Difference between revisions of "ITEMDEF"
From SphereWiki
MrSugarCube (talk | contribs) (Created page with ''''''(WIP)''''' ==ITEMDEFs== An ITEMDEF block defines the basic properties of an item. ===Properties=== Here is a list of all item definition properties. {| border="1" cellsp...') |
MrSugarCube (talk | contribs) |
||
Line 1: | Line 1: | ||
− | + | __FORCETOC__ | |
− | + | An ITEMDEF block defines the basic properties of an [[Items|item]]. | |
− | An ITEMDEF block defines the basic properties of an item. | ||
− | + | ==Properties== | |
Here is a list of all item definition properties. | Here is a list of all item definition properties. | ||
Line 14: | Line 13: | ||
|- | |- | ||
| [[DISPID]] || RW || Gets or sets the ID to display as to clients. | | [[DISPID]] || RW || Gets or sets the ID to display as to clients. | ||
+ | |- | ||
+ | | [[DUPEITEM]] || RW || Gets or sets the defname of the item that this is a duplicate/rotation of (see [[DUPELIST]]). | ||
|- | |- | ||
| [[DUPELIST]] ''item_defname, item_defname, ...'' || RW || Gets or sets a comma-separated list of items that this item will cycle through when rotated. | | [[DUPELIST]] ''item_defname, item_defname, ...'' || RW || Gets or sets a comma-separated list of items that this item will cycle through when rotated. | ||
Line 69: | Line 70: | ||
+ | ==Multi Definitions== | ||
+ | For multi items (t_multi, t_multi_custom, t_ship), the ITEMDEF has additional properties. | ||
+ | |||
+ | ===Properties=== | ||
+ | Here is a list of all multi definition properties. | ||
+ | |||
+ | {| border="1" cellspacing="4" cellpadding="4" | ||
+ | | '''Name''' || '''Read/Write''' || '''Description''' | ||
+ | |- | ||
+ | | [[BASECOMPONENT]] || R || Gets how many static components the multi has in the multi.mul file. | ||
+ | |- | ||
+ | | [[BASECOMPONENT]]''.n.KEY'' || R || Accesses the multi's static components directly from the multi.mul file. (ID,DX,DY,DZ,D,VISIBLE) | ||
+ | |- | ||
+ | | [[MULTIREGION]] ''left, top, right, bottom'' || RW || Gets or sets the boundaries of the multi (t_multi, t_multi_custom, t_ship). | ||
+ | |- | ||
+ | | [[COMPONENT]] || R || Gets how many dynamic components have been defined for the multi. | ||
+ | |- | ||
+ | | [[COMPONENT]]''.n.KEY'' || R || Accesses the multi's dynamic components. (ID,DX,DY,DZ,D) | ||
+ | |- | ||
+ | | [[COMPONENT]] ''item_defname, dx, dy, dz'' || W || Defines a dynamic component to the multi that will be spawned along with it (e.g. doors and house sign) | ||
+ | |- | ||
+ | | [[REGIONFLAGS]] || RW || Gets or sets the flags that will be set on the multi's region. | ||
+ | |- | ||
+ | | [[SHIPSPEED]] ''tiles, period'' || RW || Gets or sets the speed that a ship will move at. (t_ship only) | ||
+ | |- | ||
+ | | [[TSPEECH]] || RW || Gets a list of attached [[SPEECH]] handlers, or adds a handler to the multi. | ||
+ | |} | ||
+ | |||
+ | |||
+ | |||
+ | ==Examples== | ||
+ | <spherescript>// | ||
+ | // Blue Gold | ||
+ | // | ||
+ | [ITEMDEF i_gold_blue] | ||
+ | ID=i_gold // inherits from i_gold | ||
+ | NAME=Blue Gold // named Blue Gold | ||
+ | TYPE=t_gold // is type t_gold | ||
+ | VALUE=10 // valued at gold | ||
+ | |||
+ | ON=@Create | ||
+ | COLOR = colors_blue | ||
+ | |||
+ | |||
+ | // | ||
+ | // Small Stone and Plaster House (from default script pack) | ||
+ | // | ||
+ | [ITEMDEF 04064] // item ID 0x4064 (in mul files) | ||
+ | DEFNAME=i_multi_house_stone_plaster_small | ||
+ | NAME=Small Stone and Plaster House | ||
+ | TYPE=t_multi | ||
+ | VALUE=43800 // valued at 43800 gold | ||
+ | MULTIREGION=-3,-3,3,4 // size of the region, relative to location of the item | ||
+ | COMPONENT=i_door_wood,0,3,7 // adds a door at 0,3,7 (relative to location of the item) | ||
+ | COMPONENT=i_sign_brass_2,2,4,5 // adds a brass sign at 2,4,5 (relative to location of the item)</spherescript> | ||
[[Category: Reference Compendium]] | [[Category: Reference Compendium]] |
Revision as of 17:26, 6 June 2009
An ITEMDEF block defines the basic properties of an item.
