Difference between revisions of "@UserWarmode"
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MrSugarCube (talk | contribs) (Created page with '==Description== This trigger fires when a player attempts to switch between war and peace mode. Fires on: * Players ==References== The following object...') |
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| ARGN1 || I || If 0, the player is entering peace mode.<br />If 1, the player is entering war mode. | | ARGN1 || I || If 0, the player is entering peace mode.<br />If 1, the player is entering war mode. | ||
+ | |- | ||
+ | | ARGN2 || I || If 1 will trigger skill fail for the current skill. | ||
+ | |- | ||
+ | | ARGN3 || I || Setting it to 1 will force a attacker's cleanup. | ||
|} | |} | ||
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==Return Values== | ==Return Values== |
Revision as of 12:35, 8 October 2014
Description
This trigger fires when a player attempts to switch between war and peace mode.
Fires on:
References
The following object references are explicitly available for this trigger:
Name | Description |
I | The player changing between war and peace mode. |
SRC | The player changing between war and peace mode. |
Arguments
The following arguments are set for this trigger. If an argument is marked as "In" then a value will be passed in to the trigger, if an argument is marked as "Out" then it can be set to a value to affect Sphere's behaviour:
Argument | In/Out | Description |
ARGN1 | I | If 0, the player is entering peace mode. If 1, the player is entering war mode. |
ARGN2 | I | If 1 will trigger skill fail for the current skill. |
ARGN3 | I | Setting it to 1 will force a attacker's cleanup. |
Return Values
The following return values are explicitly defined for this trigger:
Return Value | Description |
1 | Prevents the player from changing to the requested mode. |