Difference between revisions of "@HitMiss"

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(Created page with '==Description== This trigger fires when a character is about to miss a combat swing. Fires on: * Characters ==References== The following object references are explicitly ...')
 
 
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''No arguments are set for this trigger.''
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{| border="1" cellspacing="4" cellpadding="4"
 
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| '''Argument''' || '''In/Out''' || '''Description'''
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|-
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| LOCAL.ARROWHANDLED || IO || if set to !=0, you can do whatever you want with local.arrow
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==Return Values==
 
==Return Values==
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[[Category: Reference Compendium]]
 
[[Category: Reference Compendium]]
 
[[Category: Triggers]]
 
[[Category: Triggers]]
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[[Category: Characters]]
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[[Category: Combat]]

Latest revision as of 14:19, 7 May 2015

Description

This trigger fires when a character is about to miss a combat swing.


Fires on:


References

The following object references are explicitly available for this trigger:

Name Description
ARGO The weapon being used (can be nothing, if fists are used).
I The character doing the hitting.
SRC The character who was missed.


Arguments

The following arguments are set for this trigger. If an argument is marked as "In" then a value will be passed in to the trigger, if an argument is marked as "Out" then it can be set to a value to affect Sphere's behaviour:


Argument In/Out Description
LOCAL.ARROWHANDLED IO if set to !=0, you can do whatever you want with local.arrow

Return Values

The following return values are explicitly defined for this trigger:

Return Value Description
1 Cancels the attack swing.