Difference between revisions of "@StatChange"

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(Arguments)
(Return Values)
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| '''Return Value''' || '''Description'''
 
| '''Return Value''' || '''Description'''
 
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| 1 || Prevents the character's strength, dexterity or intelligence being changed.
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| 1 || Prevents the character's strength, dexterity, intelligence or food being changed.
 
|}
 
|}
  

Revision as of 10:41, 18 February 2014

Description

This trigger fires when a character's strength, dexterity or intelligence is changed during the skill gain process.


Fires on:


References

The following object references are explicitly available for this trigger:

Name Description
I The character whose strength, dexterity or intelligence is being changed.
SRC The character whose strength, dexterity or intelligence is being changed.


Arguments

The following arguments are set for this trigger. If an argument is marked as "In" then a value will be passed in to the trigger, if an argument is marked as "Out" then it can be set to a value to affect Sphere's behaviour:

Argument In/Out Description
ARGN1 I/O The stat being changed.
Value Stat
0 Strength
1 Intelligence
2 Dexterity
3 Food
ARGN2 I/O The current stat value.
ARGN3 I/O The new stat value.

Return Values

The following return values are explicitly defined for this trigger:

Return Value Description
1 Prevents the character's strength, dexterity, intelligence or food being changed.