Difference between revisions of "@Hit"

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(Arguments)
(Arguments)
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| ARGN1 || IO || The amount of damage being dealt.
 
| ARGN1 || IO || The amount of damage being dealt.
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| ARGN2 || IO || The type(s) of damage.
 
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| LOCAL.ARROW || I || UID of the arrow used (Archery only)
 
| LOCAL.ARROW || I || UID of the arrow used (Archery only)

Revision as of 11:45, 6 May 2015

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Description

This trigger fires when a character hits someone using a combat skill.


Fires on:


References

The following object references are explicitly available for this trigger:

Name Description
ARGO The weapon being used (can be nothing, if fists are used).
I The character doing the hitting.
SRC The character being hit.

Arguments

The following arguments are set for this trigger. If an argument is marked as "In" then a value will be passed in to the trigger, if an argument is marked as "Out" then it can be set to a value to affect Sphere's behaviour:

Argument In/Out Description
ARGN1 IO The amount of damage being dealt.
ARGN2 IO The type(s) of damage.
LOCAL.ARROW I UID of the arrow used (Archery only)
LOCAL.ARROWHANDLED IO if set to !=0, you can do whatever you want with local.arrow
LOCAL.ITEMDAMAGECHANCE IO Sets the chance for the weapon to be damaged (Default: 40).

Return Values

The following return values are explicitly defined for this trigger:

Return Value Description
1 Cancels the combat swing.