argument is marked as "In" then a value will be passed in to the trigger, if an argument is marked as "Out" then it can be set to a value to affect Sphere's behaviour:
|ARGN1||I||The total number of characters involved in the character's death.|
The following return values are explicitly defined for this trigger:
|1||Prevents the killer from receiving credit for the kill.|