Difference between revisions of "EFFECT"
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| 3 ||Character-based effect || This effect will follow the character as he moves, the way a flamestrike does when the spell is cast. The bottom of the effect is somewhere around the character's knees. | | 3 ||Character-based effect || This effect will follow the character as he moves, the way a flamestrike does when the spell is cast. The bottom of the effect is somewhere around the character's knees. | ||
+ | |- | ||
+ | | 4 ||Flash effect || (New 6+ (needs verification)) Clients Only) Provides a screen-wide effect. All other parameters besides Item Id is ignored. Item Id controls the flash type: | ||
+ | |||
+ | {| border="1" cellspacing="4" cellpadding="4" | ||
+ | | '''Item Id''' || '''Effect''' || '''Description''' | ||
+ | |- | ||
+ | | 0 || Fade to Black (Slow) || Fades the screen to black before returning to normal similar to the death effect found on some client versions | ||
+ | |- | ||
+ | | 1 || Fade to White (Slow) || Fades the screen slowly to complete white followed by a return to normal | ||
+ | |- | ||
+ | | 2 || Fade to white (Fast) || Fades the screen quickly to complete white followed by a return to normal (lightning flash type effect) | ||
+ | |- | ||
+ | | 3 || Fade to White then Black (Slow) || Fades to complete white then to black. Behaves as if effect 1 is played immediately followed by effect 0. | ||
+ | |- | ||
+ | | 4 || Fade to Black (Fast) || Fades the screen quickly to complete black followed by a return to normal | ||
+ | |} | ||
+ | |||
|} | |} |
Revision as of 23:01, 18 March 2013
Usage
EFFECT type, item_id, speed, loop, explode, colour(hue), rendermode
Description
Type is a number 0-3 from the table below Item_id is the base id (under 4000) of the item or animation(first id of the animation loop usually) used for the effect Speed is a number determining the speed of the animation and the travel speed if it's a projectile, with 1 being the slowest and higher numbers being faster Loop specifies the time the animation will play, 16 is a good default. (This is NOT frames of animation, as a high speed results in more frames per given loop setting) Explode is a boolean defining whether the projectile should make an explosion animation when reaching the character
Effect Types
Effect Number | Short | Long Description | ||||||||||||||||||
0 | Standard flying object | The object will follow its target until it hits, and then explode if that flag is set | ||||||||||||||||||
1 | Lightning effect | This is the only way to achieve the lightning effect in-game | ||||||||||||||||||
2 | Ground-based effect | This effect will stay at a particular point on the map until it expires. As a result, it will appear lower than a type 3 effect. This is the only way to get an effect onto an item. | ||||||||||||||||||
3 | Character-based effect | This effect will follow the character as he moves, the way a flamestrike does when the spell is cast. The bottom of the effect is somewhere around the character's knees. | ||||||||||||||||||
4 | Flash effect | (New 6+ (needs verification)) Clients Only) Provides a screen-wide effect. All other parameters besides Item Id is ignored. Item Id controls the flash type:
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