Difference between revisions of "@HouseDesignCommit"
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MrSugarCube (talk | contribs) (Created page with '==Description== This trigger fires when a player attempts to commit a new house design. Fires on: * Players ==References== The following object referen...') |
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Revision as of 09:51, 12 June 2009
Description
This trigger fires when a player attempts to commit a new house design.
Fires on:
References
The following object references are explicitly available for this trigger:
Name | Description |
ARGO | The custom multi being designed. |
I | The player committing the design. |
SRC | The player committing the design. |
Arguments
The following arguments are set for this trigger. If an argument is marked as "In" then a value will be passed in to the trigger, if an argument is marked as "Out" then it can be set to a value to affect Sphere's behaviour:
Argument | In/Out | Description |
ARGN1 | I | The total number of components in the current house design. |
ARGN2 | I | The total number of components in the house design being committed. |
ARGN3 | I | The revision number of the house design being committed. |
LOCAL.FIXTURES.NEW | I | The total number of fixtures in the house design being committed. |
LOCAL.FIXTURES.OLD | I | The total number of fixtures in the current house design. |
Return Values
The following return values are explicitly defined for this trigger:
Return Value | Description |
1 | Prevents the house design from being committed. |