Difference between revisions of "@SpellEffect"
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| ARGN3 || IO || A multiplier for the spell's duration or effect.<br />'''Note:''' Only used when a character is hit by a spell. | | ARGN3 || IO || A multiplier for the spell's duration or effect.<br />'''Note:''' Only used when a character is hit by a spell. | ||
|- | |- | ||
− | | LOCAL.DamageType || IO || | + | | LOCAL.DamageType || IO || Can be used to override the damage flags for spells that have SPELLFLAG_DAMAGE. The value can be a bitmask of dam_* flags. |
+ | |- | ||
+ | | LOCAL.AreaRadius || IO || Can be used to override the default radius (which is 5) for spells that have SPELLFLAG_AREA. | ||
|} | |} | ||
Revision as of 20:54, 26 August 2013
Description
This trigger fires when an object is hit by the effects of a spell. The object may have been targeted directly or it may have been hit by an area-effect spell.
Fires on:
References
The following object references are explicitly available for this trigger:
Name | Description |
ARGO | The item used to cast the spell (e.g. a wand or scroll). |
I | The character or item being hit by the spell. |
SRC | The character responsible for the spell. |
Arguments
The following arguments are set for this trigger. If an argument is marked as "In" then a value will be passed in to the trigger, if an argument is marked as "Out" then it can be set to a value to affect Sphere's behaviour:
Argument | In/Out | Description |
ARGN1 | IO | The number of the spell that has hit the object. |
ARGN2 | IO | The strength of the spell. |
ARGN3 | IO | A multiplier for the spell's duration or effect. Note: Only used when a character is hit by a spell. |
LOCAL.DamageType | IO | Can be used to override the damage flags for spells that have SPELLFLAG_DAMAGE. The value can be a bitmask of dam_* flags. |
LOCAL.AreaRadius | IO | Can be used to override the default radius (which is 5) for spells that have SPELLFLAG_AREA. |
Return Values
The following return values are explicitly defined for this trigger:
Return Value | Description |
0 | For scripted spells, prevents any hardcoded behaviour from taking place. |
1 | Prevents the object from being affected by the spell. |
Note: For the recall and gate travel spells, returning 0 prevents the spell from proceeding and returning 1 has no effect.