Properties
Here is a list of all item definition properties.
Name | Read/Write | Description |
DEFNAME | RW | Gets or sets defname of the item |
DISPID | RW | Gets or sets the ID to display as to clients. |
DUPEITEM | RW | Gets or sets the defname of the item that this is a duplicate/rotation of (see DUPELIST). |
DUPELIST item_defname, item_defname, ... | RW | Gets or sets a comma-separated list of items that this item will cycle through when rotated. |
DYE | RW | Gets or sets whether or not the item can be dyed using dye tubs (1 or 0). |
FLIP | RW | Gets or sets whether or not the item automatically rotates when dropped. |
ID | RW | Gets or sets the ID of the item to inherit property values from. |
ISARMOR | R | Gets whether or not the item is considered to be armour. |
ISWEAPON | R | Gets whether or not the item is considered to be a weapon. |
SKILL | RW | Gets or sets the skill that is used with the weapon. |
LAYER | RW | Gets or sets the layer that the item will occupy when equipped (1 or 0). |
REPAIR | RW | Gets or sets whether or not the item can be repaired (1 or 0). |
REPLICATE | RW | Gets or sets whether or not multiple instances of the item can be crafted at once. |
RESDISPNID | RW | Gets or sets the item ID to display as to clients who don't have a high enough RESDISP to see the item. |
RESMAKE | R | Returns the names of the resources needed to craft the item. |
REQSTR | RW | Gets or sets the amount of strength needed to equip the item. |
SKILLMAKE | RW | Gets or sets the list of skills needed to craft the item. |
SKILLMAKE.n.KEY | R | Gets the name of the nth skill needed to craft the item. |
SKILLMAKE.n.VAL | R | Gets the amount of the nth skill needed to craft the item. |
SPEED | RW | Gets or sets the speed of the weapon. |
TDATA1 | RW | Gets or sets the TDATA1 value of the item. |
TDATA2 | RW | Gets or sets the TDATA2 value of the item. |
TDATA3 | RW | Gets or sets the TDATA3 value of the item. |
TDATA4 | RW | Gets or sets the TDATA4 value of the item. |
TFLAGS | RW | Gets or sets the flags of the item from tiledata.mul. |
TWOHANDS | RW | Gets or sets whether or not the item occupies both hands when equipped (layer_hand2) |
TYPE | RW | Gets or sets the item's type. |
VALUE | RW | Gets or sets the base value of the item. |
WEIGHT | RW | Gets or sets the weight of the item. |
Multi Definitions
For multi items (t_multi, t_multi_custom, t_ship), the ITEMDEF has additional properties.
Properties
Here is a list of all multi definition properties.
Name | Read/Write | Description |
BASECOMPONENT | R | Gets how many static components the multi has in the multi.mul file. |
BASECOMPONENT.n.KEY | R | Accesses the multi's static components directly from the multi.mul file. (ID,DX,DY,DZ,D,VISIBLE) |
MULTIREGION left, top, right, bottom | RW | Gets or sets the boundaries of the multi (t_multi, t_multi_custom, t_ship). |
COMPONENT | R | Gets how many dynamic components have been defined for the multi. |
COMPONENT.n.KEY | R | Accesses the multi's dynamic components. (ID,DX,DY,DZ,D) |
COMPONENT item_defname, dx, dy, dz | W | Defines a dynamic component to the multi that will be spawned along with it (e.g. doors and house sign) |
REGIONFLAGS | RW | Gets or sets the flags that will be set on the multi's region. |
SHIPSPEED tiles, period | RW | Gets or sets the speed that a ship will move at. (t_ship only) |
TSPEECH | RW | Gets a list of attached SPEECH handlers, or adds a handler to the multi. |
Examples
// // Blue Gold // [ITEMDEF i_gold_blue] ID=i_gold // inherits from i_gold NAME=Blue Gold // named Blue Gold TYPE=t_gold // is type t_gold VALUE=10 // valued at gold ON=@Create COLOR = colors_blue // // Small Stone and Plaster House (from default script pack) // [ITEMDEF 04064] // item ID 0x4064 (in mul files) DEFNAME=i_multi_house_stone_plaster_small NAME=Small Stone and Plaster House TYPE=t_multi VALUE=43800 // valued at 43800 gold MULTIREGION=-3,-3,3,4 // size of the region, relative to location of the item COMPONENT=i_door_wood,0,3,7 // adds a door at 0,3,7 (relative to location of the item) COMPONENT=i_sign_brass_2,2,4,5 // adds a brass sign at 2,4,5 (relative to location of the item)