Difference between revisions of "Revisions Changelog"

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(REVISIONS-56-SERIES)
(REVISIONS-55-SERIES)
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new crypt for clients up to 2.0.7
 
new crypt for clients up to 2.0.7
 
2.0.7 client has strange problem with text containing - or _ in UNICODE speech modes (this can crash the client in some cases)
 
2.0.7 client has strange problem with text containing - or _ in UNICODE speech modes (this can crash the client in some cases)
UNICODESpeech=off will fix for english.
+
  UNICODESpeech=off will fix for english.
 
3d beta client support.
 
3d beta client support.
 
new key ACCOUNT.CHARS
 
new key ACCOUNT.CHARS
Line 30: Line 30:
 
x. Also you can smelt Chaos and Order shields to get gold and blackrock ingots in mass amounts with no or little work.
 
x. Also you can smelt Chaos and Order shields to get gold and blackrock ingots in mass amounts with no or little work.
 
x. Also with the guild stones, you can recruit the guildmaster making him a candidate and  
 
x. Also with the guild stones, you can recruit the guildmaster making him a candidate and  
take over the guild stone and kick everyone out. Warring guilds tend to make mules and do this sort of thing.
+
  take over the guild stone and kick everyone out. Warring guilds tend to make mules and do this sort of thing.
 
18. Many guild bugs. Players can be "half-way" in a guild now.  
 
18. Many guild bugs. Players can be "half-way" in a guild now.  
The result is other waring guilds are now orange to you and  
+
  The result is other waring guilds are now orange to you and  
you are blue to them. They can be half way in the guild two  
+
  you are blue to them. They can be half way in the guild two  
ways.  
+
  ways.  
18.1. Have the guildmaster never accept you fully in.  
+
  18.1. Have the guildmaster never accept you fully in.  
18.2. after the guildmaster accepts you in, don't click the stone. You can actually end up half way in a guild with your guild tag on.  
+
  18.2. after the guildmaster accepts you in, don't click the stone. You can actually end up half way in a guild with your guild tag on.  
 
19. Another guild bug is people will make a charater with 10 str  
 
19. Another guild bug is people will make a charater with 10 str  
and then join it to a guild thats either Chaos or Order.  
+
  and then join it to a guild thats either Chaos or Order.  
Then go attack greens, the player will auto attack back and  
+
  Then go attack greens, the player will auto attack back and  
easily kill the player with 10 str. Thusly giving them a kill
+
  easily kill the player with 10 str. Thusly giving them a kill
they get guard killed and a near by guildmate loots the corpse of the person that got attacked by the guy with 10 str. No criminal tags are incured on either the looter or the attacker due to the fact that the target was green.
+
  they get guard killed and a near by guildmate loots the corpse of the person that got attacked by the guy with 10 str. No criminal tags are incured on either the looter or the attacker due to the fact that the target was green.
  
 
---- 0.55b --------------------------------------------------------------------
 
---- 0.55b --------------------------------------------------------------------
Line 84: Line 84:
 
test output for scripts and logs should use the \r\n text mode. NotePad will work again.
 
test output for scripts and logs should use the \r\n text mode. NotePad will work again.
 
SKILLDEF effects
 
SKILLDEF effects
"DELAY_HI",
+
  "DELAY_HI",
"DELAY_LO",
+
  "DELAY_LO",
"EFFECT_HI",
+
  "EFFECT_HI",
"EFFECT_LO",
+
  "EFFECT_LO",
 
missing SKILLMAKE=BLACKSMTIHING x.x for item 01b73 (i_shield_buckler) in sphereitemb5.scp
 
missing SKILLMAKE=BLACKSMTIHING x.x for item 01b73 (i_shield_buckler) in sphereitemb5.scp
 
SPELL_Reactive_Armor = effect_Lo and Effect_Hi = random max percent reflected damage.
 
SPELL_Reactive_Armor = effect_Lo and Effect_Hi = random max percent reflected damage.
Line 95: Line 95:
 
---- 21/03/2001
 
---- 21/03/2001
  
X Taste Id doesnt work at all it doesnt give a message period.
+
X Taste Id doesnt work at all it doesnt give a message period.
 
burn vs. smelt. flame effect ?
 
burn vs. smelt. flame effect ?
 
X -npc speech color not working properly  
 
X -npc speech color not working properly  
Line 102: Line 102:
 
X Polymorph not working   
 
X Polymorph not working   
 
SEEMS OK TO ME - When creating a t_script item, buying off a vendor, not to have the t_script attributes,  
 
SEEMS OK TO ME - When creating a t_script item, buying off a vendor, not to have the t_script attributes,  
the TAGS do not appear to working through the ON=@CREATE .
+
  the TAGS do not appear to working through the ON=@CREATE .
 
X Need the @LOGIN @LOGOUT trigger
 
X Need the @LOGIN @LOGOUT trigger
 
x Backgammon board has chess pieces   
 
x Backgammon board has chess pieces   
 
X All drinkable potions create a gold coin in pack instead of empty bottle (probably script TDATA value).   
 
X All drinkable potions create a gold coin in pack instead of empty bottle (probably script TDATA value).   
? CLIENT UPDATE BUG? - when u set an amount as a gm it doesnt set the whole stack-it leaves the original 1 and then gives u the diff in a different pile
+
? CLIENT UPDATE BUG? - when u set an amount as a gm it doesnt set the whole stack-it leaves the original 1 and then gives u the diff in a different pile
 
-NEED to do UPDATE now - couldnt .set flags statf_nightsight  
 
-NEED to do UPDATE now - couldnt .set flags statf_nightsight  
-Setting colors of cchar objects is very strange, I would color my zorn, but no refeash commands would show me the color, when I mounted it, it turned the right color.
+
  -Setting colors of cchar objects is very strange, I would color my zorn, but no refeash commands would show me the color, when I mounted it, it turned the right color.  
 
- CANT CURSE self - curse, weaken, clumsy, feeblemind all consume regs but have no spell effect (no reduction of stats)   
 
- CANT CURSE self - curse, weaken, clumsy, feeblemind all consume regs but have no spell effect (no reduction of stats)   
 
new command SAYUA Color, Mode, Font, Lang, Text
 
new command SAYUA Color, Mode, Font, Lang, Text
Line 120: Line 120:
 
TRUE - Drink one potion, then drink a different one - second one drank overwrites the first potion's effect. (IE, poison yourself, drink agility - now agile, but no longer poisoned at all)(all potions, same thing)   
 
TRUE - Drink one potion, then drink a different one - second one drank overwrites the first potion's effect. (IE, poison yourself, drink agility - now agile, but no longer poisoned at all)(all potions, same thing)   
 
TRUE - Var.x=rand(nnn) doesn't save output of Random function (so a number since 0 to nnn-1) but it save the function.
 
TRUE - Var.x=rand(nnn) doesn't save output of Random function (so a number since 0 to nnn-1) but it save the function.
Should use Var.x = <eval rand(nnn)>  rand() only works bare if it's an 'if' or other known math function.
+
  Should use Var.x = <eval rand(nnn)>  rand() only works bare if it's an 'if' or other known math function.
 
i_shield_wood shield made of only wood.
 
i_shield_wood shield made of only wood.
  
Line 152: Line 152:
 
Ingot smelting yield for one ore is 1.
 
Ingot smelting yield for one ore is 1.
 
x) If in war mode, summon a animal, you end up fighting yourself
 
x) If in war mode, summon a animal, you end up fighting yourself
Healing - you get two messages about applying bandages when you heal yourself/anyonelse  unequip on heal  healrates totally screwed up 100 heal 100 anat = crazy healing
+
Healing - you get two messages about applying bandages when you heal yourself/anyonelse  unequip on heal  healrates totally screwed up 100 heal 100 anat = crazy healing
 
SECTOR.RAIN SECTOR.DRY weather transition problem.
 
SECTOR.RAIN SECTOR.DRY weather transition problem.
 
MORE1l, MORE1h, MORE2l, MORE2h
 
MORE1l, MORE1h, MORE2l, MORE2h
 
remove "Rune to:" header
 
remove "Rune to:" header
 
CAN'T FIND THIS- they don't count fists or daggers as a criminal offence,  
 
CAN'T FIND THIS- they don't count fists or daggers as a criminal offence,  
thus getting the npc's to attack them and making the npc grey and free to kill.
+
  thus getting the npc's to attack them and making the npc grey and free to kill.
 
CALL FOR GUARDS WORKS FOR ME - Just hit the blue npc or player one time in war mode. The aggressor WILL NOT
 
CALL FOR GUARDS WORKS FOR ME - Just hit the blue npc or player one time in war mode. The aggressor WILL NOT
 
  be flagged criminal until the victim die. Or the aggressor can go in peace
 
  be flagged criminal until the victim die. Or the aggressor can go in peace
Line 180: Line 180:
 
With GM or PC, if you try to fill a keg with potion you get the you cannot use this yet message. I have a mortar and pestle. Tested at GM alchemy skill for both GM and PC.
 
With GM or PC, if you try to fill a keg with potion you get the you cannot use this yet message. I have a mortar and pestle. Tested at GM alchemy skill for both GM and PC.
 
In UO3D, if you log into an account that has no characters, you get a message
 
In UO3D, if you log into an account that has no characters, you get a message
that says "You already have 5 characters".  -- Fixed AD 3/31/2001.
+
  that says "You already have 5 characters".  -- Fixed AD 3/31/2001.
 
Increased maximum item name length to 256.
 
Increased maximum item name length to 256.
 
The teleports in the map script, like entering dungeons should not allow NPC's to travel through them unless they are pets. This will keep monsters from harder levels roaming to easier levels.
 
The teleports in the map script, like entering dungeons should not allow NPC's to travel through them unless they are pets. This will keep monsters from harder levels roaming to easier levels.
Line 210: Line 210:
 
i_multi_house_wheat_cottage
 
i_multi_house_wheat_cottage
 
UNICODE to UTF8 convert for LINUX
 
UNICODE to UTF8 convert for LINUX
syntax error with " if ((<morey><0) || (<morey>>1000))"
+
syntax error with " if ((<morey><0) || (<morey>>1000))"
 
port +1000 for the accounts ?
 
port +1000 for the accounts ?
  
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12-12-2003, Kell
 
12-12-2003, Kell
 
- You can now use @color,font in SYSMESSAGE and MESSAGE. font ranges from 0 to 9, and I quote:
 
- You can now use @color,font in SYSMESSAGE and MESSAGE. font ranges from 0 to 9, and I quote:
       FONT_BOLD, // 0 - Bold Text = Large plain filled block letters.
+
       FONT_BOLD, // 0 - Bold Text = Large plain filled block letters.
       FONT_SHAD, // 1 - Text with shadow = small gray
+
       FONT_SHAD, // 1 - Text with shadow = small gray
       FONT_BOLD_SHAD, // 2 - Bold+Shadow = Large Gray block letters.
+
       FONT_BOLD_SHAD, // 2 - Bold+Shadow = Large Gray block letters.
       FONT_NORMAL, // 3 - Normal (default) = Filled block letters.
+
       FONT_NORMAL, // 3 - Normal (default) = Filled block letters.
       FONT_GOTH, // 4 - Gothic = Very large blue letters.
+
       FONT_GOTH, // 4 - Gothic = Very large blue letters.
       FONT_ITAL, // 5 - Italic Script
+
       FONT_ITAL, // 5 - Italic Script
       FONT_SM_DARK, // 6 - Small Dark Letters = small Blue
+
       FONT_SM_DARK, // 6 - Small Dark Letters = small Blue
       FONT_COLOR, // 7 - Colorful Font (Buggy?) = small Gray (hazy)
+
       FONT_COLOR, // 7 - Colorful Font (Buggy?) = small Gray (hazy)
       FONT_RUNE, // 8 - Rune font (Only use capital letters with this!)
+
       FONT_RUNE, // 8 - Rune font (Only use capital letters with this!)
       FONT_SM_LITE, // 9 - Small Light Letters = small roman gray font.
+
       FONT_SM_LITE, // 9 - Small Light Letters = small roman gray font.
 
- Changed SKILLMAKE to allow getting an individual resource in the list. SKILLMAKE.1 gets the first,
 
- Changed SKILLMAKE to allow getting an individual resource in the list. SKILLMAKE.1 gets the first,
 
   SKILLMAKE.1.VAL gets the value and SKILLMAKE.1.KEY gets the associated resource key.
 
   SKILLMAKE.1.VAL gets the value and SKILLMAKE.1.KEY gets the associated resource key.
Line 570: Line 570:
 
   similar to ACT but it can be used anywhere.  
 
   similar to ACT but it can be used anywhere.  
 
   Example:
 
   Example:
     OBJ = <UID>
+
     OBJ = <UID>
 
     SAY You are <OBJ.NAME>, with uid <OBJ.UID>.
 
     SAY You are <OBJ.NAME>, with uid <OBJ.UID>.
 
- Changed MEMORY to allow an UID as parameter, so you can now find the memory related to a specific
 
- Changed MEMORY to allow an UID as parameter, so you can now find the memory related to a specific
 
   UID. If no argument is used, it uses SRC's UID as usual. Also changed it to be read/write.
 
   UID. If no argument is used, it uses SRC's UID as usual. Also changed it to be read/write.
 
   Example:
 
   Example:
     MEMORY <SRC.UID> 0200 // set memory  
+
     MEMORY <SRC.UID> 0200 // set memory  
 
     SAY Memory flag regarding <UID> is <MEMORY.<SRC.UID>>.
 
     SAY Memory flag regarding <UID> is <MEMORY.<SRC.UID>>.
  
Line 599: Line 599:
 
   ON = @Start
 
   ON = @Start
 
   if ( <SRC.ACTDIFF> < <SRC.ACT.SKILLMAKE.1.VAL> )
 
   if ( <SRC.ACTDIFF> < <SRC.ACT.SKILLMAKE.1.VAL> )
       SRC.ACTDIFF = <SRC.ACT.SKILLMAKE.1.VAL>
+
       SRC.ACTDIFF = <SRC.ACT.SKILLMAKE.1.VAL>
 
   endif
 
   endif
  
Line 609: Line 609:
 
     NEWITEM i_gold
 
     NEWITEM i_gold
 
     NEW.AMOUNT 100
 
     NEW.AMOUNT 100
     NEW.P = <TOPOBJ.P>
+
     NEW.P = <TOPOBJ.P>
 
   You can also use NEW as a temporary handler, much like you can use OBJ (and to an extenct, ACT).
 
   You can also use NEW as a temporary handler, much like you can use OBJ (and to an extenct, ACT).
  
Line 629: Line 629:
 
19-12-2003, Kell
 
19-12-2003, Kell
 
- To make writing dialogs easier, added a cursor and relative coordinates:
 
- To make writing dialogs easier, added a cursor and relative coordinates:
     dorigin 50 50 // sets the origin to x=50, y=50
+
     dorigin 50 50 // sets the origin to x=50, y=50
 
   Using "*" near a coordinate makes it relative to the origin, and displaces the origin by some amount:
 
   Using "*" near a coordinate makes it relative to the origin, and displaces the origin by some amount:
 
     dtext    *0    *10    0    the origin is now x=50 y=60, so is the last location
 
     dtext    *0    *10    0    the origin is now x=50 y=60, so is the last location
Line 640: Line 640:
 
   dtext    *0  -    5  1:
 
   dtext    *0  -    5  1:
 
     dtext  +10  -    0  the text for row1, col1
 
     dtext  +10  -    0  the text for row1, col1
   dtext  *200  -    5  2: // x orig = 200
+
   dtext  *200  -    5  2:   // x orig = 200
 
     dtext  +10  -    0  the text for row1, col2
 
     dtext  +10  -    0  the text for row1, col2
   dtext  *200  -    5  3: // x orig = 400
+
   dtext  *200  -    5  3:   // x orig = 400
 
     dtext  +10  -    0  the text for row1, col2
 
     dtext  +10  -    0  the text for row1, col2
  
Line 732: Line 732:
 
23-12-2003, Kell
 
23-12-2003, Kell
 
- Added access to TERRAIN and STATICS either via P.key, MOREP.key or SERV.MAP(x,y).key, with key being one of:
 
- Added access to TERRAIN and STATICS either via P.key, MOREP.key or SERV.MAP(x,y).key, with key being one of:
     TERRAIN The terrain ID
+
     TERRAIN The terrain ID
     ISDIRT Checks the terrain ID to see if it's dirt.
+
     ISDIRT Checks the terrain ID to see if it's dirt.
     ISGRASS guess
+
     ISGRASS guess
     ISROCK dunno
+
     ISROCK dunno
     ISWATER guess again
+
     ISWATER guess again
     STATICS Number of statics in the position
+
     STATICS Number of statics in the position
     STATICS(n) ID of static Nth static ( eg: <SERV.MAP(200,300).STATICS(0)>. Shows no error in the console
+
     STATICS(n) ID of static Nth static ( eg: <SERV.MAP(200,300).STATICS(0)>. Shows no error in the console
if static isn't present, returning 0 - useful to test for a static w/o counting or looping.
+
    if static isn't present, returning 0 - useful to test for a static w/o counting or looping.
     STATICS.n   same
+
     STATICS.n  same
     STATICS(n).key Get a key from the appropriate ITEMDEF. eg: <SERV.MAP(200,300).STATICS(0).NAME>
+
     STATICS(n).key Get a key from the appropriate ITEMDEF. eg: <SERV.MAP(200,300).STATICS(0).NAME>
  
 
- Added basic iterator construct, WHILE, with the following syntax:
 
- Added basic iterator construct, WHILE, with the following syntax:
 
     WHILE ( condition )
 
     WHILE ( condition )
// do stuff, current iteration number in <LOCAL._WHILE>
+
  // do stuff, current iteration number in <LOCAL._WHILE>
 
     END // or ENDWHILE
 
     END // or ENDWHILE
  
 
   also added FOR, terminated with either END or ENDFOR, with the following syntax:
 
   also added FOR, terminated with either END or ENDFOR, with the following syntax:
  
     FOR 5 // loops from 0 to 5, current iteration number in LOCAL._FOR
+
     FOR 5 // loops from 0 to 5, current iteration number in LOCAL._FOR
   or FOR 3 5 // loops from 3 to 5, current iteration number in LOCAL._FOR
+
   or FOR 3 5 // loops from 3 to 5, current iteration number in LOCAL._FOR
   or FOR K 5 // loops from 0 to 5, current iteration number in LOCAL.K
+
   or FOR K 5 // loops from 0 to 5, current iteration number in LOCAL.K
   or FOR K 3 5 // loops from 3 to 5, current iteration number in LOCAL.K
+
   or FOR K 3 5 // loops from 3 to 5, current iteration number in LOCAL.K
// do stuff
+
  // do stuff
 
     END  // or ENDFOR
 
     END  // or ENDFOR
  
Line 767: Line 767:
 
   is also a FLAGS key for SKILL section, with the following values:
 
   is also a FLAGS key for SKILL section, with the following values:
 
     [DEFNAME skill_defs]
 
     [DEFNAME skill_defs]
     SKF_SCRIPTED 01 // no hardcoded behaviour, only triggers are called.
+
     SKF_SCRIPTED 01 // no hardcoded behaviour, only triggers are called.
 
     // feel free to add new tags you find useful, but only above 01000 please, to make room for future
 
     // feel free to add new tags you find useful, but only above 01000 please, to make room for future
 
     expansion
 
     expansion
Line 782: Line 782:
  
  
[DEFNAME tile_flags] // by Shadowlord
+
[DEFNAME tile_flags]     // by Shadowlord
tilef_background 01 // No idea. None whatsoever. Maybe it's the blackness.
+
tilef_background 01   // No idea. None whatsoever. Maybe it's the blackness.
tilef_weapon 02 // I smack thee with this here ... club?
+
tilef_weapon   02   // I smack thee with this here ... club?
tilef_transparent 04 // Yeah. So we can see through it?
+
tilef_transparent 04   // Yeah. So we can see through it?
tilef_translucent 08 // Okay...
+
tilef_translucent 08   // Okay...
tilef_wall 010 // Hey look, we can't walk through it!
+
tilef_wall   010   // Hey look, we can't walk through it!
tilef_damaging 020 // Lava, perhaps? Fires, hmm!
+
tilef_damaging   020   // Lava, perhaps? Fires, hmm!
tilef_impassable 040 // Mountains and stuff, I'll wager.
+
tilef_impassable 040   // Mountains and stuff, I'll wager.
tilef_wet 080 // Water? Or mud? Or a slick road in a rainstorm? Probably the first.
+
tilef_wet   080   // Water? Or mud? Or a slick road in a rainstorm? Probably the first.
tilef_unknown 0100 // Uh...
+
tilef_unknown   0100   // Uh...
tilef_surface 0200 // Tables or something?
+
tilef_surface   0200   // Tables or something?
tilef_bridge 0400 // I wonder why they'd have a flag for that.
+
tilef_bridge   0400   // I wonder why they'd have a flag for that.
tilef_stackable 0800
+
tilef_stackable   0800
tilef_window 01000 // So we can see/shoot out?
+
tilef_window   01000   // So we can see/shoot out?
tilef_noshoot 02000 // ? We can't shoot out or something? So, like a glass window maybe?
+
tilef_noshoot   02000   // ? We can't shoot out or something? So, like a glass window maybe?
tilef_prefixA 04000 // A card
+
tilef_prefixA   04000   // A card
tilef_prefixAn 08000 // An apple
+
tilef_prefixAn   08000   // An apple
tilef_internal 010000 // hair, beards, etc
+
tilef_internal   010000   // hair, beards, etc
tilef_foliage 020000 // Probably bushes and tree leaves and stuff.
+
tilef_foliage   020000   // Probably bushes and tree leaves and stuff.
tilef_partialHue 040000 // semi-glowy?
+
tilef_partialHue 040000   // semi-glowy?
tilef_unknown_1 080000 // Well, gee. I should see if it's used on anything...
+
tilef_unknown_1   080000   // Well, gee. I should see if it's used on anything...
tilef_map 0100000 // Sounds good to me.
+
tilef_map   0100000   // Sounds good to me.
tilef_container 0200000 // They flag these!?
+
tilef_container   0200000   // They flag these!?
tilef_wearable 0400000 // Omigod!
+
tilef_wearable   0400000   // Omigod!
tilef_lightSource 0800000 // I'm getting tired of typing repetitive shiznit now.
+
tilef_lightSource 0800000   // I'm getting tired of typing repetitive shiznit now.
tilef_animated 01000000 // Like fire again. And stuff. Those spinny propeller thingies!
+
tilef_animated   01000000 // Like fire again. And stuff. Those spinny propeller thingies!
tilef_noDiagonal 02000000 // !?!???!!?
+
tilef_noDiagonal 02000000 // !?!???!!?
tilef_unknown_2 04000000 // I really hope some of these unknowns are n/w/s/e facing flags.
+
tilef_unknown_2   04000000 // I really hope some of these unknowns are n/w/s/e facing flags.
tilef_armor 08000000 // Armor, okay, so does that count shields? Hmmm?
+
tilef_armor   08000000 // Armor, okay, so does that count shields? Hmmm?
tilef_roof 010000000 // "Don't fall through me!" Or why isn't it just flagged surface or something?
+
tilef_roof   010000000 // "Don't fall through me!" Or why isn't it just flagged surface or something?
tilef_door 020000000 // Okay...
+
tilef_door   020000000 // Okay...
tilef_stairBack 040000000 // Don't we have stairs that go forward or left too? This could cover both...
+
tilef_stairBack   040000000 // Don't we have stairs that go forward or left too? This could cover both...
tilef_stairRight 080000000 // Well, whatever, you can climb them, so, hey... Good use for a  
+
tilef_stairRight 080000000 // Well, whatever, you can climb them, so, hey... Good use for a  
  
NOTE : EF flags change from version to version, so make SURE you're using only the EF
+
NOTE : EF flags change from version to version, so make SURE you're using only the EF
flags you want, if any.
+
  flags you want, if any.
  
 
SUMMARY of flags for Sphere.ini:
 
SUMMARY of flags for Sphere.ini:
OptionFlags= // Flags for options that affect server behaviour but not compatibility
+
OptionFlags= // Flags for options that affect server behaviour but not compatibility
0001 // OF_Magic_IgnoreAR
+
  0001   // OF_Magic_IgnoreAR
0002 // OF_Magic_CanHarmSelf
+
  0002   // OF_Magic_CanHarmSelf
0004 // OF_Magic_StackStats (Do NOT set this yet)
+
  0004   // OF_Magic_StackStats     (Do NOT set this yet)
0008 // OF_Skill_DiffFirst
+
  0008   // OF_Skill_DiffFirst
0010 // OF_Archery_CanMove
+
  0010   // OF_Archery_CanMove
0020 // OF_Magic_PreCast
+
  0020   // OF_Magic_PreCast
  
Experimental= // Flags for options that affect server behaviour and which might affect compatibility
+
Experimental= // Flags for options that affect server behaviour and which might affect compatibility
0001 // EF_XCMD_Spy
+
  0001   // EF_XCMD_Spy
0002 // EF_UNICODE
+
  0002   // EF_UNICODE
0004 // EF_CanSeeLOS
+
  0004   // EF_CanSeeLOS
0008 // EF_ReturnString
+
  0008   // EF_ReturnString
Suggested value: EXPERIMENTAL=01
+
  Suggested value: EXPERIMENTAL=01
  
 
01-12-2003, Kell
 
01-12-2003, Kell
Line 883: Line 883:
 
12-12-2003, Kell
 
12-12-2003, Kell
 
- You can now use @color,font in SYSMESSAGE and MESSAGE. font ranges from 0 to 9, and I quote:
 
- You can now use @color,font in SYSMESSAGE and MESSAGE. font ranges from 0 to 9, and I quote:
       FONT_BOLD, // 0 - Bold Text = Large plain filled block letters.
+
       FONT_BOLD, // 0 - Bold Text = Large plain filled block letters.
       FONT_SHAD, // 1 - Text with shadow = small gray
+
       FONT_SHAD, // 1 - Text with shadow = small gray
       FONT_BOLD_SHAD, // 2 - Bold+Shadow = Large Gray block letters.
+
       FONT_BOLD_SHAD, // 2 - Bold+Shadow = Large Gray block letters.
       FONT_NORMAL, // 3 - Normal (default) = Filled block letters.
+
       FONT_NORMAL, // 3 - Normal (default) = Filled block letters.
       FONT_GOTH, // 4 - Gothic = Very large blue letters.
+
       FONT_GOTH, // 4 - Gothic = Very large blue letters.
       FONT_ITAL, // 5 - Italic Script
+
       FONT_ITAL, // 5 - Italic Script
       FONT_SM_DARK, // 6 - Small Dark Letters = small Blue
+
       FONT_SM_DARK, // 6 - Small Dark Letters = small Blue
       FONT_COLOR, // 7 - Colorful Font (Buggy?) = small Gray (hazy)
+
       FONT_COLOR, // 7 - Colorful Font (Buggy?) = small Gray (hazy)
       FONT_RUNE, // 8 - Rune font (Only use capital letters with this!)
+
       FONT_RUNE, // 8 - Rune font (Only use capital letters with this!)
       FONT_SM_LITE, // 9 - Small Light Letters = small roman gray font.
+
       FONT_SM_LITE, // 9 - Small Light Letters = small roman gray font.
 
- Changed SKILLMAKE to allow getting an individual resource in the list. SKILLMAKE.1 gets the first,
 
- Changed SKILLMAKE to allow getting an individual resource in the list. SKILLMAKE.1 gets the first,
 
   SKILLMAKE.1.VAL gets the value and SKILLMAKE.1.KEY gets the associated resource key.
 
   SKILLMAKE.1.VAL gets the value and SKILLMAKE.1.KEY gets the associated resource key.
Line 907: Line 907:
 
   similar to ACT but it can be used anywhere.  
 
   similar to ACT but it can be used anywhere.  
 
   Example:
 
   Example:
     OBJ = <UID>
+
     OBJ = <UID>
 
     SAY You are <OBJ.NAME>, with uid <OBJ.UID>.
 
     SAY You are <OBJ.NAME>, with uid <OBJ.UID>.
 
- Changed MEMORY to allow an UID as parameter, so you can now find the memory related to a specific
 
- Changed MEMORY to allow an UID as parameter, so you can now find the memory related to a specific
 
   UID. If no argument is used, it uses SRC's UID as usual. Also changed it to be read/write.
 
   UID. If no argument is used, it uses SRC's UID as usual. Also changed it to be read/write.
 
   Example:
 
   Example:
     MEMORY <SRC.UID> 0200 // set memory  
+
     MEMORY <SRC.UID> 0200 // set memory  
 
     SAY Memory flag regarding <UID> is <MEMORY.<SRC.UID>>.
 
     SAY Memory flag regarding <UID> is <MEMORY.<SRC.UID>>.
  
Line 936: Line 936:
 
   ON = @Start
 
   ON = @Start
 
   if ( <SRC.ACTDIFF> < <SRC.ACT.SKILLMAKE.1.VAL> )
 
   if ( <SRC.ACTDIFF> < <SRC.ACT.SKILLMAKE.1.VAL> )
       SRC.ACTDIFF = <SRC.ACT.SKILLMAKE.1.VAL>
+
       SRC.ACTDIFF = <SRC.ACT.SKILLMAKE.1.VAL>
 
   endif
 
   endif
  
Line 946: Line 946:
 
     NEWITEM i_gold
 
     NEWITEM i_gold
 
     NEW.AMOUNT 100
 
     NEW.AMOUNT 100
     NEW.P = <TOPOBJ.P>
+
     NEW.P = <TOPOBJ.P>
 
   You can also use NEW as a temporary handler, much like you can use OBJ (and to an extenct, ACT).
 
   You can also use NEW as a temporary handler, much like you can use OBJ (and to an extenct, ACT).
  
Line 966: Line 966:
 
19-12-2003, Kell
 
19-12-2003, Kell
 
- To make writing dialogs easier, added a cursor and relative coordinates:
 
- To make writing dialogs easier, added a cursor and relative coordinates:
     dorigin 50 50 // sets the origin to x=50, y=50
+
     dorigin 50 50 // sets the origin to x=50, y=50
 
   Using "*" near a coordinate makes it relative to the origin, and displaces the origin by some amount:
 
   Using "*" near a coordinate makes it relative to the origin, and displaces the origin by some amount:
 
     dtext    *0    *10    0    the origin is now x=50 y=60, so is the last location
 
     dtext    *0    *10    0    the origin is now x=50 y=60, so is the last location
Line 977: Line 977:
 
   dtext    *0  -    5  1:
 
   dtext    *0  -    5  1:
 
     dtext  +10  -    0  the text for row1, col1
 
     dtext  +10  -    0  the text for row1, col1
   dtext  *200  -    5  2: // x orig = 200
+
   dtext  *200  -    5  2:   // x orig = 200
 
     dtext  +10  -    0  the text for row1, col2
 
     dtext  +10  -    0  the text for row1, col2
   dtext  *200  -    5  3: // x orig = 400
+
   dtext  *200  -    5  3:   // x orig = 400
 
     dtext  +10  -    0  the text for row1, col2
 
     dtext  +10  -    0  the text for row1, col2
  
Line 1,069: Line 1,069:
 
23-12-2003, Kell
 
23-12-2003, Kell
 
- Added access to TERRAIN and STATICS either via P.key, MOREP.key or SERV.MAP(x,y).key, with key being one of:
 
- Added access to TERRAIN and STATICS either via P.key, MOREP.key or SERV.MAP(x,y).key, with key being one of:
     TERRAIN The terrain ID
+
     TERRAIN The terrain ID
     ISDIRT Checks the terrain ID to see if it's dirt.
+
     ISDIRT Checks the terrain ID to see if it's dirt.
     ISGRASS guess
+
     ISGRASS guess
     ISROCK dunno
+
     ISROCK dunno
     ISWATER guess again
+
     ISWATER guess again
     STATICS Number of statics in the position
+
     STATICS Number of statics in the position
     STATICS(n) ID of static Nth static ( eg: <SERV.MAP(200,300).STATICS(0)>. Shows no error in the console
+
     STATICS(n) ID of static Nth static ( eg: <SERV.MAP(200,300).STATICS(0)>. Shows no error in the console
if static isn't present, returning 0 - useful to test for a static w/o counting or looping.
+
    if static isn't present, returning 0 - useful to test for a static w/o counting or looping.
     STATICS.n   same
+
     STATICS.n  same
     STATICS(n).key Get a key from the appropriate ITEMDEF. eg: <SERV.MAP(200,300).STATICS(0).NAME>
+
     STATICS(n).key Get a key from the appropriate ITEMDEF. eg: <SERV.MAP(200,300).STATICS(0).NAME>
  
 
- Added basic iterator construct, WHILE, with the following syntax:
 
- Added basic iterator construct, WHILE, with the following syntax:
 
     WHILE ( condition )
 
     WHILE ( condition )
// do stuff, current iteration number in <LOCAL._WHILE>
+
  // do stuff, current iteration number in <LOCAL._WHILE>
 
     END // or ENDWHILE
 
     END // or ENDWHILE
  
 
   also added FOR, terminated with either END or ENDFOR, with the following syntax:
 
   also added FOR, terminated with either END or ENDFOR, with the following syntax:
  
     FOR 5 // loops from 0 to 5, current iteration number in LOCAL._FOR
+
     FOR 5 // loops from 0 to 5, current iteration number in LOCAL._FOR
   or FOR 3 5 // loops from 3 to 5, current iteration number in LOCAL._FOR
+
   or FOR 3 5 // loops from 3 to 5, current iteration number in LOCAL._FOR
   or FOR K 5 // loops from 0 to 5, current iteration number in LOCAL.K
+
   or FOR K 5 // loops from 0 to 5, current iteration number in LOCAL.K
   or FOR K 3 5 // loops from 3 to 5, current iteration number in LOCAL.K
+
   or FOR K 3 5 // loops from 3 to 5, current iteration number in LOCAL.K
// do stuff
+
  // do stuff
 
     END  // or ENDFOR
 
     END  // or ENDFOR
  
Line 1,104: Line 1,104:
 
   is also a FLAGS key for SKILL section, with the following values:
 
   is also a FLAGS key for SKILL section, with the following values:
 
     [DEFNAME skill_defs]
 
     [DEFNAME skill_defs]
     SKF_SCRIPTED 01 // no hardcoded behaviour, only triggers are called.
+
     SKF_SCRIPTED 01 // no hardcoded behaviour, only triggers are called.
 
     // feel free to add new tags you find useful, but only above 01000 please, to make room for future
 
     // feel free to add new tags you find useful, but only above 01000 please, to make room for future
 
     expansion
 
     expansion
Line 1,148: Line 1,148:
 
   it coherent for stat spells, seeing as they not only change your stats but also max hits/stam/mana.
 
   it coherent for stat spells, seeing as they not only change your stats but also max hits/stam/mana.
 
   To make hits depend on STR again, use
 
   To make hits depend on STR again, use
     MAXHITS = // don't use a value
+
     MAXHITS = // don't use a value
 
- You can now write TAGs on accounts. Both TAG and TAG0 are available.
 
- You can now write TAGs on accounts. Both TAG and TAG0 are available.
 
- LOCAL._WHILE fixed, within WHILE loops.
 
- LOCAL._WHILE fixed, within WHILE loops.
Line 1,229: Line 1,229:
 
     XXX = <eval (<XXX> + (YYY))>
 
     XXX = <eval (<XXX> + (YYY))>
 
   So you can do stuff like
 
   So you can do stuff like
     MANA += 10/2 // same as MANA = <eval (<MANA> + (10/2))>
+
     MANA += 10/2     // same as MANA = <eval (<MANA> + (10/2))>
     ATTR &= ~attr_magic // same as ATTR = <eval (<ATTR> & (~attr_magic))>
+
     ATTR &= ~attr_magic   // same as ATTR = <eval (<ATTR> & (~attr_magic))>
 
- Added ".=" operator, to do string concatenation. Internally what it does is change a line
 
- Added ".=" operator, to do string concatenation. Internally what it does is change a line
 
   in the format
 
   in the format
Line 1,276: Line 1,276:
 
   then the item will not send an Update. Example:
 
   then the item will not send an Update. Example:
 
     ON = @DClick
 
     ON = @DClick
         MOVENEAR <SRC.UID> 5 // move to 5 steps away from SRC
+
         MOVENEAR <SRC.UID> 5 // move to 5 steps away from SRC
 
   Notice that this movement respects walls & such (which is why it is useful).
 
   Notice that this movement respects walls & such (which is why it is useful).
 
- Set ARGN1=1 in @Login not to show MOTD scroll.
 
- Set ARGN1=1 in @Login not to show MOTD scroll.
Line 1,285: Line 1,285:
 
     [AREA name here]
 
     [AREA name here]
 
   Should now be written as
 
   Should now be written as
     [AREADEF a_some_def] // ROOMDEF for rooms
+
     [AREADEF a_some_def] // ROOMDEF for rooms
 
     NAME=name here
 
     NAME=name here
 
   The advantage of this format is that you can resync it w/o having conflicting regions.
 
   The advantage of this format is that you can resync it w/o having conflicting regions.
   Suggestions: Keep your areas in different formats in seperate files. Either find a script
+
   Suggestions: Keep your areas in different formats in seperate files. Either find a script
to convert your old format to the new one or slowly convert by hand.
+
    to convert your old format to the new one or slowly convert by hand.
Move [Teleporters] and [Moongates] to their own files (these can't be resynced).
+
    Move [Teleporters] and [Moongates] to their own files (these can't be resynced).
   Note: You do NOT have to use the new format. It is, however, strongly suggested, as
+
   Note:   You do NOT have to use the new format. It is, however, strongly suggested, as
it allows you to change an area without rebooting.
+
    it allows you to change an area without rebooting.
Any future ability to save things on regions will only be available for regions
+
    Any future ability to save things on regions will only be available for regions
in the new format (or regions that have a DEFNAME).
+
    in the new format (or regions that have a DEFNAME).
 
- Added CALL instruction to invoke a function, but sharing the LOCAL variables with the called
 
- Added CALL instruction to invoke a function, but sharing the LOCAL variables with the called
 
   function. Quite useful when you want to break a function in small pieces that are logically
 
   function. Quite useful when you want to break a function in small pieces that are logically
Line 1,300: Line 1,300:
 
   LOCAL will be available to the underlying function. Example
 
   LOCAL will be available to the underlying function. Example
 
     [FUNCTION myfunction1]
 
     [FUNCTION myfunction1]
       LOCAL.VAL1 = 12
+
       LOCAL.VAL1 = 12
       CALL myfunction2 1, 2 // LOCAL.VAL1 will be available to myfunction2
+
       CALL myfunction2 1, 2   // LOCAL.VAL1 will be available to myfunction2
 
       // if myfunction2 changes LOCAL.VAL1 it will change here aswell.
 
       // if myfunction2 changes LOCAL.VAL1 it will change here aswell.
 
   If you do not pass arguments to the called function, then args/argn/argv are also shared,
 
   If you do not pass arguments to the called function, then args/argn/argv are also shared,
Line 1,352: Line 1,352:
 
   Default values: WALKBUFFER=50  WALKREGEN=25
 
   Default values: WALKBUFFER=50  WALKREGEN=25
 
   Hints:
 
   Hints:
WALKBUFFER lower for more strict control. However, setting it lower also increases the
+
  WALKBUFFER lower for more strict control. However, setting it lower also increases the
  chance of limiting someone which is just experiencing lag. Raise this value
+
        chance of limiting someone which is just experiencing lag. Raise this value
if you lower WALKREGEN.
+
      if you lower WALKREGEN.
WALKREGEN set lower for longer-lasting punishments. It makes sense to lower this value
+
  WALKREGEN set lower for longer-lasting punishments. It makes sense to lower this value
if you raise WALKBUFFER.
+
      if you raise WALKBUFFER.
 
