Difference between revisions of "AREADEF"

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Areas in the world, such as dungeons and cities are defined by regions. Regions are constructed from one or more "rectangles" on the map.
 
Areas in the world, such as dungeons and cities are defined by regions. Regions are constructed from one or more "rectangles" on the map.
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| [[ARENA]] || RW || Gets or sets whether or not the region is considered to be an arena.
 
| [[ARENA]] || RW || Gets or sets whether or not the region is considered to be an arena.
 
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| [[BUILDABLE]] || RW || Gets or sets whether or not players can place buildings in the region.
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| [[BUILDABLE]] || RW || Gets or sets whether or not players can place buildings and ships in the region.
 
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| [[EVENTS (Property)|EVENTS]] ''regiontype_defname'' || W || Adds a region event to the region.
 
| [[EVENTS (Property)|EVENTS]] ''regiontype_defname'' || W || Adds a region event to the region.

Latest revision as of 21:35, 26 November 2010

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Areas in the world, such as dungeons and cities are defined by regions. Regions are constructed from one or more "rectangles" on the map.


The basic syntax for definining a region is as follows:


[AREADEF defname]
RECT=left, top, right, bottom, map
RECT=left, top, right, bottom, map
RECT=left, top, right, bottom, map


Properties

Within the region definition the following properties are also available to customise the behaviour of the area.

Name Read/Write Description
ANNOUNCE RW Gets or sets whether or not there will be an announcement when someone enters or exits the region.
ARENA RW Gets or sets whether or not the region is considered to be an arena.
BUILDABLE RW Gets or sets whether or not players can place buildings and ships in the region.
EVENTS regiontype_defname W Adds a region event to the region.
FLAGS RW Gets or sets the region's attributes.
GATE RW Gets or sets whether or not casting the gate travel spell is allowed in the region.
GROUP RW Gets or sets a group name for the region.
GUARDED RW Gets or sets whether or not guards can be called within the region.
MAGIC RW Gets or sets whether or not there is an anti-magic field in the region.
MARK RW Gets or sets whether or not casting the mark spell is allowed in the region.
NAME RW Gets or sets the name of the region.
NOBUILD RW Gets or sets whether or not players can place buildings in the region.
NODECAY RW Gets or sets whether or not items will decay in the region.
NOPVP RW Gets or sets whether or not PvP combat is allowed in the region.
P RW Gets or sets the location of the region (used when using the GO command).
RECALL RW Gets or sets whether or not casting the recall spell is allowed in the region.
RECALLIN RW Gets or sets whether or not it is possible to use the recall spell to enter the region.
RECALLOUT RW Gets or sets whether players can recall out of the region.
RECT left, top, right, bottom, map W Adds a rectangle to the region definition.
RESOURCES regiontype_defname W Adds a region event to the region.
SAFE RW Gets or sets whether or not the region is a safe zone.
TAG.name RW Gets or sets the value of a TAG.
UNDERGROUND RW Gets or sets whether or not the region is considered to be underground.


Examples

//
// The world region from the default script pack.
//
[AREADEF a_world]
EVENTS=r_default,r_default_rock,r_default_water,r_default_tree,r_default_grass
NAME=Felucca
GROUP=ALLMAP
P=1323,1624,55,0
RECT=0,0,7168,4096,0
//
// Lord British's Castle from the default script pack.
//
[AREADEF a_lord_britishs_castle_1]
EVENTS=r_default,r_default_rock,r_default_water,r_default_tree,r_default_grass
NAME=Lord British's Castle
GROUP=Britain
FLAGS=0648e
P=1392,1625,30,0
RECT=1294,1679,1411,1697,0
RECT=1295,1559,1313,1577,0
RECT=1392,1559,1410,1577,0
RECT=1302,1577,1410,1680,0
RECT=1313,1563,1392,1577,0
EVENTS=r_brit_castle
TAG.GUARDOWNER=Lord British's Personal