Difference between revisions of "@Mount"

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(Created page with '==Description== This trigger fires when a character attempts to mount a rideable creature. Fires on: * Characters ==References== The following object references are expli...')
 
(Add ARGN1 argument and note)
 
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The following arguments are set for this trigger. If an argument is marked as "In" then a value will be passed in to the trigger, if an argument is marked as "Out" then it can be set to a value to affect Sphere's behaviour:
 
The following arguments are set for this trigger. If an argument is marked as "In" then a value will be passed in to the trigger, if an argument is marked as "Out" then it can be set to a value to affect Sphere's behaviour:
  
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{| border="1" cellspacing="4" cellpadding="4"
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| '''Argument''' || '''In/Out''' || '''Description'''
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|-
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| ARGN1 || IO || The itemID of the item containing the animation use when moounting.(Anim # is in tiledata of this item) [Sphere X]
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|-
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|}
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    NOTE: When mounting a pet you'll read a non sense random value in ARGN1 but you can replace it by an ITEMID to force anim
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    EX: 03ea6 for Llama anim or 03e9f for gray horse anim. Yes 03ea6 is a ship part but in tiledata it link to anim 828
  
''No arguments are set for this trigger.''
 
  
  

Latest revision as of 20:04, 17 November 2023

Description

This trigger fires when a character attempts to mount a rideable creature.


Fires on:


References

The following object references are explicitly available for this trigger:

Name Description
ARGO The creature being mounted.
I The character attempting to mount the creature.
SRC The character attempting to mount the creature.


Arguments

The following arguments are set for this trigger. If an argument is marked as "In" then a value will be passed in to the trigger, if an argument is marked as "Out" then it can be set to a value to affect Sphere's behaviour:

Argument In/Out Description
ARGN1 IO The itemID of the item containing the animation use when moounting.(Anim # is in tiledata of this item) [Sphere X]
   NOTE: When mounting a pet you'll read a non sense random value in ARGN1 but you can replace it by an ITEMID to force anim
   EX: 03ea6 for Llama anim or 03e9f for gray horse anim. Yes 03ea6 is a ship part but in tiledata it link to anim 828


Return Values

The following return values are explicitly defined for this trigger:

Return Value Description
1 Prevents the character from mounting the creature.