- Removed some EF_ flags that are no longer necessary seeing as they proved to be harmless. Make sure
 
- Removed some EF_ flags that are no longer necessary seeing as they proved to be harmless. Make sure
 
   you consult MANUAL.TXT.
 
   you consult MANUAL.TXT.
Line 1,418: Line 1,418:
 
   water, for instance. Example:
 
   water, for instance. Example:
 
     [TYPEDEF t_water]
 
     [TYPEDEF t_water]
     TERRAIN = 00a8 00ab
+
     TERRAIN = 00a8 00ab
     TERRAIN = 0136 0137
+
     TERRAIN = 0136 0137
 
   This information is then used by ISNEARTYPE (and it has effect on all the hardcoded behaviour)
 
   This information is then used by ISNEARTYPE (and it has effect on all the hardcoded behaviour)
 
   when trying to assert if there's t_water around.
 
   when trying to assert if there's t_water around.
Line 1,515: Line 1,515:
 
- Added EF_Scripts_Parse_Verbs (040). If enabled, verbs (the 1st command in a script line) are parsed
 
- Added EF_Scripts_Parse_Verbs (040). If enabled, verbs (the 1st command in a script line) are parsed
 
   before execution, thus making "TRY" obsolete for that purpose. Example:
 
   before execution, thus making "TRY" obsolete for that purpose. Example:
     LOCAL.MYSTAT = MODSTR
+
     LOCAL.MYSTAT = MODSTR
 
     // the following line is parsed to become: str = <<local.mystat>> + 5
 
     // the following line is parsed to become: str = <<local.mystat>> + 5
     <LOCAL.MYSTAT> = <<LOCAL.MYSTAT>> + 5
+
     <LOCAL.MYSTAT> = <<LOCAL.MYSTAT>> + 5
 
     SYSMESSAGE Stat '<LOCAL.MYSTAT>' increased to <<LOCAL.MYSTAT>>.
 
     SYSMESSAGE Stat '<LOCAL.MYSTAT>' increased to <<LOCAL.MYSTAT>>.
  
Line 1,523: Line 1,523:
 
- Renamed SPELLFLAG_TARG_OBJ to SPELLFLAG_TARG_ITEM. This is really an internal change, but you should
 
- Renamed SPELLFLAG_TARG_OBJ to SPELLFLAG_TARG_ITEM. This is really an internal change, but you should
 
   change spheredefs.scp to be:
 
   change spheredefs.scp to be:
   SPELLFLAG_TARG_ITEM 000002
+
   SPELLFLAG_TARG_ITEM 000002
   SPELLFLAG_TARG_CHAR 000004
+
   SPELLFLAG_TARG_CHAR 000004
   SPELLFLAG_TARG_OBJ SPELLFLAG_TARG_CHAR | SPELLFLAG_TARG_ITEM
+
   SPELLFLAG_TARG_OBJ SPELLFLAG_TARG_CHAR | SPELLFLAG_TARG_ITEM
 
- Made sure a character can only be targeted by a spell with SPELLFLAG_TARG_CHAR, and that an item
 
- Made sure a character can only be targeted by a spell with SPELLFLAG_TARG_CHAR, and that an item
 
   can only be targetted by a spell with SPELLFLAG_TARG_ITEM.
 
   can only be targetted by a spell with SPELLFLAG_TARG_ITEM.
Line 1,610: Line 1,610:
 
- Added <StrPos iPos, ch, string>, where iPos is the position to start at and ch can be
 
- Added <StrPos iPos, ch, string>, where iPos is the position to start at and ch can be
 
   either a single character, or the ascii code for a character.
 
   either a single character, or the ascii code for a character.
   Example: <strpos 0 32 Where is the first space> --> will return 5.
+
   Example: <strpos 0 32 Where is the first space> --> will return 5.
  <strpos 3 e  Where is the first 'e'> --> will return 4.
+
      <strpos 3 e  Where is the first 'e'> --> will return 4.
 
- Added <StrSub iPos, iCount, string>. Returns "iCount" numbers string, starting at iPos.
 
- Added <StrSub iPos, iCount, string>. Returns "iCount" numbers string, starting at iPos.
   Example: <strsub 3 4 Oh look at this> --> will return "look".
+
   Example: <strsub 3 4 Oh look at this> --> will return "look".
 
- Both StrSub and StrPos can take a negative value as iPos. In such a case, the position  
 
- Both StrSub and StrPos can take a negative value as iPos. In such a case, the position  
 
   is counted from the end of the string. So if you do:
 
   is counted from the end of the string. So if you do:
Line 1,784: Line 1,784:
 
- added NOTOGETFLAG function, returns notoriety flags for specified char, syntax: NOTOGETFLAG Viewer_Serial,Allow_Incognito
 
- added NOTOGETFLAG function, returns notoriety flags for specified char, syntax: NOTOGETFLAG Viewer_Serial,Allow_Incognito
 
   returned values:
 
   returned values:
NOTO_GOOD 1 // good(blue)
+
  NOTO_GOOD   1 // good(blue)
NOTO_GUILD_SAME  2 // same guild
+
  NOTO_GUILD_SAME  2 // same guild
NOTO_NEUTRAL 3 // Neutral
+
  NOTO_NEUTRAL 3 // Neutral
NOTO_CRIMINAL 4 // criminal
+
  NOTO_CRIMINAL 4 // criminal
NOTO_GUILD_WAR 5 // Waring guilds
+
  NOTO_GUILD_WAR 5 // Waring guilds
NOTO_EVIL 6 // evil(red)
+
  NOTO_EVIL   6 // evil(red)
 
   if no args specified returns flags for SRC as a viewer, NOTOGETFLAG 0,1 will return flags for SRC as a viewer with  
 
   if no args specified returns flags for SRC as a viewer, NOTOGETFLAG 0,1 will return flags for SRC as a viewer with  
 
   Allow_Incognito = true
 
   Allow_Incognito = true
Line 2,370: Line 2,370:
 
- sphere.pid file is now created in Windows builds as well.
 
- sphere.pid file is now created in Windows builds as well.
  
25-09-04, Vjaka
+
25-09-04, Vjaka  
 
- Removed ADDNPC since it is already integrated with ADD command for both items and npc.
 
- Removed ADDNPC since it is already integrated with ADD command for both items and npc.
 
- Removed some more duplicates (some really strange) to speed up lookups.
 
- Removed some more duplicates (some really strange) to speed up lookups.
Line 2,417: Line 2,417:
 
   moongates since many of default ones had 255 mapplain specifyed. You should
 
   moongates since many of default ones had 255 mapplain specifyed. You should
 
   change it to 0, since this is only for map0.
 
   change it to 0, since this is only for map0.
- Added MAP property same as MAPPLANE (in future MAPPLANE will be removed)</pre>
+
- Added MAP property same as MAPPLANE (in future MAPPLANE will be removed)
  
 +
01-10-2014, Coruja
 +
- Fixed: Strange walk animation when using Alchemy skill.
 +
- Fixed: MAKEITEM refusing to craft items on Cooking skill.
 +
- Fixed: The pet poop now comes with ATTR=attr_move_never by default.
 +
 +
- Changed: Improved sound of pets pooping on the ground.
 +
- Changed: A little sound/anim tweak on some crafting/harvesting skills.
 +
- Changed: Reduced default RANGE on Blacksmithing and Lumberjacking skills (3 -> 2 tiles).
 +
- Changed: Alchemy skill is now a craft skill like any other. No more exclusive behaviors.
 +
  The skill is now used clicking on it's tool (mortar & pestle) instead click on the reagent or empty bottle.
 +
  EFFECT now can be used to control the % of lost resources on skill fail.
 +
  Skill stroke behavior now works fine on alchemy (LOCAL.CraftStrokeCnt on skill @Start, and @SkillStroke on chars).
 +
  [sphere_skills.scp] Added FLAGS=skf_craft to alchemy skill
 +
  [sphere_item_provisions_potions.scp] Added missing 't_mortar' on potions SKILLMAKE
 +
  [sphere_msgs.scp] Removed some alchemy internal messages
 +
  WARNING: Make sure to update your scripts following these changes, otherwise alchemy skill will not work anymore.
 +
 +
02-10-2014, Coruja
 +
- Changed: Cartography skill is now a craft skill too. The craft now uses default MAKEITEM instead the hardcoded DRAWMAP.
 +
  The skill is now used clicking on it's tool (mapmaker's pen) instead click on the skill button or blank map.
 +
  Removed obsolete DRAWMAP hardcoded function. The behavior is now softcoded using @Create on map items.
 +
  [sphere_skills.scp] Softcoded the client skill button behavior, it comes disabled by default
 +
  [sphere_item_profession_cartographer.scp] Added new items for maps and mapmaker's pen
 +
  [sphere_defs.scp] Added new hardcoded typedef 't_carpentry' used on the tool to open the skill menu
 +
  [sphere_template_vend.scp] Updated NPC Mapmaker vendor buy/sell template list
 +
  [sphere_skillmenu.scp] Updated cartography skillmenu
 +
  [sphere_msgs.scp] Removed some cartography internal messages
 +
  WARNING: Make sure to update your scripts following these changes, otherwise cartography skill will not work anymore.
 +
 +
07-10-2014, Coruja
 +
- Added: New formula for dragon breath damage on NPCs brain_dragon, it's now NPC_CurrentHitpoints * 0.16 (if BREATH.DAM property is set, it will override the internal damage).
 +
- Fixed #2405: Players becoming criminal when attack someone on the same guild.
 +
- Changed: Increased NPCs view range from 12 to 14 tiles. This also affects the range to call guards.
 +
- Changed: Cooking skill is now a craft skill.
 +
  The skill is now used clicking on it's tool instead click on the raw food and select a fire source (but the fire source still needed in range).
 +
  [sphere_defs.scp] Added new hardcoded typedef 't_cooking' used on the tool to open the skill menu.
 +
  [sphere_item_profession_cooking_barkeep_baker.scp] Added typedef t_cooking on i_fry_pan, i_flour_sifter, i_rolling_pin. Also fixed many food items using wrong MOREZ
 +
  [sphere_msgs.scp] Added/Removed some cooking internal messages
 +
  [sphere_skillmenu.scp] Added missing sm_cooking skillmenu
 +
  WARNING: Make sure to update your scripts following these changes, otherwise cooking skill will not work anymore.
 +
 +
08-10-2014, XuN
 +
- Added Argn3 value in @UserWarMode telling Sphere to remove Attacker list after execution.
 +
- Added a description of deletion in argn1 for @CombatDelete:
 +
  0 = Forced (Blocked attack, default uncategorized actions...)
 +
  1 = Max fight time has reached (Elapsed)
 +
  2 = Distance/LOS
 +
  3 = The character is no longer existing
 +
  4 = Forced via attacker.delete methods (ingame/script)
 +
 +
- Fixed ResPhysical no showing the correct values in the Status gump.
 +
- Fixed Stoned players being able to dismount.
 +
 +
09-10-2014, Ben
 +
- Fixed: RETURN 6 not halting scripts when inside an IF statement.
 +
- Fixed: .fix will now default to the first terrain elevation instead of lowest Z possible.
 +
 +
10-10-2014, XuN
 +
- Added local.anim and local.animDelay (this last one only working for classic clients) to @HitTry, so animations can be disabled and fired later in @hit (to remove the odd behaviour with new animation packets, which doesn't have delay).
 +
- Added OF_NODClickTarget to ini, enabling this will not make the cursor appear as a target when double clicking weapons to equip them.
 +
 +
11-10-2014, Ben
 +
- Added #2394: SMSG_DEF_UNICODE, MSG_DEF_UNICODE, IMSG_DEF_UNICODE to sphere_msgs.scp. If set to 1, messages will be sent in unicode unless overwriten with the the mode in @hue,font,mode.
 +
 +
11-10-2014, Coruja
 +
- [sphere_defs.scp] Added new BFONT_* colors to use on HTML texts. Values already match most colors used on OSI dialogs.
 +
- [sphere_map0.scp] Fixed duplicated a_dungeon_10 AREADEF (the last one was renamed to a_dungeon_19).
 +
- [sphere_map_points0/1.scp] Fixed Hythloth entrance teleport.
 +
 +
12-10-2014, Ben
 +
- Fixed #2416: @Enter region trigger will now fire after NPC stats are set in all instances.
 +
- Fixed: local.return not being set in FULLTRIGGER if no args were specified.
 +
 +
14-10-2014, Coruja
 +
- Added: New MAGICF_NOCASTFROZENHANDS setting on sphere.ini. If enabled, this will prevent cast spells if the char got paralyzed holding something on hands.
 +
- Added: Missing behavior for SPELLCHANNELING item property. It's now working fine, items using this property won't get unequiped when casting spells.
 +
- Fixed: Triggers @Start (spell trigger) and @SpellCast (char trigger) unequiping weapons and playing the spell cast animation even when the cast got denied using 'return 1'.
 +
- Changed: Updated width/radius internal values for area/field spells (nothing really changed, just hardcoded values already set on sphere_spells.scp to be the default internal value if there's no value defined on scripts to override it).
 +
- Changed: Create Food spell is now target-based. Using SPELLFLAG_TARG_* the food will be created on ground at target location, otherwise it will be created on caster backpack.
 +
  [sphere_msgs.scp]: Added new messages for 'spell_create_food' and 'spell_try_frozenhands'.
 +
  [sphere_spells.scp]: Removed target flags on Create Food spell. It will now create the item on backpack by default.
 +
  [sphere_dialog.scp]: Added missing description for 'nodispose' on help guide.
 +
 +
16-10-2014, Coruja
 +
- Fixed #1860: Spell cast behavior now check for spellbook/mana/reags before check for anti-magic region.
 +
- Changed: return 6 on @SpellCast trigger now will skip anti-magic region check too.
 +
- Changed: Polymorph spell now doesn't change char status anymore. If needed, this behavior can be softcoded using @Success on Polymorph spell (ACTARG2 [read/write] is the new body ID)
 +
  [sphere_spells.scp]: Added missing spellflag_noprecast and cancel functionality for polymorph spell. If used while already polymorphed, it will remove the polymorph effect.
 +
 +
17-10-2014, Coruja
 +
- Added: New MediumCanHearGhosts feature on sphere.ini (default value: 100.0). At this Spirit Speak skill level players can understand ghosts speech instead hear 'oOOoO ooO'.
 +
- Fixed: Functions GM, PRIVSET and TOGGLEABBREVIATION not updating the char tooltip correctly.
 +
- Fixed: MSG_DEF_COLOR def on sphere_msgs.scp not working when the char click on itself.
 +
- Fixed: Char flag [stone] overriding [frozen] and [tame] overriding [npc]. Also fixed [tame] only showing inside guarded regions.
 +
- [sphere_msgs.scp]: Added new defs to customize EMOTE color/font/unicode. These changes are global, and EMOTE still not support @color,font,unicode on individual messages yet.
 +
- [sphere_map_points[0/1].scp]: Fixed 'Lighthouse' teleport not working.
 +
 +
18-10-2014, Coruja
 +
- Added: New VendorTradeTitle feature on sphere.ini. If enabled, it will show the job title on vendor names (eg: Alan the Carpenter).
 +
- Changed: Corpses now will be created with TAG.OVERRIDE.MAXWEIGHT already set (value is always the same as char MAXWEIGHT). This will prevent overweight problems if someone drop many heavy items on a player corpse and then resurrect the player just to make him get stuck.
 +
 +
20-10-2014, Coruja
 +
- Changed: Scissors won't cut hair/beard anymore. Now proper items are needed to do it, like items usually found on NPC Barber (hair restyling, hair dye, etc).
 +
- Changed: Sewing Kit can't be used directly on bolts of cloth anymore. To use the bolts of cloth we must cut it using scissors first.
 +
- Fixed #2421: Using scissors on bolts of cloth now will convert it properly to cloth.
 +
- [sphere_msgs.scp]: Added new message 'loot_criminal_act' when opening corpses to warn that looting items will be a criminal action.
 +
 +
22-10-2014, Coruja
 +
- Added: Missing functionality of EF_PetSlots feature on sphere.ini. It's working now, but still need some testing and final tweaks.
 +
  [sphere_msgs.scp]: Added new messages for petslots_try_*
 +
 +
23-10-2014, Coruja
 +
- Fixed: Minor EF_PetSlots issues. Now everything is working fine and it's ready to use.
 +
- Changed: NPCs using BRAIN=brain_animal_trainer won't give food to players anymore (but still able to feed pets nearby).
 +
 +
23-10-2014, XuN
 +
- Changed Argn3 in @UserWarMode to force a war/peace status ( 0 = do nothing, 1 = force peace, 2 = force war).
 +
  NOTE: Argn3 is no longer deleting Attacker's lists, to do so use attacker.clear.
 +
 +
26-10-2014, Coruja
 +
- Changed: Many improvements on pet stables behavior.
 +
  Also the max limit of pets that the NPC can hold for a player now is based on player skills (Animal Taming + Animal Lore + Veterinary). Usually it can hold 2~8 pets.
 +
  If TAG.MAXPLAYERPETS is set on the NPC, it will override the formula and will be default value for all players.
 +
 +
- Added: Account character creation now will create characters with MAXFOLLOWERS=5 already set.
 +
- Fixed: House customization engine creating doors using wrong type 't_door' instead 't_door_locked'.
 +
- Fixed: EMOTE_DEF_* defs not working on attack messages (*Someone is attacking you!*).
 +
- [sphere_msgs.scp] Changed 'stablemaster_*' defmsg to new defs/texts. I HIGHLY recommend update it, since the old 'stablemaster_*' defmsgs won't be used anymore.
 +
 +
27-10-2014, XuN
 +
- Attacker.clear can be used now even if character doesn't have a Attacker list, so no error is log in console.
 +
 +
28-10-2014, Coruja
 +
- Fixed: Function REGION.REGION.* returning wrong parent region if used on regions which is already the parent region.
 +
- Fixed: Function MAKEITEM and some crafting skills always crafting itens using amount=1 instead follow the item replication rule.
 +
- [sphere_defs.scp] Added html color defs for BFONT_LRED, BFONT_LYELLOW and BFONT_LCYAN.
 +
- [sphere_monsters.scp] Changed human/elf/gargoyle MAXFOOD to 20 (OSI default value).
 +
 +
28-10-2014, XuN
 +
- Fixed #2396: Attacking aborted when target is out of range, even if COMBAT_StayInRange is disabled.
 +
- Changed Read mode for 'Title', now giving it a parameter will return the 'Trade Title' (Grandmaster Swordsmanship, Journeyman bowcraft, etc) instead of the custom title. (Example of usage: <title 1>).
 +
 +
29-10-2014, XuN
 +
- Added can_i_forcedc (sphere_defs.scp), adding this flag to an item will allow it to be DClickable in every situation: from one side of the map to another, or even in another map, weared by another character, or GMs too, no checks at all.
 +
  NOTE: Player's cant DClick what they don't see but they will be able to do it with the LastObject macro, or by knowing the UID and using 3rd party programs, be aware of that.
 +
 +
02-11-2014, XuN
 +
- Fixed GetNPCBrain() not working as it should and returning wrong brain (in internal usages) and ignoring the Brain used in CHARDEFS in some cases.
 +
- Added Ignore value to Attackers: Setting it to 1 will make the character ignore this target (mostly used by NPCs), when looking for target.
 +
  @CombatAdd has now 2 arguments:
 +
    Argn1 = Initial Threat (If used).
 +
    Argn2 = Setting it to 1 make this enemy to be added as Ignored. (Setting it to 1 for a player in every NPCs will make this player be 'invisible' for them, good to create a faction system and such things).
 +
 +
02-11-2014, XuN, Ben, Feeh (and tons of help from Karma).
 +
- Ship's patch:
 +
  Added Packet 0xF6 (New Ship's Movement): This packet is affecting ships on client > 7.0.8d (High Seas ones), regardless of the multi files, patched ship's or not patched ones... it's a client's packet.
 +
  Added Packet 0xF3 (Packet Container): Used to send tons of items/chars at once in one only packet, used to send items and chars inside multis (Houses and Ships). Clients > 7.0.0 (Stygian Abyss).
 +
  Added ShipSpeed and SpeedMode for [Multidef ] definitions:
 +
    ShipSpeed=2,1 (Period,Tiles): Period (in Tenths of second) tell the ship the delay until it moves again, tiles means the tiles moving (Default and suggested is 1, others won't work because of ... (read next line)).
 +
    SpeedMode=(0x01 = one tile, 0x02 = rowboat, 0x03 = slow, 0x04 = fast). This modes have no sense until we have MultiThreading and can change the ticks per sec from 10 to 100 to make ships to move each 0.25seconds (which we cannot now).
 +
 +
  Updated multis_ships.scp with these new values.
 +
  Fixed ship's planks not working.
 +
  Updated the Update and Move (and their related functions) to send the minimal updates required, hence making less rubberband effects.
 +
  Fixed some issues with EC and ships making visual strange effects, items staying behind the ship.
 +
  Fixed some problems when turning the ships.
 +
  Some more minor tweaks related to ships.
 +
 
 +
  NOTE: Mouse Wheel Movement packet is NOT included in this commit.
 +
 +
02-11-2014, Ben
 +
- Changed: ARGN2 in @Abort and @SkillAbort (and other Skill triggers) will be the spell number if magery is used
 +
 +
03-11-2014, XuN
 +
- Fixed #1820: Combat_PreHit not working with Archery.
 +
- Fixed #1621: StatLocks not working, fixed and improved the whole statgain system.
 +
- Updated spherecrypt.ini
 +
- Changed .shrink now can have a value which will automatically bounce the figurine.
 +
 +
05-11-2014, Ben
 +
- Removed previous changes: (ARGN2 in @Abort and @SkillAbort (and other Skill triggers) will be the spell number if magery is used)
 +
- Replaced with LOCAL.SPELL (read only) as ARGN2 was already in use by some of the skill triggers.
 +
 +
09-11-2014, Ben
 +
- Fixed #1644: Corpses will now move with ships.
 +
 +
10-11-2014, Coruja
 +
- Fixed: SPELLTIMEOUT char property not working correctly.
 +
- Added: support for some human/elf racial traits (only used if FeatureML is enabled on sphere.ini)
 +
    Tracking skill: humans always have a minimum of 20.0 tracking skill, and elves are more difficult to be tracked.
 +
    Max weight: humans can always carry an aditional 60 stones of max weight.
 +
    Nightsight: elves always have nightsight enabled by default.
 +
 +
- Changed: Some internal improvements on Tracking skill
 +
  Improved search distance.
 +
  Ghosts can't be tracked anymore.
 +
  Spyglass item is no longer required to use Tracking skill inside ships/boats.
 +
  Triggers @Stroke / @SkillStroke now are called at each tracking stroke.
 +
  Removed redundant skillmenu button "Track anything that moves".
 +
  New OSI formula to check tracking difficulty when trying to track players. It will use the char skills (Tracking, Detecting Hidden) vs target skills (Hiding, Stealth).
 +
  [sphere_msgs.scp]: Updated some 'tracking_*' messages. Also merged all 'skillmenu_text_*' (only used on tracking skillmenu) into 'tracking_*'.
 +
  [sphere_skills.scp]: Added OSI-like support for ARROWQUESTS on tracking skill (softcoded). OSI uses only the arrow to track (with no messages) but I will leave the old messages as it is for compatibility purposes with old clients.
 +
 +
16-11-2014, Ben
 +
- Fixed: Added Items on ships with .add will now move with the ship.
 +
- Fixed: Ships should now move alot smoother with SA+ clients and back to normal with older clients
 +
 +
18-11-2014, Coruja
 +
- Fixed: Pet tooltip menu showing to dead players.
 +
- Fixed: Pet tooltip menu showing 'Drop' button when the pet has no backpack access.
 +
- Fixed: Added missing 'Release' button on pet tooltip menu.
 +
- Changed: Pet friends now have limited access to pets commands instead full access. Friends now can only use follow / stop / stay commands and open the pet backpack (if avaible).
 +
 +
18-11-2014, Ben
 +
- Changed evelation at which items are considered to be part of a ship. (-2 to +15 from top of deck).
 +
- Fixed: party_add_notleader defmessage was wrong -> party_notleader is correct.
 +
 +
22-11-2014, Coruja
 +
- Added: Wisdom racial trait on elves (they always have +20 max mana). It works only if FEATURE_ML_UPDATE is enabled on sphere.ini
 +
- Changed: 'Open Bankbox' / 'Check Balance' context menu buttons on NPC Banker (brain_banker) now will make the NPC hear 'bank'/'balance' words instead call hardcoded functions to open bank or check balance. In other words: now both context menu buttons and spoken commands are consistent and can be softcoded.
 +
 +
23-11-2014, Coruja
 +
- Added: Tough racial trait on humans (they always have +2 hitpoint regeneration)
 +
- Fixed: @GetHit trigger not returning some ARGN2 values (like dam_fixed).
 +
- Changed: Updated some damage flags used internally on spells.
 +
- Changed: RegenHits/RegenMana/RegenStam char properties now will override default Regen[0/1/2] values on sphere.ini instead decrease it.
 +
- Changed: Optimized hunger/starving engine
 +
  Fixed FOOD property returning to 1 after reach 0.
 +
  Fixed hunger message not showing on mounted pets.
 +
  Fixed @PetDesert trigger showing the pet desert message even if the trigger is using return 1 to prevent the action.
 +
  Changed starving damage flags (dam_god|dam_general|dam_nounparalyze to dam_fixed)
 +
 +
- [sphere_defs.scp]: Updated [DEFNAME dam_flags] section to match the correct internal flag list.
 +
 +
29-11-2014, Coruja
 +
- Added: FEATURE_AOS_DAMAGE on sphere.ini now will display to pet owners the damage caused by pets.
 +
- Fixed: .DUPE function on items not duping the item timer.
 +
- Fixed: NPCs showing wrong color on chars on some specific cases.
 +
- Fixed: Paperdolls showing the "," after the char name even when there's no title to display.
 +
- Changed: only players can have skill titles on paperdoll now.
 +
</pre>
  
 
==REVISIONS-56-SERIES==
 
==REVISIONS-56-SERIES==

Revision as of 21:16, 30 November 2014

Following is a list of all changes made to Sphere since version 55a. These changes can also be found by opening and reading the REVISIONS-55-SERIES.txt and REVISIONS-56-SERIES.txt files that are provided with the Sphere download.


You can also retrieve the very latest revisions file for the 56 series from the Automated SVN Builds page. This file also shows the changes that have been made for the next prerelease.


REVISIONS-55-SERIES

---- 0.55a --------------------------------------------------------------------
---- * date unknown

new crypt for clients up to 2.0.7
2.0.7 client has strange problem with text containing - or _ in UNICODE speech modes (this can crash the client in some cases)
  UNICODESpeech=off will fix for english.
3d beta client support.
new key ACCOUNT.CHARS
new key ACCOUNT.CHAR.x.NAME
use verb serv.server.0.name
bandages only for gm's
Steal Looting corpses
line numbers for errors where not accurate - ftell() is not accurate in text mode !!! does not work with fseek to get you back to the same place !!!
CHECK cant feed pets ? not GM's
Ghosts can't equip scriptable timers ? timers don't expire.
block type [REGION] changed to [REGIONTRIG]
added key RESOURCES= to [AREA]
added new block type [REGIONRESOURCES] in sphereregion.scp
changed [MAPRESDEF] to [REGIONRESOURCE]
ANIM with backwards and TimeDelay = invis in all other clients (client bug really)
x You put the logss in your pack
x. Also you can smelt Chaos and Order shields to get gold and blackrock ingots in mass amounts with no or little work.
x. Also with the guild stones, you can recruit the guildmaster making him a candidate and 
  take over the guild stone and kick everyone out. Warring guilds tend to make mules and do this sort of thing.
18. Many guild bugs. Players can be "half-way" in a guild now. 
  The result is other waring guilds are now orange to you and 
  you are blue to them. They can be half way in the guild two 
  ways. 
  18.1. Have the guildmaster never accept you fully in. 
  18.2. after the guildmaster accepts you in, don't click the stone. You can actually end up half way in a guild with your guild tag on. 
19. Another guild bug is people will make a charater with 10 str 
  and then join it to a guild thats either Chaos or Order. 
  Then go attack greens, the player will auto attack back and 
  easily kill the player with 10 str. Thusly giving them a kill
  they get guard killed and a near by guildmate loots the corpse of the person that got attacked by the guy with 10 str. No criminal tags are incured on either the looter or the attacker due to the fact that the target was green.

---- 0.55b --------------------------------------------------------------------
---- * date unknown

XBank and XCOLOR problems.
test inscription 
DUPE limited to MaxItemComplexity
X (seems ok, script issue ?) word Bank dont work
immunity to ones own spells.
X (seems ok to me) defname of types don't work
x no loss of ar-value on unequipping armor or another item, but unequipping works correct with xedit 
X (seems ok, script issue ?) scribing scrolls no longer check to see if magery is high enough to scribe a scroll
x The same with weapons like bow, you can shoot with the unequipt bow after unequip...
X ( seems ok) .shutdown 1 says it will, but never shutsdown :)
X returnvalue for functions . see i_test_rand_ret
slight damage to mining tools as used.
@SkillTry to @SkillStart

---- 0.55c --------------------------------------------------------------------
---- 15/03/2001

sphere list sorting. non letters and repeating letters
SPEECHCOLOR for NPC's
X Equip / unequip items that mod skills.
X (Seem ok ) overly heavy iron ingots ?
X Check - listening equipped items.
prevent NUKE command target in pack.
x test poisoned horse dies while ridden.
x change mapresources causes critical error on resync
i_runebook
CanSee and CanSeeLOS triggers for items
change unreasonable timer max length to 90 days. was 2 hours !
ADD items directly into pack by targetting other item in pack.

---- 0.55d --------------------------------------------------------------------
---- * date unknown

X  tag.morep_1=<morep> works
X Check i_rune_book
remove MENU_ADMIN, replace with gump and FUNCTION
test output for scripts and logs should use the \r\n text mode. NotePad will work again.
SKILLDEF effects
  "DELAY_HI",
  "DELAY_LO",
  "EFFECT_HI",
  "EFFECT_LO",
missing SKILLMAKE=BLACKSMTIHING x.x for item 01b73 (i_shield_buckler) in sphereitemb5.scp
SPELL_Reactive_Armor = effect_Lo and Effect_Hi = random max percent reflected damage.
Crypt for 3.0.0

---- 0.55e --------------------------------------------------------------------
---- 21/03/2001

X Taste Id doesnt work at all it doesnt give a message period.  
burn vs. smelt. flame effect ?
X -npc speech color not working properly 
SEEMS OK = no kindling from trees -dagger on tree doesn't yield kindling "this is not a tree"   
SEEMS OK = Problem with resources on Multiple planes, not getting any? Problem in map file maybe?
X Polymorph not working  
SEEMS OK TO ME - When creating a t_script item, buying off a vendor, not to have the t_script attributes, 
  the TAGS do not appear to working through the ON=@CREATE .
X Need the @LOGIN @LOGOUT trigger
x Backgammon board has chess pieces  
X All drinkable potions create a gold coin in pack instead of empty bottle (probably script TDATA value).  
? CLIENT UPDATE BUG? - when u set an amount as a gm it doesnt set the whole stack-it leaves the original 1 and then gives u the diff in a different pile  
-NEED to do UPDATE now - couldnt .set flags statf_nightsight 
  -Setting colors of cchar objects is very strange, I would color my zorn, but no refeash commands would show me the color, when I mounted it, it turned the right color. 
- CANT CURSE self - curse, weaken, clumsy, feeblemind all consume regs but have no spell effect (no reduction of stats)  
new command SAYUA Color, Mode, Font, Lang, Text
- dices can roll a "0,0", "0,x", "x,0"
SKILLBEST or SKILLBEST.1 to get the best ranked skills
X unicode speech must add lost of "......" , or it will not be displayed.  "......." amount = unicode words amount - 2  
TEXT problem with new client versions 2.0.7 ?
Yawn anim ?
Fix items that should decay but lose timers.
Eval Int message
TRUE - Drink one potion, then drink a different one - second one drank overwrites the first potion's effect. (IE, poison yourself, drink agility - now agile, but no longer poisoned at all)(all potions, same thing)  
TRUE - Var.x=rand(nnn) doesn't save output of Random function (so a number since 0 to nnn-1) but it save the function.
  Should use Var.x = <eval rand(nnn)>  rand() only works bare if it's an 'if' or other known math function.
i_shield_wood shield made of only wood.

---- 0.55f --------------------------------------------------------------------
---- * date unknown

ARCHERYMINDIST=2
Repairs now require some of the components of the item.
Double fame when order pet to attack.
GM equipping item to NPC.
Stealing can fail
Stealing can get you caught.
-archer npcs AI three steps to fire 
X Shovel is destroyed really fast if you mine 

---- 0.55g --------------------------------------------------------------------
---- 29/03/2001

BUG - missing reags = success. ? 
LASTUSED for player chars. seconds
CHECK -Seems ok = released animals still follow their owner
CHECK -Seems OK- Spawns seems to be hovering around their spawn point and not moving
Meditation:  
[SKILL] all 0 to 100 percent.
DELAY=2.0,3.0 // per stroke.
EFFECT=0.0,100.0
ADV_RATE=10.0,200.0,800.0 = reveresd from old.
VALUES=
Bandage washing not working (it seems so anyway might have to wash them somewhere else)
NPC re-lighting torches a million times ?
Ingot smelting yield for one ore is 1.
x) If in war mode, summon a animal, you end up fighting yourself
Healing - you get two messages about applying bandages when you heal yourself/anyonelse  unequip on heal  healrates totally screwed up 100 heal 100 anat = crazy healing  
SECTOR.RAIN SECTOR.DRY weather transition problem.
MORE1l, MORE1h, MORE2l, MORE2h
remove "Rune to:" header
CAN'T FIND THIS- they don't count fists or daggers as a criminal offence, 
  thus getting the npc's to attack them and making the npc grey and free to kill.
CALL FOR GUARDS WORKS FOR ME - Just hit the blue npc or player one time in war mode. The aggressor WILL NOT
 be flagged criminal until the victim die. Or the aggressor can go in peace
 mode and let the blue attack. The blue will become grey to him and finally
 the aggressor will kill the blue and loot him without any problems. I tested
 it, it works. Some players seem to use this for kill any blues in town.
NOT ON SELF = curse, weaken, clumsy, feeblemind all consume regs but have no spell effect (no reduction of stats)

---- 0.55h --------------------------------------------------------------------
---- 04/04/2001

CHECK - OK - refresh potion
keys to houses going blank
3) Hatches on boats wont open?
4) No Keys for tents boxes (Fixed this problem by adding a sign to the multi)
TAGLIST for multi, script, account, cchar
x loot while hidden
player use bandages on self,-> get 2 messages
Stealing off corspses still works, should never be able to steal off a corpse
murderer and criminal titles capitalized.
the bug appears if the archery butte is linked to an item. if the item it is linked to is dclicked, the archery butte reacts as if itself had been dclicked.  (Same with pickpocket dips and training dummies and alot of other things).
With GM or PC, if you try to fill a keg with potion you get the you cannot use this yet message. I have a mortar and pestle. Tested at GM alchemy skill for both GM and PC.
In UO3D, if you log into an account that has no characters, you get a message
  that says "You already have 5 characters".  -- Fixed AD 3/31/2001.
Increased maximum item name length to 256.
The teleports in the map script, like entering dungeons should not allow NPC's to travel through them unless they are pets. This will keep monsters from harder levels roaming to easier levels.
CHECK - .sayua x,x,x,x,test -- Works, but was returning false, so it would say "Not a valid command or format"
It seem the off duty vendor brain act though it's just a vendor that has ran out of goods..
Party System reveals your account name (not password) to any person you ask to join.
CHECK - OK - 55g deletes all shrinked npcs on startup?
CHECK - OK - kills down by 1 each login ?
Can't attack things u can't see.
fix silly torch dupe AGAIN !

---- 0.55i --------------------------------------------------------------------
---- * date unknown

.ACCOUNT name ADD password changed to .ACCOUNT ADD name password
working tool tips
x A way to check if skill requirments when casting like IF (<SRC.CANMAKE>==i_arrow) something like that
x Poison needs to release a paralyzed person
x Item i_fire is being picked up by players when being created suring smelting
set color will not update imediately
5) Resources in Other Mapplanes like (1) and so on (MAP.SCP Attached)
6) Undefined Symbol error on region tags in housing.... Look at lines 4270 & 4263 in sphereitem_housing.scp

---- 0.55j --------------------------------------------------------------------
---- * date unknown

.55j
uid.x.name is broken
i_multi_house_wheat_cottage
UNICODE to UTF8 convert for LINUX
syntax error with " if ((<morey><0) || (<morey>>1000))"
port +1000 for the accounts ?

REGIONRESOURCE replace AMOUNT_LO,AMOUNt_HI with AMOUNT=lo,hi
REGIONRESOURCE replace SKILL_LO,SKILL_HI with SKILL=lo,hi
REGIONRESOURCE add REAPAMOUNT = range of amount to find in 1 try.

---- 0.55 R1 ------------------------------------------------------------------
---- 14/11/2003

11-11-2003, Zorm
Fixed dye anything, now has to be a dye tub
Added checking to strings to prevent exploits
Candle dupe has been fixed
Layer_horse can no longer be picked up by players
Messages in message boards can no longer be picked up by players
Stats max on create character raised from 66 to 80, allows new prof.txt
Now checking colors for pants and shirt when creating a character
Added more checking to a players name when creating characters
Teleport effects should no longer harm players
Pets now clear all old owners when getting a new one
Fixed showing of hp to other players
Administrator account is no longer auto admin
If you attempt a command and can't use it it comes out as normal speech
death menu option is no longer sent
guild mates no longer give you a kill count/karma/fame when you kill them
speech support improved. If you send unicode text it is handled throughout as unicode
non unicode text is sent back out as unicode text

12-11-2003, Kell
- Added @CallGuards as a propper trigger, "return 1" cancels guards being called
- Changed @Logout so that "return 1" disallows instalogout.
- Added support for the following TAGs on characters:
  TAG.NAME.ALT (alternate name, good for incognito effects)
  TAG.NAME.PREFIX (alternate prefix, if not set, defaults to Notoriety prefix - lady/lord)
  TAG.NAME.SUFFIX (suffix for the name)
  Note that a space isn't added for prefix or suffix on purpose, to allow text to be
  glued to the name. You can add a space by using quotes, as in: TAG.NAME.SUFFIX="text "
- Using open door macro now triggers double click event.
- @DClick is now triggered on NPCs BEFORE attempting to mount, paperdoll or open
backpack ("return 1" cancels)
- If REAPAMOUNT isn't present, AMOUNT/3 will be used (it won't just default to 1).

13-11-2003, Kell
- Player characters with conjured flag get unmounted and the flag removed on death. Useful
to leave no corpse behind ( under ON=@Death : flags = <flags> | statf_conjured ). This would
be better as a server setting.
- Fixed spider webs remaining for days, and spider silk too (increased item count too much)

14-11-2003, Zorm
- Fixed client 1.26.x, it may now log on a 55i server
- Updated addbark, addbarkunicode, addbarkspeechtable to follow OSI better

---- 0.55 R2 ------------------------------------------------------------------
---- 27/11/2003

14-11-2003, Kell
- Fixed parsing of <<args>> or any other nested <var> btw. Also fixed parsing of numerical commands
  (skills) so that <7> actually works for accessing skill #7 (this didn't make it to .55R1).
- Fixed dumb log file being created out of place. Will still happen when Sphere is run as
  an NT service though.

15-11-2003, Zorm
- Added LOS check for taming
- Changed m_defense from BYTE to WORD, thus fixing the bug with AR > 255
- CanSeeLOS fixed, now checks if target object z is greater then myz + 14 if so blocks
- Kill count decay should be fixed
- Can no longer steal from trade windows or game boards
- ATTR_OWNED items may no longer be magic locked
- Added @DeathCorpse, argn1 = corpse?
- Trade window items are now dumped to back before corpse is made
- Now checks accounts when first sent
- Added @start in skilldefs
- Provoking players disabled

16-11-2003, Kell
- Identified problem regarding vanishing horses. Apparently, they stop acting as ridden, so instead
  of deleting them I will just try and restart their behaviour again. If this fails, they still
  shouldn't be deleted, and a new message should be printed out. To test, try creating a horse, mount
  and then worldsave.
- Made sure that ABORTED skills don't hand out experience for failure. Only those that actually fail do.
  ( this fixes lumberjacking / mining exploits ).
- Added support for TAG.NAME.HUE (name colour)
- Added @SkillSelect to character events, and @Select  to SKILLDEFs ("return 1" aborts).
- Added support for FORCHARS/FORITEMS/FOROBJS the correct way: SRC is retained and the default object
  within the FOR block is the object being looped through.
- Added @SkillSuccess to character events, and @Success to SKILLDEFs ("return 1" aborts).
- Changed @SkillStart so that "return 1" actually aborts the skill (same for @Start in SKILLDEFs).
- Changed @Login so that "return 1" disallows logging in.
- Added @UserSkills ("return 1" cancels the skill window being displayed).
- Added @UserStats  ( user requested stats update, return value is ignored )
- DBG: Added @SkillMakeItem to character events, triggered after the item has been created:
  "return 1" deletes the item
  "return 0" bounces the item as usual, but with no extra messages (potion, quality message)
  "return"   bounces the item as usual.

