Difference between revisions of "CHARDEF"
From SphereWiki
m (→Properties) |
(→Properties) |
||
Line 87: | Line 87: | ||
|- | |- | ||
| [[TAG]]''.name'' || RW || ?? || Gets or sets the value of a TAG. | | [[TAG]]''.name'' || RW || ?? || Gets or sets the value of a TAG. | ||
+ | |- | ||
+ | | [[THROWDAM]] ''min,max'' || RW || y || Gets or sets a range of damage used for thrown objects. | ||
+ | |- | ||
+ | | [[THROWDAM]] ''dam'' || RW || y || Gets or sets the constant damage used for thrown objects. | ||
+ | |- | ||
+ | | [[THROWOBJ]] ''id'' || RW || y || Gets or sets the ID of an object to be thrown by NPCs. | ||
+ | |- | ||
+ | | [[THROWRANGE]] ''min,max'' || RW || y || Gets or sets the range that an object can be thrown at. | ||
+ | |- | ||
+ | | [[THROWRANGE]] ''max'' || RW || y || Gets or sets the range that an object can be thrown at with a default min of 2. | ||
|- | |- | ||
| [[TSPEECH]] ''speech_defname'' || RW || ?? || Gets a list of speech handlers for the character, or adds a speech handler to the character. | | [[TSPEECH]] ''speech_defname'' || RW || ?? || Gets a list of speech handlers for the character, or adds a speech handler to the character. |
Revision as of 17:07, 4 January 2014
Missing languages
A CHARDEF block defines the basic properties of a character.
Contents
Properties
Here is a list of all character definition properties.
Name | Read/Write | Override† | Description |
ANIM | RW | ?? | Gets or sets a mask of animations that the character supports. The default value is 0ffffff. |
ARMOR | RW | ?? | Gets or sets the character's base defense without armour. |
AVERSIONS | RW | ?? | Gets or sets a list of things that the character does not like. |
BASEID | R | ?? | Gets the defname of the character if set, otherwise the ID. |
BLOODCOLOR | RW | ?? | Gets or sets the character's blood colour (a value of -1 prevents the creature from bleeding at all.) |
CAN | RW | ?? | Gets or sets attributes for the character. See can_flags in sphere_defs.scp. |
COLOR | RW | ?? | Gets or sets the character colour. |
DAM min,max | RW | ?? | Gets or sets the base damage that the character will deal without a weapon. |
DAM.LO | R | ?? | Gets the minimum base damage the character will deal without a weapon. |
DAM.HI | R | ?? | Gets the maximum base damage the character will deal without a weapon. |
DEFNAME | RW | ?? | Gets or sets defname of the character. |
DESIRES | RW | ?? | Gets or sets a list of things that the character likes. |
DEX | RW | ?? | Gets or sets the dexterity that is set when a character polymorphs into this character. |
DISPID | R | ?? | Gets the ID that the character displays as. |
FOODTYPE | RW | ?? | Gets or sets a list of things that the character can eat. |
HEIGHT | RW | ?? | Gets or sets the height of the character. |
HIREDAYWAGE | RW | ?? | Gets or sets how much gold is needed to hire the character for one day. |
ICON | RW | ?? | Gets or sets the item that can be used to represent the character in figurine form. |
ID | RW | ?? | Gets or sets the ID of the character to inherit property values from. |
INSTANCES | R | ?? | Returns the number of this character that exist in the world. |
INT | RW | ?? | Gets or sets the intelligence that is set when a character polymorphs into this character. |
JOB | R | ?? | Gets the character's job title. |
MAXFOOD | R | ?? | Gets the maximum food level that the character can have. |
MOVERATE | RW | Y | Gets or sets the percent movement rate of the character. The higher it is, the slower the NPC will be. If undefined, the default is 100. |
NAME | RW | ?? | Gets or sets the name of the character. |
RANGE min, max | RW | Y | Gets or sets the attack range of the character. |
RANGEH | R | ?? | Gets the maximum attack range of the character. |
RANGEL | R | ?? | Gets the minimum attack range of the character. |
RESDISPDNHUE | RW | ?? | Gets or sets the colour to display as to clients who don't have a high enough RESDISP to see the character. |
RESDISPNID | RW | ?? | Gets or sets the character ID to display as to clients who don't have a high enough RESDISP to see the character. |
RESLEVEL | RW | ?? | Gets or sets the minimum RESDISP required for a client to see the character. |
RESOURCES | RW | ?? | Gets or sets the resources that the character is made of. |
RESOURCES.COUNT | R | ?? | Gets the number of different resources that the character is made of. |
RESOURCES.n.KEY | R | ?? | Gets the BASEID of the nth resource that the character is made of. (zero-based) |
RESOURCES.n.VAL | R | ?? | Gets the amount of the nth resource that the character is made of. (zero-based) |
SOUND | RW | ?? | Gets or sets the generic sound that the character makes. |
STR | RW | ?? | Gets or sets the strength that is set when a character polymorphs into this character. |
TAG.name | RW | ?? | Gets or sets the value of a TAG. |
THROWDAM min,max | RW | y | Gets or sets a range of damage used for thrown objects. |
THROWDAM dam | RW | y | Gets or sets the constant damage used for thrown objects. |
THROWOBJ id | RW | y | Gets or sets the ID of an object to be thrown by NPCs. |
THROWRANGE min,max | RW | y | Gets or sets the range that an object can be thrown at. |
THROWRANGE max | RW | y | Gets or sets the range that an object can be thrown at with a default min of 2. |
TSPEECH speech_defname | RW | ?? | Gets a list of speech handlers for the character, or adds a speech handler to the character. |
TEVENTS event_defname | RW | ?? | Gets a list of event handlers for the character, or adds an event handler to the character. |
† Some properties can be overridden on a individual character basis. For example, you can set TAG.OVERRIDE.MOVERATE on a specific NPC to speed up or slow down the speed at which that one NPC will move.
