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A spell block defines the basic properties and behaviours of a spell. | A spell block defines the basic properties and behaviours of a spell. |
Revision as of 21:34, 26 November 2010
Missing languages
A spell block defines the basic properties and behaviours of a spell.
Contents
Properties
The following properties are available when defining a spell:
Name | Read/Write | Description |
CAST_TIME | RW | Gets or sets the length of time it takes to cast the spell, in tenths of a second. Accepts multiple values to adjust based on skill level. |
DEFNAME | RW | Gets or sets the spell's defname. |
DURATION | RW | Gets or sets the duration of the spell's affect in tenths of a second, if applicable. Accepts multiple values to adjust based on skill level. |
EFFECT | RW | Gets or sets the strength of the spell. Accepts multiple values to adjust based on skill level. |
EFFECT_ID | RW | Gets or sets the ID of the spell's visual effect. |
FLAGS | RW | Gets or sets the spell's attribute flags. |
GROUP | RW | Gets or sets the spell's group flags. |
INTERRUPT | RW | Gets or sets the chance of a character being interrupted when hit in combat while casting the spell. Accepts multiple values to adjust based on skill level. |
MANAUSE | Rw | Gets or sets the number of mana points needed to cast the spell. |
NAME | RW | Gets or sets the name of the spell. |
PROMPT_MSG | RW | Gets or sets the message shown when a character casts the spell, and also forces characters to select a target when non-empty. |
RESOURCES | RW | Gets or sets the resources that are needed to cast the spell. |
RESOURCES.n.KEY | R | Gets the BASEID of the nth resource needed to cast the spell. (zero-based) |
RESOURCES.n.VAL | R | Gets the amount of the nth resource needed to cast the spell. (zero-based) |
RUNE_ITEM | RW | Gets or sets the BASEID of the item that should be equipped when a spell has a duration. |
RUNES | RW | Gets or sets the spell's words of power. |
SCROLL_ITEM | RW | Gets or sets the BASEID of the scroll that casts the spell. |
SKILLREQ | RW | Gets or sets a list of skills that are needed to cast the spell. |
SOUND | RW | Gets or sets the ID of the sound that will be played when the spell is cast. |
Triggers
The following table lists all of the triggers that can be placed under a spell definition. All of the triggers here have an equivalent @Spell trigger on the character object.
Name | Description |
@Effect | Fires when a character or item is hit by the spell. |
@Fail | Fires when a character fails to cast the spell. |
@Select | Fires when a character selects to cast the spell, or when Sphere checks if a character is capable of casting it. |
@Start | Fires when a character starts to cast the spell. |
@Success | Fires when a character successfully casts the spell. |
Examples
// // Clumsy spell from the default script pack. // [SPELL 1] DEFNAME=s_clumsy NAME=Clumsy SOUND=snd_SPELL_CLUMSY RUNES=UJ CAST_TIME=1.0 RESOURCES=i_reag_blood_moss,i_reag_nightshade RUNE_ITEM=i_rune_CLUMSY SCROLL_ITEM=i_scroll_CLUMSY FLAGS=SPELLFLAG_TARG_CHAR | SPELLFLAG_DIR_ANIM | SPELLFLAG_HARM | SPELLFLAG_FX_TARG | SPELLFLAG_RESIST EFFECT_ID=i_fx_curse EFFECT=3,15 DURATION=2*60.0,3*60.0 MANAUSE=4 SKILLREQ=MAGERY 10.0 INTERRUPT=100.0,100.0