Difference between revisions of "@CallGuards"

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(Arguments)
(Arguments)
 
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| ARGN2 || O || If set to 1, a new guard will be spawned regardless of whether a nearby guard is available.
 
| ARGN2 || O || If set to 1, a new guard will be spawned regardless of whether a nearby guard is available.
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| ARGN3 || O || (Only used if the trigger is called by a player) If set to 1, SRC will be attacked by the guard(s).
 
 
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| '''Return Value''' || '''Description'''
 
| '''Return Value''' || '''Description'''
 
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| 1 || Prevents the guards from reacting.
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| 1 || Prevents the guards from reacting. (When firing on a player, will prevent the guards attacking the next possible targets)
 
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[[Category: Reference Compendium]]
 
[[Category: Reference Compendium]]
 
[[Category: Triggers]]
 
[[Category: Triggers]]
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[[Category: Characters]]
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[[Category: Combat]]

Latest revision as of 08:55, 15 April 2016

Description

This trigger fires when a character calls for the guards to attack a criminal.


Fires on:


References

The following object references are explicitly available for this trigger:

Name Description
ARGO The guard character who is going to attack the criminal (if one exists in the area).
I The character calling for guards.
REF1 The criminal who the guards are being called upon.
SRC The criminal who the guards are being called upon.

Arguments

The following arguments are set for this trigger. If an argument is marked as "In" then a value will be passed in to the trigger, if an argument is marked as "Out" then it can be set to a value to affect Sphere's behaviour:

Argument In/Out Description
ARGN1 IO The BASEID of the character to spawn as a guard.
ARGN2 O If set to 1, a new guard will be spawned regardless of whether a nearby guard is available.

Return Values

The following return values are explicitly defined for this trigger:

Return Value Description
1 Prevents the guards from reacting. (When firing on a player, will prevent the guards attacking the next possible targets)