17-11-2003, Kell
- Hopefully fixed the bug with resyncing SPELL sections.
- Added triggers to SPELL sections, so you can now independently code spells:
  @Select ( "return 1" cancels, "return 0" skip checks, "return" default behaviour)
  @Start  ( "return 1" cancels )
  @Fail   ( "return 1" cancels the fizzle effect).
  @Success
- Changed SERV.LOG to allow writing of messages to the log. New syntax is:
  serv.log @enable   -- enables logging
  serv.log @disable  -- disable logging
  serv.log @toggle   -- toggles logging
  serv.log text      -- log text to console and file

18-11-2003, Zorm
- Fixed commands going to npcs, as well as more problems with unicode speech
  support - BROKEN
- CGTypedArray, SetCount, DestroyElements, crashes on shutdown. Needs more
  work to fix
- Fame gain fixed

18-11-2003, Kell
- Moved tags to CObjBase so all types of objects can have tags. Removed special
  handling of TAGs from characters, script items and multi items.
- Fixed problem when resycing SKILL sections (spheretables.scp) would mess up
  Skill_ defnames ( and the ACTION field on characters ). One no longer needs
  to use workarounds like my FIXACTION function. Memory corruption problems
  when resyncing SPELL tables should also be fixed.

18-11-2003, DarkStorm
- Started fixing some issues preventing sphere to compile on linux (CSocket.h)
- Managed to make it compile on Linux, comitted all the changes neccesary and
  made sure it still compiles on windows.
- Implemented some code changes to remove the ncurses dependency on linux and
  activated the console again. 
- Implemented Colors on the Linux Console

19-11-2003, DarkStorm
- Added MD5 Password support via MD5PASSWORDS=1 in sphere.ini. If you activate
  this, accounts will be saved with the password encoded (existing non-encoded
  password will be converted). WARNING: disabling it afterwards won't restore
  the passwords to plain text, and thus you won't be able to login with those
  accounts. Once enabled, and the accounts file saved this setting should not be
  changed (unless you set the passwords by hand).
- Removed the ScriptEngine Folder from the VC++6 project and wrapped an #if
  defined() around the three functions that used it. It seems unused in the
  productive gameserver, so i think we can remove the additional 400kb of
  possibly error prone code.
- Removed the ScriptEngine Folder from the VC++ 7 project too
- Changed the VC++ 6 projects to use the shared CRT. (It's shipped with windows
  since 95)
- Rewrote the new[], new, delete and delete[] operators and removed the memory
  footprinting. 
- Tuned the optimizations for VS.NET 2003 Release mode a bit.
- Removed the StatusReports from ntservice.cpp before it loads the ini for now
  Reporting as a service if you aren't a service isn't supposed to be happening,
  there needs to be a better fix than mine (maybe a -service argument?)
- added a check to CAccount to filter out accounts named "eof"
- fixed the help provided by .serv.accounts

19-11-2003, Kell
- Added a .DBG command, to put test code in. At the moment it'll be used to try
  and crash the server in various ways, to see how it behaves on Linux.

20-11-2003, Kell
- Added INTERRUPT=X,Y to SPELL sections in spheretable_x.scp. This controls
  the chance to fizzle a spell when hit in combat, at different Magery levels.
  Default is 100.0, 100.0 (always fizzle). With a setting of "100.0 50.0" a GM
  mage would only fizzle half the times.
- NPCs equipping stuff that is too heavy for them on @NPCRestock won't
  spit hundreds of errors to the console.
- Added LOSTNPCTELEPORT=X to sphere.ini. If X is greater than 0, NPCs that have
  a HOME point set will now teleport home if the distance to their HOME is above
  X. This fixes it when they go through portals, then get lost in the map.
- Fixed problem with mounted NPCs dying and leaving a lingering object which
  could leak later.
- FINALLY made it crash resistant under Linux - it is now trapping most
  signals AND launching exceptions correcly. Tested with a single thread
  (FREEZERESTARTTIME=0 in sphere.ini) and no background saving. More tests
  to come.
- Changed the loading procedure so sphere.ini is loaded prior to any message
  being printed to the log file. This allows the LOG= line to be parsed and
  log files to be created in the appropriate folder, so to make sure, LOG=
  line should be among the first in sphere.ini
- Changed the Linux makefile to include the necessary exception flags.
- "return 1" from a skill's @Start or @Success trigger doesn't trigger @Fail. If you
  do want @Fail triggered, set ACTION=-1. This is compatible with .55i scripts, because
  seeing as "return 1" didn't work there, scripts which did mean for @Fail to be triggered
  should already be using ACTION=-1

21-11-2003, Kell
- Linux version now works with secondary threads (FREEZERESTARTTIME not 0),
  and is able to restart the main loop if it freezes.
- Added a toggle to sphere.ini, "EXPERIMENTAL", to allow setting flags
  which enable several experimental features. You will see these referenced
  in the changelog as EF 0x????.
- EF 0x0001 enables a packet fix for Linux servers, for XCMD_Spy. Enable this
  if your clients get a login error.
- EF 0x0002 enables new UNICODE fixes.
- EF 0x0004 enables zorm CanSeeLOS fix. This is required, seeing as that fix
  won't allow you to cast uphill - a minor problem, but worth having a flag to
  toggle that behaviour.
- EF 0x0008 disables interruption of fight skills if the ACT changes. This
  fixes scripts that re-implement combat, and cases where combat with multiple
  enemies would break swings.
- EF 0x0010 enables the INTERRUPT field in SPELL sections. INTERRUPT=100.0 100.0
  SHOULD yield the standard always fail behaviour, as should not having an 
  INTERRUPT line at all. But seeing as this wasn't fully tested, you MUST enable
  this flag to make any use of the interrupt values.
- Suggested value for EXPERIMENTAL field in sphere.ini is:
  EXPERIMENTAL=013

22-11-2003, Kell
- LOSTNPCTELEPORT now checks for homedist, and won't teleport if the NPCs are still
  within home-distance. This allows you to have low values.
- Further stability fixes for Linux version, it should now work fine with background
  world saves.

22-11-2003, Zorm
- Added login crypt keys for clients up to 3.0.3, must add support for packets up to
  0xCC or atleast lengths.
- I think I fixed unicode speech now

22-11-2003, Kell
- Attempted to fix the bug where setting ACT in a @Hit trigger stops
  the swing, by restoring it after the trigger.
- Added SKIPDIFFICULTY (0 by default, or 1) to SKILL sections. Setting it to 1
  skips the hardcoded difficulty check and allows one to do their own skill difficulty
  checks in @Success, and "return 1" in there for a failure.
- Fixed @Select triggers which return 1 leaving the character waiting for an action.

23-11-2003, Zorm
- Experimental Precasting support, enable with experimental flag EF_Precast (flag 020),
  this is not well tested - it's a work in progress. Included here just for the sake of
  getting feedback.

24-11-2003, Kell
- SERV.SPELL(x).yyy, where x is the number of the spell and yyy is a key from the
  SPELLs section, such as MANAUSE or RESOURCES. You can also use RESCAST for a
  descriptive name of resources (much like RESMAKE works for items).
- SERV.SKILL(x).yyy, where x is the skill number and yyy is a key from the SKILLs
  section, such as KEY or TITLE.
- Experimented with breaking SKILL and SPELL sections to seperate files, loading them
  off-order and reloading, no problems found. Notice however that files containing
  SPELL sections must load after the base items (like spheretable_x does).

25-11-2003, Kell
- Changed it so NPCs with SPIRITSPEAK equal or above 100.0 are able to see dead players,
  like healers can. That allows one to use ON = @NPCSeeNewPlayer and an human brain to
  implement NPCs that interact with the dead, without having to put up with healer's
  default behaviour.
- Added flag NORESROBE to sphere.ini. If set to 1, players will not be given a robe
  when resurrected.

26-11-2003, Kell
- Changed SERV.SPELL and SERV.SKILL so that they accept either number or defname
  (SKILL also accepts plain names, like <SERV.SKILL(Magery).TITLE>)
- SERV.ITEMDEF(x).yyy to access data from ITEMDEF sections (similar to the above)
- SERV.CHARDEF(x).yyy to access data from CHARDEF sections (similar to the above)

27-11-2003, Kell
- On the brink of release, fixed a serious problem inherited from .55j where unknown
  keywords being evaluated would *silently* come out untouched. As an example,
  '<SERV.NONEXISTANT>' would silently come out as '<SERV.NONEXISTANT>' instead of ''
  as in .55i. If used with tags, it could end up getting weird values and make it hard
  to catch the error, as no error was being shown. It now returns '' for stuff it can't
  evaluate, BUT also prints an error in the console. I believe this is the best possible
  behaviour.
- Linux version is now declared stable. A minor problem still exists, in that pressing
  CTRL-C in the console is not a good way to terminate the server, and will very likely
  get it into a loop. This is a minor problem though, still trying to solve it. Test
  servers report uptimes of 2-3 days with 10-20 players online (that's all the testing
  I could do).
- Added CANMAKESKILL to test ONLY for the ability to make an item skillwise (it ONLY
  tests the SKILLMAKE line), not resources.
- Added "fval", which works exactly like "eval", but formats the output in x.x format.
- There seems to be an issue with skills that use @Success to cancel a skill, in that
  sometimes the skill won't be registered as finished, and using the skill again will
  show the "you must wait" message. Players can just double-tap TAB to overcome this,
  or you can use ACTION=-1 to force skill termination. Need some feedback on this, as
  this behaviour might actually be due to bad scripts, so feel free to post comments.
- Many issues with the default 

---- 0.55 R2a -----------------------------------------------------------------
---- 02/12/2003

30-11-2003, Zorm
- Fixed text going all uppercase sometimes and gm body commands.

01-12-2003, Kell
- Added @EquipTest and @ItemEquipTest (return 1 cancels equiping).
- Changed @SkillItemMake so that "return 1" only deletes the item if it's container hasn't
  been set.
- Fixed bug with skills apparently not finishing (also fixes cartography).
- Fixed summoning bug (Linux only). This has to do with doing propper memory initialization
  prior to using points.
- Removed all specific handling for SERV.xxx(y).zzz and made it generic. You can now use
  either syntax: SERV.xxx(y).zzz or SERV.xxx.y.zzz.
- Changed default release options for speed optimization.

02-12-2003, Kell
- Fixed REAPAMOUNT / AMOUNT. It can now take multi-point values in a format similar to
  ADVANCE for skills.
- Added SPEECHSELF= to sphere.ini, to allow setting the name of the speech trigger that
  should be called to intercept player speech. Suggested: SPEECHSELF=spk_player
  "return 1" in said trigger stops the player from actually talking.
- Removed hard coded "home home home" - one can just use the default spk_player speech if
  that feature is desired (but mostly it's not)
- Added SPEECHPET= to sphere.ini, to allow setting the name of the speech trigger that
  is called when a pet listens to its master. "return 1" in said trigger stops the pet
  from listenning.

---- 0.55 R3 rc1 --------------------------------------------------------------
---- 08/01/2004

09-12-2003
- Added TAGs to CHARDEF/ITEMDEF sections. If a TAG does exists at an instance it overrides
  the def value.

10-12-2003, Kell
- Added OptionFlags to sphere.ini, to set multiple options. These will be named OF_
- Added OF_Magic_IgnoreAR = 0001, so that AR doesn't count to stop damage spells.
- Added ACTDIFF to characters to obtain the current action difficulty.
  Suggestion: One can use ACTDIFF to modify difficulty within skill Start triggers.
- Added a 6th parameter to the EFFECT command, the hue for the effect.
- Added @Effect trigger to spells, triggered after @SpellEffect
- <TAG0.xxx> can now be used to assume "0" as the default value for a tag.
- TAG0.xxx = yyy can now be used, if yyy is 0, then no tag will be recorded (same as setting
  to a zero length string)
  Using TAG0, you can thus have tags that are only recorded if they are not 0. This is great
  for tags that are usually 0 and are often used (e.g. tags that must exist on all characters).
- Added VAR0 (same functionality as TAG0, but for VAR).

11-12-2003, Kell
- Added OF_Magic_CanHarmSelf = 0002, so that spells with SPELLFLAG_HARM will still affect the
  caster (useful for SPELLEFFECT in scripts)
- Changed rand(x) to allow a 2nd parameter rand(x,y) and return a random number between x and y,
  if y is present.

12-12-2003, Kell
- You can now use @color,font in SYSMESSAGE and MESSAGE. font ranges from 0 to 9, and I quote:
      FONT_BOLD,  // 0 - Bold Text = Large plain filled block letters.
      FONT_SHAD,  // 1 - Text with shadow = small gray
      FONT_BOLD_SHAD, // 2 - Bold+Shadow = Large Gray block letters.
      FONT_NORMAL,  // 3 - Normal (default) = Filled block letters.
      FONT_GOTH,  // 4 - Gothic = Very large blue letters.
      FONT_ITAL,  // 5 - Italic Script
      FONT_SM_DARK, // 6 - Small Dark Letters = small Blue
      FONT_COLOR, // 7 - Colorful Font (Buggy?) = small Gray (hazy)
      FONT_RUNE,  // 8 - Rune font (Only use capital letters with this!)
      FONT_SM_LITE, // 9 - Small Light Letters = small roman gray font.
- Changed SKILLMAKE to allow getting an individual resource in the list. SKILLMAKE.1 gets the first,
  SKILLMAKE.1.VAL gets the value and SKILLMAKE.1.KEY gets the associated resource key.

13-12-2003, Kell
- Added "RELEASE" to character verbs, does the same as "release" when spoke to a pet.
- Added @NPCFollow trigger, called when an NPC is following someone.

14-12-2003, Kell
- Changed ATTACK to accept as parameter the UID of the character to attack.
- Changed TRY to make no plevel or touch/distance checks. Use TRYP if you want those checks
  (TRYP 0 only checks for touch/distance, not plevel).
- Added an useful keyword to scripts, that allows one to use "OBJ" as pointer to an item. It's
  similar to ACT but it can be used anywhere. 
  Example:
     OBJ  = <UID>
     SAY You are <OBJ.NAME>, with uid <OBJ.UID>.
- Changed MEMORY to allow an UID as parameter, so you can now find the memory related to a specific
  UID. If no argument is used, it uses SRC's UID as usual. Also changed it to be read/write.
  Example:
     MEMORY <SRC.UID> 0200  // set memory 
     SAY Memory flag regarding <UID> is <MEMORY.<SRC.UID>>.

15-12-2003, Kell
- Changed @UserSkills so that <argn1> is the number of the skill being updated, or -1 for the skill
  list. This allows one to stop sending of skill updates to the client.
- NPCs will not say "Yes Master" if SPEECHPET is set in sphere.ini (you can script it in the speech
  triggers if you want them to). If SPEECHPET isn't set, they still won't say anything unless they
  can see their master (which is great for GMs). Players will no longer respond "Sorry".
- Resource gathering was changed so that the SKILLMAKE of the resource item is checked. Resources
  which fail the canmake check are ignored and aren't part of the randomization process. If for some
  reason one wants to go back to the old style, just comment SKILLMAKE on the ore itemdefs.
- Added OF_Skill_DiffFirst = 0008. With this flag turned on, difficulty for a skill is calculated BEFORE
  calling @Start/@SkillStart. This has the advantage of allowing the difficulty for a skill to be changed
  via ACTDIFF within that trigger. Notice that for a skill to fail, ACTDIFF must be set above the current
  (modified) skill. Setting ACTDIFF to a negative value means that the skill will abort, that is, @Fail
  will not be called and no skill gain will be attempted. To always fail set ACTDIFF to a value above the
  possible skill (say, 1001).
  This has the sideffect of calling @SpellCast before @Start/@SkillStart. On the other hand, it is the
  ultimate tool for implementing your own skill difficulties.
  Here's an example of making the difficulty for arms lore AT LEAST the same value as for making the item
  (using the primary skill). Characters with skill above ACTDIFF will always succeed.
  ON = @Start
   if ( <SRC.ACTDIFF> < <SRC.ACT.SKILLMAKE.1.VAL> )
      SRC.ACTDIFF = <SRC.ACT.SKILLMAKE.1.VAL>
   endif

16-12-2003, Kell
- You can now use NEWITEM, NEWNPC and NEWDUPE in item scripts, the items will be created into "NEW". Using
  these commands on a character will create the items in both NEW and ACT. If you want to use these
  on a character without changing ACT, use SERV.NEWITEM, etc.
  Example:
    NEWITEM i_gold
    NEW.AMOUNT 100
    NEW.P = <TOPOBJ.P>
  You can also use NEW as a temporary handler, much like you can use OBJ (and to an extenct, ACT).

17-12-2003, Kell
- Functions can now receive "args" when being evaluated, as in <SRC.myfunction Say hello>
- Added RANGE=min,max or RANGE=max (min defaults to 0) for ITEMDEF and CHARDEF. Default weapon range
  is 1. Default character range is 1. Range is calculated as (character + weapon -1). 
  Example: Assuming all characters are RANGE=1 (which they are), putting RANGE=2 in an halberd
  means characters equipping it can hit 1 square further.

18-12-2003, Kell
- The main section for DIALOGs is now fully interpreted like other scripts, allowing you to add logic
  to your dialog, use IFs, etc. The only limitation at the moment is that gump commands are only 
  allowed right in the DIALOG section, and not within FUNCTIONs, but hei... it's better. :)
- Dialogs will no longer conflict with each other, this allows for permanent on-screen dialogs. INPDLG
  works too, seeing as there can be only one INPDLG window onscreen at all times.
- Added RESOURCES.n, RESOURCES.n.KEY and RESOURCES.n.VAL to items/characters.

19-12-2003, Kell
- To make writing dialogs easier, added a cursor and relative coordinates:
     dorigin 50 50  // sets the origin to x=50, y=50
  Using "*" near a coordinate makes it relative to the origin, and displaces the origin by some amount:
     dtext     *0    *10    0    the origin is now x=50 y=60, so is the last location
  Using "+" near a coordinate makes it relative to the last location w/o changing the origin.
     dtext     +10     -    0    adds 10 to X (y=150, o.y=100)
  As an example, imagine writing a list of text with 3 columns, each seperated via 200 x and 20 space
  between each row:
  dorigin 10 10
  // first row
  dtext     *0   -    5   1:
    dtext  +10   -    0   the text for row1, col1
  dtext   *200   -    5   2:    // x orig = 200
    dtext  +10   -    0   the text for row1, col2
  dtext   *200   -    5   3:    // x orig = 400
    dtext  +10   -    0   the text for row1, col2

  And now one only has to go down one row. and the text is quite similar. This isn't too easy to explain, it's
  there for whomever might find it useful. If you can't think of a use for it, just ignore it. ;)
- Fixed the bug with FORCHARS/ITEMS/OBJS and keywords starting with "FOR" (like FORensics).
- Changed textadd and gumptext to collapse equal strings of text to the same index. So if you use
    gumptext 10 20  This is an example.
    gumptext 10 40  This is an example.
    gumptext 10 60  This is an example.
  It will only generate ONE text id. This does away with the need to have a seperate TEXT section. Granted,
  such a section is still useful for keeping strings all in one place (in this case it'd be useful), but it
  is no longer mandatory, it becomes simply a matter of style/choice.

20-12-2003, Kell
- Equal PLEVEL should be able to see each other, so they are now.
- You can now open a dialog in a specific page, with DIALOG  d_dialog_name  pagenumber. This isn't actually
  possible with the UO client - what it does is recalculate the dialog page/button numbers so that the selected
  page is first. It's completly invisible though, and works perfectly.
- Added a new command - DTEXT - to gumps, which does the handling of text ids for you (d stands for dynamic):
     dtext x y color  Actual text comes here.
  Text added with gumptext is actually added to the [DIALOG ... TEXT] section. If you're only using a given
  text string once, then it's actually faster using this than using "text" and adding it to the TEXT section
  of the dialog. Simmilar commands, DCROPPEDTEXT and DTEXTENTRY are also in, also taking text instead of an
  index. DHTMLGUMP is also in, but notice that the syntax is like HTMLGUMP, except that you ommit the ID and add
  the text in the end.
  With these changes, you can completly ommit the [DIALOG ... TEXT] section of dialogs. Only those strings
  that are commonly used throughout the dialog should you put in the [DIALOG ... TEXT] section.
  Internally, both gumptext and textadd simply add stuff to the dialog as needed, and send normal "text"
  commands to the client, so they're safe to use. But they free you from having to keep track of a LONG
  list of numbers, and allow you to shape and modify your dialog w/o bothering with text ids.
- You can now use FUNCTIONs that issue gump commands. So you actually make your own gump commands!!! Death to
  copy & paste dialogs!

21-12-2003, Kell
- Fixed a bug in that setting stats & skills via scripts wouldn't correctly parse things. For instance, numerical
  expressions.
- Started work on MANUAL.TXT, to detail the current state of things like triggers and their arguments, seeing as
  reading this changelog is probably a difficult task for a lot of people.
- Changed args in functions to be writeable. This is useful in scripts, but for triggers, the server will read
  back the values and use the new ones wherever it makes sense. For the time being, these triggers were
  changed:
     @GetHit, ARGN1 is the damage being apllied, ARGN2 the damage type (as usual, but now writeable). 
     @Hit, ARGN1 is now the raw damage being applied, prior to armour (writeable). ARGO is the weapon (if any).
     @PersonalSpace, ARGN1 is the stamina required to move (writeable). "return 1" stops the movement, "return 0"
     allows the movement but shows none of the hard-coded messages. Plain "return" or no return, works as standard.
  @Hit, @HitTry and @HitMiss were also changed so that ARGO is the weapon being used (handy so you don't have to
  be looking at layers n stuff).
  I should add that ACTDIFF is also available, and it can be used to change the difficulty of a skill, even make
  a skill succedd that would otherwise fail (by setting it to 0). It can also be used in @HitTry now, and if
  set to any non-negative value, a missing hit will instead succeed.
- Added StrEat function, which removes a word up to the space, from a string (<streat("hello there friend")>
  or <streat hello there friend> return "there friend")
- Added <SERV.LOOKUPSKILL skill name> which returns the skill number for some text or -1 if not found.
- After some beta-testing, a few fixes to dialogs.
- LOCAL.xxx within functions for LOCAL . They're a bit more efficient on servers with lots of global
  vars due to faster lookups ). LOCAL variables always come up initially as "0".
- ARGN1, ARGN2 and ARGN3 are set for functions with numeric arguments. So whenever possible, use these instead
  of argv. Example: "myfunction  123 50 89" - these 3 values will be parsed into argn1, argn2 and argn3

22-12-2003, Kell
- Functions can now return strings using "return". Notice that this behaves like TAGs, in that if you do
     return 2+2
  then "2+2" is returned, and not "4". You'll have to explicitly call "eval" on what you want
  to return:
     return <eval (2+2)>
  Returning strings causes no extra lag, seeing as the old method of returning a value relied on the same
  string which is returned (EVALed). So it is actually faster (although hardly noticeable).
  This might pose a problem problem if you have "return rand" or similar, instead of "return <eval rand..."
  seeing as multiple uses of the return value re-evaluate it, generating a new random number - again,
  similar to TAGs.
  MAKE SURE YOU HAVE "EVAL" on your "return" lines, wherever you want the result of a calculation to be
  returned. The next version will probably not have an EF_ReturnString flag.

- Modified the profiling function to keep track of average consumption over time. The average time is
  calculated each second as 90% of the previous average time plus 10% the current time. This poses some
  resistence to spikes. 
- Added a new keyword to @Create / @NPCRestock and template scripts: FULLINTERP. Set FULLINTERP=1 to allow the
  use of functions, ifs, etc. Example:
  ON = @NPCRestock
     ITEM=i_cape
     FULLINTERP
        ITEM=i_robe
        MY_FUNCTION_CALL
  You can use FULLINTERP 0 to disable the feature, after you've enabled it, but it's usually pointless, seeing as
  this FULLINTERP affects only the remainder of the current script. Bear in mind that the usual restrictions apply,
  seeing as the created NPC is not ingame yet.

23-12-2003, Kell
- Added access to TERRAIN and STATICS either via P.key, MOREP.key or SERV.MAP(x,y).key, with key being one of:
    TERRAIN The terrain ID
    ISDIRT  Checks the terrain ID to see if it's dirt.
    ISGRASS guess
    ISROCK  dunno
    ISWATER guess again
    STATICS Number of statics in the position
    STATICS(n)  ID of static Nth static ( eg: <SERV.MAP(200,300).STATICS(0)>. Shows no error in the console
    if static isn't present, returning 0 - useful to test for a static w/o counting or looping.
    STATICS.n   same
    STATICS(n).key  Get a key from the appropriate ITEMDEF. eg: <SERV.MAP(200,300).STATICS(0).NAME>

- Added basic iterator construct, WHILE, with the following syntax:
     WHILE ( condition )
  // do stuff, current iteration number in <LOCAL._WHILE>
     END // or ENDWHILE

  also added FOR, terminated with either END or ENDFOR, with the following syntax:

     FOR 5  // loops from 0 to 5, current iteration number in LOCAL._FOR
  or FOR 3 5  // loops from 3 to 5, current iteration number in LOCAL._FOR
  or FOR K 5  // loops from 0 to 5, current iteration number in LOCAL.K
  or FOR K 3 5  // loops from 3 to 5, current iteration number in LOCAL.K
  // do stuff
     END  // or ENDFOR

  Changing these LOCAL variables has no effect on the loop.
- Wrote a small assembly function to access the high resolution timer. Works for both windows and Linux,
  now being used in profiling. Profiling works on Linux now. It also looks a lot better in the console
  thanks to the monospaced font.
- Changed the console font under Windows to Courier, which is monospaced, so things come out aligned in
  the console. Under Linux, the console is naturally monospaced.
- You can now add new SKILL sections, up to 70. SERV.MAXSKILL tells you how many skills are loaded. Notice
  that they won't be sent to the client though, the client doesn't support them (hint: @UserSkills). There
  is also a FLAGS key for SKILL section, with the following values:
     [DEFNAME skill_defs]
     SKF_SCRIPTED 01  // no hardcoded behaviour, only triggers are called.
     // feel free to add new tags you find useful, but only above 01000 please, to make room for future
     expansion
  This is heavily experimental, mess with it at your own risk.
- SKILLSELECT skill - force a button select event on the skill list

24-12-2003, Kell
- Fixed TYPEDEFS section in spherefs.scp loosing values when resynced.
- Added <CANMOVE dir>, takes a direction as argument (like WALK), returns the area ID we're moving to,
  or 0 if no move is possible.
- Added <MOVE dir>, takes a direction as argument (like WALK), returns the TILE flags for that position.
  Notice that flag 04 is walkable. Here's a list of flags, you can copy&paste it into spheredefs.scp. This
  keyword might change in the future.


[DEFNAME tile_flags]      // by Shadowlord
tilef_background  01    // No idea. None whatsoever. Maybe it's the blackness.
tilef_weapon    02    // I smack thee with this here ... club?
tilef_transparent 04    // Yeah. So we can see through it?
tilef_translucent 08    // Okay...
tilef_wall    010   // Hey look, we can't walk through it!
tilef_damaging    020   // Lava, perhaps? Fires, hmm!
tilef_impassable  040   // Mountains and stuff, I'll wager.
tilef_wet   080   // Water? Or mud? Or a slick road in a rainstorm? Probably the first.
tilef_unknown   0100    // Uh...
tilef_surface   0200    // Tables or something?
tilef_bridge    0400    // I wonder why they'd have a flag for that.
tilef_stackable   0800  
tilef_window    01000   // So we can see/shoot out?
tilef_noshoot   02000   // ? We can't shoot out or something? So, like a glass window maybe?
tilef_prefixA   04000   // A card
tilef_prefixAn    08000   // An apple
tilef_internal    010000    // hair, beards, etc
tilef_foliage   020000    // Probably bushes and tree leaves and stuff.
tilef_partialHue  040000    // semi-glowy?
tilef_unknown_1   080000    // Well, gee. I should see if it's used on anything...
tilef_map   0100000   // Sounds good to me.
tilef_container   0200000   // They flag these!?
tilef_wearable    0400000   // Omigod!
tilef_lightSource 0800000   // I'm getting tired of typing repetitive shiznit now.
tilef_animated    01000000  // Like fire again. And stuff. Those spinny propeller thingies!
tilef_noDiagonal  02000000  // !?!???!!?
tilef_unknown_2   04000000  // I really hope some of these unknowns are n/w/s/e facing flags.
tilef_armor   08000000  // Armor, okay, so does that count shields? Hmmm?
tilef_roof    010000000 // "Don't fall through me!" Or why isn't it just flagged surface or something?
tilef_door    020000000 // Okay...
tilef_stairBack   040000000 // Don't we have stairs that go forward or left too? This could cover both...
tilef_stairRight  080000000 // Well, whatever, you can climb them, so, hey... Good use for a 

NOTE :  EF flags change from version to version, so make SURE you're using only the EF
  flags you want, if any.

SUMMARY of flags for Sphere.ini:
OptionFlags=  // Flags for options that affect server behaviour but not compatibility
  0001    // OF_Magic_IgnoreAR
  0002    // OF_Magic_CanHarmSelf
  0004    // OF_Magic_StackStats      (Do NOT set this yet)
  0008    // OF_Skill_DiffFirst
  0010    // OF_Archery_CanMove
  0020    // OF_Magic_PreCast

Experimental= // Flags for options that affect server behaviour and which might affect compatibility
  0001    // EF_XCMD_Spy
  0002    // EF_UNICODE
  0004    // EF_CanSeeLOS
  0008    // EF_ReturnString
  Suggested value: EXPERIMENTAL=01

01-12-2003, Kell
- Added @EquipTest and @ItemEquipTest (return 1 cancels equiping).
- Changed @SkillItemMake so that "return 1" only deletes the item if it's container hasn't
  been set.
- Fixed bug with skills apparently not finishing (also fixes cartography).
- Fixed summoning bug (Linux only). This has to do with doing propper memory initialization
  prior to using points.
- Removed all specific handling for SERV.xxx(y).zzz and made it generic. You can now use
  either syntax: SERV.xxx(y).zzz or SERV.xxx.y.zzz.
- Changed default release options for speed optimization.

02-12-2003, Kell
- Fixed REAPAMOUNT / AMOUNT. It can now take multi-point values in a format similar to
  ADVANCE for skills.
- Added SPEECHSELF= to sphere.ini, to allow setting the name of the speech trigger that
  should be called to intercept player speech. Suggested: SPEECHSELF=spk_player
  "return 1" in said trigger stops the player from actually talking.
- Removed hard coded "home home home" - one can just use the default spk_player speech if
  that feature is desired (but mostly it's not)
- Added SPEECHPET= to sphere.ini, to allow setting the name of the speech trigger that
  is called when a pet listens to its master. "return 1" in said trigger stops the pet
  from listenning.

09-12-2003
- Added TAGs to CHARDEF/ITEMDEF sections. If a TAG does exists at an instance it overrides
  the def value.

10-12-2003, Kell
- Added OptionFlags to sphere.ini, to set multiple options. These will be named OF_
- Added OF_Magic_IgnoreAR = 0001, so that AR doesn't count to stop damage spells.
- Added ACTDIFF to characters to obtain the current action difficulty.
  Suggestion: One can use ACTDIFF to modify difficulty within skill Start triggers.
- Added @Effect trigger to spells, triggered after @SpellEffect
- <TAG0.xxx> can now be used to assume "0" as the default value for a tag.
- TAG0.xxx = yyy can now be used, if yyy is 0, then no tag will be recorded (same as setting
  to a zero length string)
  Using TAG0, you can thus have tags that are only recorded if they are not 0. This is great
  for tags that are usually 0 and are often used (e.g. tags that must exist on all characters).
- Added VAR0 (same functionality as TAG0, but for VAR).

11-12-2003, Kell
- Added OF_Magic_CanHarmSelf = 0002, so that spells with SPELLFLAG_HARM will still affect the
  caster (useful for SPELLEFFECT in scripts)
- Changed rand(x) to allow a 2nd parameter rand(x,y) and return a random number between x and y,
  if y is present.

12-12-2003, Kell
- You can now use @color,font in SYSMESSAGE and MESSAGE. font ranges from 0 to 9, and I quote:
      FONT_BOLD,  // 0 - Bold Text = Large plain filled block letters.
      FONT_SHAD,  // 1 - Text with shadow = small gray
      FONT_BOLD_SHAD, // 2 - Bold+Shadow = Large Gray block letters.
      FONT_NORMAL,  // 3 - Normal (default) = Filled block letters.
      FONT_GOTH,  // 4 - Gothic = Very large blue letters.
      FONT_ITAL,  // 5 - Italic Script
      FONT_SM_DARK, // 6 - Small Dark Letters = small Blue
      FONT_COLOR, // 7 - Colorful Font (Buggy?) = small Gray (hazy)
      FONT_RUNE,  // 8 - Rune font (Only use capital letters with this!)
      FONT_SM_LITE, // 9 - Small Light Letters = small roman gray font.
- Changed SKILLMAKE to allow getting an individual resource in the list. SKILLMAKE.1 gets the first,
  SKILLMAKE.1.VAL gets the value and SKILLMAKE.1.KEY gets the associated resource key.

13-12-2003, Kell
- Added "RELEASE" to character verbs, does the same as "release" when spoke to a pet.
- Added @NPCFollow trigger, called when an NPC is following someone.

14-12-2003, Kell
- Changed ATTACK to accept as parameter the UID of the character to attack.
- Changed TRY to make no plevel or touch/distance checks. Use TRYP if you want those checks
  (TRYP 0 only checks for touch/distance, not plevel).
- Added an useful keyword to scripts, that allows one to use "OBJ" as pointer to an item. It's
  similar to ACT but it can be used anywhere. 
  Example:
     OBJ  = <UID>
     SAY You are <OBJ.NAME>, with uid <OBJ.UID>.
- Changed MEMORY to allow an UID as parameter, so you can now find the memory related to a specific
  UID. If no argument is used, it uses SRC's UID as usual. Also changed it to be read/write.
  Example:
     MEMORY <SRC.UID> 0200  // set memory 
     SAY Memory flag regarding <UID> is <MEMORY.<SRC.UID>>.

15-12-2003, Kell
- Changed @UserSkills so that <argn1> is the number of the skill being updated, or -1 for the skill
  list. This allows one to stop sending of skill updates to the client.
- NPCs will not say "Yes Master" if SPEECHPET is set in sphere.ini (you can script it in the speech
  triggers if you want them to). If SPEECHPET isn't set, they still won't say anything unless they
  can see their master (which is great for GMs). Players will no longer respond "Sorry".
- Resource gathering was changed so that the SKILLMAKE of the resource item is checked. Resources
  which fail the canmake check are ignored and aren't part of the randomization process. If for some
  reason one wants to go back to the old style, just comment SKILLMAKE on the ore itemdefs.
- Added OF_Skill_DiffFirst = 0008. With this flag turned on, difficulty for a skill is calculated BEFORE
  calling @Start/@SkillStart. This has the advantage of allowing the difficulty for a skill to be changed
  via ACTDIFF within that trigger. Notice that for a skill to fail, ACTDIFF must be set above the current
  (modified) skill. Setting ACTDIFF to a negative value means that the skill will abort, that is, @Fail
  will not be called and no skill gain will be attempted. To always fail set ACTDIFF to a value above the
  possible skill (say, 1001).
  This has the sideffect of calling @SpellCast before @Start/@SkillStart. On the other hand, it is the
  ultimate tool for implementing your own skill difficulties.
  Here's an example of making the difficulty for arms lore AT LEAST the same value as for making the item
  (using the primary skill). Characters with skill above ACTDIFF will always succeed.
  ON = @Start
   if ( <SRC.ACTDIFF> < <SRC.ACT.SKILLMAKE.1.VAL> )
      SRC.ACTDIFF = <SRC.ACT.SKILLMAKE.1.VAL>
   endif

16-12-2003, Kell
- You can now use NEWITEM, NEWNPC and NEWDUPE in item scripts, the items will be created into "NEW". Using
  these commands on a character will create the items in both NEW and ACT. If you want to use these
  on a character without changing ACT, use SERV.NEWITEM, etc.
  Example:
    NEWITEM i_gold
    NEW.AMOUNT 100
    NEW.P = <TOPOBJ.P>
  You can also use NEW as a temporary handler, much like you can use OBJ (and to an extenct, ACT).

17-12-2003, Kell
- Functions can now receive "args" when being evaluated, as in <SRC.myfunction Say hello>
- Added RANGE=min,max or RANGE=max (min defaults to 0) for ITEMDEF and CHARDEF. Default weapon range
  is 1. Default character range is 1. Range is calculated as (character + weapon -1). 
  Example: Assuming all characters are RANGE=1 (which they are), putting RANGE=2 in an halberd
  means characters equipping it can hit 1 square further.

18-12-2003, Kell
- The main section for DIALOGs is now fully interpreted like other scripts, allowing you to add logic
  to your dialog, use IFs, etc. The only limitation at the moment is that gump commands are only 
  allowed right in the DIALOG section, and not within FUNCTIONs, but hei... it's better. :)
- Dialogs will no longer conflict with each other, this allows for permanent on-screen dialogs. INPDLG
  works too, seeing as there can be only one INPDLG window onscreen at all times.
- Added RESOURCES.n, RESOURCES.n.KEY and RESOURCES.n.VAL to items/characters.

19-12-2003, Kell
- To make writing dialogs easier, added a cursor and relative coordinates:
     dorigin 50 50  // sets the origin to x=50, y=50
  Using "*" near a coordinate makes it relative to the origin, and displaces the origin by some amount:
     dtext     *0    *10    0    the origin is now x=50 y=60, so is the last location
  Using "+" near a coordinate makes it relative to the last location w/o changing the origin.
     dtext     +10     -    0    adds 10 to X (y=150, o.y=100)
  As an example, imagine writing a list of text with 3 columns, each seperated via 200 x and 20 space
  between each row:
  dorigin 10 10
  // first row
  dtext     *0   -    5   1:
    dtext  +10   -    0   the text for row1, col1
  dtext   *200   -    5   2:    // x orig = 200
    dtext  +10   -    0   the text for row1, col2
  dtext   *200   -    5   3:    // x orig = 400
    dtext  +10   -    0   the text for row1, col2

  And now one only has to go down one row. and the text is quite similar. This isn't too easy to explain, it's
  there for whomever might find it useful. If you can't think of a use for it, just ignore it. ;)
- Fixed the bug with FORCHARS/ITEMS/OBJS and keywords starting with "FOR" (like FORensics).
- Changed textadd and gumptext to collapse equal strings of text to the same index. So if you use
    gumptext 10 20  This is an example.
    gumptext 10 40  This is an example.
    gumptext 10 60  This is an example.
  It will only generate ONE text id. This does away with the need to have a seperate TEXT section. Granted,
  such a section is still useful for keeping strings all in one place (in this case it'd be useful), but it
  is no longer mandatory, it becomes simply a matter of style/choice.

20-12-2003, Kell
- Equal PLEVEL should be able to see each other, so they are now.
- You can now open a dialog in a specific page, with DIALOG  d_dialog_name  pagenumber. This isn't actually
  possible with the UO client - what it does is recalculate the dialog page/button numbers so that the selected
  page is first. It's completly invisible though, and works perfectly.
- Added a new command - DTEXT - to gumps, which does the handling of text ids for you (d stands for dynamic):
     dtext x y color  Actual text comes here.
  Text added with gumptext is actually added to the [DIALOG ... TEXT] section. If you're only using a given
  text string once, then it's actually faster using this than using "text" and adding it to the TEXT section
  of the dialog. Simmilar commands, DCROPPEDTEXT and DTEXTENTRY are also in, also taking text instead of an
  index. DHTMLGUMP is also in, but notice that the syntax is like HTMLGUMP, except that you ommit the ID and add
  the text in the end.
  With these changes, you can completly ommit the [DIALOG ... TEXT] section of dialogs. Only those strings
  that are commonly used throughout the dialog should you put in the [DIALOG ... TEXT] section.
  Internally, both gumptext and textadd simply add stuff to the dialog as needed, and send normal "text"
  commands to the client, so they're safe to use. But they free you from having to keep track of a LONG
  list of numbers, and allow you to shape and modify your dialog w/o bothering with text ids.
- You can now use FUNCTIONs that issue gump commands. So you actually make your own gump commands!!! Death to
  copy & paste dialogs!

