Difference between revisions of "@Damage"
From SphereWiki
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+ | ==Notes== | ||
+ | By default Sphere is using a formula to decrease the amount of times an item get damaged: | ||
+ | |||
+ | <spherescript>local.success = <eval <MaxHits>*16> | ||
+ | if (<r<local.success>> > damage) | ||
+ | return 1// and block the damage | ||
+ | endif</spherescript> | ||
+ | |||
+ | So if a random number between 1 and MaxHits*16 is higher than the damage dealt, there's no damage. | ||
+ | |||
+ | Here's a damage formula to force damage: | ||
+ | <spherescript> | ||
+ | damage=<eval <maxhits>*16>,<src>,dam_physical | ||
+ | </spherescript> | ||
[[Category: Reference Compendium]] | [[Category: Reference Compendium]] | ||
[[Category: Triggers]] | [[Category: Triggers]] |
Revision as of 12:07, 22 July 2014
Description
This trigger fires when an item receives damage.
Fires on:
References
The following object references are explicitly available for this trigger:
Name | Description |
I | The item taking damage. |
SRC | The character responsible for the damage, in the case of a weapon, it's the character that receive the hit. |
Arguments
The following arguments are set for this trigger. If an argument is marked as "In" then a value will be passed in to the trigger, if an argument is marked as "Out" then it can be set to a value to affect Sphere's behaviour:
Argument | In/Out | Description |
ARGN1 | I | The amount of damage being applied. |
ARGN2 | I | The damage attributes. |
Return Values
The following return values are explicitly defined for this trigger:
Return Value | Description |
1 | Prevents the item from being damaged. |
Notes
By default Sphere is using a formula to decrease the amount of times an item get damaged:
local.success = <eval <MaxHits>*16> if (<r<local.success>> > damage) return 1// and block the damage endif
So if a random number between 1 and MaxHits*16 is higher than the damage dealt, there's no damage.
Here's a damage formula to force damage:
damage=<eval <maxhits>*16>,<src>,dam_physical