Difference between revisions of "@StatChange"
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==Description== | ==Description== | ||
| − | This trigger fires when a character's strength, dexterity or | + | This trigger fires when a character's strength, dexterity, intelligence, food, maxhits, maxmana or maxstam is changed. |
Fires on: | Fires on: | ||
* [[Characters]] | * [[Characters]] | ||
| − | |||
==References== | ==References== | ||
| Line 25: | Line 24: | ||
| '''Argument''' || '''In/Out''' || '''Description''' | | '''Argument''' || '''In/Out''' || '''Description''' | ||
|- | |- | ||
| − | | ARGN1 || | + | | ARGN1 || In || The stat being changed. |
{| cellpadding="4" | {| cellpadding="4" | ||
| '''Value''' || '''Stat''' | | '''Value''' || '''Stat''' | ||
| Line 37: | Line 36: | ||
| 3 || Food | | 3 || Food | ||
|- | |- | ||
| − | | 4 || | + | | 4 || MaxHits |
| + | |- | ||
| + | | 5 || MaxMana | ||
| + | |- | ||
| + | | 6 || MaxStam | ||
| + | |- | ||
| + | | 7 || Maxfood | ||
| + | |- | ||
| + | | 8 || Modstr | ||
| + | |- | ||
| + | | 9 || Modint | ||
|- | |- | ||
| − | | | + | | 10 || Moddex |
|- | |- | ||
| − | |||
|} | |} | ||
|- | |- | ||
| − | | ARGN2 || | + | | ARGN2 || In || The current stat value. |
|- | |- | ||
| ARGN3 || I/O || The new stat value. | | ARGN3 || I/O || The new stat value. | ||
| Line 55: | Line 63: | ||
| '''Return Value''' || '''Description''' | | '''Return Value''' || '''Description''' | ||
|- | |- | ||
| − | | 1 || Prevents the character's | + | | 1 || Prevents the character's stat from being changed, even if argn3 has been changed. |
|} | |} | ||
Latest revision as of 13:07, 3 April 2014
Description
This trigger fires when a character's strength, dexterity, intelligence, food, maxhits, maxmana or maxstam is changed.
Fires on:
References
The following object references are explicitly available for this trigger:
| Name | Description |
| I | The character whose strength, dexterity or intelligence is being changed. |
| SRC | The character whose strength, dexterity or intelligence is being changed. |
Arguments
The following arguments are set for this trigger. If an argument is marked as "In" then a value will be passed in to the trigger, if an argument is marked as "Out" then it can be set to a value to affect Sphere's behaviour:
| Argument | In/Out | Description | ||||||||||||||||||||||||
| ARGN1 | In | The stat being changed.
| ||||||||||||||||||||||||
| ARGN2 | In | The current stat value. | ||||||||||||||||||||||||
| ARGN3 | I/O | The new stat value. |
Return Values
The following return values are explicitly defined for this trigger:
| Return Value | Description |
| 1 | Prevents the character's stat from being changed, even if argn3 has been changed. |