21-12-2003, Kell
- Fixed a bug in that setting stats & skills via scripts wouldn't correctly parse things. For instance, numerical
  expressions.
- Started work on MANUAL.TXT, to detail the current state of things like triggers and their arguments, seeing as
  reading this changelog is probably a difficult task for a lot of people.
- Changed args in functions to be writeable. This is useful in scripts, but for triggers, the server will read
  back the values and use the new ones wherever it makes sense. For the time being, these triggers were
  changed:
     @GetHit, ARGN1 is the damage being apllied, ARGN2 the damage type (as usual, but now writeable). 
     @Hit, ARGN1 is now the raw damage being applied, prior to armour (writeable). ARGO is the weapon (if any).
     @PersonalSpace, ARGN1 is the stamina required to move (writeable). "return 1" stops the movement, "return 0"
     allows the movement but shows none of the hard-coded messages. Plain "return" or no return, works as standard.
  @Hit, @HitTry and @HitMiss were also changed so that ARGO is the weapon being used (handy so you don't have to
  be looking at layers n stuff).
  I should add that ACTDIFF is also available, and it can be used to change the difficulty of a skill, even make
  a skill succedd that would otherwise fail (by setting it to 0). It can also be used in @HitTry now, and if
  set to any non-negative value, a missing hit will instead succeed.
- Added StrEat function, which removes a word up to the space, from a string (<streat("hello there friend")>
  or <streat hello there friend> return "there friend")
- Added <SERV.LOOKUPSKILL skill name> which returns the skill number for some text or -1 if not found.
- After some beta-testing, a few fixes to dialogs.
- LOCAL.xxx within functions for LOCAL . They're a bit more efficient on servers with lots of global
  vars due to faster lookups ). LOCAL variables always come up initially as "0".
- ARGN1, ARGN2 and ARGN3 are set for functions with numeric arguments. So whenever possible, use these instead
  of argv. Example: "myfunction  123 50 89" - these 3 values will be parsed into argn1, argn2 and argn3

22-12-2003, Kell
- Functions can now return strings using "return". Notice that this behaves like TAGs, in that if you do
     return 2+2
  then "2+2" is returned, and not "4". You'll have to explicitly call "eval" on what you want
  to return:
     return <eval (2+2)>
  Returning strings causes no extra lag, seeing as the old method of returning a value relied on the same
  string which is returned (EVALed). So it is actually faster (although hardly noticeable).
  This might pose a problem problem if you have "return rand" or similar, instead of "return <eval rand..."
  seeing as multiple uses of the return value re-evaluate it, generating a new random number - again,
  similar to TAGs.
  MAKE SURE YOU HAVE "EVAL" on your "return" lines, wherever you want the result of a calculation to be
  returned. The next version will probably not have an EF_ReturnString flag.

- Modified the profiling function to keep track of average consumption over time. The average time is
  calculated each second as 90% of the previous average time plus 10% the current time. This poses some
  resistence to spikes. 
- Added a new keyword to @Create / @NPCRestock and template scripts: FULLINTERP. Set FULLINTERP=1 to allow the
  use of functions, ifs, etc. Example:
  ON = @NPCRestock
     ITEM=i_cape
     FULLINTERP
        ITEM=i_robe
        MY_FUNCTION_CALL
  You can use FULLINTERP 0 to disable the feature, after you've enabled it, but it's usually pointless, seeing as
  this FULLINTERP affects only the remainder of the current script. Bear in mind that the usual restrictions apply,
  seeing as the created NPC is not ingame yet.

23-12-2003, Kell
- Added access to TERRAIN and STATICS either via P.key, MOREP.key or SERV.MAP(x,y).key, with key being one of:
    TERRAIN The terrain ID
    ISDIRT  Checks the terrain ID to see if it's dirt.
    ISGRASS guess
    ISROCK  dunno
    ISWATER guess again
    STATICS Number of statics in the position
    STATICS(n)  ID of static Nth static ( eg: <SERV.MAP(200,300).STATICS(0)>. Shows no error in the console
    if static isn't present, returning 0 - useful to test for a static w/o counting or looping.
    STATICS.n   same
    STATICS(n).key  Get a key from the appropriate ITEMDEF. eg: <SERV.MAP(200,300).STATICS(0).NAME>

- Added basic iterator construct, WHILE, with the following syntax:
     WHILE ( condition )
  // do stuff, current iteration number in <LOCAL._WHILE>
     END // or ENDWHILE

  also added FOR, terminated with either END or ENDFOR, with the following syntax:

     FOR 5  // loops from 0 to 5, current iteration number in LOCAL._FOR
  or FOR 3 5  // loops from 3 to 5, current iteration number in LOCAL._FOR
  or FOR K 5  // loops from 0 to 5, current iteration number in LOCAL.K
  or FOR K 3 5  // loops from 3 to 5, current iteration number in LOCAL.K
  // do stuff
     END  // or ENDFOR

  Changing these LOCAL variables has no effect on the loop.
- Wrote a small assembly function to access the high resolution timer. Works for both windows and Linux,
  now being used in profiling. Profiling works on Linux now. It also looks a lot better in the console
  thanks to the monospaced font.
- Changed the console font under Windows to Courier, which is monospaced, so things come out aligned in
  the console. Under Linux, the console is naturally monospaced.
- You can now add new SKILL sections, up to 70. SERV.MAXSKILL tells you how many skills are loaded. Notice
  that they won't be sent to the client though, the client doesn't support them (hint: @UserSkills). There
  is also a FLAGS key for SKILL section, with the following values:
     [DEFNAME skill_defs]
     SKF_SCRIPTED 01  // no hardcoded behaviour, only triggers are called.
     // feel free to add new tags you find useful, but only above 01000 please, to make room for future
     expansion
  This is heavily experimental, mess with it at your own risk.
- SKILLSELECT skill - force a button select event on the skill list

24-12-2003, Kell
- Fixed TYPEDEFS section in spherefs.scp loosing values when resynced.
- Added <CANMOVE dir>, takes a direction as argument (like WALK), returns the area ID we're moving to,
  or 0 if no move is possible.
- Added <MOVE dir>, takes a direction as argument (like WALK), returns the TILE flags for that position.
  Notice that flag 04 is walkable. Here's a list of flags, you can copy&paste it into spheredefs.scp. This
  keyword might change in the future.
- It's Xmas! So I'm off to eat some turkey for the next 48 hours. :) Does this count as an entry in the
  changelog?

27-12-2003, Kell
- Added support for color & render mode in EFFECT. If no color or render effect are specified, old
  effect packet is still sent (which spares 8 bytes). Otherwise the new packet type is sent. Tested
  and works with clients from 2.0.3 (should work on all 2.0.* series).
- Consolidated support for 3.0.* clients, they should work fine, up to LBR (they already worked, just
  spitted some error messages).
- Added modulus (%) operator in numerical expressions (eg: 12 % 3 == 0).
- Added SENDPACKET command for clients. To make it easier to send WORD(2 bytes) and DWORD(4 bytes) values, 
  allowed for 'W' and 'D' prefix to values ('B' is also supported for byte but it's redundant). Here's an
  example, of setting light level:
     SRC.SENDPACKET   04e  D<SRC.UID>  20
  Both 04e and 20 could use the prefix B, but notice how <SRC.UID> uses the prefix D to specify it takes
  the space of a DWORD (4 bytes). So much for complex scripts to break multi-byte stuff in bytes :p
  Notice also that each of the parameters is evaluated and truncated, and only then used. For instance,
  if you put 0fffffffe (which obviously isn't a byte) in place of a BYTE, what you'll get is effectively
  0fe. If you put (2+2) it'll be evaluated to "4" before being used.

28-12-2003, Kell
- Added OSTR, ODEX, OINT.
- Added MODSTR, MODDEX, MODINT - spells affect these.
- STR, DEX and INT are always equal to O + MOD (for the relevant stat). If you have OSTR=50, MODSTR=0 and
  then do STR=60, you will get MODSTR=10 (and OSTR unchanged). 
  *** CHANGED *** read the entry for 19-01-2004
- Added MAXHITS/MAXMANA/MAXSTAM. If set to 0, it defaults to the base max stat (eg, MAXSTR defaults to STR).
  MAX always contains MOD for the appropriate stat. That is to say that if you have MAXHITS=100 and MODSTR=10
  then internally it'll be recorded as MAXHITS being 90, and if MODSTR changes, so does MAXHITS. This makes
  it coherent for stat spells, seeing as they not only change your stats but also max hits/stam/mana.
  To make hits depend on STR again, use
     MAXHITS =  // don't use a value
- You can now write TAGs on accounts. Both TAG and TAG0 are available.
- LOCAL._WHILE fixed, within WHILE loops.
- Changed dialog BUTTON sections to allow 
     ON = min max
  to grab any button with buttonID between min and max (including). Also, argn1 is the buttonID that
  actually got selected (even when specify just a buttonID and not a range, as usual). With the buttonID
  in argn1 you can write more generic functions with little fuss.

29-12-2003, Kell
- Fixed some skills not getting currectly terminated when another skill was used before they finished. An
  example of this is Spells not fizzling when a skill was used before spell ended.
- For skills, @Fail is now only triggered when failure occured due to normal circumstances (eg, failed
  difficulty). @Abort is called when failure occurs due to a situation that aborts the skill, such as
  using a new skill before finishing the previous one or an invalid circumstance.
  If @Fail is triggered, it means that the character will still get a skillcheck for failure (skill raise
  through failure), but if you do a "return 1" in there, it won't (check MANUAL.TXT).
- Started implementing propper behaviour for EF_CanSeeLOS. At the moment, it'll check the height of static
  items in the path to the target.
- The use of "SECTOR" to access keywords related to sector is now mandatory. So, to access "light" or
  "rainchance", SRC.RAINCHANCE used to work, you must do SRC.SECTOR.RAINCHANCE. This has several
  advantages - people usually already use SECTOR anyway, so this makes for faster faster execution of
  commands on characters, seeing as it has less things to try. It is also more coherent.

30-12-2003, Kell
- Fixed a small problem with KARMA/FAME that had the huge effect of blocking the client once it got different
  than 0.
- Added FEATURES= to sphere.ini, to define the features the server will enable on the clients upon connection:
   0001 - (T2A) enables chatbutton
   0002 - (LBR) enables LBR sound (plays MP3s instead of MIDI)
   0004 - (T2A) enables T2A update
   0008 - (LBR) enables LBR update (shows monsters)
  Standard .55i automatically enabled 0001 - but you could disable it.
- DIALOGCLOSE command. First argument is the dialog name, second argument is the button that should be
  triggered on the dialog - 0 if not specified. (eg: DIALOGCLOSE d_my_dialog).
  You can put this as one of the first commands in a DIALOG section, to ensure there is only one dialog of
  that type on the client.

02-01-2004, Kell
- Added connection control keywords to sphere.ini - a value of 0 disables
  any of these settings. These settings are not dumb proof. Make sure you
  know what you're doing if you set these:
  * ConnectingMax=x, where x is the maximum number of clients that can coexist
      in non-game state (http, login, etc). Older clients that are not ingame
      get disconnected when new ones come in. Default: 24
  * ConnectingMaxIP=x, as above, but per IP. Only a maximum of x simultaneous
      "not in game" connections will be allowed per IP. Notice that HTTP
      requests for instance, count as "not in game". Default: 8
  * ClientMaxIP=x, maximum number of connections per IP. This is intended to
      stop flooders, DO NOT SET THIS TOO LOW, or you risk looking stupid. There
      are MANY situations where connections can appear as comming from the same
      IP - a common one is people connecting from cybercaffes. Default: 0
- Fixed a serious bug where login errors (Bad Login) could leave a lingering
  socket. This happened because sockets were made invalid so that they'd get
  closed on the next read cycle, therefore losing all information about the
  socket. Clients are now flagged for disconnection, and socket handling is
  done when clients are freed.
  This means that there should always be a "disconnected" message to pair
  with a "connected" message.
- You will see two numbers after the IP in connected/disconnected messages.
  The first is the number of connections from that IP which are not in-game,
  whereas the second is the total number of connections from that IP.
- In savefiles, OSTR and MODSTR are now saved instead of STR. If "STR" is found,
  it'll be interpreted as OSTR. This works fine to convert old worldfiles, even
 if you have spells, because once they wear off they'll simply make your MODSTR
  negative. This works for all stats obviously (simply using STR as an example).
- Changed it so that the first time you set a stat on an NPC, if the Ostat is 0,
  it'll update Ostat not MODstat. In other words, and as an example, if you do
  STR=20 in @Create, you'll end up with OSTR=20 and MODSTR=0. If you then do
  STR=30 on the same NPC, you'll end up with OSTR=20 and MODSTR=10. 
  **** changed **** see the entry for 19-01-2003
- Fixed a small problem from R3.13 with stat affecting spells not setting MODstat
  correctly.

03-01-2004, Kell
- Added unary operators "*=", "+=", "-=", "/=", "%=", "|=", "&=" and "!=". Internally,
  what these actually do is change a line in the format:
    XXX += YYY
  to
    XXX = <eval (<XXX> + (YYY))>
  So you can do stuff like
    MANA  += 10/2     // same as MANA = <eval (<MANA> + (10/2))>
    ATTR  &= ~attr_magic    // same as ATTR = <eval (<ATTR> & (~attr_magic))>
- Added ".=" operator, to do string concatenation. Internally what it does is change a line
  in the format
    XXX .= YYY
  to
    XXX = <XXX>YYY
  This is intended to be used with things that can support strings (NAME, TITLE, VAR, LOCAL, etc)
- First attempt to implement propper LOS check counting with z. To have LOS, you must be
  able to walk in a straight line to the target (no news here) AND finish at a reasonable
  height, climbing your way to it. So, if you're on a slope you might have LOS, but if
  you're standing one floor below you won't. These extra texts have no measurable impact on
  performance Enable this behaviour with EF_CanSeeLos (04).
- Diagonal walking (eg, NW) is allowed only if the character can move ortogonally in both
  directions (NW -> N and W). This takes care of a few clientside exploits, as well as NPCs
  walking through corners. Enable this behaviour with EF_DiagonalWalkCheck (010)
- For the effect of stepping on them, all items were considered to have a height of 3. If you
  are standing higher than 3 above an item, you wouldn't trigger a step on it. Changed it so that
  if the item's height is above 3, that value is used, and not the hardcoded "3". This allows
  one to get @Step events on stuff like tables.
- If no SRC is defined at the time of a @SpellEffect trigger, then the character subject to the
  spell will be considered the SRC. This fixes SPELLEFFECT under @Timer triggers.
- Added @NPCLookAtChar and @NPCLookAtItem triggers (check the manual). Do not abuse of these
  triggers, as they will affect the CPU usage.

04-01-2004, Kell
- Added ISNEARTYPE, first argument is type, 2nd argument is max distance to search ( if not
  specified, 4 is the default ). Also added ISNEARTYPE.P, which returns "0" if false or the
  point coordinates if true.
- Changed DISTANCE to accept the UID of an object (item/char) to compare the distance, or a
  point. One can now write things like
     <DISTANCE <MOREP>>  <DISTANCE trinsic>  <DISTANCE <SRC.ACT.UID>>
  If no argument is supplied, then SRC.UID is used (as default). If the point/UID is invalid
  an error is printed to the console.
- Made TIMERD readable (its precision is 10x that of TIMER, same scale of SERV.TIME).
- Made USEITEM not check for visibility. The whole purpose of this keyword is to allow
  activating an item via scripts w/o testing for touch, so it doesn't make sense to test
  if the item can be seen. DCLICK performs the usual tests though. The "USE" keyword already
  allowed one to do "USE 0" not to test for touch, but it also tested for visibility, and it
  won't anymore if used like "USE 0".
- Spawns gems now instantly update the display as soon as you set MORE1.
- Double clicking an already negated (more2=0) character spawn sets its timer to 1 so it
  respawns next turn.
- Added MOVENEAR keyword for objects(items/chars). 1st argument is the UID of item to move
  near to, 2nd argument is the distance to the item. If 3rd argument is present and "0",
  then the item will not send an Update. Example:
     ON = @DClick
        MOVENEAR <SRC.UID> 5  // move to 5 steps away from SRC
  Notice that this movement respects walls & such (which is why it is useful).
- Set ARGN1=1 in @Login not to show MOTD scroll.

05-01-2004, Kell
- Fixed possible exploit with \n and textentry and inpdlg.
- AREA and ROOM sections in the following format
     [AREA name here]
  Should now be written as
     [AREADEF a_some_def] // ROOMDEF for rooms
     NAME=name here
  The advantage of this format is that you can resync it w/o having conflicting regions.
  Suggestions:  Keep your areas in different formats in seperate files. Either find a script
    to convert your old format to the new one or slowly convert by hand.
    Move [Teleporters] and [Moongates] to their own files (these can't be resynced).
  Note:   You do NOT have to use the new format. It is, however, strongly suggested, as
    it allows you to change an area without rebooting.
    Any future ability to save things on regions will only be available for regions
    in the new format (or regions that have a DEFNAME).
- Added CALL instruction to invoke a function, but sharing the LOCAL variables with the called
  function. Quite useful when you want to break a function in small pieces that are logically
  yet not functionally seperate. In other words, if you invoke a function with CALL, all your
  LOCAL will be available to the underlying function. Example
    [FUNCTION myfunction1]
       LOCAL.VAL1 = 12
       CALL myfunction2 1, 2    // LOCAL.VAL1 will be available to myfunction2
       // if myfunction2 changes LOCAL.VAL1 it will change here aswell.
  If you do not pass arguments to the called function, then args/argn/argv are also shared,
  and the process is faster than invoking the function w/o CALL. If you pass arguments to the
  function, then only LOCAL is shared, and the process is an infinitesimal amount slower. Not
  noticeable, no real impact, but conceptually slower. 
  This can also be used as <CALL Function ...>, faster without arguments, slower with.
- Recently realized that ALL DEFNAMEs are put into VAR. That means that all itemdefs, chardefs,
  etc have an entry in VAR (try <VAR.i_dagger> ). Now, this is potentially confusing and source
  for many problems:
     1) Whenever you're trying to access a VAR, you go through ALL the existing defnames.
     2) You can accidentally create a var that is also a defname... and oooooops!
  So to cope with this, changed it so that VAR/VAR0 only contains global variables that can be
  modified, whereas DEF/DEF0 contains item defnames and can only be read. The difference in speed
  is visible! EVERY time you were accessing a VAR you'd be searching through an array with a few
  thousand elements. Now each lookup searches only through the variables your scritps have created
  (which even on an extremely scripted shard shouldn't reach a hundred).
  This also makes it possible to identify WHICH variables are supposed to be saved.
  Although this is a huge change internally, it won't affect scripts except in the following
  situation:
     1) You defined a DEFNAME flag in scripts that you then changed during execution. This is
        highly uncommon, but if you decide you need this sort of behaviour just create the create
        the VAR once via scripts, it will be saved to spherevars.scp.
     2) You were accessing DEFNAMEs via VAR. No real reason to do it, seeing as DEFs / VARs can
        be accessed w/o the VAR. prefix.
  If not using DEF or VAR to access a variable, you'll get first the VAR if exists, and then the
  DEF. That means that old behaviour is kept.
- VARs are now saved to spheredata.scp. If that file isn't present at boottime the shard will print
  a warning, but it will continue, and it'll be created on the next save.
- GMPages will now be saved to spheredata.scp. Too many people are interested in parsing these to
  make special stuff (eg webpage interfaces or mirc scripts), so now they won't have to parse the
  whole world to read in this stuff.

06-01-2004, Kell
- Added "S" flag to SENDPACKET, allows one to send strings of characters directly. String is not
  within quotes it stops at the first space. Example
     SENDPACKET 00 S"This is the string to send" 0
     SENDPACKET 00 SUpToTheSpace 0
  If the string must be null terminated, simply put a 0 in there, as above. Otherwise, you'll probably
  need to specify length (strlen function) - depends on packet
- Added new walk limiting code, wildly based on the bit-bucket algorithm used in IP QoS DiffServ
  routers: there is a maximum speed at which you can walk (it's fixed, different walking or foot). If
  you walk faster than that speed, every tenth of second you walk faster than expected is a point you
  loose. Every 10th of second you take above the time expected is a point you win. The number of points
  you start with and the maximum is WALKBUFFER in sphere.ini, and I've tested it with values
  around 40 for good connections and 70 for laggy connections.
  If a player speedwalks, he'll soon drop below 0, and stop moving, then have to compensate with equally
  slow walking periods, like it happens when there's a burst of lag.
  WALKREGEN is the speed at which you regen walk points, in percentage.
  Default values: WALKBUFFER=50   WALKREGEN=25
  Hints:
  WALKBUFFER  lower for more strict control. However, setting it lower also increases the
        chance of limiting someone which is just experiencing lag. Raise this value
      if you lower WALKREGEN.
  WALKREGEN set lower for longer-lasting punishments. It makes sense to lower this value
      if you raise WALKBUFFER.
- Removed some EF_ flags that are no longer necessary seeing as they proved to be harmless. Make sure
  you consult MANUAL.TXT.
- Changed trigger @DropOn_Item and @ItemDropOn_Item to be activated for container items too.
  Activated when item with the trigger is dropped on another item (dropped on something else).
- Added @DropOn_Self and @ItemDropOn_Self, activated when an item is dropped on the item with the
  trigger (something was dropped on self).
- Implemented trigger @DropOn_Char and @ItemDropOn_Char.
- If these triggers fail, will only bounce the item if it's still being dragged. That allows the
  scripts in the triggers to define a new place for item.
- Made sure clients can only drop stuff into the bankbox if they are standing in the place where it
  was opened. This could now be checked within scripts aswell.
- Fixed an Injection exploit regarding accessing the bank away from the place it was opened in.
- Added @SkillGain and @Gain triggers. Check MANUAL.TXT for more info.

07-01-2004, Kell
- Automatically assign a DEFNAME to areas and rooms defined in the old format (AREA / ROOM). This
  defname is built upon the NAME, and is made unique by adding a number to it.
- In the console, you can type "d a" to output all the areas and rooms to a file "map_all.scp". I
  strongly suggest you replace your map with this file, as it'll allow you to finally get rid of the
  old format.
  NOTE: Teleporters and Moongates aren't saved in this file, so you should split those to a different
  file, to allow areas to be resynced.
- It is strongly suggested that you do the above, and get rid of the old format areas/rooms. Doing it
  has the following advantages:
  * Loading will be faster, because the server won't have to try and find a good defname for areas.
  * You can edit areas, and resync (even change their name) with no conflicts.
  * TAGs on areas are only saved for areas that have a valid DEFNAME, so if you do this, TAGs will be
    saved on all your areas.
- Added @Targon_Cancel for items.

---- 0.55 R3 rc2 --------------------------------------------------------------
---- 25/01/2004

08-01-2004, Kell
- Fixed VERBOSE=1 causing a catrazillion errors at boot.
- .CAST and .TELE won't show "bad command" sysmessage when they fail.
- If TRY/TRPY are called with an invalid command, they will send the error to the console and not to
  the player. This is coherent with how scripts should behave.
- Fixed NPCs not starting with max stats when MAXxxx is used.
- Fixed .admin showing only your own IP.

09-01-2004, Kell
- .serv.account unused xxx  delete
- .serv.account add test // missing password will no longer crash
- killing characters with positive karma (actually, it's about commiting a crime, not karma)
- .info not returning to dialog after changing a value (actually, INPDLG wasn't returning to dialog)
- flags on UIDs preserved (040000000 for items, 0d2000000 for skills, etc). GLOBALS renamed to WORLDVARS
  due to this (won't go into details here).
- SERV.LOG fixed.
- Fixed plevel 1 players seeing other plevel 1 hidden players
- Added USEHTTP=0/1 in sphere.ini, to disable/enable the built-in HTTP server.
- Added USEGODPORT=0/1 in sphere.ini, to disable the port opened at +1000. As far as I can tell, there is
  really no purpose for that port except taking in connections, much like the standard port you set. So it
  ships disabled by default.

10-01-2004, Kell
- Fixed a bug where redefining a base type (one in the TYPEDEFS list in spheretables.scp) could lead
  to a crash.
- Added a way to assign a TYPEDEF to a terrain type. This means you can define what terrain types are
  water, for instance. Example:
    [TYPEDEF t_water]
    TERRAIN = 00a8  00ab
    TERRAIN = 0136  0137
  This information is then used by ISNEARTYPE (and it has effect on all the hardcoded behaviour)
  when trying to assert if there's t_water around.
  Notice that ISWATER checks wether a terrain type is t_water, whereas <ISNEARTYPE t_water> would check
  for terrain, statics and dynamic items.
- Changed TYPE when called on an SERV.ITEMDEF.xxx.TYPE to return the typename, and not just a value. So
  when called on an water item it should return t_water, and not "30". This also has affect when using
  STATICS.x.TYPE.
- Fixed not being able to access properties of TARGP, as in <SRC.TARGP.X> or <SRC.TARGP.TERRAIN>.
- Added "TYPE" to the keywords available on a point. It uses the information above to return what item
  type is the terrain at that point. So you can do TARGP.TERRAIN.

11-01-2004, Kell
- Changed .info command to show the type associated with the terrain (t_normal if none).
- Wrote sphere_types.scp - it is a REQUIRED script, as it associates terrain IDs to item types. This
  replaces the old hard-coded behaviour (which by the way, was slower). By replacing it, I see no
  need to keep the old code, seeing as all you need is to have this script, which will be distributed
  from now on.
  Add sphere_types.scp in spheretables.scp right after sphere_defs.scp.
- Removed ISWATER, ISGRASS, ISROCK and ISDIRT commands from points (they were introduced in R3). Please
  use TYPE instead. For instance, use (<P.TYPE> == t_water) wherever you'd use <P.ISWATER>. Some might
  have grown attached to these commands, but unified and coherent scripts are certainly better than
  different methods for doing the same. Besides, this offers a lot more control (e.g.: <P.TYPE> == t_lava)
- Added ISNEARTYPE to the keywords accepted by points. So you can do <SRC.TARGP.ISNEARTYPE t_water> and
  that will effectively test terrain type, statics, and dynamic items. This is probably what most people
  will want to use, seeing as P.TYPE only test for terrain (and not statics or dynamic items).
- Added EF_New_Triggers (010). If set, allows the use of @NPCActFight, @NPCActFollow, @NPCLookAtChar
  and @NPCLookAtItem. This flag was added because even having these triggers *might* have some impact
  upon performance in very busy shards. 
- Removed a "Weird layer" message from whenever you equipped an item to layer_hidden. This is quite an
  useful layer for people wanting to expand their shards, so there's really no reason for this error.

12-01-2004, Kell
- Fixed "b" in console not working.
- Added DISTANCEYELL, DISTANCETALK, DISTANCEWHISPER to sphere.ini - a value of -1 turns it into a
  broadcast.

13-01-2004, Kell
- The @Create trigger for items works as any other item trigger - it can be fully scripted.
  After a LOT of work, you can now also check for SRC under item's @Create. There are situations where
  an item can be created without an SRC, but in most cases, there will be one. Eg:
  ON = @Create
     if ( <SRC.UID> )
        SRC.SYSMESSAGE You have created an item!
     endif
  Bear in mind that @Create is created before the item by the server, so it can still suffer transformations
  after it's been created. Particulary, you won't be able to REMOVE an item under a @Create trigger - it
  will have no effect.
- Added ISEMPTY and ISNUM. Eg: <ISEMPTY <VAR.TMP>> or <ISNUM <VAR.TMP>>. 
- Added STATICS.FINDID.xxx - it will take you to the ITEMDEF of the static item with the supplied ID
- Added @ResourceTest to REGIONRESOURCE sections, called once for each resource in the region that the
  character is able to find.
- Added @ResourceFound, triggered after a resource has been selected (@ResourceTest has been called for
  all resources available). ARGO is the resource bit to be placed at the location. "return 1" keeps the
  resource bit, but sets it to be empty.
- Added DEFMESSAGE section for scripts, allows setting of strings to be used by the server. More will be
  added - work in progress. You now REQUIRE a script with these strings.
- Fixed RESOURCES.xxx.val and .key.

19-01-2004, Kell
- Fixed a bug with getting stuck on stuff.
- STR, DEX and INT are always equal to O + MOD (for the relevant stat). If you have OSTR=50, MODSTR=10 and
  then do STR=70, you will get OSTR=60 and MODSTR unchanged.

21-01-2004, Kell
- Changed max height difference on CanSeeLOS from PLAYER_HEIGHT/2 to PLAYER_HEIGHT, so that you can access
  chests on top of a table.
- Removed the password being shown on console when a password error occurs.
- Made .x* and .set* commands respect PLEVEL. You also need plevel to use the "SET" command to use .x and .set
  commands.
- Slightly smarter NPCs against field spells - they will avoid them more often depending on INT.
- Fixed another spot where SRC was undefined in @Create (there might still be more of these).

23-01-2004, Kell
- Fixed buying multiple pets from animal trainers.
- Fixed a bug in FOR where counting down wouldn't work (eg: FOR 10 1 works now)

24-01-2004, Kell
- Fixed bug with NPCs going stale (their timer going -1) - particulary pets.
- Fixed @Effect in SPELL sections to work and have same arguments as @SpellEffect.
- Added SPELLFLAG_SCRIPTED (010000) so that one can more easily override the default behaviour of
  spells.

25-01-2004, Kell
- Fixed yet another exploit, with sending a hacked Author in books (tks Balkon)
- Added PROMPT_MSG to SPELL sections and disabled the hard-coded messages. You'll have to fill in the
  prompt messages for the spells.

---- 0.55 R3 rc3 --------------------------------------------------------------
---- 06/02/2004

25-01-2004, Kell
- Fixed a bug with @Gain trigger, that regardless of it even existing would reset the skill to the skill
  being tested. This turned out in Parrying skill interrupting combat, and other buggy skill behaviour.
- Added EF_Scripts_Parse_Verbs (040). If enabled, verbs (the 1st command in a script line) are parsed
  before execution, thus making "TRY" obsolete for that purpose. Example:
     LOCAL.MYSTAT = MODSTR
     // the following line is parsed to become: str = <<local.mystat>> + 5
     <LOCAL.MYSTAT> = <<LOCAL.MYSTAT>> + 5
     SYSMESSAGE Stat '<LOCAL.MYSTAT>' increased to <<LOCAL.MYSTAT>>.

26-01-2004, Kell
- Renamed SPELLFLAG_TARG_OBJ to SPELLFLAG_TARG_ITEM. This is really an internal change, but you should
  change spheredefs.scp to be:
  SPELLFLAG_TARG_ITEM 000002
  SPELLFLAG_TARG_CHAR 000004
  SPELLFLAG_TARG_OBJ  SPELLFLAG_TARG_CHAR | SPELLFLAG_TARG_ITEM
- Made sure a character can only be targeted by a spell with SPELLFLAG_TARG_CHAR, and that an item
  can only be targetted by a spell with SPELLFLAG_TARG_ITEM.
- Modified TARGET command to allow 3 possible suffixes (in this order): F, G and W. So you can do
  TARGETGW, TARGETFW, etc. 
  F - Call a function after target ( eg: TARGETF f_rename )
  W - Warn against criminal action
  G - Target ground
- Made sure flags in the CAN= field for ITEMDEFs work correctly. A few items are missing these flags,
  such as i_wall_stone_7 missing CAN_I_BLOCK (so NPCs walk through them).
- Added MULTICREATE command, so you can place multi items via scripts: first set their position then
  call MULTICREATE to build them permanently.

27-01-2004, Kell
- Added EF_New_Maps (020), which enables the mapchange packet (0bf, subcmd 08). If enabled, moving to
  mapplane 1 or 2 will send a packet for the client to see the appropriate map, and moving to other
  mapplanes will send the packet changing back to basic map. This allows one to see the new maps.
  However, there is NO support on the server for new maps. That means that you're walking on the new
  map only on the clientside, while on the server you're walking on the standard map.
- Server now recognizes bogus extended message 15 - won't send error message to client.
- Added recognition for clients up to 4.0.0c - will not endure AOS features though. Useful for people
  with plain AOS installation that wish to play on the server.
- Mind you that this isn't AOS support, it's merely supporting the client.

28-01-2004, Kell
- Fixed TARGP not being set when using a spell.
- Added SPELLFLAG_TARG_NOSELF (0800), which stops spells from being cast on the player itself.
- Fixed accessing LOCAL variables straight within DIALOG sections (also fixes FOR loops).
- "return 1" within a DIALOG section stops the dialog from actually being sent.

30-01-2004, Kell
- Changed SPELLEFFECT to take UID of SRC as 3rd argument, and UID of source item as 4th argument
  (optional). To maintain compatibility, a 3rd argument of '1' refers to the current SRC.
  Example: CONT.SPELLEFFECT s_fireball 1000 <CONT.UID>
  In this example, <cont.uid> will be the SRC of @Effect and @SpellEffect triggers. Say no to
  equip fudging :p
- Fixed KARMA going to odd ranges.
- Added EF_Intrinsic_Locals (080), so that after you do LOCAL.X = something, you can access it
  via just <X>. Be careful though, not to name local variables after some known keyword, or your
  results might how you want them. 
  Example:
      LOCAL.X = 10
      SYSMESSAGE X is <X>.

02-02-2004, Kell
- Fixed an exploit that would allow insta-resurrection anywhere (death menu packet).
- Fixed one last \n\r packet exploits.
- Made sure \n or \r are never saved to the world file, so even if some packet exploit got overlooked,
  it'll end up causing no harm and issue a warning in the console.. This is likely to be the end of
  99% of shard hacking.

03-02-2004, Kell
- Fixed FOR x being 0 based - FOR 5 will now loop from 1 to 5 and not from 0 to 5.
- Fixed "/" character in parsing of simple formulas (so you don't need to use eval when
  assigning formulas to TAGs/VARs or in RETURN).
- Fixed @Targon_ground in GM mode with weapons throwing critical exception (it was attempting
  to damage a static item, which obviously is not an item at all).
- Targon_ triggers now have argn1 as the id of the static item (if a static was targeted),
  and ARGO being the targeted item (reduntant yes, but coherent).
- (intermediary test release here to get some feedback)
- Polymorph spell fixed.

04-02-2004, Kell
- When loading a world with VERSION below "0.55 R3", convert spells that affect stats, by
  removing its effect from base stats (old method) then putting the effect into modstats
  (new method). This ensures compatibility with spells and cursed items.
  Notice that this only works for worlds saved on versions earlier than R3, seeing as worlds
  saved on the test versions of R3 made no conversion and thus had items with both formats
  which cannot be distinguished.
  If for some reason you want to bypass this conversion on an old world, change the version
  of the save files to "0.55 R3". If you want to force this conversion on a world saved with
  R3 test versions, change its version to "0.55".
- Fixed melee weapons with large RANGE hitting through walls.
- Added ARCHERYMAXDIST to sphere.ini (defaults to 12).
- RANGE works for ranged weapons (bows) too. If no minimum range is set, then ARCHERYMINDIST
  is used. If no maximum range is set, then ARCHERYMAXDIST is used.
  Notice that on ITEMDEFs, syntax for range is either RANGE=min,max or RANGE=max (assumes 0
  as min for melee weapons, or archerymindist for ranged weapons).
- Account delete should be working fine now.
- IPs now accept 255 as a wildcard. So if you add an ip under BLOCKIPs with:
  1.2.255.255 you will actually be blocking everyone IP under 1.2
- EOF Account really fixed now (thanks everyone who pointed all the flaws out).
  note for programmers: never ignore the return error value of a function :p
- Added <StrPos iPos, ch, string>, where iPos is the position to start at and ch can be
  either a single character, or the ascii code for a character.
  Example:  <strpos 0 32 Where is the first space> --> will return 5.
      <strpos 3 e  Where is the first 'e'> --> will return 4.
- Added <StrSub iPos, iCount, string>. Returns "iCount" numbers string, starting at iPos.
  Example:  <strsub 3 4 Oh look at this> --> will return "look".
- Both StrSub and StrPos can take a negative value as iPos. In such a case, the position 
  is counted from the end of the string. So if you do:
  StrSub -5 2 <abcdefg> --> returns "cd".
- Changed StrArg / StrEat to stop at either a space or a comma. These are quick functions
  when you just want to take one argument from a string, or just want the string after one
  argument. Imagine you have a function that takes 1 number and a string. Instead of using
  argv[], you could use strarg to get the number and streat to get the string.

05-02-2004, Kell
- Spells with SPELLFLAG_SCRIPTED can "return 0" in @Effect/@SpellEffect to bypass any
  hardcoded effect, w/o cancelling the spell.
- Duration for summon spells now takes in consideration the DURATION field in the SPELL section and
  the caster level (yeah, it didn't).
- @SpellEffect/@Effect is triggered on the NPC when it is first summoned (it's always considered to
  be the s_summon_creature spell, regardless of spell initially used to summon the NPC).

06-02-2004, Kell
- Spells with both SPELLFLAG_TARG_XYZ and SPELLFLAG_TARG_CHAR/ITEM can be used either on the ground
  or on a character / item.

---- 0.55 R3 final ------------------------------------------------------------
---- 31/05/2004
---- * unofficial release [unallowed]

07-02-2004, Kell
- Added FeaturesLogin= to sphere.ini, allows setting of the flags sent in the 0xA9 packet, on login.

08-02-2004, Kell
- Added EVENTS/TEVENTS to items. Order of triggering is as follows:
   1) If it's a character activating the trigger, check for triggers sensitive to items (@ItemDClick, etc).
   2) triggers in EVENTS on the item
   3) triggers in TEVENTS on the item
   4) triggers in TYPEDEF section for the corresponding TYPE of the item
   5) triggers in ITEMDEF section of the item
   6) default hardcoded behaviour (if any).
  a "return 1" in any case, stops further processing of triggers.

21-02-2004, Kell
- There is a feature/bug when checking to see wether a player has some specific items, any item of a similar
  type will do. It affects these items:
     0175d (cloth), 01067 (leather), 01078 (hides), 01bdd (log), 01bd7 (boards), 00f3f (arrow), 01bfb (bolt).
  e.g., when the server tries to find an arrow, any t_weapon_arrow will do, and so on.
  Added flag EF_Item_Strict_Comparison (0200) to disable this behaviour.
  
25-03-2004, Radiant
- Added some combat, server and command messages to sphere_msgs.scp.
- Added two file handleing commands:
   SERV.WRITEFILE <filename> <text>
   SERV.DELETEFILE <filename>
  Because these commands can be quite destructive, option flag OF_FileCommands (080) must be enabled 
  for these commands to work. Be careful, because any GM with access to SERV.* commands could use this!
  More will follow soon.
- Added @UserChatButton trigger (return 1 disables default (chat window) behaviour)
- Added @UserMailBag trigger (return 1 disables default (message) behaviour)
  NOTE: It seems this is also triggered on login, try using something like
    if (<uid> == <src.uid>)
      return 1
    endif
  to prevent this.

26-03-2004, Radiant
- Added <READFILE filename line> statement
  If line == 0 this will return the last line of the file, if line == -1 this will return the first line of
  the file. This needs OF_FileCommands (080) to be enabled because of obvious security reasons.
  This will return "" (nothing) on failure.
- Added <FILELINES filename> statement, returns the amount of lines in a file.
  If this is 0 it means the file doesnt exist or cannot be read. This too needs OF_FileCommands (080).
- Added some error and misc. messages to sphere_msgs.scp.
- Added SYSMESSAGEUA (syntax equal to SAYUA).
  *** NOTE *** People using Taran's colored sysmessage script will experience problems! Remove Taran's script
  and change your scripts to use the hardcoded function instead (which is much faster and efficient anyway).
- Fixed missing return char in TRY console errors and added the UID of the object causing the error.
- Added @Attack trigger (after someone doubleclicked a character to attack).
  SRC is the target. "return 1" will cancel the attack.
- Added @UserWarmode trigger, fired when a user hits the warmode button before sphere changes the warmode flag.
  ARGN is the current warmode state (1 = in warmode, 0 = peace). "return 1" cancels the warmode change.

