Difference between revisions of "SPELL"
From SphereWiki
MrSugarCube (talk | contribs) (Created page with '__FORCETOC__ A spell block defines the basic properties and behaviours of a spell. ==Properties== The following properties are available when defining a spell: {| border="1" c...') |
MrSugarCube (talk | contribs) m |
||
| Line 58: | Line 58: | ||
| [[@Effect]] || Fires when a character or item is hit by the spell. | | [[@Effect]] || Fires when a character or item is hit by the spell. | ||
|- | |- | ||
| − | | [[@Fail]] || Fires when a character fails to cast the spell. | + | | [[@Fail (Spell Trigger)|@Fail]] || Fires when a character fails to cast the spell. |
|- | |- | ||
| − | | [[@Select]] || Fires when a character selects to cast the spell, or when Sphere checks if a character is capable of casting it. | + | | [[@Select (Spell Trigger)|@Select]] || Fires when a character selects to cast the spell, or when Sphere checks if a character is capable of casting it. |
|- | |- | ||
| − | | [[@Start]] || Fires when a character starts to cast the spell. | + | | [[@Start (Spell Trigger)|@Start]] || Fires when a character starts to cast the spell. |
|- | |- | ||
| − | | [[@Success]] || Fires when a character successfully casts the spell. | + | | [[@Success (Spell Trigger)|@Success]] || Fires when a character successfully casts the spell. |
|} | |} | ||
Revision as of 23:54, 19 June 2009
A spell block defines the basic properties and behaviours of a spell.
Contents
Properties
The following properties are available when defining a spell:
| Name | Read/Write | Description |
| CAST_TIME | RW | Gets or sets the length of time it takes to cast the spell, in tenths of a second. Accepts multiple values to adjust based on skill level. |
| DEFNAME | RW | Gets or sets the spell's defname. |
| DURATION | RW | Gets or sets the duration of the spell's affect in tenths of a second, if applicable. Accepts multiple values to adjust based on skill level. |
| EFFECT | RW | Gets or sets the strength of the spell. Accepts multiple values to adjust based on skill level. |
| EFFECT_ID | RW | Gets or sets the ID of the spell's visual effect. |
| FLAGS | RW | Gets or sets the spell's attribute flags. |
| GROUP | RW | Gets or sets the spell's group flags. |
| INTERRUPT | RW | Gets or sets the chance of a character being interrupted when hit in combat while casting the spell. Accepts multiple values to adjust based on skill level. |
| MANAUSE | Rw | Gets or sets the number of mana points needed to cast the spell. |
| NAME | RW | Gets or sets the name of the spell. |
| PROMPT_MSG | RW | Gets or sets the message shown when a character casts the spell, and also forces characters to select a target when non-empty. |
| RESOURCES | RW | Gets or sets the resources that are needed to cast the spell. |
| RESOURCES.n.KEY | R | Gets the BASEID of the nth resource needed to cast the spell. (zero-based) |
| RESOURCES.n.VAL | R | Gets the amount of the nth resource needed to cast the spell. (zero-based) |
| RUNE_ITEM | RW | Gets or sets the BASEID of the item that should be equipped when a spell has a duration. |
| RUNES | RW | Gets or sets the spell's words of power. |
| SCROLL_ITEM | RW | Gets or sets the BASEID of the scroll that casts the spell. |
| SKILLREQ | RW | Gets or sets a list of skills that are needed to cast the spell. |
| SOUND | RW | Gets or sets the ID of the sound that will be played when the spell is cast. |
Triggers
The following table lists all of the triggers that can be placed under a spell definition. All of the triggers here have an equivalent @Spell trigger on the character object.
| Name | Description |
| @Effect | Fires when a character or item is hit by the spell. |
| @Fail | Fires when a character fails to cast the spell. |
| @Select | Fires when a character selects to cast the spell, or when Sphere checks if a character is capable of casting it. |
| @Start | Fires when a character starts to cast the spell. |
| @Success | Fires when a character successfully casts the spell. |
Examples
// // Clumsy spell from the default script pack. // [SPELL 1] DEFNAME=s_clumsy NAME=Clumsy SOUND=snd_SPELL_CLUMSY RUNES=UJ CAST_TIME=1.0 RESOURCES=i_reag_blood_moss,i_reag_nightshade RUNE_ITEM=i_rune_CLUMSY SCROLL_ITEM=i_scroll_CLUMSY FLAGS=SPELLFLAG_TARG_CHAR | SPELLFLAG_DIR_ANIM | SPELLFLAG_HARM | SPELLFLAG_FX_TARG | SPELLFLAG_RESIST EFFECT_ID=i_fx_curse EFFECT=3,15 DURATION=2*60.0,3*60.0 MANAUSE=4 SKILLREQ=MAGERY 10.0 INTERRUPT=100.0,100.0