Difference between revisions of "@StatChange"

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(Arguments)
(Return Values)
 
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| '''Return Value''' || '''Description'''
 
| '''Return Value''' || '''Description'''
 
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| 1 || Prevents the character's stat from being changed.
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| 1 || Prevents the character's stat from being changed, even if argn3 has been changed.
 
|}
 
|}
  

Latest revision as of 13:07, 3 April 2014

Description

This trigger fires when a character's strength, dexterity, intelligence, food, maxhits, maxmana or maxstam is changed.


Fires on:

References

The following object references are explicitly available for this trigger:

Name Description
I The character whose strength, dexterity or intelligence is being changed.
SRC The character whose strength, dexterity or intelligence is being changed.


Arguments

The following arguments are set for this trigger. If an argument is marked as "In" then a value will be passed in to the trigger, if an argument is marked as "Out" then it can be set to a value to affect Sphere's behaviour:

Argument In/Out Description
ARGN1 In The stat being changed.
Value Stat
0 Strength
1 Intelligence
2 Dexterity
3 Food
4 MaxHits
5 MaxMana
6 MaxStam
7 Maxfood
8 Modstr
9 Modint
10 Moddex
ARGN2 In The current stat value.
ARGN3 I/O The new stat value.

Return Values

The following return values are explicitly defined for this trigger:

Return Value Description
1 Prevents the character's stat from being changed, even if argn3 has been changed.