27-03-2004, Radiant
- Got sphere to compile on FreeBSD, it's not very stable yet, working on that (problem with signal handlers).
- Added TRYSRC <uid> <verb>, executes <verb> with <uid> as the SRC. Death to equip fudging!
  Note that the default object is the object this is called on, so link.trysrc <cont.uid> will make <link> the
  default object and <cont> the <src>. Very useful in timers!

28-03-2004, Radiant
- Disabled SENDPACKET S"" and put in a little notice that you should use <ASC> instead.
- Casting recall/gate travel on an item now fires @SpellEffect on that item.

31-03-2004, Radiant
- Added OF_NoItemNaming (0100), prevents sphere from naming items "sword crafted by Player"
- Added EF_No_Pause_Packet (0400), this prevents sphere from sending a Disable Redraw (or pause) packet everytime
  a new item/character is sent to the client. This is a bandwidth saver and lag preventer.
  This saves about 45 bytes for each action, this doesn't seem much but you can notice the difference.

02-04-2004, Radiant
- Changed skillsum to DWORD, which fixes the problem with high skillsums not working.

04-04-2004, Radiant
- Gate travel spell now LINKs the gate to the person that opened it.

06-04-2004, Radiant
- Healing is now interrupted properly when hit, fixes exception problem.

08-04-2004, Radiant
- Fixed signal locking problem on Linux/FreeBSD, running sphere in multi-threading mode still has problems, I'll look
  at that tomorrow. Sphere now survives pretty much every error on Linux/FreeBSD (only tested on FreeBSD), as long as
  it's running in single thread mode.

09-04-2004, Radiant
- Threading problem seems to be a little more complicated, but at least sphere runs very stable for me without threading
  on FreeBSD. I've tried it on Slackware, which still had alot of problems. I'll leave that for Kell ;)

11-04-2004, Balkon
- Fixed bug when pick up few items from a pile on the ground it's timers become -1
- Added @Pickup_Self - fired on container when item picked up from it, ARGO points to item we picking up
  @ItemPickup_Self for chars, ACT - container , ARGO - item we picking up
  Removed Reveal() from corpse looting - one can do it using @Pickup_Self if needed
- @Dropon_Char, @ItemDropon_Char now called when drop an item directly on charater either (before secure trade window 
  shown and @NPCAccept/Refuseitem triggers), ARGO points to character we drop the item on, or character's backpack

11-04-2004, Balkon
- Can't provoce char against an item
- Return 1 in @Login fixed (character will not stay in the world, no "client version check" loop)
- Fixed CONT and TOPOBJ in @EquipTest, item not moved if can't be equipped when doubleclick on it

12-04-2004, Radiant
- Added LOCALLIGHT property on characters, if this is 0 the normal lightlevel (sector) will be used, if this is higher the
  LOCALLIGHT value will be sent as lightlevel instead. You will need to use UPDATE after you have changed this, because the
  light level is not automatically updated. This overrides nightsight.
  (note: if you want to give a character a LOCALLIGHT level of 0, just set the nightsight flag)

13-04-2004, Balkon
- OF_NoHouseMuteSpeech (0200) - if enabled players are able to hear each other inside and outside the house
- Started remaking a CanSeeLos and CanWalk, temporary added EF_CanSeeLos_New (0800) to enable both changes
  as for now it fixes shoot through walls an fall through the floor in house regions interception area bugs, 
  more changes here later...

14-04-2004, Radiant
- @DClick is now triggered before the item is attempted to be equipped

15-04-2004, Balkon
- EF_WalkCheck (01000) - new walk check code, should fix lot of house looting bugs (patched verdata, walk under stairs etc.)
  NOTE: in default script pack some stairs are in DUPELIST of items, which are not really a stairs, so they have
  wrong CAN flags (CAN_I_CLIMB is not set). Make sure you've fixed your scripts before enabling this EF or you'll 
  not be able to walk on some of dynamic stairs

16-04-2004, Balkon
- some optimization to EF_WalkCheck, fixing climb height after teleporting and Z changing
- fixed bug when summoned NPC's have loot
- fixed RESOURCES.1 returned string in RESMAKE format
- fixed shafts etc. dupe bug

17-04-2004, Radiant
- Started working on some basic AOS functionality, EF_AgeOfShadows (02000) will enable this.
  Currently only enables tooltips (which aren't even working for now). Don't forget to enable flag 020 in FeaturesLogin!
- Fixed a nasty exploit that would allow anyone to crash sphere and/or execute code on your machine without even logging in
  (thanks Furio for reporting this)
- Fixed AOS Tooltips, now only shows the name for items and characters. I'll add other things later.
- Added AOS/LBR fading damage counter thing (requires EF_AgeOfShadows). This only shows for you and the person that hit you,
  I believe thats how it works on OSI (or doesn't it?). Showing it for everyone would make it laggy in my opinion.

17-04-2004, Balkon
- torch/candle dupe bug seems to be fixed at last :)

18-04-2004, Balkon
- fixed ACCOUNT properties was not accessable for logged out chars
- added ISPLAYER function - just a little feature :)
- added ISONLINE function - for players returns 1 if client is online (connected) and 0 overwise, for NPCs returns 1 when 
  NPC is in the world or 0 if it is offline (shrinked, mounted pets)
- added NOTOGETFLAG function, returns notoriety flags for specified char, syntax: NOTOGETFLAG Viewer_Serial,Allow_Incognito
  returned values:
  NOTO_GOOD   1 // good(blue)
  NOTO_GUILD_SAME   2 // same guild
  NOTO_NEUTRAL  3 // Neutral
  NOTO_CRIMINAL 4 // criminal
  NOTO_GUILD_WAR  5 // Waring guilds
  NOTO_EVIL   6 // evil(red)
  if no args specified returns flags for SRC as a viewer, NOTOGETFLAG 0,1 will return flags for SRC as a viewer with 
  Allow_Incognito = true
  NOTE: for red guildmates it will return NOTO_EVIL, not NOTO_GUILD_SAME

18-04-2004, Radiant
- Some additions to AOS tooltips

19-04-2004, Kell
- A few changes to AOS tooltips for cross-platform compatibility (itoa).

19-04-2004, Radiant
- Fixed status updates not sending with EF_No_Pause_Packet flag set
- Made @userStats fire on every status update that is being sent, if ARGN3 == 1 then the user has just opened the status window
- More tooltips stuff, type specific
- Added AOS/LBR Popup Menu's, these can be activated by setting flag 08 in FeaturesLogin (currently only for characters).

19-04-2004, Balkon
- RANGE bug fixed
- updating last regen time for dead chars so that they will not get ticks every tenth of second any more

20-04-2004, Balkon
- some traffic optimization:
  short stats change packets now used instead of full status packet when changing only hits/mana/stamina or it's max. values
  HITSUPDATERATE in sphere.ini controls how often (in seconds) my changed hits will be sent to others who can see me,
  default value is 1, incraise to reduce the traffic usage, 0 value disables sending such updates (like it was on 55i)
- MAXHITS etc. fixed. .MAXHITS 100 will now set MAXHITS to 100, this will include MODSTR so that if you had MODSTR 10 before 
  setting MAXHITS than when you change MODSTR back to 0 MAXHITS will be 90.
- maxhits displayed for others changed from 25 to 50 for smoother hits line changing on the statusbar

21-04-2004, Radiant
- Added MESSAGEUA, syntax equal to SAYUA and SYSMESSAGEUA
- Fixed lack of argument checking in SAYUA that sometimes causes an exception
- Added support for the "Virtue button" (at the top of the paperdoll on newer clients), fires the @UserVirtue trigger.
- Added support for the new spellbook packets (old ones don't work with AOS), if EF_AgeOfShadows is not set the old packets will
  be used (this is for Magery, there is no Necromancy or Paladin stuff (yet)).

22-04-2004, Radiant
- Re-added the "The spell fizzles" message on spell failure

22-04-2004, Balkon
- setting values in quotas for TAGs, VARs and LOCALs now will create text tags, i.e. 
  TAG.TEST_1 2+2
  will create numrecal tag TEST_1 with value 04, but
  TAG.TEST_2 "2+2"
  will create text tag with text '2+2'.
  Text tags and vars are saved quoted also.
- fixed REGION.TAG0.SOMETHING caused 'Undefined symbol "" error' when tag SOMETHING is not set

23-04-2004, Radiant
- Found out that new spellbook packets are broken, still not fixed
- Added support for necro book spells, now reads the spelldefs for these (101 - 116), will add hardcoded behaviour later
- Added @UserExWalkLimit trigger, fired if a user exceeds the Walk limit (is either lagging alot or speedhacking)
  RETURN 1 allows the user to walk, no action or RETURN 0 disallows the user to walk
  (note: this is pretty expensive because it's fired each time a step is taken while the user's walkbuffer is at 0, so be careful)

24-04-2004, Radiant
- Removed message from WEBLINK command
- Fixed .admin showing japanese text/crashing client with long character names (names are truncated to 30 chars)
- SERV.NEWDUPE and DUPE now sets NEW (and ACT? coded but not tested) for items only, duping chars doesn't work like it should yet
- DCLICK/USE on characters now takes an argument (uid), makes the character DCLICK a certain item/char
- CALL function is no longer case-sensitive
- Added arguments to dialogs, in this form: "DIALOG d_dlg 0 blabla", both <args> and <argv[x]> can be used. <argn> is the page number
  (second argument)

25-04-2004, Radiant
- Added COMMANDLOG option in sphere.ini, only logs commands issued by this plevel and higher. (default = 0, log all)

29-04-2004, Balkon
- after some beta testing few fixes in equip and EF_WalkCheck
- added EVENTSPET to sphere.ini - events far all NPCs
- added EF_DiagonalLOSCheck (04000) - to see the object in diagonal direction we must be able to see the point at least 
  in one of ortogonal directions, this mean you can't see objects only through the "corner", this fixes teleport through
  fence NW corner and some other bugs but still allows, for example, closing doors which are in diagonal direction 
  to you when opened :) Setting this flag may incraise CPU usage.
- alternative name in TAG.NAME.ALT is now used everywhere if tag is set - in character status, corpse names, linked 
  memories etc. It overrides incognito name also. The real name is only accessable via NAME property.
  TAG.NAME.PREFIX now overrides fame prefixes (shown on click). TAG.NAME.PREFIX and TAG.NAME.SUFFIX are now can be combined
  with TAG.NAME.ALT

01-05-2004, Balkon
- fixed bug when closing dialog with targeting cursor up canceled targeting
- removed \r check from character profile packet - this allows to have a multiline profile and fixing wrong "Cheater" warnings
- fixed bug when players was able to buy any items from vendor even outside the stock (equipped on him. in his backpack etc.)
- vendor now will simply transfer items to character's backpack if they are stored in his "extras" box or if he is a player's 
  vendor (they was duped, you bought the copy and the old one deleted before). Shrinked pets will not be unshrinked when sold
  from player's vendor (or from extras box).

02-05-2004, Balkon
- EF_CanSeeLos_New is not longer used, all fixes affected by this EF are now included to the code by default.

03-05-2004, Socket (UNSP team)
- Started work on fullfeatured guild/town system. Added MEMBER property to guildstones. You shall use it this way:
  <guildstone>.member.X.<property> These properties are available for read/write: ACCOUNTGOLD, LOYALTO, PRIV,
  SHOWABBREV, GUILDTITLE. Functions available: IsCandidate (returns 1 if member is a recruit), IsMember (1 if member),
  IsMaster (returns 1 if guildmaster). Also, MEMBER.X. construction points directly to character, so you
  could use something like MEMBER.X.NAME in your scripts. MEMBER.COUNT returns total number of guildmembers.
- ACCOUNTGOLD guild member's property is now saving to worldsave too.
- Added new GOLDRESERVE property to guildstone.
- Added new <CONT>.COUNT function which returns a total amount of items in the container.
- Added new SERV.CLIENT.x reference. SERV.CLIENT.0. is a newest client and so on, for example <serv.client.0.name>
  will return the name of last logged in client. Reference is READ-ONLY for safety. In this case you could save
  client uid somewhere and work with his using UID.<uid>. reference.

07-05-2004, Socket
- <CONT>.COUNT now returns an amount of items only in selected container, without counting items in containers inside it.
- Added <CONT>.FCOUNT function, which returns a TOTAL amount of items inside container.

11-05-2004, Balkon
- some fixes, @EquipTest now fired before all internal checks, before item unstacked from the pile, before item in same layer
  unequipped (this mean if you have return 1 there char will not unequip previews item)

16-05-2004, Balkon
- fixed @Dropon_char called when dropping item to any container on the char. Now it called only when you really drop the item
  on the character - directly on his head or on his backpack if you don't own him. ARGO now always points to character.

19-05-2004, Balkon
- fixed @color,font in MESSAGE and SYSMESSAGE, now it accept hexadecimal values, added 3-rd argument there - unicode flag, 
  new format is SYSMESSAGE @color,font,unicode text, added @color,font,unicode to SAY and broadcast either. Of course SAYUA,
  MESSAGEUA and SYSMESSAGEUA still can be used for this, but @color,font,unicode is accepted in default messages definition
  (sphere_msgs.scp), so now we can have default messages in unicode :)
- added OF_SkipUndefMsgs (0400) - if flag is set sphere don't send error strings for undefined default messages, 
  dont print errors on resync - just ignores it, so now we can disable some default messages if needed.
- SPEED wepaons property now used in fight delay calcilation if set (and not 0), the formula is 
  DELAY = 15000 / ( ( DEX +100 ) * SPEED )

20-05-2004, Balkon
- some optimization in hit messages (get only messages which really will be sent to client)
- added SPEEDSCALEFACTOR to INI (defaul value is 15000), used in weapon delay calcultions, now formula looks like
  DELAY = SPEEDSCALEFACTOR / ( ( DEX + 100 ) * SPEED )
- ARGN1 in @HitTry now is the delay (in tenths of second) left before the hit, can be changed

21-05-2004. Balkon
- added FORCLIENTS and FORPLAYERS loops, difference is that FORPLAYERS will loop through disconnected players which are 
  still stay in the world (client linger) either.
- if no args specifiead for FORITEMS, FORCHARS, FOROBJS, FORCLIENTS, and FORPLAYERS loops value 18 is used by default 
  (maximum view distance)
- added FORCONTID and FORCONTTYPE loops, format is FORCONTID i_dagger max_sub_containers. If max_sub_containers is not 
  present it will search in all subcontainers. If max_sub_containers = 0 - it will search only in this container.
- added FORCHARLAYER layer - loop through all objects in specified layer
- added FORCHARMEMORYTYPE flags - loop through all memory objects with this flags

25-05-2004. Balkon
- fixed bug when after parsing quoted lines when setting VARs, TAGs and LOCALs didn't create text variables

27-05-2004, Socket
- Fixed guild MEMBER.X.KEY for read/write. Now it should be working well. Will return error if you try
  to access non-existant member (so it should be better to use MEMBER.COUNT to check bounds).

---- 0.55 R4.0.1 --------------------------------------------------------------
---- 07/06/2004
---- * unofficial release [unallowed]

30-05-2004, Kell
- Little fixes to allow compile under Linux (use strcmpi() for caseless string
  comparison, and add casts to (LPCTSTR) on CGStrings).
- Changed version number. I suggest using R4.x.y where xx is increased when
  something major is done and yy is for little changes. Set to R4.0.1.
  (ps: some people never quite understood what RC* means. After the 20th it
   stops being a release candidate, it's more like a candidate to a release
   candidate. So after the "powers that be" have adopted and turned that
   numbering scheme into a mockery, I suggest we change to something less
   confusing.

31-05-2004, Furio
- Added FORCONT loop, format is FORCONT uid_of_container max_sub_containers. It
  will loop on every item present in the container. If max_sub_containers is not
  present it will search in all subcontainers. If max_sub_containers = 0 - it
  will search only in this container. (Thx to Balkon for the base code for
  container loops)

07-06-2004, Furio
- Made a blank REVISIONS.TXT because it was getting pretty big.
- Added XOR (^) operator to expressions.

---- 0.55 R4.0.2 --------------------------------------------------------------
---- 22/07/2004
---- * unofficial release [unallowed]

12-06-2004, Furio
- Added two new INI value USECRYPT and USENOCRYPT. The first if 0 don't allow at
  encrypted client to login otherwise allow them to log (default is 1). The
  second if 0 don't allow at unencrypted client to login otherwise
  if 1 -> allow and suppose that the clientversion is >= 2.0.0
  if 2 -> n/a
  if 3 -> allow and suppose that the clientversion is >= 3.0.0
- Added the most requested security-by-obscurity feature DISGUISEVERSION in
  sphere.ini. If set change the version outputted to clients, ircserver,
  webserver, listserver, telnetserver to its value otherwise the default build 
  value is used. (Mind that the version in savefile and in console startup is 
  the default build version)
- Fixed (i hope) bug with Mozilla/Firefox browser with the status page
- Fixed a buffer overrun bug that could be exploited to crash or run arbitrary
  code, in the log system.

20-06-2004, kuch
- Added ClearTags function (removes all the tags from the char/item/account);
  Revital did most of the work, but I get the credit.

28-06-2004, Furio
- Fixed multiple gump exploits. In order to do this now memory 08000 is used as
  internal memory (is called MEMORY_GUMPRECORD).
- Fixed and refined things for disguise version feature.

02-07-04, kuch
- Added MODMAXWEIGHT: allows you to increase/decrease max carrying capacity of a
  char.
- Added MODAR: allows you to increase/decrease the overall AR of a char
  NOTE: there are no oStat equivalents (ie oModAr or oModMaxWeight) for the
  above.
- Also added the following to avoid possible confusion:
  * MAXWEIGHT - same as WEIGHTMAX
  * AR - same as AC
  * MODAC - same as MODAR
  * MODWEIGHTMAX - same as MODMAXWEIGHT
  
03-07-04, kuch
- Added 135 more strings (mostly from skills) to sphere_msg.scp
- Added new .ini option: WOOLGROWTHTIME: how long in minutes it takes for wool
  on sheared sheep to regrow.
- Added new .ini option: SKILLPRACTICEMAX: how high can you train a skill on
  dummy/archery_target.

04-07-04, kuch
- Added 93 more strings: NPC speech and skill msgs; there are now 329 string 
  messages in sphere_msgs.scp.
- Added TAGCOUNT function (works on regions/items/chars/accounts) - returns the
  number of tags on that obj
- Fixed CLEARTAGS (now also works on regions)

06-07-04, kuch
- Fixed some weird bug in jobmage.scp and jobnoble.scp 
- Added a lot more strings to sphere_msgs.scp; If you find any bugs with them,
  kuchervano@hotmail.com me immediately!

07-07-04, Furio
- Fixed DISTANCEWHISPER not working correctly.

07-07-04, kuch
- Added DEFFOOD value to sphere_defs.scp - this is a template of items you want
  to get by casting the create food spell; Yes it does not give you a great deal
  of control over what you get (ie skillbased for example), but its better than
  nothing
  
09-07-04, Furio
- Fixed bug with ^ operator.

16-07-04, Vjaka
- Fixed bug with armor/weapon when hits were above to hitsmax.
- Cosmetic fix to report Client out overflow error line once per dialog instead
  of tons of them.
- Added trigger function f_onchar_delete triggered before client is going to
  delete a character. SRC is char, return 1 denyes deletion.
- Added trigger function f_onaccount_login triggered after client entered the
  password, ARGS is account name, return 1 disconnects.
- Added spell flag SPELLFLAG_PLAYERONLY 020000 which denies spell being cast by
  npc ai (no more npcs casting shrink if not wished to).

17-07-04, Vjaka
- Added @NPCLostTeleport to trigger before NPC is going to be teleported back to
  its spawn (by LostNPCTeleport sphere.ini setting), ARGN1 is the distance from
  the spawn.
- Added INI switch PAYFROMPACKONLY (default: 0). If set to 1, then buying stuff
  from vendors will search pack only for the gold.
- Added @Hunger to trigger before char is going to loss a food level. ARGN1 is
  the food level that will be set, return 1 cancels.

19-07-04, Vjaka
- Removed IRC server from default build settings. It is buggy, has holes inside 
  and probably should not used by anyone.
- Reverted memory information profiling in Win32 version (stability testings).
- Fixed NoMessages and Quick login mode (ARNG1/2 in @Login) now skips sphere
  version information and Welcome back.. prompt.
- Fixed some exceptions for ticking events. Some division by zero removed, and
  the exceptions are made less critical (actualy the way they should be - quite
  local). It means that the server should be more stable now. Also they gives
  usualy more information on when the error occured.
- Added @StepStealth triggering on each step made by person in stealth. ARGN1
  (in and out) - whatever to reveal him or not.
- Added isnumber(something) - returns 1 if it is a number (only number of radix
  10 suits). Useful in argtxt validation.

19-07-04, Furio
- Fixed compatibility issues with Linux for isnumber(something).
- Added TAG.DIALOG_NAME to MEMORY_GUMPRECORD. The tag contains the name of the 
  dialog opened. Special case are the .admin gump (clientlist), the hair dye
  gump (hairdye), a guild hardcoded gump (guild) and if no name is found
  (undef). Hope that this will help in checking what gumps are opened on client
  screen.
- Added SDIALOG command. It works like DIALOG with the difference that it'll
  open a dialog only if it's not present on the client screen.
- Fixed a thing in DISGUISEVERSION. Now .[x]show version shows the disguised
  version.

20-07-04, Vjaka
- Fixed compatibility issues with Unix for exceptions
- Added MODAR (MODAC) working on items as well. Now it is for both items and
  chars.
- Fixed startup sequence - now tryes to bind a socket before loading the world
  saving time on running multiply instances.
- Fixed Windows version buffered output flushing. Also removed log file
  buffering.

21-07-04, Kell
- Fixed some compilation issues under Linux (just missing some (DWORD) casts).

22-07-04, Furio
- If PAYFROMPACKONLY (default: 0). is enabled, in the char status only gold from
  pack is displayed.
- Fixed minor things on default messages.

22-07-04, Vjaka
- Added server state functions f_onserver_save, f_onserver_save_ok and
  f_onserver_save_fail. Arguments are ARGN1 - force save? and ARGN2 - save stage
  (for background saves). For f_onserver_save the ARGN1 is writeable and return
  1 cancels the save.
  Please note, that if background saves are enabled, these functions will be run
  tons of times during the worldsave process (at least 6144 [sectors amount]
  times).
- Added f_onserver_start function triggered server start.
- Created knownbugs.txt file to be distributed with sphere revisions.

---- 0.55 R4.0.3 --------------------------------------------------------------
---- * not released
---- * unofficial release [unallowed]

23-07-04, Vjaka
- Added some more exceptions debugging. It is going deeper and deeper to engine.
- Added MAXITEMCOMPLEXITY (default: 25) - the amount of items in one tile so
  start showing "too many items here".
- Added MAXSECTORCOMPLEXITY (default: 1024) - the amount of items in one sector
  to start showing "x items too complex".

24-07-04, Vjaka
- Removed instant logout in guarded areas. use REGION_FLAG_INSTA_LOGOUT instead 
  if you wish instant logout.
- Added console commands history of 5 latest commands in Windows version. You 
  can scroll them using UP key.
- Added one minute delay after take of an item from trade window before 
  accepting the deal.

25-07-04, Vjaka
- Added smsg/smsgu shortcuts for sysmessage/sysmessageua (note, that msg already
  existed as a shortcut to message)
- Added SKILLCLASS properties - if written like SRC.SKILLCLASS.NAME, returns 
  <SERV.SKILLCLASS.<SRC.SKILLCLASS>.NAME>
- Started doing ARGVCOUNT and realised that <ARGV> is the amount of ARGV[x] 
  variables. Noting that as not found in revisions.
- If player speech longer 5 chars and has 75% capital letters inside, it will 
  come out in lower case. Works for english chars only. And as for unicode - if
  EF_UNICODE is set.
- Added GUILD properties: <SRC.GUILD> returns 0 or guildstone UID,
  <SRC.GUILD.NAME> returns guild name
- Removed all old PLOT bit stuff. Use EVENTS instead
- Changed CLEARTAGS - it takes optional argument, clearing tags only if matching
  the string (does not support wildcards)
- Added HITS and MAXHITS to items (same as MORE1L and MORE1H). Note: this is
  valid for armor and weapon object.
- Telnet has a username. So, Administrator or RemoteAdmin login left for local 
  logins (127.0.0.1) if LOCALIPADMIN enabled

25-07-04, Furio
- Hopefully tracked down and fixed the arrow bug, and similar problem derived 
  from NEW (big thx to Handred that finded the point where start looking at for
  the fix).

26-07-04, Vjaka
- Fixed broken TEVENTS read method on chars.
- Added QVAL(test1,test2,res1,res2,res3) in addition to current <QVAL?:>
  variant. It is useful if dealing with numbers without many IF-s. Sample 
  <eval qval(<VAR.X>,<VAR.Y>,<VAR.ONE>,<VAR.TWO>,<VAR.THREE>)> will return
  <VAR.ONE> if <VAR.X> < <VAR.Y>, <VAR.TWO> if they are equal, and <VAR.THREE>
  if the it is greater. If some of the arguments are omited like qval(1,2,,3) it
  will default to zero.
- Changed REGISTERSERVER to default an empty string. If you wish to register to
  list.sphereserver.net, specify REGISTERSERVER=1 or it's host.
- Added TELEPORTEFFECTSTAFF, TELEPORTEFFECTPLAYERS, the teleport effect for
  staff (use hex id of object or 0 here) (default: 03709 for staff, 0372a for
  players).

27-07-04, Furio
- Fixed an issue with MOVE/XMOVE command.

27-07-04, Vjaka
- Added command line switch -Gpath/to/saves/ to defrag sphere server UIDs. It
  is done because sphere UID management routines has flows which makes not to
  reuse empty uids, but generate new, higher. Howewer, space for lower unused
  objects is still reserved. It saved 400Mb me (from 600Mb on start to 180Mb)
  working for 2.5 hours, but caused all mounts to disappear, maybe some more
  flaws. So, use on your own risk. In future versions for 4.0.x Furio is going
  to improve the uid subsystem and this will not be needed anymore.

28-07-04, Vjaka
- Changed FILELINES to close the file and READFILE if line number is too big.
- Added DISMOUNT verb on char to dismount him, MOUNT to get UID of ridden one.
- Fixed an issue with SERV.CLIENT.x. causing exceptions.
- Removed 0.55R from version. It is a complicated notation. It's 4.0.x now.
- Fixed MODAR not updating armor class if changed on char or equipped item.

29-07-04, Vjaka
- Limited allshow to MAXCHARCOMPLEXITY*4.
- Fixed issue when telnet connection could not do resync load after pausing.
- Account now has TAG.LastLogged with his previous login date. It is shown upon
  login if quick/no-messages login not selected (by @Login trigger).
- Fixed msg_criminal to be shown only if person is not a criminal yet (lags).
- Added read-only COMP reference for multis. Returns amount of components when
  called with no params, and has attributes: ID,D,DX,DY,DZ (D mean delta).
- NPC wishes gold and vendable items (not limited to desires listing).
- Added ARGN2 to @NPCLookAtItem (writeable) - the percent level the the NPC
  wish this item. If set high, he can loot the item.
- Added GMPAGES and GMPAGE.* verb to access gm pages from scripts. You can
  give arguments like you do to .page command, and use 2 specials - DELETE to
  delete even not-taken one, and HANDLE [uid] to mark gmpage for character.
  Also GMPAGE.x.HANDLED field returns UID of person taken the gmpage.

30-07-2004, Kell
- Added ACCOUNT.NAME

30-07-04, Vjaka
- Speed optimisation working with strings & possible some stack overflow out.

31-07-04, Vjaka
- Fixed several spells (like mark) casting in not allowed region when running.
- Fixed KILLS removal using multi-uo client.
- Changed @Logoff to take 2 writeable arguments: ARGN1 - linger time and ARGN2
  instant logoff flag. Return 1 in logoff is now obsolete.

01-08-04, Vjaka
- Added triggers @MurderDecay (ARGN1 - murder count that will be set, ARGN2 -
  decay time to set for the next kill) and @MurderMark (ARGN1 - murder count
  that will be set, ARGN2 - set criminal flag?). The names are descriptive.
- NPC is now trying to move objects blocking his walkpath. He also investigate
  the possibility to loot this item in several cases. Triggers look@item not
  called since if there are tons of items in the spot, it will be very laggy.
- Added @Rename trigger (ARGS - new name, ARGO - target char) when renaming a
  pet. Return 1 cancels. Also triggered when creating character.
- Items with ATTR_STATIC are now saved to spherestatics.scp and NOT SAVED by
  standart world save. So, you need to call .serv.savestatics to save them.
- NPC is now trying to cast good spells as on self and his combat friends also.

02-08-04, Vjaka
- Calling guards are now more speed optimised.
- Defrag mode now supports spherestatics.scp and is much faster.
- Changed FACE and SALUTE to take an optional argument - target object.
- Characters on the way do not disallow GM to place a house anymore.
- Items gets stacked one on the other witheen some height if possible.

03-08-04, Vjaka
- Exceptions catching fixed, some stack information added.
- Added CLEARVARS being same as CLEARTAGS.
- Fixed CLEARTAGS to work normal without arguments.
- Now VENDORMARKUP is taken from region tags if not found on a vendor.

04-08-04, Vjaka
- Default messages working optimised for speed. Removed OF_SkipUndefMsgs.
- Removed OF_Skill_DiffFirst since the actdiff is calculated in any case.
- Started implementing EF_Pathfinding.

05-08-04, Vjaka
- Fixed SERV.ITEMDEF reference to object not being currently in the world.

06-08-04, Vjaka
- Added SERV.resync to resync scripts without the resync delay.
- Now adding a new account automaticaly fills (FIRST/LAST)CONNECTDATE.
- Added @SkillMenu to trigger BEFORE calling any hardcoded skillmenu. So, you
  can return 1 to cancel the action. ARGS - the name of the menu, is one of:
  sm_polymorph, sm_carpentry, sm_bowcraft, sm_tailor_leather, sm_tailor_cloth,
  sm_bolts, sm_carpentry, sm_cartography, sm_tinker, sm_summon, sm_blacksmith,
  sm_alchemy, sm_cartography, sm_inscription.

07-08-04, kuch
- Finished the conversions of default messages into the new format: this should
  greately improve the execution speed.  Also updated sphere_msg.scp to fit new
  format.  Read the comments inside the file to get more more infomation.

09-08-04, Vjaka
- Added DISGUISENAME to alter the name of the server.
- Added REPLYPEERCONNECTS (default 1) to allow masterserver and peer connects.
- Fixed duplicating hungry messages search.

10-08-04, Vjaka
- Fixed NPC moving some items not actualy blocking their way.

11-08-04, Vjaka
- Added console commands auto-completion on using TAB key. File sphere.dic is
  read for the list of definitions. Note: this file SHOULD BE sorted (at least
  witheen each separate first letter) to multi-matches to work correctly.

12-08-04, Vjaka
- Added @ItemCreate triggered when an item (ARGO) is created by a client.
- Added auto-completion to telnet connection. The difference from winconsole is
  that it fills the word up to end ONLY if there is exact 1 variant, or if
  other variants contains this one in self.

13-08-04, Vjaka
- Optimised sysmessages - now nothing is sent to client if the message is empty.
  This is useful to clear default messages. If wish to scroll line, use space.
- Fixed exploit to crash clients by renaming pet with some special color. Thanks
  TheLegbra reporting that.

15-08-04, Vjaka
- Added EF_Script_Profiler (08000) to add information on functions usage for
  weak places (functions or triggers) to be optimised.
- Added EF_Size_Optimise (010000) to save WORLDITEM/CHAR/SCRIPT as W*. This is
  not much for now, saving 7+ bytes per object. Loading supports any method.

03-09-04, Vjaka
- Added OverSkillMultiply (default 2). When player skills/stats goes this times
  more than skillclass allowed, drop them to skillclass level. Setting this to
  0 disables the action.
- Added ACCOUNTS BLOCKED/JAILED arguments. Works exactly like UNUSED, but just
  applyes to the blocked/jailed accounts only.
- Only chars in mapplane where the player is are ticked now (lag reduction).

04-09-04, Vjaka
- Added ## command to console to save both world and statics.
- Added X# command to instant shutdown the server with world/statics save.
- Changed "commands uid=... (name) to ''" to show amount if above of 1.
- Server startup crash fixed

08-09-04, Furio
- Fixed issues for the Linux build.
- Disabled information abou "Key" on OnTriggerRun exception for compatibility 
  problem on the *Nix build. (temporary solution)
- Added .pid file (sphere.pid) on *Nix build, for those who want to write bash
  script for checking sphere process easily.

08-09-04, Vjaka
- EF_Pathinding is working perfectly making NPC to select a best path. Howewer,
  for maximal speed it is yet checking only static objects blocking his path.
  More testings on the speed needed before making it to include dynamics checks.
- Fixed Counselors losing their invis status after worldsave.

10-09-04, Vjaka
- Memory information is now got from system routines instead of internal one. It
  will cause this info to appear in UNIX builds, howewer, it will be not be in
  WINDOWS systems where PSAPI.DLL is not available (fe: Windows 95/98/NT4.0).
  Also this makes ALLOCS useless, since there is no way to get it.
- Added CLIENTS property for sectors and regions to get active clients count.

11-09-04, Vjaka
- Added EF_Clients_Thread (020000) to split clients handling to to other thread.
  This will work only in windows build and is not recommendable to change on fly.
  This is VERY experimental yet, since sphere is very singlethreaded by design.

13-09-04, Furio
- Fixed memory information on Unix. Now it uses two different methods to get
  memory information depending on *Nix system where sphere is running.

13-09-04, Vjaka
- Fixed functions profiler to strip off arguments of a function.
- Fixed console commands like ##, x# showing unknown keyword error in console.
- Fixed murder count set always to 1 by @MurderMark.

14-09-04, Vjaka
- Fixed LOCALs in f_onserver_start/f_onchar_delete.

18-09-04, Vjaka
- Code cleanups, removed some useless (not enabled keywords), same keywords grouped
  to one variant for usage for faster work lookups:
  1. *WEIGHT[MAX]->*[MAX]WEIGHT, BRAIN->NPC, KNOWLEDGE->SPEECH, COMMENT->TAG.COMMENT
  CLI*VER*->CLIENTVERSION, DEF->ARMOR, LISTEN->HEARALL, *PRICE->PRICE, VER->VERSION
  WEBPAGEDST->WEPAGEFILE (LoadKeys)
  2. CLIENTS->ALLCLIENTS, PARDON->FORGIVE, INVISIBLE->INVIS, INVULNERABLE->INVUL,
  R->RUN, W->WALK, CLIENTS->ADMIN, MIDI/MUSIC->MIDILIST, [RE]SYNC->RESEND, ADDITEM->ADD
  FOLLOWED->FOLLOW, M->MOVE, PROPS/TWEAK->INFO, SPEAK[U[A]]->SAY[U[A]], SFX->SOUND
  SAFE->SECURE (VerbKeys)

20-09-04, Vjaka
- Fixed errors on load if setting VERSION for saves to start from litera.
- Fixed paths in resource testing commands.
- Added EF_Minimize_Triggers (040000) to call as little triggers as needed by a minimum.
- Removed some declared but unused triggers.

23-09-04, Vjaka
- Removed unused EF_Allow_Override (it was not working anyway).
- Added OF_Advanced_AI (including moving objects in the path, helping friends by magic,
  pathfinding)
- Renamed EF_Client_Thread to OF_Multithreaded (0400)
- sphere.pid file is now created in Windows builds as well.

25-09-04, Vjaka 
- Removed ADDNPC since it is already integrated with ADD command for both items and npc.
- Removed some more duplicates (some really strange) to speed up lookups.
- Added showing of option flags on start.

26-09-04, Vjaka
- Removed different mail operations not working and other code cleanups.
- Bugfix: Disabled moving gold coins to vendor stock (items shifting).
- Bugfix: Disabled moving static/immovable items from ground, spell effect.
- Bugfix: Disabled gaining spell effect by ghost other than ressurection.
- Bugfix: Mounted creature will leave no corpse on death if died while mounted.
- Bugfix: @DeathCorpse is called only if corpse is really created.

27-09-04, Vjaka
- Added ISSTUCK keyword to check if npc can move to N/W/E/S dirs.

29-09-04, Vjaka
- Optimized OF_Advanced_AI, makes NPC to remember the path, recalculating it
  not so often (depending on INT).

30-09-04, Furio
- Added OF_Advanced_LOS (0800) this disable EF_CanSeeLOS and EF_DiagonalLOSCheck
  and enable a new method to check the LOS (still testing and optimizing).
- Fixed some compatibility problems with Linux build.
- Now Linux build is compiled statically, so no more tons of version linked to
  different shared library for each distro.

30-09-04, Vjaka
- Fixed Windows build issue.
- Removed EF_CanSeeLOS, EF_DiagonalLOSCheck, moved that to default LOS checks.
- Bugfix: unable to resurrect on too low strength. Now gets 1 HP at least.
- Average profile information is now saved to worldsaves and loaded.
- Option and Experimental flags are now shown in text on .show command.

03-10-04, Furio
- Optimized some parts in OF_Advanced_LOS.
- Fixed Linux build issue.
- Added ISTEVENT for chars (npc/players) working like ISEVENT 

04-10-04, Vjaka
- Regions now does not conflict if are in different mapplanes (useful for new
  maps support). You can also specify RECT=left,top,right,bottom,map in the
  rect record, specifyed the exact map for this rect to work.
- Started redoing the code to support multiple maps. This will invalidate old
  mapplane feature which was 0..255. This is affected mainly by teleports and
  moongates since many of default ones had 255 mapplain specifyed. You should
  change it to 0, since this is only for map0.
- Added MAP property same as MAPPLANE (in future MAPPLANE will be removed)

01-10-2014, Coruja
- Fixed: Strange walk animation when using Alchemy skill.
- Fixed: MAKEITEM refusing to craft items on Cooking skill.
- Fixed: The pet poop now comes with ATTR=attr_move_never by default.

- Changed: Improved sound of pets pooping on the ground.
- Changed: A little sound/anim tweak on some crafting/harvesting skills.
- Changed: Reduced default RANGE on Blacksmithing and Lumberjacking skills (3 -> 2 tiles).
- Changed: Alchemy skill is now a craft skill like any other. No more exclusive behaviors.
  The skill is now used clicking on it's tool (mortar & pestle) instead click on the reagent or empty bottle.
  EFFECT now can be used to control the % of lost resources on skill fail.
  Skill stroke behavior now works fine on alchemy (LOCAL.CraftStrokeCnt on skill @Start, and @SkillStroke on chars).
  [sphere_skills.scp] Added FLAGS=skf_craft to alchemy skill
  [sphere_item_provisions_potions.scp] Added missing 't_mortar' on potions SKILLMAKE
  [sphere_msgs.scp] Removed some alchemy internal messages
  WARNING: Make sure to update your scripts following these changes, otherwise alchemy skill will not work anymore.

02-10-2014, Coruja
- Changed: Cartography skill is now a craft skill too. The craft now uses default MAKEITEM instead the hardcoded DRAWMAP.
  The skill is now used clicking on it's tool (mapmaker's pen) instead click on the skill button or blank map.
  Removed obsolete DRAWMAP hardcoded function. The behavior is now softcoded using @Create on map items.
  [sphere_skills.scp] Softcoded the client skill button behavior, it comes disabled by default
  [sphere_item_profession_cartographer.scp] Added new items for maps and mapmaker's pen
  [sphere_defs.scp] Added new hardcoded typedef 't_carpentry' used on the tool to open the skill menu
  [sphere_template_vend.scp] Updated NPC Mapmaker vendor buy/sell template list
  [sphere_skillmenu.scp] Updated cartography skillmenu
  [sphere_msgs.scp] Removed some cartography internal messages
  WARNING: Make sure to update your scripts following these changes, otherwise cartography skill will not work anymore.

07-10-2014, Coruja
- Added: New formula for dragon breath damage on NPCs brain_dragon, it's now NPC_CurrentHitpoints * 0.16 (if BREATH.DAM property is set, it will override the internal damage).
- Fixed #2405: Players becoming criminal when attack someone on the same guild.
- Changed: Increased NPCs view range from 12 to 14 tiles. This also affects the range to call guards.
- Changed: Cooking skill is now a craft skill.
  The skill is now used clicking on it's tool instead click on the raw food and select a fire source (but the fire source still needed in range).
  [sphere_defs.scp] Added new hardcoded typedef 't_cooking' used on the tool to open the skill menu.
  [sphere_item_profession_cooking_barkeep_baker.scp] Added typedef t_cooking on i_fry_pan, i_flour_sifter, i_rolling_pin. Also fixed many food items using wrong MOREZ
  [sphere_msgs.scp] Added/Removed some cooking internal messages
  [sphere_skillmenu.scp] Added missing sm_cooking skillmenu
  WARNING: Make sure to update your scripts following these changes, otherwise cooking skill will not work anymore.

