Difference between revisions of "@Damage"

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m (References)
(References)
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| [[I]] || The [[Items|item]] taking damage.
 
| [[I]] || The [[Items|item]] taking damage.
 
|-
 
|-
| [[SRC]] || The [[Characters|character]] responsible for the damage, in the case of combat, it's the [[Characters|character]] that receive the hit.
+
| [[SRC]] || The [[Characters|character]] responsible for the damage, in the case of a weapon, it's the [[Characters|character]] that receive the hit.
 
|}
 
|}
  

Revision as of 16:13, 6 January 2013

Description

This trigger fires when an item receives damage.


Fires on:


References

The following object references are explicitly available for this trigger:

Name Description
I The item taking damage.
SRC The character responsible for the damage, in the case of a weapon, it's the character that receive the hit.

Arguments

The following arguments are set for this trigger. If an argument is marked as "In" then a value will be passed in to the trigger, if an argument is marked as "Out" then it can be set to a value to affect Sphere's behaviour:

Argument In/Out Description
ARGN1 I The amount of damage being applied.
ARGN2 I The damage attributes.


Return Values

The following return values are explicitly defined for this trigger:

Return Value Description
1 Prevents the item from being damaged.