Difference between revisions of "@Hit"
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MrSugarCube (talk | contribs) (Created page with '==Description== This trigger fires when a character hits someone using a combat skill. Fires on: * Characters ==References== The following object references are explicitl...') |
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+ | {{Languages|@Hit}} | ||
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==Description== | ==Description== | ||
This trigger fires when a character hits someone using a combat skill. | This trigger fires when a character hits someone using a combat skill. | ||
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| [[SRC]] || The [[Characters|character]] being hit. | | [[SRC]] || The [[Characters|character]] being hit. | ||
|} | |} | ||
− | |||
==Arguments== | ==Arguments== | ||
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|- | |- | ||
| ARGN1 || IO || The amount of damage being dealt. | | ARGN1 || IO || The amount of damage being dealt. | ||
+ | |- | ||
+ | | ARGN2 || IO || The type(s) of damage. | ||
+ | |- | ||
+ | | LOCAL.ARROW || I || UID of the arrow used (Archery only) | ||
+ | |- | ||
+ | | LOCAL.ARROWHANDLED || IO || if set to !=0, you can do whatever you want with local.arrow | ||
+ | |- | ||
+ | | LOCAL.ITEMDAMAGECHANCE || IO || Sets the chance for the weapon to be damaged (Default: 40). | ||
|} | |} | ||
− | |||
==Return Values== | ==Return Values== | ||
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| '''Return Value''' || '''Description''' | | '''Return Value''' || '''Description''' | ||
|- | |- | ||
− | | 1 || | + | | 1 || Cancels the combat swing. |
|} | |} | ||
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[[Category: Reference Compendium]] | [[Category: Reference Compendium]] | ||
[[Category: Triggers]] | [[Category: Triggers]] | ||
+ | [[Category: Characters]] | ||
+ | [[Category: Combat]] |
Latest revision as of 14:19, 7 May 2015
Missing languages
Description
This trigger fires when a character hits someone using a combat skill.
Fires on:
References
The following object references are explicitly available for this trigger:
Name | Description |
ARGO | The weapon being used (can be nothing, if fists are used). |
I | The character doing the hitting. |
SRC | The character being hit. |
Arguments
The following arguments are set for this trigger. If an argument is marked as "In" then a value will be passed in to the trigger, if an argument is marked as "Out" then it can be set to a value to affect Sphere's behaviour:
Argument | In/Out | Description |
ARGN1 | IO | The amount of damage being dealt. |
ARGN2 | IO | The type(s) of damage. |
LOCAL.ARROW | I | UID of the arrow used (Archery only) |
LOCAL.ARROWHANDLED | IO | if set to !=0, you can do whatever you want with local.arrow |
LOCAL.ITEMDAMAGECHANCE | IO | Sets the chance for the weapon to be damaged (Default: 40). |
Return Values
The following return values are explicitly defined for this trigger:
Return Value | Description |
1 | Cancels the combat swing. |