08-10-2014, XuN
- Added Argn3 value in @UserWarMode telling Sphere to remove Attacker list after execution.
- Added a description of deletion in argn1 for @CombatDelete:
  0 = Forced (Blocked attack, default uncategorized actions...)
  1 = Max fight time has reached (Elapsed)
  2 = Distance/LOS
  3 = The character is no longer existing
  4 = Forced via attacker.delete methods (ingame/script)

- Fixed ResPhysical no showing the correct values in the Status gump.
- Fixed Stoned players being able to dismount. 

09-10-2014, Ben
- Fixed: RETURN 6 not halting scripts when inside an IF statement.
- Fixed: .fix will now default to the first terrain elevation instead of lowest Z possible.

10-10-2014, XuN
- Added local.anim and local.animDelay (this last one only working for classic clients) to @HitTry, so animations can be disabled and fired later in @hit (to remove the odd behaviour with new animation packets, which doesn't have delay).
- Added OF_NODClickTarget to ini, enabling this will not make the cursor appear as a target when double clicking weapons to equip them.

11-10-2014, Ben
- Added #2394: SMSG_DEF_UNICODE, MSG_DEF_UNICODE, IMSG_DEF_UNICODE to sphere_msgs.scp. If set to 1, messages will be sent in unicode unless overwriten with the the mode in @hue,font,mode.

11-10-2014, Coruja
- [sphere_defs.scp] Added new BFONT_* colors to use on HTML texts. Values already match most colors used on OSI dialogs.
- [sphere_map0.scp] Fixed duplicated a_dungeon_10 AREADEF (the last one was renamed to a_dungeon_19).
- [sphere_map_points0/1.scp] Fixed Hythloth entrance teleport.

12-10-2014, Ben
- Fixed #2416: @Enter region trigger will now fire after NPC stats are set in all instances.
- Fixed: local.return not being set in FULLTRIGGER if no args were specified.

14-10-2014, Coruja
- Added: New MAGICF_NOCASTFROZENHANDS setting on sphere.ini. If enabled, this will prevent cast spells if the char got paralyzed holding something on hands.
- Added: Missing behavior for SPELLCHANNELING item property. It's now working fine, items using this property won't get unequiped when casting spells.
- Fixed: Triggers @Start (spell trigger) and @SpellCast (char trigger) unequiping weapons and playing the spell cast animation even when the cast got denied using 'return 1'.
- Changed: Updated width/radius internal values for area/field spells (nothing really changed, just hardcoded values already set on sphere_spells.scp to be the default internal value if there's no value defined on scripts to override it).
- Changed: Create Food spell is now target-based. Using SPELLFLAG_TARG_* the food will be created on ground at target location, otherwise it will be created on caster backpack.
  [sphere_msgs.scp]: Added new messages for 'spell_create_food' and 'spell_try_frozenhands'.
  [sphere_spells.scp]: Removed target flags on Create Food spell. It will now create the item on backpack by default.
  [sphere_dialog.scp]: Added missing description for 'nodispose' on help guide.

16-10-2014, Coruja
- Fixed #1860: Spell cast behavior now check for spellbook/mana/reags before check for anti-magic region.
- Changed: return 6 on @SpellCast trigger now will skip anti-magic region check too.
- Changed: Polymorph spell now doesn't change char status anymore. If needed, this behavior can be softcoded using @Success on Polymorph spell (ACTARG2 [read/write] is the new body ID)
  [sphere_spells.scp]: Added missing spellflag_noprecast and cancel functionality for polymorph spell. If used while already polymorphed, it will remove the polymorph effect.

17-10-2014, Coruja
- Added: New MediumCanHearGhosts feature on sphere.ini (default value: 100.0). At this Spirit Speak skill level players can understand ghosts speech instead hear 'oOOoO ooO'.
- Fixed: Functions GM, PRIVSET and TOGGLEABBREVIATION not updating the char tooltip correctly.
- Fixed: MSG_DEF_COLOR def on sphere_msgs.scp not working when the char click on itself.
- Fixed: Char flag [stone] overriding [frozen] and [tame] overriding [npc]. Also fixed [tame] only showing inside guarded regions.
- [sphere_msgs.scp]: Added new defs to customize EMOTE color/font/unicode. These changes are global, and EMOTE still not support @color,font,unicode on individual messages yet.
- [sphere_map_points[0/1].scp]: Fixed 'Lighthouse' teleport not working.

18-10-2014, Coruja
- Added: New VendorTradeTitle feature on sphere.ini. If enabled, it will show the job title on vendor names (eg: Alan the Carpenter).
- Changed: Corpses now will be created with TAG.OVERRIDE.MAXWEIGHT already set (value is always the same as char MAXWEIGHT). This will prevent overweight problems if someone drop many heavy items on a player corpse and then resurrect the player just to make him get stuck.

20-10-2014, Coruja
- Changed: Scissors won't cut hair/beard anymore. Now proper items are needed to do it, like items usually found on NPC Barber (hair restyling, hair dye, etc).
- Changed: Sewing Kit can't be used directly on bolts of cloth anymore. To use the bolts of cloth we must cut it using scissors first.
- Fixed #2421: Using scissors on bolts of cloth now will convert it properly to cloth.
- [sphere_msgs.scp]: Added new message 'loot_criminal_act' when opening corpses to warn that looting items will be a criminal action.

22-10-2014, Coruja
- Added: Missing functionality of EF_PetSlots feature on sphere.ini. It's working now, but still need some testing and final tweaks.
  [sphere_msgs.scp]: Added new messages for petslots_try_*

23-10-2014, Coruja
- Fixed: Minor EF_PetSlots issues. Now everything is working fine and it's ready to use.
- Changed: NPCs using BRAIN=brain_animal_trainer won't give food to players anymore (but still able to feed pets nearby).

23-10-2014, XuN
- Changed Argn3 in @UserWarMode to force a war/peace status ( 0 = do nothing, 1 = force peace, 2 = force war).
  NOTE: Argn3 is no longer deleting Attacker's lists, to do so use attacker.clear.

26-10-2014, Coruja
- Changed: Many improvements on pet stables behavior.
  Also the max limit of pets that the NPC can hold for a player now is based on player skills (Animal Taming + Animal Lore + Veterinary). Usually it can hold 2~8 pets.
  If TAG.MAXPLAYERPETS is set on the NPC, it will override the formula and will be default value for all players.

- Added: Account character creation now will create characters with MAXFOLLOWERS=5 already set.
- Fixed: House customization engine creating doors using wrong type 't_door' instead 't_door_locked'.
- Fixed: EMOTE_DEF_* defs not working on attack messages (*Someone is attacking you!*).
- [sphere_msgs.scp] Changed 'stablemaster_*' defmsg to new defs/texts. I HIGHLY recommend update it, since the old 'stablemaster_*' defmsgs won't be used anymore.

27-10-2014, XuN
- Attacker.clear can be used now even if character doesn't have a Attacker list, so no error is log in console.

28-10-2014, Coruja
- Fixed: Function REGION.REGION.* returning wrong parent region if used on regions which is already the parent region.
- Fixed: Function MAKEITEM and some crafting skills always crafting itens using amount=1 instead follow the item replication rule.
- [sphere_defs.scp] Added html color defs for BFONT_LRED, BFONT_LYELLOW and BFONT_LCYAN.
- [sphere_monsters.scp] Changed human/elf/gargoyle MAXFOOD to 20 (OSI default value).

28-10-2014, XuN
- Fixed #2396: Attacking aborted when target is out of range, even if COMBAT_StayInRange is disabled.
- Changed Read mode for 'Title', now giving it a parameter will return the 'Trade Title' (Grandmaster Swordsmanship, Journeyman bowcraft, etc) instead of the custom title. (Example of usage: <title 1>).

29-10-2014, XuN
- Added can_i_forcedc (sphere_defs.scp), adding this flag to an item will allow it to be DClickable in every situation: from one side of the map to another, or even in another map, weared by another character, or GMs too, no checks at all.
  NOTE: Player's cant DClick what they don't see but they will be able to do it with the LastObject macro, or by knowing the UID and using 3rd party programs, be aware of that.

02-11-2014, XuN
- Fixed GetNPCBrain() not working as it should and returning wrong brain (in internal usages) and ignoring the Brain used in CHARDEFS in some cases.
- Added Ignore value to Attackers: Setting it to 1 will make the character ignore this target (mostly used by NPCs), when looking for target.
  @CombatAdd has now 2 arguments:
    Argn1 = Initial Threat (If used).
    Argn2 = Setting it to 1 make this enemy to be added as Ignored. (Setting it to 1 for a player in every NPCs will make this player be 'invisible' for them, good to create a faction system and such things).

02-11-2014, XuN, Ben, Feeh (and tons of help from Karma).
- Ship's patch:
  Added Packet 0xF6 (New Ship's Movement): This packet is affecting ships on client > 7.0.8d (High Seas ones), regardless of the multi files, patched ship's or not patched ones... it's a client's packet.
  Added Packet 0xF3 (Packet Container): Used to send tons of items/chars at once in one only packet, used to send items and chars inside multis (Houses and Ships). Clients > 7.0.0 (Stygian Abyss).
  Added ShipSpeed and SpeedMode for [Multidef ] definitions:
    ShipSpeed=2,1 (Period,Tiles): Period (in Tenths of second) tell the ship the delay until it moves again, tiles means the tiles moving (Default and suggested is 1, others won't work because of ... (read next line)).
    SpeedMode=(0x01 = one tile, 0x02 = rowboat, 0x03 = slow, 0x04 = fast). This modes have no sense until we have MultiThreading and can change the ticks per sec from 10 to 100 to make ships to move each 0.25seconds (which we cannot now).

  Updated multis_ships.scp with these new values.
  Fixed ship's planks not working.
  Updated the Update and Move (and their related functions) to send the minimal updates required, hence making less rubberband effects.
  Fixed some issues with EC and ships making visual strange effects, items staying behind the ship.
  Fixed some problems when turning the ships.
  Some more minor tweaks related to ships.
  
  NOTE: Mouse Wheel Movement packet is NOT included in this commit.

02-11-2014, Ben
- Changed: ARGN2 in @Abort and @SkillAbort (and other Skill triggers) will be the spell number if magery is used

03-11-2014, XuN
- Fixed #1820: Combat_PreHit not working with Archery.
- Fixed #1621: StatLocks not working, fixed and improved the whole statgain system.
- Updated spherecrypt.ini
- Changed .shrink now can have a value which will automatically bounce the figurine.

05-11-2014, Ben
- Removed previous changes: (ARGN2 in @Abort and @SkillAbort (and other Skill triggers) will be the spell number if magery is used)
- Replaced with LOCAL.SPELL (read only) as ARGN2 was already in use by some of the skill triggers.

09-11-2014, Ben
- Fixed #1644: Corpses will now move with ships.

10-11-2014, Coruja
- Fixed: SPELLTIMEOUT char property not working correctly.
- Added: support for some human/elf racial traits (only used if FeatureML is enabled on sphere.ini)
    Tracking skill: humans always have a minimum of 20.0 tracking skill, and elves are more difficult to be tracked.
    Max weight: humans can always carry an aditional 60 stones of max weight.
    Nightsight: elves always have nightsight enabled by default.

- Changed: Some internal improvements on Tracking skill
  Improved search distance.
  Ghosts can't be tracked anymore.
  Spyglass item is no longer required to use Tracking skill inside ships/boats.
  Triggers @Stroke / @SkillStroke now are called at each tracking stroke.
  Removed redundant skillmenu button "Track anything that moves".
  New OSI formula to check tracking difficulty when trying to track players. It will use the char skills (Tracking, Detecting Hidden) vs target skills (Hiding, Stealth).
  [sphere_msgs.scp]: Updated some 'tracking_*' messages. Also merged all 'skillmenu_text_*' (only used on tracking skillmenu) into 'tracking_*'.
  [sphere_skills.scp]: Added OSI-like support for ARROWQUESTS on tracking skill (softcoded). OSI uses only the arrow to track (with no messages) but I will leave the old messages as it is for compatibility purposes with old clients.

16-11-2014, Ben
- Fixed: Added Items on ships with .add will now move with the ship.
- Fixed: Ships should now move alot smoother with SA+ clients and back to normal with older clients

18-11-2014, Coruja
- Fixed: Pet tooltip menu showing to dead players.
- Fixed: Pet tooltip menu showing 'Drop' button when the pet has no backpack access.
- Fixed: Added missing 'Release' button on pet tooltip menu.
- Changed: Pet friends now have limited access to pets commands instead full access. Friends now can only use follow / stop / stay commands and open the pet backpack (if avaible).

18-11-2014, Ben
- Changed evelation at which items are considered to be part of a ship. (-2 to +15 from top of deck).
- Fixed: party_add_notleader defmessage was wrong -> party_notleader is correct.

22-11-2014, Coruja
- Added: Wisdom racial trait on elves (they always have +20 max mana). It works only if FEATURE_ML_UPDATE is enabled on sphere.ini
- Changed: 'Open Bankbox' / 'Check Balance' context menu buttons on NPC Banker (brain_banker) now will make the NPC hear 'bank'/'balance' words instead call hardcoded functions to open bank or check balance. In other words: now both context menu buttons and spoken commands are consistent and can be softcoded.

23-11-2014, Coruja
- Added: Tough racial trait on humans (they always have +2 hitpoint regeneration)
- Fixed: @GetHit trigger not returning some ARGN2 values (like dam_fixed).
- Changed: Updated some damage flags used internally on spells.
- Changed: RegenHits/RegenMana/RegenStam char properties now will override default Regen[0/1/2] values on sphere.ini instead decrease it.
- Changed: Optimized hunger/starving engine
  Fixed FOOD property returning to 1 after reach 0.
  Fixed hunger message not showing on mounted pets.
  Fixed @PetDesert trigger showing the pet desert message even if the trigger is using return 1 to prevent the action.
  Changed starving damage flags (dam_god|dam_general|dam_nounparalyze to dam_fixed)

- [sphere_defs.scp]: Updated [DEFNAME dam_flags] section to match the correct internal flag list.

29-11-2014, Coruja
- Added: FEATURE_AOS_DAMAGE on sphere.ini now will display to pet owners the damage caused by pets.
- Fixed: .DUPE function on items not duping the item timer.
- Fixed: NPCs showing wrong color on chars on some specific cases.
- Fixed: Paperdolls showing the "," after the char name even when there's no title to display.
- Changed: only players can have skill titles on paperdoll now.

REVISIONS-56-SERIES

---- 0.56a --------------------------------------------------------------------
---- 08/12/2004

06-10-04, Vjaka
- Removed DISGUISE(NAME/VERSION), renamed the current version to 0.56a.

07-10-04, Vjaka
- Removed AGREE config line neccessaty since it is not longer R* series.
- Added startup expansion set support output depending on map*,statics*,staidx*
  files found and loaded (T2A, LBR, AOS, SE).
- Removed EF_New_Maps since it is integrated to source now, packet is sent when
  needed.
- Moving on other map now moves the same map on the server. But this currently
  does not use caching and re-read tile information from map files every time.
  Caching of same sectors but in different mapplanes will be in the future.
  You should both add regions for these maps, and place corresponding files in
  place where all other mul files resides.
- Changed values of EXPERIMENTAL flags to remove empty slots between items.

08-10-04, Vjaka
- Fixed memory leak caused by map cache removal.
- Fixed client screen update on map change.

08-10-04, Furio
- Added PROMPTCONSOLE, it makes the client prompt (like on page request) and send
  the response as an argument of a user definied function.
  (syntax PROMPTCONSOLE callback function, message to prompt)

10-10-04, Furio
- Added RESDISP properties to account. Accepted values are 0 (PreT2a client),
  1 (T2A), 2 (LBR), 3 (AoS), 4 (Samurai Empire). This is used to identify what type
  of client is logged in. As default is set at 0, but if the client is T2A is
  automatically set to 1 by Sphere. LBR, AoS and SE is not setted automatically and
  is leaved to you.
- Added to CHARDEF properties RESLEVEL, RESDISPDNID, RESDISPDNHUE. The first state
  from what UO version the anim comes. The second what anim id is showed to older
  client version. The third an hue showed to older client (if 0 or null the default
  anim hue is used.
- Modified scriptpack to reflect these changes for T2A monsters.

22-10-04, Vjaka
- Added <dVALUE> as a shortcut to <eval <VALUE>> to get a decimal value of a
  single expr like a variable. Note, this affects EF_Intrinsic_Locals a bit.
- Commands with .command and spaces before will be treated as without spaces,
  since extra space makes privileged chars to reveal self.
- Added TAG.PARTY_CANLOOTME for party. If 1, allows party to loot self.
- Added @Kill trigger (SRC-killer, ARGO-killed)
- Added sector function ALLCHARS,ALLITEMS similar to ALLCLIENTS. For regions
  you can use SECTORS.ALLCHARS, SECTORS.ALLITEMS.
- Changed GODPORT to accept port number as well. Old values ( <=0 = disables,
  1=ServPort+1000) are still working also.
- Added SYSCMD and SYSSPAWN commands to run external applications. Returns <0 if
  there was an error. The first one blocks while program is running while the
  second spawns and continues scripts execution. Due to obvious security fear
  in these commands, they are disabled if OF_FileCommands is not set. Up to 9
  command line arguments are passed to the external application.

23-10-04, Furio
- Fixed minor things in grayproto.
- Updated grayproto (list/sizes of Uo packet in Sphere).
- Finished and debugged the new crypt engine (for crypt clients). Currently up
  to latest current OSI client 4.0.5a is supported.

25-10-04, Vjaka
- Fixed exception in writefile when unable to open the file.
- Added account name output when packet dispatch generated an exception.

25-10-2004. Furio
- Still updated grayproto, with new packet infos.

26-10-04, Vjaka
- Fixed SMSG[u] resolve error.
- Fixed <dSOMEVAL> giving some hex results.
- Added update for items moved by NPCs when they blocks the path.

27-10-04, Vjaka
- Now Windows build tryes to use winsock 2.0 if available instead of 1.1.
- Added amount argument to NEWITEM (newitem i_gold,45). Defaults to 1.
- Removed one of occasions with creating an extra log not in logfile path.

27-10-04, Furio
- Fixed a bug in displaying big dialogs with newer clients (4.0.X).
- Fixed a bug where some clients were crashing when adding an item.

28-10-04, Vjaka
- Disabled string 'q'/'Q' to be said by privileged accounts. It is due the
  fact that default macro for repeat is Ctrl+Q, and one less Ctrl press will
  lead to GM to reveal self existance around, which really is not good.

31-10-04, Furio
- Some fixes related to account creation and bank/box hack.
- Removed EF_AgeOfShadows. It'll be re-added with new features and complete
  compatibility for older clients, when enabled.
- Fixed another exploit with Bullettin Boards. Thx to Balkon for reporting it.

01-11-04, Vjaka
- Added .pid file existance notification to warn for double sphere launches.

02-11-04, Vjaka
- Now light level for sectors is saved as LIGHT istead of LOCALLIGHT.
- One more cause for long default message string lookups removed.
- EQUIPHALO now takes an argument - time to work on a person.
- Fixed bug causing objects calculated to be in sector 0 always.
- Added @Destroy trigger for objects.

04-11-04, Vjaka
- Quickfix of OF_Magic_PreCast - now not precasting on NPCs.
- Consume now can take more than 65k at once.
- Added @CreatePlayer to trigger just after the char was created by a player.

05-11-04, Vjaka
- Now "Admin" is shown instead of "GM" if person is admin or owner in title.

06-11-04, Vjaka
- Added sector function ALLCHARSIDLE similar to ALLCHARS, but looping via
  disconnected/mounted/etc chars, not accessable by ALLCHARS.
- Added auto map fix to zero map if it is out of bounds. Please note, that
  this can cause some problems with MOREM usage as well.

25-11-04, Furio
- Fixed: encryption - client login.
- Fixed: dVALUE evaluating when VALUE is already int.
- Fixed: EQUIPHALO <timer> does not making the light disappearing.
- Updated supported clients to 4.0.6a.
- Removed "Cannot move here!" message.
- Added more information to "MOVE: empty region" error. (uid and point)

30-11-04, Furio
- Fixed: MOREM automatically converted to 0 because of new multi-map feature.
- Added MasterUid property to guildstones

02-12-04, Furio
- Fixed: Gm Page menu not sending gms on page select.
- Fixed: Lord is displayed without space.
- Fixed: TAGAT trying to access to non existing TAGs.
- Modified: Only items with 08000 as attr are moved to spherestatics.scp.
- Modified: Overskillmultiply is 0 by default now.
- Added: ISEVENT for regions.

08-12-04, Furio
- Fixed: EvaluatingIntel on 0 int NPCs.
- Fixed: EQUIPHALO light disappearing on Dispel.

08-12-04, Vjaka
- Fixed exploit submitting invalid amount in buy packet giving free resources
  (thanks Breaker and Fallout for reporting this).
- Fixed canmove to accept DIR values (0..8) in addition to a letter arguments.
  Same changes affects other places, like move command, etc.
- File locking method optimised. It should improve the multithreading a bit.
- Result of the old "ACCOUNT accname" command changed to be more informational.
- GMs should login with invul and without allshow flags set.
- If reference set to OBJ/NEW does not exist, zero will be storied instead. And
  opposite, if it is already deleted, OBJ/NEW value is cleared to zero.
- Fixed exception in f_onaccount_login.

08-12-2004, Various authors
- Fixed some scripts by Vjaka.
- Added new scripts and scripts fixes by Tattooed Corpse.

---- 0.56b --------------------------------------------------------------------
---- * not released yet

09-12-04, Vjaka
- Added map caching supporting all maps. Due to this, sectors are no longer
  same in the same spot in different maps, allowing local settings for maps.
- Added ADDCIRCLE=x[,y] to add a circle to a character's spellbook. If y is on,
  includes all lower spell circles as well.
- File locking method optimised. It should improve the multithreading a bit.
- Changed [SECTOR x,y] in world saves to x,y,0,map to allow local settings for
  sectors in different maps. Old format will default to map 0.
- Since sectors are no longer shared witheen different maps, sectors on maps,
  unsupported by server (having no corresponding .mul files) do not get ticks.
- Fixed cause to duplicate saved items in static saves in several occasions.
- Added BADSPAWN command to jump to the first bad spawn found in the world. You
  should add this to some of the [PLEVEL records. It also saves the UID into
  ACT in case you unable to see it due to some obstacles.
- Removed useless PRIVHIDE (privshow 0/1 is enough for this).

10-12-04, Vjaka
- Fixed some defmessages misprint making unable to override them.
- Fixed @Kill to trigger even if the killer is not an agressor in the fight.
- Changed MAPPLANE->MAP, LOCALLIGHT->LIGHT (.56a supported both variants, but
  saved the second). Launch and save in .56a will autoconvert this in saves.
- Now any items with ATTR_STATIC are saved to spherestatics.scp, not only those
  who has this flag being the only set.
- Fixed carriage return in accounts unused message.

11-12-04, Furio
- Fixed: bugs with FORCONT* loops.
- Fixed: bug with coloured text in comm crystal.
- Added: SKILLGAIN function to call internal sphere skillgain function. Args are
  skill to gain and difficulty (0 to 100).
- Added: REPORTEDCLIVER property for clients. It'll contain the version that
  the client is. (this is easy fakeable by 3rd party programs, but still is
  useful)

13-12-04, Vjaka
- Fixed resolving functions executing on containers, if the name started from
  rescount,restest,fcount or count.
- Fixed isneartype not working if calling under points (like from TARGP).

17-12-04, Vjaka
- Account delete information now contains account name.
- Added NPC keyword GOTO x,y,z,map to execute sphere default movements there.
- Redone pathfinding to support separate thread execution, so it now utilizes
  extra thread if OF_Multithreaded is set.
- Advanced AI now includes food search on hunger to eat and gather meal around.
  It is executed in separate thread with pathfinding if configured so.

21-12-04, Vjaka
- Changed sector allocations, now allocates only those who are needed by the
  server depending on the *.mul files found. Thus, on bare t2a install no space
  for other maps will be allocated (saves several Mbytes).
- Random selection {x y} now supports format {x,y} also. Should help using it
  with DAM/AR fields of items.
- Added EXP field to characters. No internal support for it yet. But you can
  use it in scripts already.
- Empty accounts file is created on-fly if not found. Useful for unpack-n-run.
- Fixed bug with TOTALCONNECTTIME being increased by doubled value, and now is
  made more accurate.
- Optimized the UID allocation routine, trying to disallow creating holes in
  objects allocation. This should improve memory neccessaty increase for large
  or long-lasting servers. Howewer, this does not defrag the current save, only
  newly generated UIDs will be optimized - no existant UIDs will be altered.
  Garbage Collection should be enabled for this optimization to work.
- Expanded account information in ACCOUNT NAME command by logged char name.

03-01-05, Vjaka
- Added <Rarguments> as a shortcut to <eval rand(arguments)>. Can take either
  one, two or no arguments like <R>, <R15>, <R3,15>. If no arguments given,
  R1000 is assumed.
- You can now disable broadcast messages (like errors, connects, etc) from the
  server log to be sent to your account logged via telnet. You can toggle this
  behavior per account via PRIV field of the account (mask 0400). So, only
  responces to your commands and some very-basic messages (like world save)
  will be sent in this case.

08-01-05, Vjaka
- Added support for virtual maps. Now map numbers 0..255 are supported by the
  server.
- Map dimensions are now customizable in INI-file using by the following cmd:
  MAPx=max_x,max_y,sector_size,real_map_number.
  Here x - the map number for ingame useage (4rd coordinate of the coordinate).
  max_x - maximal X coordinate of the map (should be multiply of 8).
  max_y - maximal Y coordinate of the map (should be multiply of 8).
  sector_size - the sector size (you can play with this if you experience lags
    decreasing this value (should be multiply of 8 and both max_x and max_y).
  real_map_numer - number used by map files (like: 0 for map0, statics0).
  You can also change some attribute of the current map not redefining all
  values, skipping the ones you wish to be as default putting 0 instead (for
  real map number -1). For example, decreasing sector size for map 0 to 16
  from default value of 64 will look in INI file thus: "MAP0=0,0,16,-1".
  Please note, that no changes are applied when server is already started.
- Default map numbering has been changed (you can ovverride it easily by MAPx
  setting in sphere.ini). Now 0 = map0, 1 = map0, 2 = map2, 3 = map3, 4 = map4.

10-01-05, Furio
- Added: tooltip %d command for gumps (works in SE clients).
- Added: sphere_map*.scp/sphere_map_points*.scp for new maps and fixed the
  default one.
- Updated: gray proto with new packets.
- Updated: client support to 4.0.7 family.
- Updated: fix in default script pack.

13-01-05, Furio
- Modified SERV.MAP(x,y) to accept a 3rd parameter, the map. If omitted is
  defaulted to 0.
- Added SECTOR access to read-only properties from a point. Example:
  SERV.MAP(100,100,1).SECTOR.ITEMCOUNT will give you the itemcount of the
  sector that contains the point 100,100 on map 1.
- Added REGION access to read-only properties from a point. (works like
  SECTOR one)
- Fixed: gumppic to show hue when used. (Hue usable only for client >= 3)

15-01-05, Vjaka
- Changed the way the server saves allowing more information about the cause of
  some exception (which is now not fatal for the save).

17-01-05, Vjaka
- Added LEVEL field to char as the future part of the experience system.
- Added ExperienceSystem, ExperienceMode, LevelSystem, LevelMode, LevelNextAt
  fields to the .INI file as a future part of the experience system. Read the
  default sphere.ini for more description over these fields.
- PRIV flags are now auto-clearing bits corresponding to not used priv. This is
  a solution for a possible incompatibility when the previosely disabled bit
  will be reused with other functionality on same world saves.
- Fixed: LAYER_EXTRA is now used ONLY to place the items bought by the vendor.
- Items sold to vendors are auto-deleted exactly upon the sell operation. The
  only case they are saved, if they are sold to player vendors.
- Amount of items in sell packet is now limited to the container size.
- Fixed one more sell/buy exploit.

17-01-05, Furio
- Fixed: party system.
- Fixed: group disappeared from gumps.
- Added: scriptable components for the party. Still work in progress.
  With <REF>.PARTY refer to the current party of the char.
  	   <REF>.PARTY.MEMBER.x refer to any member of the party.
       <REF>.PARTY.MASTER refer to the master of the party.
  PARTY.MEMBERS give the count of members
  PARTY.MEMBER.x has also ISMASTER and ISLOOTABLE properties.
  PARTY.ADDMEMBER[FORCED] you can add a meber by script (forced  version works
       without the normal /accept behaviour)
  PARTY.DISBAND disband the current party
  PARTY.REMOVEMEMBER @<N> remove the Nth member
  PARTY.REMOVEMEMBER <UID> remove a member in the party with the UID given
       (if is the master the party is disbanded)
  PARTY.SYSMESSAGE @<N> TEXT send a party sysmessage to the Nth member
  PARTY.SYSMESSAGE <UID> TEXT send a party sysmessage to a member in the party
       with the UID given
  PARTY.SYSMESSAGE TEXT send a sysmessage to the party
  PARTY.MESSAGE @<M> TEXT send a message from the Mth member to the party
  PARTY.MESSAGE @<M>,<N> TEXT send a message from the Mth member to the Nth
       member
  PARTY.MESSAGE <UID1> TEXT send a message from the <UID1> to the party
  PARTY.MESSAGE <UID1>,<UID2> TEXT send a message from <UID1> member to <UID2>
- Added: TAG/TAG0 for party.

24-01-05, Vjaka
- Fixed bug with some keywords recognition caused by <Rxxx> operator.
- Chardef triggers do not apply to players now.
- Write deleted accounts out to log file

25-01-05, Vjaka
- Fixed vendor selling in case of one item being sold.
- Ensure double character removal from view in "remove 1" case (for allshow).

26-01-05, Vjaka
- Fixed registry settings overriding MULFILES setting in some cases in win32.
- Fixed the way spells are checked whatever they are in a spellbook. New type
  of spellbook (186) has been added for script purposes with internal support.
  Now the spellbooks (if not default one) can be configured to specify which
  number of the lowest spell it contains (stored in MOREZ).
- Fixed casting speel with two or more similar spell books when it does not
  exist in one of these books.
- Removed limitation to 1 byte (255) for MOREZ of spellbooks. Now it can hold
  2 bytes (65535). Please note, that setting MOREZ via MOREP is incorrect here.

28-01-05, Vjaka
- Fixed bug caused with layer_extra removal from buy menu in older clients.
- Added support for packets filterings. Please note, that you should understand
  what are you doing. You can install your handler of a packet X specifying
  PACKETx=functionname. This function will be called when the packet is going
  to be processed by the server. It has the following arguments set:
  ARGN1 = packet number (to allow using one function for different packets)
  ARGS = source client ip address
  LOCAL.0-LOCAL.9 - first 10 bytes of the packet for parsing contents
  If you do return 1 in this function, the packet will NOT be processed.
- Some exceptions debug messaging speed optimised.

29-01-05, Vjaka
- Added argument for RECRUIT on guildstone. If set 1, the member recruited will
  become a fully qualifyed member of a guild with abbriviation shown on.

30-01-05, Furio
- Fixed: compatibility problems on Linux.
- Freeze for 0.56b Test1.

03-02-05, Vjaka
- Argument switches of target[f][g][w] functions can be given in any order.
- Fixed removing events on other events execution that leaded skipping others.
- Memory usage is lowered (pre-storage optimized for more accurate values),
  approx 30-40% less memory will be used (depending on load structure).

04-02-05, Vjaka
- Logout now quits from chat removing problems with inactive zombies left.
- Characters with Statf_STONE cannot logout (actualy, have 1 hour logout timer).
- You can now access account properties using SERV.ACCOUNT.x. reference where x
  is the numerical index of the account (0..SERV.ACCOUNTS) [read-only]
- Fixed extra step made on sector borders.
- Fixed "return"/"return 2" in chardef triggers stopping others from launching.

04-02-05, Furio
- Added support for 4.0.8 clients.
- Fixed some arguments parsing in party functions

05-02-05, Vjaka
- Optimized time profiling on ticking objects.

07-02-05, Vjaka
- Problem with items left with switching virtual maps with one physical should
  be solved.
- Added simple mySQL support. New settings MySqlHost, MySqlUser, MySqlPassword,
  MySqlDatabase will be used to connect to the DB in case if MYSQL is set to 1.
  You will need extra .dll/.so to download for sphere installation. They will
  join the packages.

08-02-05, Vjaka
- Fixed several map support bugs with incorrect sector counting (should improve
  support of a high map numbers).

11-02-05, Vjaka
- Fixed bug causing incorrect function name lookup in several cases with some
  special chars like underline (_).
- Added debug flags 0200 and 0400 to debug experience and level changes from
  server console (if enabled).
- Experience system integrated. Few addons about defaults to config comments:
  a) experience bonus for crafting counted as a value/100.
  b) default experience set on create is str+dex/2+int.
  c) manual setting experience will alter level if configured so.
  d) dying decreases experience by 10%
  e) killing enemy will give experience depending on exp and level of target.

12-02-05, Vjaka
- Added 2 more EXP settings to config: ExperienceKoefPVP and ExperienceKoefPVM,
  controlling percents of gaining experience in PvP and PvM combat.
- Added triggers @ExpChange and @ExpLevelChange, where ARGN1 (writeable) is the
  change is going to happen. Returning 1 cancels the change.

12-02-05, Furio
- Fixed: another buffer overrun exploit in log system. Thx to Radiant for
  reporting it.
- Added: SUPPRESSCAPITALS (default 0) to enable/disable Vjaka system to avoid
  long text written only in capital letters.

14-02-05, Vjaka
- OF_Advanced_AI is now obsolete. Currently it is controlled by NPCAI setting
  in config file.
- Added MaxLoopTimes value to config (default 10000) to limit a number of
  iterations the while/for cycle could have to remove possible deadlocks making
  server to stop responding (better use this instead of main loop restart).
- Added MOVERATE to CHARDEFs. It is the percent modifier of the speed of the
  NPC - the higher it is, the slower will the NPC be. Default is 100.
- Now double clicking on the log window in windows build will bring up an
  editor with corresponded file (if any specifyed in the same line) opened.

15-02-05, Vjaka
- Fixed one more buy menu exploit (probably, the last one) ;).
- Fixed NEWITEM id,amount in case if non-exact value was given (like {x y}).
- Added cont argument to NEWITEM (now it looks NEWITEM id,amount,container).

16-02-05, Furio
- Fixed: compatibility things for Linux/BSD build.

27-02-05, Furio
- Added: STRREV for strings.
- Reverted to dynamic linked executable for the linux build. That permit some
  exception handling during signal raise.

01-03-05, Vjaka
- Fixed gaining fame and exp on summoned pets.
- Faster and more intelligent protection from fastloot like ,emptycontainer. The
  delays for picking now are 0.3 sec per item. Item with amount (popping dialog
  with input) adds extra 0.2 sec delay.

04-03-05, Vjaka
- Fixed an exploit with invalid book packet (thanks Fallout for reporting).
- Fixed @Destroy event not fired.
- Added the minimal delay before accepting sell/buy deal equal to 0.3 sec per
  each item. This limits the power of autobuy/autosell/inject sell all.
- Added client property CTAG similar to the TAG array. The difference is that
  the contents is not saved, and is destroyed upon logout - useful place to
  store your local variables on the client character.

06-03-05, Furio
- Some other fixes to improve Linux build stability.
- Now killing sphere with HUP make the server save and exit.
- Added support for 4.0.9 client encryption.
- Added more comprehensible messages to error output (bad login / garbage / save)

10-03-05, Vjaka
- Fixed placing items from invalid containers upon save loading to world nearby
  100,100 coords, these items should be deleted, so they are.
- Limited amount of items shown to client on screen to MaxItemComplexity*30 (by
  default 25*30 = 750).
- Removed goldreserve from guilds - use TAGs for this.
- Windows: added build date and time to the About box along with the version.

13-03-05, Furio
- Added SERV.GUILDSTONES.x to referer to the Xth guildstone in the server.
  Use SERV.GUILDSTONES.COUNT to get the total number.
- Added SERV.TOWNSTONES working like SERV.GUILDSTONES.
- Added MasterUid property also in write mode. Now you can change the guild
  master passing the uid as argument.
- Some minor fix to Linux build.

14-03-05, Vjaka
- Optimised object los check, should decrease waste of cpu on large shards.
- Fixed possible webpage exploit with malformed requests.
- Removed EMAIL property from accounts and all associated commands (EMAIL/
  ADDEMAIL,defmessages) - use account TAGs to work with it when needed.
- Removed server status responce from the standart ping/telnet connection.
- Fixed logging in localy when both RemoteAdmin and Administrator accounts were
  not found and LOCALIPADMIN was set.
- Fixed misprinted defmessage ncp_* to npc_* (2 matches), sphere_msgs.scp now
  comes commented by default - uncomment things only you need to change - most
  people will not need this file at all, so by this way we show that.

14-03-05, Furio
- Temp removed "Limited amount of items shown to client on screen".
- Moved FOLLOW from exe to scripts. Now MEMORY_FOLLOW(01000) is unused.
- Modified default info gump with a new one (thx to NHR).

17-03-05, Vjaka
- Removed EF_No_Pause_Packet, it is built in to code now.
- Drop item on vendor to trade quick, removed npc_vendor_sell (from 1.0).
- Setting SLEEPMASK=0 will give no time to sleeping sectors (from 1.0).
- Optimised few widely used checks like touch check.

29-03-05, Vjaka
- Removed debug message about not found pathfinding path.
- Fixed bug causing objects disappear on doubleclick.
- "Limited amount of items shown to client on screen" is back due this was not
  the cause of the previous bug ;).
- Removed verbose command. It was anyhow very limited in Release build.
- Added -c command line switch to WIN32 build. It allows changing registered
  class name for sphere, which helps working via windows messages with several
  sphere servers on the same machine.

05-04-05, Vjaka
- Made ARGN1 writeable in @Hunger.
- Fixed OptionFlags display instead of MagicIngoreAR.

11-04-05, Vjaka
- Packet filtering support heavily expanded. Now you have these variables:
  LOCAL.NUM (value) set to amount of data got from the packet
  LOCAL.STR (string) all data threated as a string (aware of zero chars)
  LOCAL.ACCOUNT (string) current active account if any is logged by the client
  LOCAL.CHAR (uid) current active char if any is logged in from the client
  and the all data is now given in LOCAL.x, not the only first 10 bytes.
- Returning 1 in PACKETx handler function no longer shows Bad Msg Eat string.
- Removing exception on invalid map point in some drop cases.
- Account named like account keywords (ADD/BLOCKED/etc) denied for creation.

12-04-05, Vjaka
- Walking via others with no penalty fixed (now it more like it was before in
  the times of 55i - more correct way). You can override this by changing ARGN1
  in @PersonalSpace trigger.
- Fixed message of guard owners always saying previous region guards owners.

14-04-05, Vjaka
- Fixed Sphere accepting a player character as a valid guard in some cases.
- Fixed guard walking to enemy even if they are cheaters (instantkill enabled).
- Added messaging flood control - equal sysmessages one after another will not
  be sent to the client (if they are absolutely identifical and no any other
  message was between them).
- Added STRIP [DIR/] console command. Reads all scripts and outputs them to new
  files with only [...], and base definitions lines. Good for giving script to
  your gms to be able to use axis with very basic information.

17-04-05, Vjaka
- Fixed bug with quick trade on player vendors.
- Fixed an exception caused by empty messages in some client events.

21-04-05, Furio
- Added 4.0.10 client keys.
- Fixed: bugs in getting vals from party.

21-04-05, Vjaka
- Fixed some cases (not all!) of scripts clearence by specifying incorrect
  directory in STRIP command. There are too many ways to specify direct or
  indirect path that will look different but will lead to the same file
  starting from symlinks, ending with messing with .. and dir seprarators (\/).
  Locking the file is not ok, since it will cause problems with other threads
  or applications working with file. So use this either with care, or with no
  argument ;)
- Added Axis tags support CATEGORY, SUBSECTION, DESCRIPTION to STRIP command. I
  do not use them, so did not add that when making the command :).

