Difference between revisions of "@HitMiss"
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MrSugarCube (talk | contribs) (Created page with '==Description== This trigger fires when a character is about to miss a combat swing. Fires on: * Characters ==References== The following object references are explicitly ...') |
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− | '' | + | {| border="1" cellspacing="4" cellpadding="4" |
− | + | | '''Argument''' || '''In/Out''' || '''Description''' | |
+ | |- | ||
+ | | LOCAL.ARROWHANDLED || IO || if set to !=0, you can do whatever you want with local.arrow | ||
+ | |} | ||
==Return Values== | ==Return Values== |
Revision as of 18:48, 13 September 2014
Description
This trigger fires when a character is about to miss a combat swing.
Fires on:
References
The following object references are explicitly available for this trigger:
Name | Description |
ARGO | The weapon being used (can be nothing, if fists are used). |
I | The character doing the hitting. |
SRC | The character who was missed. |
Arguments
The following arguments are set for this trigger. If an argument is marked as "In" then a value will be passed in to the trigger, if an argument is marked as "Out" then it can be set to a value to affect Sphere's behaviour:
Argument | In/Out | Description |
LOCAL.ARROWHANDLED | IO | if set to !=0, you can do whatever you want with local.arrow |
Return Values
The following return values are explicitly defined for this trigger:
Return Value | Description |
1 | Cancels the attack swing. |