Difference between revisions of "SPEED"
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(Created page with "Speed formulas that were used in Sphere. All variables are Integer and numbers after point, '''truncated''' to nearest INT. =09-05-2015= <pre> ibs = 50; iss = Char.Increase...") |
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All variables are Integer and numbers after point, '''truncated''' to nearest INT. | All variables are Integer and numbers after point, '''truncated''' to nearest INT. | ||
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| + | '''CURRENTLY UNCOMPLETED & UNTESTED!''' | ||
=09-05-2015= | =09-05-2015= | ||
Revision as of 17:14, 15 May 2015
Speed formulas that were used in Sphere.
All variables are Integer and numbers after point, truncated to nearest INT.
CURRENTLY UNCOMPLETED & UNTESTED!
09-05-2015
ibs = 50;
iss = Char.IncreaseSwingSpeed;
if (Weapon) {
ibs = Weapon.TAG.OVERRIDE.SPEED;
if (ibs <= 0) {
ibs = MAX(0, Weapon.SPEED);
}
}
iss = MAX(1, ibs * (100 + iss) / 100);
iss = (iSpeedScaleFactor / (DEX + 100) * iss) - 2;
swingSpeed = (MAX(5, iss) * 10) / 4;
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