23-04-05, Furio
- Some fixes and optimization for Linux code.

03-05-05, Vjaka
- Fixed bug causing impossibility to dress off items in some cases.
- Removed background task and all corresponding to it operations, since they
  only looked as working, while doing almost nothing.

14-05-2005, Furio
- Fixed some bugs in client detection.
- Fixed a bug for too short account name login.
- Removed support for encrypted client from 1.25.31 to 1.26.4 (you can use them
  only in unencrypted way).
- Fixed problems with allshow.
- Fixed problems with rand(x,y).
- Disabled (temp.) Vjaka's messaging flood control.

24-05-05, Furio
- Fixed some bugs for Linux build.
- Added CanSee check in spellcast.

25-05-05, Vjaka
- Added OF_Flood_Protection as a control of toggling appearence of same
  messages and sysmessages one after another. Note, that this setting is always
  off for PLEVEL 2 or upper, so GMs will always get everything.
- Fixed copses giving unlimited blood amount. Now, the corpse gets TAG.BLOOD
  upon creation to TAG.MAXBLOOD of itemdef. You can also alter TAG.BLOOD upon
  creation on the coprse object. The default value is 5.
- Due to multiply requests, TAG.LastLogged is removed just after showing it to
  client. It is still there for the purpose to show real last connection date.
- Added INI setting of MOVERATE (default 100) to change the default moving
  speed of all NPCs at once. Remember, this is percent setting.
- Fixed bless and curse on items which lead to ultimate stats raise.

28-05-05, Furio
- Fixed: Corpse not appearing.
- Fixed: CTAG sysmessage on set.
- Fixed: FVAL bug.

18-06-05, Vjaka
- Fixed book saving only the first line on each page.
- Fixed exception on allshow.
- Fixed console errors when using looms and repair.

27-06-05, Vjaka
- Removed RESOURCES2 line since it never worked at all.
- Fixed variety of bugs with using some keywords like newitem from functions
  called directly from the server (like f_onserver_start). Special char is
  created for this purpose to be acting as a default object.
- Region now executes command for all sectors inside if the command is sector
  one (you can use REGION.all* instead of REGION.SECTORS.all*) for example.
  REGION.SECTORS command is depricated.
- Added StatsFlags setting to cap MAX(HITS/MANA/STAM) status.

01-07-05, Vjaka
- Added f_onserver_exit triggered on server quit. Quite useless since no saves
  are occured after then, but good for launching some prog using sysspawn.
- Townstones are now listed in status using TOWNLIST command, splitting town
  and guild stones to different links.
- Fixed calling guards on self.

03-07-05, Vjaka
- Fixed fightself bug. It was not fixed before. I did not notice that since do
  not use default summon creature spell. Thanks Handred for reporting.
- Trying to improve the rate and distance NPC sees characters around. Now it
  should happen faster, since higher distance is checked in areas with little
  complexity.
- Spawning NPC distance is now more random. Also now spawning checks the
  borders inside disallowing to spawn in unaccessable place. Thus, if you place
  spawn in house and the doors are closed, there is no possibility for NPC to
  spawn outside the house.
- The death now triggers inventory close to avoid appearing fake items inside
  that are no longer in the pack.

04-07-05, Vjaka
- Fixed impossibility to change type of the object to a non-default one.

08-07-05, Furio
- Fixed SERVIP problems (and similar).
- Fixed pet killing not giving criminal status to owner.
- Added: client 4.0.11 keys.
- Fixed: FVAL 0 now gives 0.0
- Touchups on Ef_Walkcheck routines

11-07-05, Vjaka
- Fixed ALLCHARS region/sector command.
- Fixed typedef bug on save.

17-07-05, Furio
- Added SERV.RTIME.FORMAT. It takes as args a string like strftime()
  (the list is here http://www.scit.wlv.ac.uk/cgi-bin/mansec?3C+strftime ).
  e.g SERV.RTIME.FORMAT %d returns the number of the day.
- Fixed: animal trainer problem with EF_Walkcheck.
- Fixed: magic lock/unlock bugs.
- Fixed: dagger on static crop.

19-07-05, Vjaka
- Multithreading now should be more stable.
- Few misc fixes in combat, like added los check.
- Fixed REGION.ALLCHARS command.

19-07-05, Furio
- Fixed: creating unnamed chars.
- Fixed: creating chars with no title.
- Fixed: creating chars with hacked stats.
- Fixed: writing on console.
- Fixed: problem with spawning with EF Walk flags.
- Fixed: touchups in script pack.
- Added: hardcoded support for AoS/Se/Ml skills.

21-07-05, Furio
- Fixed: Warmode refresh if getting attacked (thx to Torfo).
- Fixed: Training skill out of skillsum cap.
- Fixed: Viewing hidden clients with higher plevel with allshow.
- Fixed: skill name/key/title in sphere_skills.scp
- Fixed: template mispelled (orge instead of ogre).
- Modified: sphere_map*.scp and sphere_point*.scp are now in map/
	subdir.
- Modified: only map0 and map1 scp are loaded, to load the others
	uncomment the lines in spheretables.scp

22-07-05, Cloud_Br (Script pack)
- Fixed: buying wool from vendors.
- Fixed: Missing flags in sphere_defs.scp
- Added: sphere_item_aos_se.scp containing various AoS/Se item defs.
- Added: spherechar_se.scp containing various npc defs for Se.

23-07-05, Furio
- Fixed: rock throwed by ogres not decaying.
- Fixed: cansee e musical item for provocation.
- Fixed: npc speak on train.
- Fixed: animal lore on mounted pets.

24-07-05, Vjaka
- Fixed: default object operations on server. Will not show extra error msgs.

25-07-05, Furio
- Fixed: npc try to attack mounts causing exceptions.
- Fixed: mounts disappearing. (thx to Gygrazok and Darkraven)
- Fixed: args not used in trigger @PersonalSpace. (thx to Darkraven)
- Fixed: Map teleports teleporting npcs.
- Added: 4th argument to map teleports. If is set to 1 npcs can use the teleport.
	By default is 0. Eg: 1,1,1,0=100,100,100,0=my_teleport=1 is enabled,
	1,1,1,0=100,100,100,0=my_teleport=0 or 1,1,1,0=100,100,100,0=my_teleport is
	disabled.

27-07-05, Vjaka
- Fixed: Several exceptions with latest client.
- Fixed: Extra error msg for show command when server property was specifyed.
- Fixed: Some more timeslices freeing will decrease useless cpu usage in
  multithreaded mode.

30-07-05, Furio
- Fixed: exploit with hair dye gump (choosing random color).
- Fixed: x/set respecting plevel.
- Moved: hair dye gump from exe to scripts.

30-07-05, Cloud_Br (Script pack)
- Fixed: problems with spherechars_se.scp
- Added: defs to sphere_backward_compatibility.scp
- Fixed: some areas without guards (map0/map1).

30-07-05, Vjaka
- Added: MySQL support to scripts. You can execute any queries and statements,
  as well as get data from mysql link. A special script object similar to the
  FILE or OBJ added and is named DB.
  DB Properties:
    CONNECTED - the current state of database connection (1 or 0)
	ROW.NUMROWS - number of rows returned by last query
	ROW.NUMCOLS - number of columns returned by last query
	ROW.* - list of all columns returned by last query. Both column names and
	  numbers are saved in the list, so you can use indexes [0..] or column
	  names [id, name, etc] here.
  DB Methods:
    CLOSE - disconnects the SQL server
    CONNECT - connects to the database (using mysql settings in sphere.ini)
	EXECUTE - executes SQL query not filling any results anywhere
	QUERY - executes SQL query filling ROW.* properties information
  Example of a simple query:
	DB.query "SELECT id FROM users WHERE account='<SRC.ACCOUNT.NAME>'"
	SERV.log "Got ID = <DB.ROW.id>"
  Note: Server does not create connection upon start, so if you wish to make
    the connection with the server start, add DB.connect to the function
	f_onserver_start.
- Fixed: Map support higher than map 0. Now there should be no more problems
  with fix throwing to incorrect Z level (hopefully).

31-07-05, Radiant
- Added: Support for tooltips. Requires OF_Tooltips (02000) and the 020
  FeaturesLogin flag. Usable in scripts:
  	Every object has a OBJPROPS property, which works like tags. Syntax:
  	OBJPROPS.<name>=<locale id>,[args]
  	note that <name> can be anything, but the entries are sent in alphabetical
  	order. So, for example, a bag, the props would look like this:

  	OBJPROPS.a="1048032"				// a bag
  	OBJPROPS.b="1050044,32,450" // ~1_COUNT~ items, ~2_WEIGHT~ stones
- Fixed: exception occuring during load with unknown keys in sphere.ini

01-08-05, Radiant
- Added: CTAG0 similar to TAG0 version of CTAG.

03-08-05, Radiant
- Horses are now forced to dismount and will die if someone is riding them and
  they have statf_dead set or their hitpoints are 0 or below.  This should fix
  the "ghost" horses appearing sometimes (when horse is poisoned and ridden).

08-08-05, Furio
- Fixed: CTAG0 when setting a value.
- Updated: sphere_backward_compatibility.scp
- Added: FILE obj, enabled by Of_File_Commands. Look in manual.txt for help.

08-08-05, Vjaka
- Added: SQL support for multiply rows. You can use both ways ROW.<column#> and
  ROW.<row#>.<column#> for addressing a field you are interested in, but the
  first method allows operating on row #0 only.
  Sample full-n-ready script to show how to use this feature:
	DB.connect
	if ( <DB.connected> )
		db.query "SELECT * FROM mytable"
		for R 0 <eval <DB.ROW.NUMROWS>-1>
			SERV.log "--- ROW #<eval <LOCAL.R>> ---"
			for C 0 <eval <DB.ROW.NUMCOLS>-1>
				SERV.log ".. COLUMN #<LOCAL.C> : <DB.ROW.<eval <LOCAL.R>>.<eval <LOCAL.C>>>"
			end
		end
	endif
- Added: a possibility to specify MySQL port. Just add ':port' to the host
  record.
- Fixed: account references in several cases leading to errors.

11-08-05, Radiant
- Fixed 'undefined keyword' error on SKILLMENU with not enough resources on player

13-08-05, Exer (Script pack)
- Added: sphere_item_building_roofs_se.scp (SE roofing items)
- Added: sphere_item_building_walls_se.scp (SE wall items)
- Added: sphere_item_magic_necromancer_aos.scp (SE necromacer items)

13-08-05, Cloud_Br (Script pack)
- Updated: sphere_backward_compatibility.scp
- Updated: sphere_region.scp
- Added: sphere_chars_newer.scp (All monsters of AoS/SE)
- Removed: sphere_chars_aos_se.scp (Obsolete, sobstituted by chars_newer.scp)

15-08-05, Vjaka
- Added: AutoResDisp ini setting (default:0) to setup this resdisp by default
  to all accounts. Useful if all your clients are using at least some client.
  Recommended setting at least 1 (T2A).

15-08-05, Radiant
- Fixed: potential buffer overflow exploit in file write operations
  Also saves one string operation, it's gotten a little faster.
- Fixed: CTAG/CTAG0 got broken in last fix
- Fixed: Extremely long save times
- Moved: .admin from executable to scripts and completely rewritten it.
  Please copy sphere_admin.scp from the script pack. Same is going to happen
  to .tweak.

16-08-05, Rattlehead (Script pack)
- Added: sphere_item_building_floors_se.scp (SE floor items)
- Added: sphere_item_misc_se.scp (SE misc items)

18-08-05, Radiant
- Added: exception catching around more save sections, should give a better
  description if a save error occurs
- Added: sphere no longer cares if an npc is riding a valid horse, so you can
  just add a horse item
- Script sphere_admin.scp:
  - Staff can see their own IP
  - Invisible staff is now printed in red
  - Added summon cage
- Fixed: problem in saves and allskills, no check if skill is defined or not.
  Broke saves (naked players) on some servers with not all skills (AOS and SE) defined.
- Fixed: Disconnected NPCs (horses) being seen if rider is gone (probably! need feedback)

18-08-05, Gygrazok (Script pack)
- Modified: sphere_admin.scp:
  - Start position of dialogs set to 0,21
  - Default page of the tweaking menu set to "action"
  - + shown before account name for higher privs and - before guest accounts (like the old admin panel)
  - Removed PLevel informations in main page to get more space for char name
  - Closing tweak dialog brings back to main page
  - Added number of online clients in the main page title and changed "Administration Console"
    to "Admin Panel", which is shorter
  - Added "remove note" button
  - Fixed: extra page if you have 15 clients only

19-08-05, Furio
- Removed: OF_Tooltip
- Removed: Features/FeaturesLogin
- Removed: @CreatePlayer
- Added: Feature(T2A/LBR/AOS/SE/ML) to use feature expansion. Look in sphere.ini for usage.
- Added: f_onchar_create in sphere_serv_triggers.scp. With newer clients you'll get
	ARGN1 flags - ARGN2 profession chosen - ARGN3 elf
- Added: TRYSRV. It works like TRYSRC but putting automatically as src the server.
- Scripts: Added TRYSRV as plevel 7 command. I highly recommend everyone does this!

19-08-05, Radiant
- Scripts: Added TRYSRC as plevel 7 command. I highly recommend everyone does this!
- Fixed: d console command (area dump) was broken a while ago

21-08-05, Vjaka
- Fixed: 2 exploits due to bad player name parsing (thanks XD for reporting).

21-08-05, Radiant
- Made ROOM object accessable on everything. It is used like REGION, but for ROOMDEF.

22-08-05, Furio
- Fixed: Crash on sell for older clients.
- Fixed: Tooltip not working also if correct ini flags are set.
- Fixed: i_blood_2 created by sphere during hits not decaying.
- Added: TFLAGS accessable as SERV.ITEMDEF.defname.TFLAGS to get tiledata flags of the item.
- Added: p# dump all profiler data to profiler_dump.txt

23-08-05, Radiant
- Added: more exception catching to CSector::OnTick, should print more descriptive errors now
- Fixed: resource gathering bug (mining fishes when switching from pickaxe to fishing rod, etc)
  (resource gathering skill is now aborted if resource gathering tool is unequipped)

23-08-05, Vjaka
- Fixed: fatal exceptions referencing PARTY methods (PARTY.MEMBERS) from NPC.
- Fixed: account references for writing in scripts under low-privileged accounts.
  Both ways SRC.ACCOUNT.xxx and SERV.ACCOUNT.name.xxx are accessable this way.
- Fixed: invalid message when unlocking container told that I locked it.
- Fixed: NPC_AI_FOOD now obeys homedist and will not search out of the range.
- Fixed: NPC_AI_EXTRA caused npcs moving stonewalls and other spells :)
- Fixed: Pathfinding broken by some of the later changes.

23-08-05, Lynchy (Script pack)
- Added: NPCs from Mondain's Legacy (npcs/spherechar_mondains_legacy.scp)

24-08-05, Furio
- Added: Support for elf body (and ghost) in game.
- Added: Client keys for 5.0.0.
- Added: TAG.MAXPLAYERPETS to Stabler. It's the maximum limits of pets that a player
		 can stable. If not setted is 10.
- Added: @UserGuildButton for the new guild button on client.
- Added: @UserQuestButton for the new quest button on client.
- Fixed: Spellbook with newer clients (displaying/selecting spell).
- Fixed: Elf NPCs from Mondain's Legacy (npcs/spherechar_mondains_legacy.scp)
- Updated: grayproto to support ML quest button.
- Updated: spheretables.scp (changed plevel of some commands for better security)

24-08-05, Vjaka
- Added: CombatFlags ini setting. Currently it controls two aspects of the
  bounce back effect in combat.
- Fixed: Reference to SERV from some triggers including @Enter in regions.
- Fixed: House regions creation for maps bigger than 0.
- Fixed: Players unavailable to call guards on NPCs.
- Fixed: Trigger command that did not work on characters.

25-08-05, Radiant
- Removed: OBJPROPS
- Rewritten tooltips to use a trigger. There is @ClientTooltip on items and characters.
  (in the world, only non-static, movable items)
  You can use ADDCLILOC on the client in this trigger (SRC), syntax:
  ADDCLILOC <cliloc id>,[arguments]
  Arguments can also be NULL, to skip an argument.
  If this trigger returns 0 or nothing, some default properties will be added to the tooltip
  depending on the type.
  If it returns 1, no default properties will be added (but the tooltip still be sent).
- Added: @GetTooltip (ARGO = item being sent for) for players. This is like @itemEquip, etc.
  Fired before @ClientTooltip, if returns 1 @ClientTooltip is skipped.
  Try keeping these triggers light, because they will be fired alot.
- Added: f_onserver_save_finished, called after save is completely done
  (ARGS is time it took to save in seconds, 4 digit precision)
- Fixed: exploit to cast spells faster than normal (i.e. cast first clumsy then flamestrike)
  with precasting enabled.
- Added: COMMANDPREFIX ini setting. Default is .

25-08-05, Lynchy (Script pack)
- Added some Mondain's Legacy items (not complete yet)

26-08-05, Radiant
- Fixed: MASTERUID no longer changes loyalty, should fix the errors (was undesired behaviour too imo)
  Note that in order for this setting to work the person you set this to has to be a full member
  of the guild.
- Fixed: REMOVE not working in @EquipTest
- Added: Encryption keys for clients are now in SphereCrypt.ini. When new clients come out,
  the new keys can just be added here without the need to upgrade sphere.

26-08-05, Furio
- Fixed: Tooltip sent to wrong client version making them crash.
- Updated: sphere_defs.scp

26-08-05, Cloud_Br (Script pack)
- Updated: sphere_chars_newer.scp (Monsters of AoS/SE)

26-08-05, Gygrazok (Script pack)
- Added: sphere_item_deco_mini_houses.scp (House miniatures of AoS)

28-08-05, Furio
- Fixed: mem leak in CGTypedArray (and derived one).

28-08-05, Radiant
- Added: missing @itemClientTooltip trigger causing wrong triggers to be fired
- Removed: @GetTooltip. Please use @itemClientTooltip trigger now, argo = item
  tooltip being sent for (in both @ClientTooltip and @itemClientTooltip)
- Added: Notoriety title and guild abbreviation to default character tooltip
- Changed: Tooltips added in triggers now show below the name if return 0
- Fixed: Game Master title no longer shows on tooltip with privshow off
- Added: Elf bodies to sphere's internal list of humanoids
- Fixed: mem leak in sorted variable arrays (DEF/TAG/CTAG/VAR/LOCAL/etc)

30-08-05, Vjaka
- Added: GenericSounds ini settings to enable/disable all sounds.
- Removed: PlayerGhostSounds since it was not checked anywhere.

30-08-05, Cloud_Br (Script pack)
- Removed: spherechars_newer.scp
- Added: spherechar_lbr.scp (Lbr monsters)
- Added: spherechar_aos.scp (AoS monsters)
- Added: spherechar_se.scp (SE monsters)
- Updated: sphere_item_building_others.scp

02-09-05, Cloud_Br (Script pack)
- Updated: sphere_defs.scp (new sounds)
- Updated: spherechar_lbr.scp (Lbr monsters)
- Updated: spherechar_aos.scp (AoS monsters)
- Updated: spherechar_se.scp (SE monsters)
- Updated: sphere_item_building_others.scp
- Added: sphere_item_icons_new.scp (icons from new expansions)

03-09-2005, Furio
- Fixed: PARTY references (master/member)
- Fixed: hue/hair/beard for elf selectable on char creation
- Updated: sphere protocol (accepts tooltip refresh requests from new clients)
- Added: ISINPARTY to char (check if a player is in party)
- Added: UseDefaultSource (default: 0) if enabled SERV fallback to its default
  source when executing commands. You shold set this to 1 if you are operating
  with any new objects from functions called directly from the server, like
  f_onaccount_login, f_onserver_start and so on.

05-09-2005, Furio
- Updated: Sphere now support the internal client cache for tooltips. This will
  avoid wasting of bandwith and client crashes.

05-09-2005, Radiant
- Fixed: incorrect info on tooltips for some types

06-09-2005, Vjaka
- Fixed: some operations workability (SERV.new*) called from functions that are
  run directly by the server. This disables both the default script object and
  UseDefaultSource.
- Fixed: rescount-like operations when arguments was specifyed.
- Denied account auto-creation with first character numeric to avoid server
  confusion to treat this account as index or a valid name in some operations.
- Fixed: win32 server crash if server name was too long.

06-09-2005, Furio
- Added: SCREENSIZE to access the game window size if the client supports that.
  You can access that via SCREENSIZE.X and SCREENSIZE.Y.
- Added: RESENDTOOLTIP. Calling that on the object you need to resend tooltip.
  Since clients use a cache for tooltip, if you want to force the cache too use
  RESENDTOOLTIP 1.
- Fixed: REMOVEFROMVIEW/TARGET(FGW) not working.

08-09-2005, Vjaka
- Fixed: several errors with sql queries.
- Added: AutoPrivFlags to specify auto PRIV flags for new accounts.
- Added: ARGN1 to f_onaccount_login specifying account type. Most common values
  are 3(login), 4(go to game), 5(http), 6(telnet).
- Added: HitsHungerLoss to specify char hits percents lost on starving tick.
- Added: TAG.NOSAVE tag for objects. If set to 1 the object will NOT be saved
  when the world save will take place.
- Fixed: NEW* commands on characters not modifying character's ACT.

08-09-2005, Furio
- Fixed: SCREENSIZE.X/.Y not working.
- Added: CLIENTIS3D. Returns 1 if is a client is 3D.
- Removed: Client support for clients older than 1.26.00 (they're awfully old).
- ReDone: Unencrypted client support. UseNoCrypt now is a bool 1 means that
  unencrypted client are allowed to login. If ClientVersion in sphere.ini is
  setted to some value (e.g. 4.0.0) then only that client version will login
  (this is valid for encrypted and unencrypted clients). Note that sometimes
  unencrypted clients sometimes are dumb and sphere not recognize them properly
  (and thus disconnected), but after restarting the client it's all ok.
- Modified: REPORTEDCLIVER. It contains the version of the unencrypted client
  without any trailing letter. To get the complete version (e.g 4.0.11f) use
  REPORTEDCLIVER.1.
- Modified: Disabled support for client tooltip cache (it'll be re-enabled after
  a re-write).

08-09-2005, Cloud_Br (Script pack)
- Updated: sphere_map_points3.scp
- Updated: sphere_item_profession.scp
- Added: addons/worldfiles.zip. It contains a fully spawned world for Felluca,
  Ilshenar and Malas.

09-09-2005, Furio
- Moved: Hardcoded mount/mountid list from exe to scripts.
- Updated: sphere_defs.scp with the mount/mountid list. Read the comments to
  know how to edit it.
- Fixed: READLINE returning blank line.
- Fixed: Referring to party outputs a debug message.

09-09-2005, Vjaka
- Fixed: Popup menus not calling SELL, BUY speech triggers on NPCs.
- Added: LBR mounts IDs to the mount defnames.
- Fixed: mounting later npcs since they were treated being brain_human.

10-09-2005, Cloud_Br (Script pack)
- Fixed: some guarded areas on sphere_map2.scp that should be guarded.
- Fixed: names on sphere_map1.scp (Britain being Britain too, so when you
  typed .go britain you were going to MAP 1), now all trammel places have
  "Trammel <local name>".
- Fixed: some errors on addons/worldfiles.zip.
- Added: new mounts on sphere_chars_new_mounts.scp and their icons.
- Added: new mounts sounds to sphere_defs.scp
- Added: some HTML defs to sphere_defs.scp

10-09-2005, Rattlehead (Script pack)
- Added: new mounts defs to sphere_defs.scp
- Added: new mounts defs to spherechar_mondain_legacy.scp

12-09-2005, Furio
- Added: WOPCOLOR/WOPFONT to set color/font of Word of Powers.
- Added: TAG.OVERRIDE_SKILL applied to a weapon override the SKILL= field.
  Attention is a 1 based field so... 1 means Alchemy and so on.
- Modified: now PACKETxx in .ini accept values from 0 to 255.
- Modified: item, with attr not containing 010 or 08000, dropped by player
  on sea or black tile will insta-decay. RETURN 1 on DropOn_Ground
  avoid that thing.

14-09-2005, Vjaka
- Added: warning msg if chardef does not have any CAN flags specifyed.
- Added: error msg if RESOURCES line contains errors inside.
- Fixed: NPC item equipping not having mt_equip flag.
- Fixed: dialog command TILEPICHUE nor working.

18-09-2005, Cloud_Br (Script pack)
- Fixed: some errors on spherechar_lbr.scp

19-09-2005, Vjaka
- Fixed: wopfont not working.
- Optimized vendor templates storage. Now vendor does not keep all the items to
  be sold or bought from players all the time, but generate this list on the
  first query and invalidate after some time. It will save your server and save
  from tons of objects not actualy in the world.

19-09-2005, Furio
- Fixed: HITPOINTS not working.
- Modified: SYSPAWN/SYSCMD on *Nix build should work now.

20-09-2005, Vjaka
- Added: COMMANDTRIGGER setting. If set, each command the client is entering by
  .something will be given to the function first. If it returns 1, the default
  action is not taken. This allows overriding default commands.

21-09-2005, Cloud_Br (Script pack)
- Added: addons/Champion_Spawn.zip. A functional Champion Spawn system for Sphere.

21-09-2005, Furio
- Fixed: Spellbook content not correctly sent to newer clients.
- Fixed: SHRINK not working.
- Fixed: carving corpse not working.
- Fixed: using .commands with GM body.
- Modified: tooltip info on spellbooks.
- Modified: Damage on head for newer client now use newer packet.
- Modified: FeatureAOS in sphere.ini. Look in to know how it works.
- Added: support for All Names in 3d clients and newer 2d (ctrl+shift macro).

22-09-2005, Vjaka
- Fixed: Open paperdoll popup menu on self dismounting from horse.
- Modified: Resync executed in a fast mode will not broadcast notes to clients.
- Modified: Low hungry level does not damage in safe zones, and in underground
  for NPCs.
- Fixed: ARGO reference when no property was specifyed.
- Fixed: TOPOBJ reference.

22-09-2005, Furio
- Fixed: attack not working with some weapons.
- Fixed: damage packet sent to incorrect clients.
- Fixed: Advanced_LOS not blocking los in some cases.
- Fixed: Spell teleport not using ef_walkcheck routines when enabled.

23-09-2005, Cloud_Br (Script pack)
- Updated: addons/Champion_Spawn.zip (read inside readme for more infos).
- Updated: addons/worldfiles.zip (read inside readme for more infos).

25-09-2005, Furio
- Updated: Moved all OF flags related to magic/magery in "ad hoc" field
  called MAGICFLAGS. More info on it in Sphere.ini.
- Added: SEXTANTP. Retrieve the sextant point shown by a sextant in args
  and if no args are set it would return the sextantp for the reference.
- Added: support for showing skillcaps in newer clients.
- Added: support for new status gump in newer clients.

25-09-2005, Radiant
- Added @SkillUseQuick char trigger and @UseQuick skill trigger, these are
  called when sphere does a quick run of a skill (just difficulty test + skill
  gain), in which case it wouldn't call @SkillStart (for example use of tactics,
  parrying in combat, arms lore with blacksmithing repair, magic resistance, etc).
  ARGN1 = skill being used
  ARGN2 = difficulty requested
  ARGN3 = result of difficulty calculation (same as in @GetHit)
  returning 0 will force skill to fail, returning 1 will force skill to succeed
  (both skip gains)
- Fixed: GMs not being able to resurrect in anti-magic areas
- Added: Character flag 020000 (STATF_ArcherCanMove), same as OF_Archery_CanMove
  but for specific players. OF_Archery_CanMove overrides this flag for everyone.
- Updated: sphere_defs.scp and sphere_admin.scp for STATF_ArcherCanMove.
- Added: NPCAI flag NPC_AI_ALWAYSINT (0008), always be as smart as possible when
  pathfinding.
- Fixed: SERV.NAME not working
- Added: SKILLUSEQUICK on chars, syntax: <SKILLUSEQUICK (skill) (difficulty)>.
  Does a quick use of a skill based on (difficulty) and returns 1 if it succeeded.

26-09-2005, Vjaka
- Fixed: exception when adding empty sell/buy template on restock.
- Modified: CommandTrigger now has 2 arguments (in/out): ARGN1 is whatever the
  command is accepted (limited by PLEVEL section, etc), and ARGN2 is whatever
  the command should be said if not accepted. Also the prefix of the command is
  cut up as well.
- Fixed: SERV.MAP if normal point was given in arguments (with Z coord).
- Modified: the sphere window operation on tray dclick. Now it hides if shown
  and appears if hidden.

26-09-2005, Furio
- Modified: <STRREV string> to StrReverse(string)
- Added: StrTrim(string) trime whitespaces at start/end of the string.

26-09-2005, Gygrazok (Script pack)
- Added items/sphere_item_eight_age.scp. Item of 8th anniversary of UO.

27-09-2005, Furio
- Added: support in status gump for stat locking.
- Added: STATLOCK[x] working like SKILLLOCK[x] but for stats.

27-09-2005, Cloud_Br (Script pack)
- Updated: sphere_map0.scp and sphere_map3.scp
- Updated: sphere_map_points0.scp and sphere_map_points3.scp
- Updated: addons/Champion_Spawn.zip (read inside readme for more infos).
- Added: addons/Doom_Dungeon.zip. A functional Doom Dungeon system for Sphere
  (read inside readme for more infos).

28-09-2005, Vjaka
- Added: ARGN2 to UserSkills trigger. Will be 1 if triggeted from .info command
  that is useful if you use custom skill gump and not wish it opening when its not
  needed.
- Fixed: ModAr not affecting actual armor.
- Added: ARGN2 (show the message of gain/loss) and ARGO (person killed) to the
  @ExpChange trigger.

29-09-2005, Furio
- Updated: Moved LAYER_LIGHT from 9 to 15. Modified all hardcoded things.
- Updated: script pack (sphere_defs.scp, sphere_item_unsorted.scp).
- Fixed: sphere_admin.scp showing incognito name.
- Fixed: elf created always with blond hair.
- Added: RESDISPDNID/RESLEVEL/RESDISPDNHUE for items (it'll work for equippable ones only).

30-09-2005, Vjaka
- Fixed: dupe <amount> limited to the item complexity in containers.
- Fixed: commandtrigger not having proper default object.
- Added: TIMERCALL ini setting to specify amount of minutes for server to call
  user function f_onserver_timer.
- Added: BETWEEN min,max,currentvalue,maximalvalue to get the curve value in
  this combination.
- Modified: <Rx,y> now supports formulas inside, so -, or eval could be used.

01-10-2005, Cloud_Br (Script pack)
- Updated: addons/Doom_Dungeon.zip (read inside readme for more infos).
- Updated: addons/Champion_Spawn.zip (read inside readme for more infos).
- Updated: addons/worldfiles.zip (read inside readme for more infos).
- Added: addons/Slayer_Weapons.zip (read inside readme for more infos).

02-10-2005, Radiant
- Fixed #013: Webserver attempting to parse images and sending invalid
  Content-Type header to clients
- Updated #037: Changed @Kill trigger to be fired on ALL the characters that had
  to do with the killing and therefor would gain/lose karma/fame. return 1 stops default
  karma/fame changes.

02-10-2005, Handred (Script pack)
- Updated: sphere_types.scp

04-10-2005, Furio
- Fixed #040: An item crafted by a player (skillmenu - makeitem) is created
  without decay flag set.
- Updated: Client >= 5.0.0 now use the compressed dialog packet (bandwith saver).
- Updated: Default tooltip for a char (guild title/name).
- Updated: sphere_item_eight_age.scp with some RESDISP tests for two items.
- Added: TEXTENTRYLIMITED/DTEXTENTRYLIMITED (working in only in client >= 5.0.0),
  look into sphere_dialog.scp help section.

04-10-2005, Cloud_Br (Script pack)
- Updated: sphere_admin.scp

06-10-2005, Vjaka
- Added: MOUNT command for character to mount it (if possible) by SRC object.
- Fixed #020: Vendor buy menus showing empty list.
- Fixed #022: Fame prefix shown when in polymorph.
- Fixed #006: Item remove not working in DropOn_Ground.
- Fixed #017: Chars with MT_NONMOVER unable to spawn.
- Fixed #051: Extra message when drinking potions too fast, or eating errors.
- Fixed: ISBIT command. Now it is used like all rest functions <isbit value,bit>
  without complicated eval plus brackets constructions difficult to reproduce.
- Added: SETBIT value,bit and CLRBIT value,bit commands which returns mask with
  specifyed bit set or cleared.
- Added: @ operator (means power of value, fe: 2@3 = 8).
- Added: If SERV.log @text specifyed, this will be shown without script context.
- Added: ALLOWLIGHTOVERRIDE, if set to zero, sector local light will be skipped.

06-10-2005, Furio
- Fixed #009: Client lingering in newer clients.
- Fixed #061: Name not shown on paperdoll.

07-10-2005, Vjaka
- Fixed #057: <dSOMEVAL> gave incorrect values.

07-10-2005, Furio
- Fixed #065: Commands not working with gm body.
- Fixed #064: Commands saying with sysmesage.
- Fixed #055: sphere_backward_compatibility.scp. MUSIC command.
- Fixed #062: sphere_char.scp. CAN flag not specifyed for c_corpser.
- Added: StrIndexOf(string1,string2,[offset]). Search string2 in string1 and
  returns -1 (if not found) or a number >= 0 if found (index in string1).
  Offset is optional (where to start to search 0-based index).

11-10-2005, Vjaka
- Added: ZeroPoint to configure base of the sextant coordinates.
- Improved: exception debugging and support.
- Fixed: dclick on console not always opened the corresponding file.
- Added: ARGN2 in speech triggers corresponds to the player speech color if
  applicable.

11-10-2005, Radiant
- Fixed #070: Container can now be changed in @DropOn_Ground and @DropOn_Item

13-10-2005, Vjaka
- Fixed: ADDCLILOC leading to string corruption.
- Optimized: CALL operator to work faster if arguments are specifyed.
- Fixed #049: isevent/istevent working incorrectly.

18-10-2005, Radiant
- Reverted 0.56b back to 14-10-2005 07:10, 0.57.1 is now a different branch

19-10-2005, Radiant
- Tweaked #121: showing durability in tooltips as hits / maxhits instead of
  percentages for armor/clothing.
- Added #038: CTAGLIST and SERV.VARLIST. TAGLIST/CTAGLIST/SERV.VARLIST LOG writes
  results to the console.
- Fixed #098: Client not updating on .invis

19-10-2005, Cloud_Br (Script pack)
- Added the minor artifacts, see inside sphere_minor_artifacts.scp for tips.
- Added some missing fields to sphere.ini (PROFILE and EVENTSPET)
- Some updates and fixes on doom script and champions script.

19-10-2005, RanXerox (Script pack)
- Updated: sphere_item_aos_se.scp
- Updated: sphere_item_ml_weapons.scp
- Updated: sphere_item_treasure_maps.scp

19-10-2005, Vjaka
- Added a deadlock detection to some keywords parsing, that will eliminate some
  stack overflows.

22-10-2005, Furio
- Fixed #087: Guild related clilocs are bugged.
- Fixed #091: WOPFONT doesnt work.
- Fixed: bug in encryption routines that could lead to a sphere crash during startup

23-10-2005, Furio
- Fixed: Referring to SERV.MEM when memory = 0 causing exceptions.
- Fixed #131: Feature_AOS_Damage + Canharmself cause 2x damage display if damage
  is on self.
- Added #125: SERV.CLEARVARS. Clear all vars. Added in default script pack as
  plevel 6 command (spheretables.scp).
- Removed: SERV.DELETEFILE / SERV.WRITEFILE / READFILE / FILELINES since they're all
  integrated in the FILE obj.

26-10-2005, Cloud_Br (Script pack)
- Updated: sphere_item_building_walls_se.scp

26-10-2005, Furio
- Fixed #135: All stats being 26 when creating char.
- Fixed #149: Trigger @Rename is never called.
- Added: @UserSpecialMove with ARGN1 the special move selected from the fight book.

31-10-2005, Furio
- Fixed #159: Party don't display correct loot info.
- Fixed #171: All NPCs have ISSTUCK 1, even if they are on open, clear ground.
- Fixed #167: Can't see tooltips for locked down items.

04-11-2005, Vjaka
- Fixed #174: NEWDUPE from server object.
- Fixed #161: max* stats affected by mod* even if unsynced.
- Fixed #128: ClientTooltip trigger return 1 causing exceptions.

08-11-2005, Furio
- Fixed #188: <guildstone>.member.X.IsCandidate not working.

11-11-2005, Furio
- Fixed #186: <serv.map(<PLACE>).region.name> giving missing location.
- Added #199: Hiding hierachy (higher plevel will see lower hidden plevel gray).

15-11-2005, Vjaka
- Fixed #208: return 1 on @ReceiveItem not bounced item back if it was still in
  dragging layer.
- Fixed #151: trigger command not working for characters.

18-11-2005, Cloud_Br (Script pack)
- Fixed a bug when stealing artifacts that might cause crashes (add-on/Doom_Dungeon.zip).
- Added some missing weapons to sphere_item_ml_weapons.scp
- Added some missing npcs to spherechar_lbr.scp
- Added Succubus to Daemon Slayer list (add-on/Slayer_Weapons.zip).

22-11-2005, Vjaka
- Fixed #112: impossible to access the CHARDEF if the NPC is not in world.
- Fixed #225: CanSee and CanSeeLOS always required for SRC and not accepting
  arguments in several cases (actualy CanSee did not accept this at all).

22-11-2005, Torfo
- Fixed #221: Msg/Say parameters have no effect on hearall output.

24-11-2005, Cloud_Br (Script pack)
- Updated add-on/Champion_Spawn.zip:
  Changed c_forest_lord to c_etheral_warrior as it should be on Forest Lord Spawn Group.
  Changed ID field for Lord Oaks to c_etheral_warrior, to respect the defnames changes.
  Barracoon now has the hability to summon ratmans.
  Added Rotting Corpse to Unholy terror spawn.
  Added Rotting Corpse to Undead slayer weapon list.
  Corpses of the minions should now stay on the ground (with a timer of 15 seconds) to
    avoid lag.
  Optimized spawning of monsters, they won't appear on the same spot anymore and walk a
    way after some time, they will appear scatered around the spawn in a maximum distance
    of the range of that spawn (this should avoid lag when changing levels).

25-11-2005, Vjaka
- Fixed #233: Setting MAX* was substracting MOD*, so did not work correct way.

28-11-2005, Cloud_Br (Script pack)
- Updated add-on/Doom_Dungeon.zip.
- Updated add-on/Champion_Spawn.zip.

01-12-2005, Vjaka
- Fixed #222: Region triggers required return 0 to allow other same triggers to work.

01-12-2005, Cloud_Br (Script pack)
- Updated add-on/Champion_Spawn.zip:
  Fixed some wrong defnames on the monsters list.
  Fixed champion appearing as a man and dieing.
- Updated add-on/Slayer_Weapons.zip:
  Added Bovine Slayer to slayers list.
- Updated: Talismans to sphere_item_ml_misc.scp.

01-12-2005, Blizzard (Script pack)
- Updated: aquarium fishes to sphere_item_ml_misc.scp.

02-12-2005, Torfo
- Fixed #251: PacketX & unary operators

03-12-2005, Furio
- Fixed #246: Desappearing items on tiles built over water map tiles.
- Fixed #227: Tooltips for locked down items isn't being sent yet.
- Fixed: re-added basic support for speech.mul.

07-12-2005, Torfo
- Fixed #242: Cannot connect with newer clients

08-12-2005, Vjaka
- Fixed #247: Sector local time not changing, light levels not working due that.

09-12-2005, Vjaka
- Fixed #11: DiagonalWalkCheck caused problems with NPC spawning.

