Difference between revisions of "ITEMDEF"
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MrSugarCube (talk | contribs) (Created page with ''''''(WIP)''''' ==ITEMDEFs== An ITEMDEF block defines the basic properties of an item. ===Properties=== Here is a list of all item definition properties. {| border="1" cellsp...') |
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Revision as of 14:03, 6 June 2009
(WIP)
ITEMDEFs
An ITEMDEF block defines the basic properties of an item.
Properties
Here is a list of all item definition properties.
Name | Read/Write | Description |
DEFNAME | RW | Gets or sets defname of the item |
DISPID | RW | Gets or sets the ID to display as to clients. |
DUPELIST item_defname, item_defname, ... | RW | Gets or sets a comma-separated list of items that this item will cycle through when rotated. |
DYE | RW | Gets or sets whether or not the item can be dyed using dye tubs (1 or 0). |
FLIP | RW | Gets or sets whether or not the item automatically rotates when dropped. |
ID | RW | Gets or sets the ID of the item to inherit property values from. |
ISARMOR | R | Gets whether or not the item is considered to be armour. |
ISWEAPON | R | Gets whether or not the item is considered to be a weapon. |
SKILL | RW | Gets or sets the skill that is used with the weapon. |
LAYER | RW | Gets or sets the layer that the item will occupy when equipped (1 or 0). |
REPAIR | RW | Gets or sets whether or not the item can be repaired (1 or 0). |
REPLICATE | RW | Gets or sets whether or not multiple instances of the item can be crafted at once. |
RESDISPNID | RW | Gets or sets the item ID to display as to clients who don't have a high enough RESDISP to see the item. |
RESMAKE | R | Returns the names of the resources needed to craft the item. |
REQSTR | RW | Gets or sets the amount of strength needed to equip the item. |
SKILLMAKE | RW | Gets or sets the list of skills needed to craft the item. |
SKILLMAKE.n.KEY | R | Gets the name of the nth skill needed to craft the item. |
SKILLMAKE.n.VAL | R | Gets the amount of the nth skill needed to craft the item. |
SPEED | RW | Gets or sets the speed of the weapon. |
TDATA1 | RW | Gets or sets the TDATA1 value of the item. |
TDATA2 | RW | Gets or sets the TDATA2 value of the item. |
TDATA3 | RW | Gets or sets the TDATA3 value of the item. |
TDATA4 | RW | Gets or sets the TDATA4 value of the item. |
TFLAGS | RW | Gets or sets the flags of the item from tiledata.mul. |
TWOHANDS | RW | Gets or sets whether or not the item occupies both hands when equipped (layer_hand2) |
TYPE | RW | Gets or sets the item's type. |
VALUE | RW | Gets or sets the base value of the item. |
WEIGHT | RW | Gets or sets the weight of the item. |