Difference between revisions of "@CallGuards"
From SphereWiki
MrSugarCube (talk | contribs) (Created page with '==Description== This trigger fires when a character calls for the guards to attack a criminal. Fires on: * Characters ==References== The following object references are e...') |
(→Arguments) |
||
| (4 intermediate revisions by 2 users not shown) | |||
| Line 17: | Line 17: | ||
| [[I]] || The [[Characters|character]] calling for guards. | | [[I]] || The [[Characters|character]] calling for guards. | ||
|- | |- | ||
| − | | [[REF1]] || The [[Characters|criminal]] who the | + | | [[REF1]] || The [[Characters|criminal]] who the guards are being called upon. |
|- | |- | ||
| [[SRC]] || The [[Characters|criminal]] who the guards are being called upon. | | [[SRC]] || The [[Characters|criminal]] who the guards are being called upon. | ||
|} | |} | ||
| − | |||
==Arguments== | ==Arguments== | ||
| Line 33: | Line 32: | ||
| ARGN2 || O || If set to 1, a new guard will be spawned regardless of whether a nearby guard is available. | | ARGN2 || O || If set to 1, a new guard will be spawned regardless of whether a nearby guard is available. | ||
|} | |} | ||
| − | |||
==Return Values== | ==Return Values== | ||
| Line 41: | Line 39: | ||
| '''Return Value''' || '''Description''' | | '''Return Value''' || '''Description''' | ||
|- | |- | ||
| − | | 1 || Prevents the guards from reacting. | + | | 1 || Prevents the guards from reacting. (When firing on a player, will prevent the guards attacking the next possible targets) |
|} | |} | ||
| − | |||
[[Category: Reference Compendium]] | [[Category: Reference Compendium]] | ||
[[Category: Triggers]] | [[Category: Triggers]] | ||
| + | [[Category: Characters]] | ||
| + | [[Category: Combat]] | ||
Latest revision as of 08:55, 15 April 2016
Description
This trigger fires when a character calls for the guards to attack a criminal.
Fires on:
References
The following object references are explicitly available for this trigger:
| Name | Description |
| ARGO | The guard character who is going to attack the criminal (if one exists in the area). |
| I | The character calling for guards. |
| REF1 | The criminal who the guards are being called upon. |
| SRC | The criminal who the guards are being called upon. |
Arguments
The following arguments are set for this trigger. If an argument is marked as "In" then a value will be passed in to the trigger, if an argument is marked as "Out" then it can be set to a value to affect Sphere's behaviour:
| Argument | In/Out | Description |
| ARGN1 | IO | The BASEID of the character to spawn as a guard. |
| ARGN2 | O | If set to 1, a new guard will be spawned regardless of whether a nearby guard is available. |
Return Values
The following return values are explicitly defined for this trigger:
| Return Value | Description |
| 1 | Prevents the guards from reacting. (When firing on a player, will prevent the guards attacking the next possible targets) |