Difference between revisions of "@GetHit"
From SphereWiki
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[[Category: Triggers]] | [[Category: Triggers]] | ||
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Revision as of 14:19, 7 May 2015
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Description
This trigger fires when a character receives damage.
Fires on:
References
The following object references are explicitly available for this trigger:
| Name | Description |
| I | The character being damaged. |
| SRC | The character responsible for the damage. |
Arguments
The following arguments are set for this trigger. If an argument is marked as "In" then a value will be passed in to the trigger, if an argument is marked as "Out" then it can be set to a value to affect Sphere's behaviour:
| Argument | In/Out | Description |
| ARGN1 | IO | The amount of damage being applied. |
| ARGN2 | IO | The type of damage being applied. |
| LOCAL.ITEMDAMAGECHANCE | IO | Sets the chance for the hitted part of the body (Armor or shield, if any) to be damaged (Default: 40). |
Return Values
The following return values are explicitly defined for this trigger:
| Return Value | Description |
| 1 | Prevents damage from being applied. |