Difference between revisions of "@SpellEffectTick"
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==Description== | ==Description== | ||
− | + | This trigger fires when a character is under effect of a periodic spell (like Poison spell). | |
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| '''Name''' || '''Description''' | | '''Name''' || '''Description''' | ||
|- | |- | ||
− | | [[ | + | | [[I]] || The object that is going to be affected. |
|- | |- | ||
− | | [[ | + | | [[SRC]] || The object that is going to be affected. |
|- | |- | ||
− | | | + | | ARGO || The spell memory.(Argo.link holds the caster UID) |
|} | |} | ||
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| '''Argument''' || '''In/Out''' || '''Description''' | | '''Argument''' || '''In/Out''' || '''Description''' | ||
|- | |- | ||
− | | ARGN1 || I || | + | | ARGN1 || I || Spell Id |
|- | |- | ||
− | | ARGN2 || IO || | + | | ARGN2 || IO || Spell Level |
|- | |- | ||
− | | LOCAL. | + | | LOCAL.CHARGES || IO || How many charges are left on the spell memory, this will be automatically decreased by 1 at the end of the method execution. Default value is 1. |
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | | LOCAL. | + | | LOCAL.DELAY || IO || How many seconds until the next spell effect tick. Default value is 5 seconds. |
|- | |- | ||
− | | LOCAL. | + | | LOCAL.EFFECT || IO || The effect value of the spell, harmful or beneficial (if SPELLFLAG_HEAL is enabled). |
|- | |- | ||
− | | LOCAL. | + | | LOCAL.DAMAGETYPE || IO || The damage type of the spell, if you are making a custom spell you must set a value otherwise the spell will not cause damage. |
|} | |} | ||
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| '''Return Value''' || '''Description''' | | '''Return Value''' || '''Description''' | ||
|- | |- | ||
− | | 1 || | + | | 1 || Destroy the spell memory and block the spell execution. |
+ | |- | ||
+ | | 0 || If the spell has the flag SPELLFLAG_SCRIPTED blocks the spell execution | ||
+ | |||
|} | |} | ||
Latest revision as of 21:54, 4 January 2023
Description
This trigger fires when a character is under effect of a periodic spell (like Poison spell).
Fires on:
References
The following object references are explicitly available for this trigger:
Name | Description |
I | The object that is going to be affected. |
SRC | The object that is going to be affected. |
ARGO | The spell memory.(Argo.link holds the caster UID) |
Arguments
The following arguments are set for this trigger. If an argument is marked as "In" then a value will be passed in to the trigger, if an argument is marked as "Out" then it can be set to a value to affect Sphere's behaviour:
Argument | In/Out | Description |
ARGN1 | I | Spell Id |
ARGN2 | IO | Spell Level |
LOCAL.CHARGES | IO | How many charges are left on the spell memory, this will be automatically decreased by 1 at the end of the method execution. Default value is 1. |
LOCAL.DELAY | IO | How many seconds until the next spell effect tick. Default value is 5 seconds. |
LOCAL.EFFECT | IO | The effect value of the spell, harmful or beneficial (if SPELLFLAG_HEAL is enabled). |
LOCAL.DAMAGETYPE | IO | The damage type of the spell, if you are making a custom spell you must set a value otherwise the spell will not cause damage. |
Return Values
The following return values are explicitly defined for this trigger:
Return Value | Description |
1 | Destroy the spell memory and block the spell execution. |
0 | If the spell has the flag SPELLFLAG_SCRIPTED blocks the spell execution |