Difference between revisions of "Special Items"
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Revision as of 03:05, 6 June 2009
Certain types of items have extended functionality, and therefore have additional properties, functions or references to the ones already listed on the Items page. The following sections describe what these are.
Contents
Multis
Multis have a TYPE t_multi, t_multi_custom or t_ship. These are multi-piece items that are usually stored in the client's multi.mul file, but are only considered to be one item to both the server and client (so when you approach a castle, there is a significant reduction in lag since the server doesn't have to tell the client to display thousands of wall pieces).
Properties and Functions with a Return Value
Here is a list of all multi properties and functions that can return a value when used as <KEY>. Click on the name for more detailed information such as usage and examples.
Name | Read/Write | Description |
COMP | R | Gets the number of components defined in the ITEMDEF. |
COMP.n.key' | R | Gets the KEY (ID,DX,DY,DZ,D) of the nth component defined in the ITEMDEF. |
Properties and Function without a Return Value
Here is a list of all multi properties and functions that do not return a value. Click on the name for more detailed information such as usage and examples.
Name | Description |
MULTICREATE owner_uid | When a multi is created via SERV.NEWITEM, this function must be used to initialise the multi-region. |
Customizable Multis
Customizable multis are represented by the TYPE of t_multi_custom. These are designed to be used with the AOS House Designer tool that is present since the 4.0.0 series of UO clients.
References
References return pointers to other objects (e.g. the REGION reference allows you to access the REGION that an object is in). These can either be accessed by using <REFNAME> to return the UID (1 for object types that don't have UIDs) of the object or 0 if it doesn't exist, or by using <REFNAME.KEY> where KEY is a valid property/function/reference for the REFNAME object. Click on the name for more detailed information such as usage and examples.
Name | Read/Write | Description |
DESIGNER | R | Gets the character currently modifying the house design. |
Properties and Functions with a Return Value
Here is a list of all custom multi properties and functions that can return a value when used as <KEY>. Click on the name for more detailed information such as usage and examples.
Name | Read/Write | Description |
COMPONENTS | R | Gets the number of components in the house design. |
DESIGN.n.KEY | R | Gets a property (ID,DX,DY,DZ,D,FIXTURE) from the nth component in the house design. |
EDITAREA | R | Gets the designable area rectangle of the multi (left,top,right,bottom) |
FIXTURES | R | Gets the number of fixtures in the house design. |
REVISION | R | Gets the revision number of the house design. |
Properties and Function without a Return Value
Here is a list of all custom multi properties and functions that do not return a value. Click on the name for more detailed information such as usage and examples.
Name | Description |
ADDITEM item_id, dx, dy, dz | Adds an item to the house design. |
ADDMULTI multi_id, dx, dy, dz | Adds a multi to the house design. |
CLEAR | Removes all items from the house design. |
COMMIT | Commits all changes that have been made to the house design, updating the state of the building. |
CUSTOMIZE character_uid | Enters the building into edit mode for the specified character (or SRC). |
ENDCUSTOMIZE | Exits the current designer from edit mode. |
REMOVEITEM item_id, dx, dy, dz | Removes an item from the house design. |
RESET | Resets the house design back to the house foundation. |
RESYNC character_uid | Resends the current building state to the specified character (or SRC). |
REVERT | Undoes all of the changes made to the house design since the last commit. |
Ships
Ships have the TYPE t_ship, and are another extended version of multis that are designed to be used to sail around the world.
References
References return pointers to other objects (e.g. the REGION reference allows you to access the REGION that an object is in). These can either be accessed by using <REFNAME> to return the UID (1 for object types that don't have UIDs) of the object or 0 if it doesn't exist, or by using <REFNAME.KEY> where KEY is a valid property/function/reference for the REFNAME object. Click on the name for more detailed information such as usage and examples.
Name | Read/Write | Description |
HATCH | R | Gets the ship's hatch. |
TILLER | R | Gets the ship's tiller. |
PLANK.n | R | Gets the nth ship plank. |
Properties and Functions with a Return Value
Here is a list of all ship properties and functions that can return a value when used as <KEY>. Click on the name for more detailed information such as usage and examples.
Name | Read/Write | Description |
PLANKS | R | Gets the number of planks on the ship. |
SHIPSPEED.TILES | R | Gets the number of tiles that ths ship moves in one step. |
SHIPSPEED.PERIOD | R | Gets the length of time between each step, in tenths of a second. |
Properties and Function without a Return Value
Here is a list of all ship properties and functions that do not return a value. Click on the name for more detailed information such as usage and examples.
Name | Description |
SHIPANCHORDROP | Drops the ship's anchor, preventing it from moving. |
SHIPANCHORRAISE | Raises the ship's anchor, allowing it to move. |
SHIPBACK | Begins moving the ship backwards. |
SHIPBACKLEFT | Begins moving the ship backwards and to its left. |
SHIPBACKRIGHT | Begins moving the ship backwards and to its right. |
SHIPDOWN | Begins moving the ship downards, if ATTR_MAGIC is set. |
SHIPDRIFTLEFT | Begins moving the ship to its left. |
SHIPDRIFTRIGHT | Begins moving the ship to its right. |
SHIPFACE direction | Sets the direction of the ship. |
SHIPFORE | Begins moving the ship forwards. |
SHIPFORELEFT | Begins moving the ship forwards and to its left. |
SHIPFORERIGHT | Begins moving the ship forwards and to its right. |
SHIPGATE location | Moves the entire ship and its contents to a specified location. |
SHIPLAND | Moves the ship to ground level, if ATTR_MAGIC is set. |
SHIPMOVE direction | Begins moving the ship in the specified direction. |
SHIPSTOP | Stops the ship. |
SHIPTURN | Turns the ship to face the opposite direction. |
SHIPTURNLEFT | Rotates the ship to its left. |
SHIPTURNRIGHT | Rotates the ship to its right. |
SHIPUP | Begins moving the ship upwards, if ATTR_MAGIC is set. |