Difference between revisions of "CHARDEF"

From SphereWiki
Jump to: navigation, search
(Created page with '__FORCETOC__ A CHARDEF block defines the basic properties of a character. ==Properties== Here is a list of all character definition properties. {| border="1" c...')
(No difference)

Revision as of 14:03, 7 June 2009


A CHARDEF block defines the basic properties of a character.


Properties

Here is a list of all character definition properties.

Name Read/Write Description
ANIM RW Gets or sets a mask of animations that the character supports.
ARMOR RW Gets or sets the character's base defense without armour.
AVERSIONS RW Gets or sets a list of things that the character does not like.
BASEID R Gets the defname of the character if set, otherwise the ID.
BLOODCOLOR RW Gets or sets the character's blood colour.
CAN RW Gets or sets attributes for the character. See can_flags in sphere_defs.scp.
COLOR RW Gets or sets the character colour.
DAM min,max RW Gets or sets the base damage that the character will deal without a weapon.
DAM.LO R Gets the minimum base damage the character will deal without a weapon.
DAM.HI R Gets the maximum base damage the character will deal without a weapon.
DEFNAME RW Gets or sets defname of the character.
DESIRES RW Gets or sets a list of things that the character likes.
DEX RW Gets or sets the dexterity that is set when a character polymorphs into this character.
DISPID R Gets the ID that the character displays as.
FOODTYPE RW Gets or sets a list of things that the character can eat.
HEIGHT RW Gets or sets the height of the character.
HIREDAYWAGE RW Gets or sets how much gold is needed to hire the character for one day.
ICON RW Gets or sets the item that can be used to represent the character in figurine form.
ID RW Gets or sets the ID of the character to inherit property values from.
INSTANCES R Returns the number of this character that exist in the world.
INT RW Gets or sets the intelligence that is set when a character polymorphs into this character.
JOB R Gets the character's job title.
MAXFOOD R Gets the maximum food level that the character can have.
NAME RW Gets or sets the name of the character.
RANGE min, max RW Gets or sets the attack range of the character.
RANGEH R Gets the maximum attack range of the character.
RANGEL R Gets the minimum attack range of the character.
RESDISPDNHUE RW Gets or sets the colour to display as to clients who don't have a high enough RESDISP to see the character.
RESDISPNID RW Gets or sets the character ID to display as to clients who don't have a high enough RESDISP to see the character.
RESLEVEL RW Gets or sets the minimum RESDISP required for a client to see the character.
RESOURCES RW Gets or sets the resources that the character is made of.
RESOURCES.COUNT R Gets the number of different resources that the character is made of.
RESOURCES.n.KEY R Gets the BASEID of the nth resource that the character is made of. (zero-based)
RESOURCES.n.VAL R Gets the amount of the nth resource that the character is made of. (zero-based)
SOUND RW Gets or sets the generic sound that the character makes.
STR RW Gets or sets the strength that is set when a character polymorphs into this character.
TAG.name RW Gets or sets the value of a TAG.
TSPEECH speech_defname RW Gets a list of speech handlers for the character, or adds a speech handler to the character.


Examples

[CHARDEF 01]	// character animation 01 in mul files
DEFNAME=c_ogre
NAME=#NAMES_OGRE the Ogre	// #NAMES_OGRE translates the name from a name group in sphere_name.scp
SOUND=snd_MONSTER_OGRE1         // makes an ogre sound
ICON=i_pet_OGRE                 // turns into i_pet_ogre when shrunk
ANIM=078c7f
CAN=MT_WALK|MT_USEHANDS         // can walk and use its hands
DAM=5,15                        // deals between 5 and 15 damage with its fists
ARMOR=16                        // has a defense value of 16 without wearing armour
RESOURCES=6 i_ribs_raw          // made of 6 raw ribs, when carved
FOODTYPE=15 t_meat_raw		// ogre eats items with the TYPE t_meat_raw, up to a maximum of 15 food
DESIRES=c_ogre, t_arock         // likes rocks and other ogres
AVERSIONS=t_TRAP,r_civilization // doesn't like traps and civilized regions

ON=@Create	// stuff that happens to the created instance of a character.
    NPC = brain_monster
    STR = {165 195}
    DEX = {46 65}
    INT = {46 70}
    PARRYING = {45.0 55.0}
    MAGICRESISTANCE = {45.0 60.0}
    TACTICS = {60.0 70.0}
    WRESTLING = {70.0 80.0}
    FAME = 4500
    KARMA = {-1000 -1999}
    
ON=@NPCRestock
    ITEM = loot_OGRE // receives ogre loot