INI Overrides
Name | Description |
---|---|
TAG.OVERRIDE.RUNNINGPENALTY | This special tag overrides the INI setting of the same name on a per character basis. |
TAG.OVERRIDE.STAMINALOSSATWEIGHT | This special tag overrides the INI setting of the same name on a per character basis. |
Examples
This first example shows a "base" CHARDEF... these are identified by the fact that the CHARDEF keyword is followed by a number:
[CHARDEF 01] // This is a "base" chardef for character animation 01 (from the mul/uop files) // This is the start of the "base" properties. // Values set in the base properties cannot have a range (you cannot use {1 10}) DEFNAME=c_ogre // The DEFNAME is a friendly name to reference this CHARDEF NAME=ogre // This is the creature's name as seen in-game ICON=i_pet_ogre // If the creature is shrunk, this is the item that will result SOUND=snd_monster_ogre1 // This is the start of the sound entries for this creature CAN=MT_WALK|MT_USEHANDS|MT_EQUIP // These flags are defined in the can_flags area of sphere_defs.scp DAM=18,22 // This is the range of damage they creature will cause when not using a weapon ARMOR=30 // ARMOR is the physical damage resistance *before* additional armor is equipped DESIRES=r_forests,t_gold,t_coin,t_gem,t_arock AVERSIONS=t_trap,r_civilization FOODTYPE=35 t_meat_raw // This is the maximum amount (and types) of food the creature eats RESOURCES=2 i_ribs_raw // If this creature's corpse is carved, these resources will be created BLOODCOLOR=colors_blood // This is the color of this creatures blood MOVERATE=100 TAG.Barding.Diff=48.8 // When a TAG is added to the "base properties", all existing creatures are affected TAG.SlayerGroup=OGRE,REPOND TEVENTS=e_carnivores2 // EVENTS are collections of triggers used by CHARDEFs. Each TEVENT must be on its own line. CATEGORY=Monsters // CATEGORY, SUBSECTION, and DESCRIPTION are used by the GM tool "Axis" SUBSECTION=Giants DESCRIPTION=Ogre // This is the end of the "base" properties, and the start of the "triggers". // You can override *most* base properties in a trigger if necessary. ON=@Create // This is the @Create trigger NAME=#NAMES_OGRE // #NAMES_OGRE is an array of names defined in sphere_names.scp TITLE=the ogre NPC=brain_monster // The available "brains" are defined in sphere_defs.scp FAME={1500 1999} // The { } marks are used to set a range of possible values KARMA={-1500 -1999} STR={165 195} MAXHITS={100 120} // If MAXHITS is not set, the default value is the same as STR DEX={45 65} MAXSTAM={45 65} // If MAXSTAM is not set, the default value is the same as DEX INT={45 70} MAXMANA={45 70} // If MAXMANA is not set, the default value is the same as INT MAGICRESISTANCE={55.0 70.0} PARRYING={60.0 70.0} TACTICS={60.0 70.0} WRESTLING={70.0 80.0} MODAR={0 5} // Setting MODAR in @Create lets us add o-5 more ARMOR to this creature RESCOLD={15 25} RESENERGY={15 25} RESFIRE={15 25} RESPOISON={15 25} ON=@NPCRestock ITEM=loot_ogre // This references a TEMPLATE in the sphere_templates_loot.scp file