Difference between revisions of "REGIONRESOURCE"
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A region resource block defines a resource that can be found in a region. | A region resource block defines a resource that can be found in a region. | ||
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==Triggers== | ==Triggers== | ||
| − | Here is a list of all region triggers. Click on the trigger name for more detailed information such as arguments and examples. | + | Here is a list of all region resource triggers. Click on the trigger name for more detailed information such as arguments and examples. |
{| border="1" cellspacing="4" cellpadding="4" | {| border="1" cellspacing="4" cellpadding="4" | ||
| '''Name''' || '''Description''' | | '''Name''' || '''Description''' | ||
| + | |- | ||
| + | | [[@ResourceFound]] || Fires when the resource is spawned. | ||
| + | |- | ||
| + | | [[@ResourceGather]] || Fires when you are going to gather a resource. | ||
|- | |- | ||
| [[@ResourceTest]] || Fires when the resource is being considered for spawning. | | [[@ResourceTest]] || Fires when the resource is being considered for spawning. | ||
| − | |||
| − | |||
|} | |} | ||
| − | |||
==Examples== | ==Examples== | ||
Latest revision as of 20:36, 5 December 2013
Missing languages
A region resource block defines a resource that can be found in a region.
Contents
Properties
The following properties are available when defining a region resource:
| Name | Read/Write | Description |
| AMOUNT | RW | Gets or sets the initial amount of the resource available when it spawns. Accepts multiple values to build a weighted range of difficulty values. |
| DEFNAME | W | Gets or sets the resource defname. |
| REAP | RW | Gets or sets the BASEID of the resource item. |
| REAPAMOUNT | RW | Gets or sets the amount of the resource that can be gathered in one use of a skill. Accepts multiple values to adjust based on skill level. |
| REGEN | RW | Gets or sets the length of time it takes for the resource to decay, in seconds. |
| SKILL | RW | Gets or sets the difficulty of gathering the resource. Accepts multiple values to build a weighted range of difficulty values. |
Triggers
Here is a list of all region resource triggers. Click on the trigger name for more detailed information such as arguments and examples.
| Name | Description |
| @ResourceFound | Fires when the resource is spawned. |
| @ResourceGather | Fires when you are going to gather a resource. |
| @ResourceTest | Fires when the resource is being considered for spawning. |
Examples
// // Fish resource from default script pack. // [REGIONRESOURCE mr_fish1] SKILL=1.0,100.0 // requires between 1% and 100% skill to gather AMOUNT=9,30 // between 9 and 30 fish available REAP=i_fish_big_1 // the resource item REGEN=60*60*10 // decays after 10 hours