10-12-2005, Sir Dwayne (Script Pack)
- Updated: sphere_skillmenu.scp (Silver jewelry)
- Updated: spherechar_human.scp (Female barber)

11-12-2005, RanXerox (Script pack)
- Updated: maps/sphere_map_points2.scp (Rat fort teleporters)
- Updated: sphere_types.scp (Swamp terrain)

11-12-2005, Blizzard (Script Pack)
- Renamed: sphere_item_ml_weapons.scp to sphere_item_provisions_weapons_ml.scp
- Added: sphere_item_provisions_weapons_aos.scp
- Added: sphere_item_provisions_weapons_se.scp
- Updated: sphere_item_aos_se.scp
- Added DUPELIST and DUPEITEMs for all AoS, SE, and ML weapons.
- Added: sphere_item_provisions_armor_aos.scp
- Added: sphere_item_provisions_armor_se.scp
- Updated: sphere_item_provisions_weapons.scp

11-12-2005, Cloud_Br (Script Pack)
- Updated: sphere_minor_artifacts.scp (some missing minor artifacts)
- Added: sphere_item_christimas.scp (Christimas Item ids that come with 5.0.1f patch)

15-12-2005, Introvert (Script Pack)
- Updated: sphere_events_npcs.scp (fixed bugs in e_undead)

20-12-2005, Furio
- Fixed #286: Bug with @ operator (power of).

25-12-2005, Furio
- Fixed: FILE.READLINE returning strings with trailing \n and \r.
- Changed: StrTrim(args) to <STRTRIM args>.
- Fixed #298: Logging out while dragging item.

25-12-2005, Handred
- Fixed #287: Updated sphere_item_professions.scp

26-12-2005, Vjaka
- Fixed #294,#296: @SpellCast did not allow or disable to change words of power.
- Fixed #282: Operator ^= did not resolve.

28-12-2005, Radiant
- Fixed #090, #172, #237: ACTION being changed on UseQuick because of new trigger
- Fixed #136, #154, #291: Partial character updates not working
- Fixed #129: GM body can now also use the normal command prefix, instead of only '='
- Fixed #299: Transfering pets to NPCs

29-12-2005, Furio (Script Pack)
- Updated: sphere_item_provisions_weapons_ml.scp (fixed bug BLACKSMITH
  instead of BLACKSMITHING).

31-12-2005, Furio
- Fixed #324: TRYSRC is read as TRYSRV (only in message errors).
- Fixed #326: missing resource in sphere_item_provisions_weapons_ml.scp
- Fixed #315: wrong defnames in sphere_defs.scp
- Fixed #330: updated sphere_item_building_walls_se.scp and sphere_item_magic_necromancer_aos.scp

02-01-2006, Furio
- Fixed #332: support for guild chat speech mode.
- Fixed #336: PETRETRIEVE console error that shows when there's no stabled animals.
- Updated: sphere_defs.scp

03-01-2006, RanXerox (Script pack)
- Updated: sphere_types.scp

04-01-2006, Gygrazok (Script pack)
- Added: items/sphere_item_deco_evilitem.scp

08-01-2006, Shadow Dragon
- Fixed: Pets going logout.

10-01-2006, Furio
- Fixed #361: Creating characters with apostrophes ( ' ) in the name gives a random
  name in game.
- Fixed #348: Problems with FILE object.
- Fixed #356: Monsters not playing proper sounds (spherechar.scp and spherechar_evil.scp)
- Fixed #357: Some mappoints fixes (sphere_map_points0.scp and sphere_map_points1.scp)
- Updated: sphere_item_ml_misc.scp

11-11-2006, Radiant
- Ticks will no longer be given to webpages if USEHTTP is disabled in sphere.ini

12-01-2006, Vjaka
- Fixed #94: Stable master restock causing stabled pets to disappear.
- Fixed #212: Vendors do not restock money amount, unable to buy after a while.
- Fixed #343: Container functions like COUNT overrided user functions.
- Updated sphere_spells.scp fixing spell flags for polymorph (#335).

12-01-2006, K. Thorp (Script pack)
- Added: some multis to sphere_item_multis_houses_ships.scp
- Added: deeds to sphere_item_provisions_deed.scp

14-01-2006, Furio:
- Fixed #363: defining new region types. (See knowbugs.txt)
- Updated: sphere_defs.scp, sphere_types.scp, spheretables.scp

14-01-2006, Torfo:
- Fixed #371: Error on Bulletin Board (last letter missing)

15-01-2006, Radiant:
- Updated: You may now call functions on the SERV object. This affects several things,
  including the f_onserver functions, the console and packet filtering functions.

17-01-2006, RanXerox (Script pack)
- Updated: sphere_triggers.scp,sphere_item_eight_age.scp,sphere_item_ml_misc.scp
  sphere_item_provisions_weapons_ml.scp,sphere_minor_artifacts.scp
  sphere_map_points0.scp,sphere_map_points1.scp
  sphere_item_provisions_weapons_aos.scp,sphere_item_provisions_weapons_se.scp

20-01-2006, Blizzard (Script Pack)
- Updated: sphere_item_provisions_armor.scp, sphere_item_provisions_armor_se.scp,
  sphere_item_provisions_weapons_aos.scp, sphere_item_provisions_weapons_ml.scp,
  sphere_item_provisions_weapons_se.scp.

21-01-2006, Radiant
- Updated: 80 character console command limitation to SCRIPT_MAX_LINE_LEN

22-01-2006, Furio
- Fixed #380: IsNearType doesn't works whith custom typedef.
- Fixed #366: Effect of Hallucination.
- Fixed #378: Typo in sphere_admin.scp.
- Fixed: exceptions when using .charlist.
- Fixed: typo in console message.
- Sync (Vjaka): defmessage string allocation, thus binary EXE size reduced by ~200kb.
- Sync (Vjaka): SERV.console CMD to launch commands as you were in server console.
- Sync (ShadowDragon): Items in multis do not send to the client if he is not in
  the multi (OSI-compatible lag fight) as OF_OSIMultiSight.
- Updated: now ARGS in f_onchar_create contains account name.
- Updated: sphere_serv_triggers.scp.
- Added: f_onaccount_delete, ARGS contain account name, RETURN 1 block the delete.

23-01-2006, Torfo
- Fixed #264: Problem with 0xBF packet.

23-01-2006, Blizzard (Script Pack)
- Added: sphere_item_provisions_armor_ml.scp, sphere_item_provisions_clothing_ml.scp,
  sphere_item_provisions_clothing.scp.
- Updated: sphere_item_provisions_armor.scp, sphere_item_profession_tailor_tanner.scp,
  sphere_item_ml.scp.

27-01-2006, Torfo
- Fixed #411: sm_bolts in sphere_item_resources.scp and sphere_item_profession.scp
- Fixed #409: added missing ">" in sphere_item_aos_se.scp
- Fixed #405: added missing MT_FEMALE in def of succubus in spherechar_lbr.scp
- Fixed: seasons will be saved now.
- Fixed #408: <sector.season> doesn't work.

29-01-2006, Furio
- Fixed #410: Promptconsole removes all used ",".
- Fixed: strlen not working correctly with ",".

29-01-2006, RanXerox (Script pack)
- Updated: sphere_book.scp

31-01-2006, Furio
- Fixed #425: Unable to start sphere when editing sphere_msgs.scp.
- Removed: USEGODPORT in sphere.ini (and also the god port)
- Modified: USEHTTP usage. Look into sphere.ini for new options.

02-02-2006, Furio
- Fixed: players being able to track invisible (.invis) GMs.
- Sync (Vjaka): REGION.TYPE returning type from the itemdef of the multi.

10-02-2006, Furio
- Modified: replaced internal routines of TAG/CTAG/VAR/LOCALs, it improves
  speed, memory usage and decrease the occurence of leaks/exception.
- Fixed #440: Crash when selling too many items to vendors.

11-02-2006, Furio
- Fixed: new internal routines of TAG/CTAG/VAR/LOCALs in some special case.
- Added: support for OSI AuthID to avoid possible hijack to game server. By
  default is disabled, set UseAuthID = 1 in sphere.ini to use it.

15-02-2006, Furio
- Fixed: "Divide by Zero" in CChar::Tick() for "update stats" sections.

19-02-2006, Furio
- Fixed #456: NEWDUPE and DUPE doesn't copy events.
- Added: AOS properties for player characters: RES* (cold,energy,fire,poison) and
  LUCK with no built-in functionality.
- Sync (Vjaka): Added #214: ColorNoto* settings for characters color hue change.
- Sync (Vjaka): "NEWLOOT X" character function creating and equiping item X for NPCs
  if can give loot, useful to be used in @Death or @DeathCorpse triggers.
- Sync (Vjaka): "NEWGOLD N" function gives amount N of gold to the current char.
- Sync (Vjaka): character function TIMERF N,FuncName to cause a timed execution of a
  function FuncName in N secs. Specifying N as -1 will clear all TIMERF list.
  These functions are not saved, so do not store hours in the list, the purpose
  of this is to decrease overhead due to timered memory items opeations.
- Sync (Shadow Dragon): TAG.NoMoveTill for script purposes. This doesn't allow char
  to move if TAG.NoMoveTill > SERV.Time.

20-02-2006, Furio
- Fixed #462: TAG.NAME.HUE on chardef isn't working.
- Fixed: some possible overflow in some spots.
- Touchups for *NIX compilation.

20-02-2006, Cloud_Br (Script pack)
- Changed description of EVENTSPET on sphere.ini
- Add some new points to sphere_map_pointsX.scp
- Add some places with names like on OSI (places that didn't have a respective name
  before on default sphere) to sphere_mapX.scp files.

24-02-2006, Vjaka
- Fixed #158: NPC value spontaneously changing when NPC was under reactive armor.
- Fixed #314: Elf's Hair Color in creation is not correct.

25-02-2006, Torfo
- Fixed: possible PLEVEL-hack (thx to SL for reporting).

03-03-2006, Furio
- Fixed #401: Spells (incognito and mark) don't update the client tooltip.
- Fixed #478: Newgold does not update gold amount.

05-03-2006, Furio
- Fixed #483: Typo in sphere.ini.
- Fixed #484: LUCK and RES* properties throws errors when reading.

07-03-2006, Furio
- Added: Tithing points for player characters as TITHING with no built-in
  functionality.
- Fixed #492: Undefinied SCROLL_MOTD at player login.

08-03-2006, Furio
- Fixed #502: Divide by Zero Exceptions in CChar::Tick() stat section.
- Fixed #503: Tithing Points showed incorrectly in Paladin book.
- Updated: sphere_item_aos_se.scp, sphere_item_magic_necromancer_aos.scp

10-03-2006, Furio
- Fixed #501: Dropping a stackable item on another one with
  special attr (Newbie, Static, Move Never).
- Fixed #509: Cheater message with disconnect.
- Fixed #511: Tooltip Problem with Spawns.
- Fixed #517: Deleting Accounts not loging properly.

15-03-2006, Radiant
- Fixed: WHILE loops ending with weird undefined symbol error.

18-03-2006, Furio
- Fixed #526: "Resync [...]" working incorrectly.
- Fixed #520: Magic Flag IgnoreAr doesn't work.
- Updated: no 0-100 limitations to RES*.
- Updated: sphere_defs.scp

21-03-2006, Furio
- Fixed #292: Textentrylimited crashing clients (thx to Admin Ben)
- Fixed #528: Invis items in pack and/or corpse we see it, but when
  we click it, it dissappears.
- Fixed #506: ghost of the npc appears after dying when mounted.
- Updated: sphere_dialog.scp

22-03-2006, MrSugarCube (Script pack)
- Updated: sphere_menu.scp, sphere_item_misc.scp, townmagincia.scp (incorrect
  spelling of 'jewelry').
- Updated: sphere_item_provisions_armor_ml.scp (Duplicate DEFNAMEs for 02b74
  and 02b79).

23-03-2006, Furio
- Added: <FILE.FILEEXIST arg> returning 1 if arg exist.
- Added: Support for Bushido/Ninjitsu/SpellWeaving spellbooks.
- Updated: sphere_defs.scp (new typedefs), sphere_item_aos_se.scp (spellbooks).

23-03-2006, MrSugarCube
- Fixed: Incorrect spellbook packet being sent to newer clients with certain AOS
  features disabled.
- Fixed #181: Woolly sheep having wool resource on corpse after being shorn.
- Fixed: Player adding non-vendable item to vendor stock is deleted - Vendor now
  returns the item.
- Fixed #475: Taking item from hidden state does not update other clients.
- Modified: Warning message for non-vendable items will show the UID of the item
  and vendor.

23-03-2006, Handred
- Updated: sphere_spawns.scp. Changed all RESOURCES= to ID=, modified also the
  WEIGHT= for a better and easier looking to, ie: ID=c_zombie 5.

24-03-2006, MrSugarCube
- Fixed #519: Poison spell and field spell damage reveals caster after every
  damage effect.
- Fixed: Setting TARGP only working with invalid locations.
- Modified: @DropOn_Ground and @itemDropon_Ground triggers now have ARGS set
  to the location the item will be dropped to, specific points accessible
  using ARGV[x]. (readonly)
- Fixed: ARGS not being parsed correctly into ARGV when empty parameters are
  given (for example <myfunc 1,,,4,5> was treated as "1",",","4","5" and not
  "1","","","4","5").
- Modified: Attacker will not be revealed when a character is hit by a spell
  with SPELLFLAG_FIELD set.
- Added: Damage Flag DAM_NOREVEAL (04000). If this flag is applied the attacker
  will not be revealed. This is applied by default to poison damage and spell
  damage. (Note that for spells the attacker will be revealed regardless if
  SPELLFLAG_HARM is set, unless SPELLFLAG_FIELD is also set, so only affects
  field spell damage).
- Updated: sphere_defs.scp (Updated DAM_FLAGS section)

26-03-2006, MrSugarCube
- Modified: Vendor boxes will now only accept a maximum of 115 items dropped
  inside (as opposed to the 256 item limit of a normal container). A warning
  message will be displayed when the buy menu is shown if this limit has been
  exceeded.
- Fixed #540: Logged out characters can be targeted with spells (Actually
  CANSEE was returning 1 without GM/ALLSHOW priv).

27-03-2006, MrSugarCube
- Fixed #429: Unable to walk on blocking terrain with platform properties
  (eg: Palace of Paroxysmus acid).
- Fixed: Walking on stairs in certain areas (such as the ones at 925,641,-80,2
  or 7060,376)
- Updated: sphere_map0.scp, sphere_map_points0.scp, sphere_map0_ml.scp,
  sphere_map_points0_ml.scp (Moved ML locations to seperate script which can be
  uncommented to enabled ML areas).
- Updated: spheretables.scp (Added ML map files to RESOURCES block, to be
  uncommented if you wish to use).
- Updated: sphere.ini (Updated MAP0 description to remind users to uncomment ML
  map scripts).

28-03-2006, Ellessar (Script Pack)
- Updated: sphere_item_provisions_weapons_se.scp (incorrect spelling for
  i_tetsubo SKILLMAKE).

29-03-2006, MrSugarCube
- Fixed: NPCs unable to walk on the same tile as a dead/disconnected/insubstantial
  character.

30-03-2006, MrSugarCube
- Fixed #545: TARGET function with no message specified sent a blank sysmessage
  to the client. (also affected PROMPTCONSOLE).
- Updated: sphere_msgs.scp - Added missing message definitions to the list
  (27 were missing).

30-03-2006, Ellessar (Script Pack)
- Updated: sphere_item_provisions_weapons.scp (SKILL properties corrected for
  MaceFighting weapons).

31-03-2006, MrSugarCube (Script Pack)
- Updated: sphere_item_building_floors_se.scp (incorrect axis categories)
- Updated: sphere_item_provisons_deed.scp (incorrect spelling of "Provisions"
  for some axis categories)

01-04-2006, MrSugarCube
- Fixed #552: Removing items in SECTOR.ALLITEMS causes infinite loop
  (also ALLCHARS/ALLCHARSIDLE/ALLCLIENTS).

03-04-2006, Furio
- Fixed #553: Errors during SERV.MAP parsing.
- Fixed #407: Account creation with bad words.
- Removed: OF_Advanced_Los.
- Added: AdvancedLos in sphere.ini to control Los behaviour of player and npc.

04-04-2006, RanXerox (Script pack)
- Updated: sphere_item_magic_wands.scp (eliminates old ITEMDEF numbers).

04-04-2006, MrSugarCube
- Fixed #556: Exception occuring when failing to bandage another character.
- Fixed #558: DB reference still accessible with MySQL support disabled.

04-04-2006, Ellessar (Script pack)
- Updated: spherechar_lbr.scp (Changed "ICON=i_pet_orc_brute" to "ICON=i_pet_orc"
  for character c_orc_brute)

07-04-2006, MrSugarCube
- Fixed #565: Account name "account" not loaded correctly from accounts file.

08-04-2006, Ellessar (Script pack)
- Updated: sphere_item_icons_new.scp (Added missing icons: i_pet_terathanavenger,
  i_pet_meereternal, i_pet_meercaptain, i_pet_meermage)
- Updated: spherechar_lbr.scp (Added NPCs: c_mummy, c_terathan_avenger,
  c_meer_eternal, c_meer_captain, c_meer_mage)
- Updated: spherechar_se.scp (Fixed incorrect weapon for c_yomotsu_warrior)

09-04-2006, Vjaka
- Fixed #284: Character DISPID limitation changed to 2048 basing on bodyconv.def.
- Fixed #372: Weighted random templates had limitation for 64 members inside.
- Fixed #479: Off-duty vendor going off-duty with active client around.
- Fixed #497: Duplicated resources on inherited NPC.
- Fixed #541: Picking item that is too heavy is causing item to drop.
- Fixed #561: Players are unable to walk through any npc regardless of the stamina.

10-04-2006, Furio
- Added: TERRAIN.Z in SERV.MAP to know at which z is located the map tile.
- Fixed #577: SERV.ITEMDEF not behaving correctly.

10-04-2006, MrSugarCube (Script pack)
- Updated: sphere_map0.scp (Removed REGION_FLAG_UNDERGROUND from
  a_lord_britishs_castle_1, fixing lighting around west britain).

10-04-2006, Vjaka
- Fixed #575: Multiple resource lines in a REGIONTYPE not loading correctly.

11-04-2006, Ellessar (Script pack)
- Updated: sphere_backward_compatibility.scp (tweak for addnpc).

13-04-2006, MrSugarCube
- Fixed #576: Added World Statics Save to DEFMESSAGE table.
- Updated: sphere_msgs.scp (Added 'server_worldstaticsave' message)

15-04-2006, MrSugarCube
- Fixed: Players unable to dismount from their rides after attacking
  another character unless they retreated or killed the enemy.

16-04-2006, Handred (Script pack)
- Updated: sphere_menu.scp (Added Guild Transfer menu option using
  softcoded TRANSFERGUILD function. )
- Updated: sphere_triggers.scp (Added TRANSFERGUILD function. Feel
  free to fit it to your needs. )

17-04-2006, MrSugarCube (Script pack)
- Updated: sphere_spells.scp (Added SPELLFLAG_PLAYERONLY to spells
  71 and above (potion effects))
- Updated: jobbeggar.scp, jobblacksmith.scp, jobhealer.scp,
  jobtavernkeeper.scp, jobvet.scp, jobweaponsmith.scp,
  townbritain.scp (Fixed syntax errors where SRC.SEX was being used
  incorrectly)

18-04-2006, MrSugarCube
- Fixed: Adding a stack of scrolls to a spellbook consumed the whole
  pile instead of just one.

19-04-2006, coruja747 (Script pack)
- Updated: sphere_item_magic_wands (Fixed incorrect spelling of 'daemon'
  for i_wand_summon_daemon)

19-04-2006, MrSugarCube
- Fixed: Turning ships to force ship into invalid sailing location.

20-04-2006, Furio
- Fixed #600: Forcont* loops block script execution if no items found.

22-04-2006, MrSugarCube
- Fixed #622: Unable to access specific resources for spells using
  RESOURCES.n[.KEY|.VAL]
- Fixed #141: Curse spell having no effect on target.
- Fixed #476: UID.x.KEY not working correctly on region reference (under
  @Enter trigger for example).

24-04-2006, MrSugarCube
- Fixed #201: Walking off ship planks moves player to incorrect
  height (this is normal for characters with GM mode enabled).

26-04-2006, Ellessar
- Updated: sphere_item_profession_tailor_tanner.scp (Removed custom
  @TargOn_Item trigger for i_sewing_kit)

02-05-2006, Gygrazok
- Updated: sphereCrypt.ini (Added encryption keys for 5.0.2 client)

02-05-2006, Furio
- Fixed #643: Functions with similar names sometimes get miscalled (thx to SL Patch).
- Fixed #641: Deleting account when the player is online.
- Fixed #625: Cloth bolts give always 25 i_cloth, while it should give the amount of
  i_cloth specified in RESOURCES.
- Updated: sphere_item_profession_tanner.scp (Cloth bolt value).

03-05-2006, MrSugarCube
- Fixed #642: Intrinsic functions not working correctly from SERV
  object.
- Fixed #645: Possible to place invalid items on a gameboard, which
  in turn crashes clients.
- Fixed: Game board was setup incorrectly for games of Checkers.
- Modified: Game board setup for backgammon game added. (Note: Requires
  that backgammon board has MORE1 value of 2)
- Updated: sphere_item_profession_cook_barkeep_baker.scp (i_backgammon_game
  MORE1 changed to correct value)

09-05-2006, Torfo
- Fix (temp): TX-Errors are disconnecting player now (just on linux).

15-05-2006, Furio
- Modified: If VENDORMARKUP is not present on the npc or in the region the one from
  the chardef will be readed.
- Modified: Changing CLIENT properties will not show anymore annoying sysmessages.

19-05-2006, Shadow Dragon
- Fixed #638 & #639: Items outside of multi not sending when in multi.
- Fixed #655: House building on each other.

21-05-2006, V
- Fixed #611: Vendors buying without buy= assigned to them

23-05-2006, MrSugarCube
- Fixed #675: Stone wall revealing location of higher privileged characters.

28-05-2006, Furio
- Fixed #662: Skill lock tick.
- Fixed #691: serv.REGIONRESOURCE.x.REAP not working
- Modified: FeatureAOS to permit using of basic Aos feature without having tooltips.
  Look into sphere.ini for more info.

31-05-2006, MrSugarCube
- Modified: <CANCAST (spell)> now accepts an extra parameter to check the region
  flags. If the second parameter is not supplied then this check is enabled by
  default, the advantage is that you can now disable the region check when checking
  if a character can cast a spell. New usage is: <CANCAST (spell) [checkantimagic]>
- Fixed #702: Items with value=0 can not be crafted (note that without a value set the
  QUALITY property will be unavailable, and also no experience will be gained from such
  items).

31-05-2006, MrSugarCube (Script pack)
- Fixed #679: sphere_skillmenu.scp (Inscription SKILLMENU now makes use of new
  CANCAST syntax, resolving the issue of region flags preventing the crafting of
  certain scrolls)

01-06-2006, MrSugarCube
- Fixed #671: CriminalTimer=0 causes errors when setting criminal status.
- Fixed #703: Verbs not executing correctly on the default object in dialogs.

04-06-2006, MrSugarCube
- Fixed #681: Unable to execute and read the return value of scripted functions
  on the SERV object.
- Fixed: Server stats not being given when requested by UOGateway.
- Modified: The following multi properties can now be read from their ITEMDEFs:
  MULTIREGION, REGIONFLAGS and COMPONENT (COMPONENT usage is same as COMP).

05-06-2006, MrSugarCube
- Fixed: Attempts to use house keys to lock items down in containers.

06-06-2006, Furio
- Added: NAPIERPOW(arg), LOGARITHM(arg[,base]), TAN(arg).

06-06-2006, MrSugarCube
- Fixed: MULTIREGION property didn't show the value exactly as it appears in
  scripts (x1,y1,x2+1,y2+1,0 instead of x1,y1,x2,y2)

08-06-2006, MrSugarCube
- Fixed #711: EFFECT_ID property returning the EFFECT value on SPELL block.
- Fixed #413: Spell icons are bounced into backpack with MAGICF_STACKSTATS
  enabled.
- Modified: MAGICF_STACKSTATS now allows a character to be affected by
  each of the stat spells at the same time (eg. strength+bless+feeblemind).
  Note that it does not allow multiple effects from the same spell (so
  casting bless several times does not work).
- Updated: Sphere.ini with MAGICF_STACKSTATS description

08-06-2006, Furio
- Fixed #699: Removing an account on Linux cause an exception.

08-06-2006, Ellessar (Script pack)
- Updated: sphere_triggers.scp (Updated SRC.NEWITEM with SERV.NEWITEM and
  removed unnecessary SRC references)

08-06-2006, Beyonder (Script pack)
- Updated: sphere_item_building_fence.scp (Changed incorrect item defname
  i_gate_wood_2 to i_fence_wood_3 (ITEMDEF 085c))
- Updated: sphere_backward_compatibility.scp (Added i_gate_wood_2 as a
  DUPEITEM of i_fence_wood_3 for saves using incorrect defname)

11-06-2006, V
- Fixed: alligator not responding to commands
- Added: Broadcast warning 10 seconds before world save is performed to alert players

12-06-2006, MrSugarCube
- Fixed: ISNUM not working correctly with numbers in hex format.

13-06-2006, MrSugarCube
- Added #722: Support for dialog component 'buttontileart' in newer clients. Syntax
  is the same as 'button', but with 4 additional parameters for placing a tilepic
  over the gump image with a specified hue (0=normal) and offset (0,0=top left):
  "buttontileart x y up down active page id tileid tilehue offsetx offsety"
- Fixed: Remove Trap skill not starting after targeting an object.
- Fixed: Scripted & Targeted skills not starting after targeting an object.
- Fixed: Possible exceptions occuring when a reference does not exist (such as ACCOUNT
  .CHAR.x where x was an invalid index)
- Modified: Stat regeneration will now take twice as long instead of halting
  completely when a character is hungry.

13-06-2006, MrSugarCube (Script pack)
- Updated: sphere_dialog.scp (Fixed d_hair_dye dialog not dying player's hair and
  added buttontileart description to the help section)

14-06-2006, MrSugarCube
- Fixed: Exception when adding a guild member and not provided sufficient arguments.
- Fixed: Inviting someone into a party tells the wrong character they've been added.

15-06-2006, Furio
- Added: Added TAG.OVERRIDE.STATSUM/SKILLSUM/STATCAP[$statid]/SKILLCAP[$skillid] for
  players and npc to override SKILLCLASS values.
- Sync (ShadowDragon): TAG.OVERRIDE.REGEN[$statid]/REGENVAL[$statid] to modify regen
  rate and regen amount.
- Sync (Vjaka): Added <EXPLODE sep,string> operator which converts string with separators
  other than ',' to commas making possible to operate with such string using strarg/streat.
  Sample: LOCAL.S=<explode :/- ,my:test/string:2-3> should give result of "my,test,string,2,3".

17-06-2006, MrSugarCube
- Fixed #729: AntiMagic flags blocking spell effects on items even with GM mode enabled.
- Fixed #730: Immunity to spider web traps after taking damage.

17-06-2006, coruja747 (Script pack)
- Updated: sphere_item_provisions_armor_se.scp (Fixed error in t_ninja_belt)

18-06-2006, V (TYVM SL)
- Modified: TimerF is now global and works on any object. It will take optional
  arguments to the function call. Entire list is now saved and loaded upon startup.
  It no longer uses -1 to erase the TimerF list. Takes a maximum of 1024 characters.
  syntax: timerf n, function args

19-06-2006, MrSugarCube
- Fixed #653: TRAIN function causing exception when not all default skills
  are defined.
- Fixed #732: Items on buy/sell menus displaying names from muls with
  FEATURE_AOS_UPDATE_B disabled on AOS+ clients. Instead a basic tooltip packet
  containing only the name of the item will be sent to the client in this case.

19-06-2006, MrSugarCube (Script pack)
- Updated: sphere_item_provisions_weapons_se.scp (Corrected incorrect DUPEITEM
  and TDATA properties for i_fukiya)
- Updated: sphere_msgs.scp (Moved 32 hardcoded messages to defmessages and added
  1 missing defmessage)

01-07-2006, Furio
- Fixed #740: Strange price on vendors.
- Fixed #752: Resizepic not showing with dorigin.
- Fixed #757: Error on ".serv.account add".

02-07-2006, Nazghul (with thx to Ellessar)
- Fixed #639: OSI Multi Sight removes items already in sight.
- Added: TAG.ALWAYSSEND for items. An item with this TAG will always be send,
  no matter whether it is in a multi or not. The TAG works only with
  OF_OSIMultiSight on.
- Redone new items sending (should save some unneeded packets)

04-07-2006, MrSugarCube
- Modified: SERV.CLIENT.x reference no longer accepts x if it is out of range
  (use SERV.CLIENTS property to check range).
- Modified: SERV.CLIENT.x reference no longer skips clients without characters
  (such as HTTP, or telnet connections), which caused strange behaviour.
  <SERV.CLIENT.x> will return 0 if the client has no attached character, 1 if
  the client has a character attached.

05-07-2006, Nazghul
- Added: A skill trigger ON=@PreStart and a character trigger ON=@SkillPreStart
  are now called before ANY hardcoded stuff related to the skill which will start.
- Added: A skill flag SFK_NOMINDIST. With this flag on, you can mine, chop
  (distance doesn't have to be >= 1) or fish (distance doesn't have to be >= 2)
  right under yourself.
- Modified: Now an axe can be damaged during lumberjacking.
- Fixed: Fishing bug, which allowed fishing through ship floor.
- Fixed: Chopping with t_weapon_fence does not start skill Lumberjacking.

05-07-2006, Nazghul (Script Pack)
- Updated: sphere_defs.scp (added section skill_flags)
- Updated: sphere_msgs.scp (messages fishing_close, lumberjacking_close,
  lumberjacking_tool, mining_close, fishing_4)

09-07-2006, MrSugarCube
- Fixed: dtext, dcroppedtext, dhtmlgump, dtextentry and dtextentrylimited in gumps
  using a space for the text if no string was provided.
- Fixed #754: GMs losing non-vendable items when dropping them into a vendor box.
- Fixed #720: <dSOMEVAL> returning 0 for values starting with "0.".

10-07-2006, MrSugarCube
- Fixed #760: Exception caused by opening paperdoll when not all default skills
  are defined.

11-07-2006 Nazghul
- Fixed #594: Players (only if their client allows) and NPCs were able to go through
  non-static walls.
- Added: CAN-Flag mt_passwalls (08); NPC with this flag CAN pass through static
  and dynamic walls.

12-07-2006, Furio
- Fixed #690: serv.REGIONTYPE.*.resources is not working.
- Added: <serv.regiontype.*.calcmemberindex [uid]> returning the index of the
  resource selected randomly or basing on the skill of the uid passed as argument.

12-07-2006 Nazghul
- Fixed: When logging in with an unencrypted client, you were not able to see
  tooltips for objects in line of sight (0 to 18 tiles away from you),
  including yourself.

12-07-2006, Nazghul (Script Pack)
- Updated: sphere_defs.scp (updated section can_flags)
- Fixed #761: missing positioning of newly created vendor in i_deed_vendor
  (sphere_item_provisions_deed.scp)

13-07-2006, Nazghul
- Added: CURFOLLOWER, MAXFOLLOWER with no built-in functionality. These variables
  change values on a status gump.
- Fixed #764: Cannot see items in large multis (OF_OsiMultiSight).
- Sync (Vjaka): ISWEAPON and ISARMOR read-only properties for items.

14-07-2006, Nazghul
- Added: ISWEAPON and ISARMOR are now avaliable through serv.itemdef.x.* too.

16-07-2006, Nazghul
- Added: OF_Command_Sysmsgs into sphere.ini. With this flag on, you will see
  sysmessages with current status after typing .allmove, .allshow, .debug,
  .detail, .gm, .hearall, .privshow, .invis, .invul

20-07-2006, Nazghul (Script Pack)
- Fixed #776: sphere_map2.scp (Wrong Ilshenar Region description (Wisp Dungeon),
  thx Coruja747.

21-07-2006, Furio
- Fixed #780: Unable to read REPLICATE property.
- Changed: TAG.OVERRIDE.STATCAP[$statid]/SKILLCAP[$skillid]/REGEN[$statid]/REGENVAL[$statid]
  to TAG.OVERRIDE.STATCAP_$statid/SKILLCAP_$skillid/REGEN_$statid/REGENVAL_$statid.
- Added: -E to command line. Starting Sphere with it will enable the ExceptionDumper
  that will generate a .map file on unexpected exceptions. Sending that file through
  the bugtracker will help us in the debug process. (thx to Z.)
- Fixed #774: Ghost's speech when in peace mode.

21-07-2006, MrSugarCube
- Fixed: Incorrect name shown when a player declines a party invite.
- Modified: Placing a house over a staff member (Counselor+) no longer blocks
  the placement if the character cannot see them.

22-07-2006, MrSugarCube
- Added: SPEEDMODE property for players. Allows setting the speed mode that a
  client can use (and affects the movement throttle accordingly). There are
  4 different speed modes that affect the client:
    0  - Normal speed.
    1  - Double speed on foot, normal speed when mounted.
    2  - Always walk on foot and when mounted.
    3+ - Always run on foot, always walk when mounted.

22-07-2006, coruja747 (Script pack)
- Updated: sphere_map2.scp (Sorcerer Dungeon region definitions incorrect).

23-07-2006, Shadow Dragon
- Added: LOCAL.Arrow storing an UID of used arrow while archery in @Hit.
- Added: Extra combat flag COMBAT_PREHIT to allow pre hit combat style
  (first hit is instant)

26-07-2006, coruja747 (Script Pack)
- Updated: sphere_map2.scp (#793, Lake Shire region has not to be guarded)
- Added: GAINRADIUS keyword for skill definitions. Skillgain will only be calculated if
  the current skill is less than the actual difficulty + GAINRADIUS to prohibit skillgain
  by performing way too easy tasks. If not set it defaults to 100.0 (so pertaining the
  old behaviour)

27-07-2006, coruja747 (Script Pack)
- Fixed: #796, sphere_map_points2.scp (Wisp Dungeon, Kirin Passage, Cyclops Dungeon)

28-07-2006, coruja747 (Script Pack)
- Fixed: #800, missing teleports in sphere_map_points0.scp and sphere_map_points1.scp

29-07-2006, Nazghul
- Modified: @Dclick is now called for items which were dclicked by an NPC.
  (e.g. when an NPC is going to open a door, @DClick is called for this door)
- Fixed #798: If a wall was built on a spot where a paralyzed player stays,
  he was not unparalyzed.

29-07-2006, MrSugarCube
- Fixed: Vendors speak two messages when a player does not have any items to sell to them.

30-07-2006, Shadow Dragon
- Added: New trigger @Criminal called after someone becomes criminal for someone.
  [] - criminal, SRC - someone. RETURN 1 - stops hardcoded effect (memory_harmedby and so),
  so you can make your own criminal system.

31-07-2006, Kirofus (Script pack)
- Updated: sphere_types.scp (Fixed incorrect terrain definition for t_water)

31-07-2006, MrSugarCube
- Modified: MaxWeight is now sent to the client for display on the status window in
  newer clients.

31-07-2006, Nazghul
- Added: CONTP function, which allows you to change the position of an item,
  which is inside a container.

01-08-2007, Nazghul
- Added: INI flag EF_New_Walkcheck = 04000 to switch on and off new walkcheck routines
  what should prohibit NPC from passing thru walls if not explicitely stated
  (CAN-Flag mt_passwalls (08))

02-08-2006, Furio
- Added: STRREGEX(pattern,string) that execute a pattern matching supporting the
  known standard. Return: 1 match found, 0 match not found, -1 illegal pattern syntax.

04-08-2006, Nazghul
(most code revised, debugged and (re)designed by Ellessar when I was up to drop
this all in desperation)
- Added: Function AddContextEntry. what takes 2 to 4 arguments separated by a comma.
   SRC.AddContextEntry EntryTag,TextID,Flags,Color
   EntryTag - the number to return as ARGN by @(item)ContextMenuSelect. Make it unique.
            - EntryTags from 0 to 100 are reserved by Sphere for internal use, so do not
              use it.
   TextID - CLILOCed name of the button. The number from cliloc.[your_localization]
            WITHOUT the leading "300" or such! Just type "5194" or "11010"
   Flags - 01 - locked (will be grayed out)
         - 02 - consecutive entries with this flag set will be summarized under
                a golden arrow
         - 020 - can be colored
   Color (applied only if Flags & 020) - hue

- Added: Trigger @ContextMenuRequest/@itemContextMenuRequest which is fired after
  receiving a display Popup-menu client request (single click on an object).

  It can be fired two times, each call has a different ARGN.

  The first time it is fired before any hardcoded stuff is added to the Popup-menu.
  Here, Return 1 denies displaying any hardcoded entries, but if you make a softcoded
  entry, it WILL be displayed. It also will prohibit the second call of the trigger.
  Both, Return 0 and Return 2 allows hardcoded stuff to be added. If you change ARGN,
  the trigger will be called once more (but ARGN != 1).

  The second time it is fired after all hardcoded stuff was added (so you can add
  your stuff to the bottom of the Popup-menu). Return value has no effect at all.

  The first call:
   In:  ARGN = 1
   Out: Return 1 - only your stuff will be added (IF ANY), prohibits the second call
        Return 0/2 - your and hardcoded stuff will be added
        ARGN (ARGN != 1) - allows the second call

  The second call:
   In:  ARGN = 2
   Out: Return 0/1/2 - does nothing
        ARGN - does nothing

- Added: Trigger @ContextMenuSelect/@itemContextMenuSelect which is fired after
  a client selects something from a Popup-menu. ARGN is a value, which was sent
  by the server to the client as the first argument with the AddContextEntry function.

06-08-2006, MrSugarCube
- Modified: SERV.ACCOUNT.x now returns 1 if the account name or index exists, or 0 if not.
- Added: P.STATICS.x.COLOR and P.STATICS.x.Z can be used to find the colour and height
  of static items.
- Modified: Setting BONUS_STATS to 0 in SKILL definitions disables using BONUS_x properties
  when calculating stat gains for that skill instead of blocking all stat gains for it. If
  you want to prevent stat gains, you should either set STAT_x to 0, or set BONUS_x to 0
  with BONUS_STATS greater than 0.

07-08-2006, MrSugarCube (Script pack)
- Updated: sphere_msgs.scp (Fixed some 'broken' defmessages with tabs in)

10-08-2006, ShiryuX (Script Pack)
- Fixed: #827 Kirin entered twice in sphere_defs.scp

14-08-2006, Nazghul
- Added: dmgcold, dmgenergy, dmgfire, dmgpoison properties for weapons with no built-in
  functionality (yet).
- Fixed: Returned maxweight property different from maxweight property displayed
  in status gump.
- Fixed #592: Wrong spellbook packets send by Linux versions
- Updated: sphere.ini - added new experimental flag EF_NewPositionChecks.

16-08-2006, Nazghul
- Added: Experimental flag EF_NewPositionChecks, with this flag on,
  the new position-related checks behavior will be used. So far it does something only
  with resource gathering related skills (lumberjacking, mining, fishing, eating grass etc.)
  and Advanced LOS.
  The flag is HIGHLY EXPERIMENTAL!
- Modified: FORPLAYERS now loops through logouted players. If you want to loop only through
  online players, use FORCLIENTS.

17-08-2006, MrSugarCube
- Fixed: Retrieving StatLock properties with STATLOCK[statname] and SKILLLOCK[skillname]
- Fixed #835: Setting StatLocks on the status window sets the incorrect StatLock[x] property.
- Modified: Undefined region warnings are no longer reported for locations outside of the
  map boundaries.

20-08-2006, Nazghul (Changes only for servers with EF_NewPositionCheck on)
- Fixed #304: NPCs are dumber in pathfinding with EF_DiagonalWalkCheck on
  (fixed only with EF_NewPositionCheck and EF_WalkCheck on).
- Fixed #747, #767: Z not updated when you enter a multi, .fix not working inside a multi.
- Fixed #837, #829: NPCs not spawning (or on the wrong place) inside a building.
- Fixed #598: Ladders not updating Z and a player cannot step on some of them.
- Modified GOTO function: NPC will now not stop moving after the first step.

26-08-2006, Nazghul (Changes only for servers with EF_NewPositionCheck on)
- Fixed #744: Line Of Sight check going from out of a house into the house was successful,
  but not vice versa.
- Fixed: Item flags and height was always inherited from the parent item
  (the item with DUPELIST=), what damaged almost all Line Of Sight checks.

28-08-2006, Nazghul (Changes only for servers with EF_NewPositionCheck on)
- Modified: Now, archery, potion throwing, dragon breathing, stone throwing, magery can be
  used through a window.
- Modified: Now, fishing use LOS and prohibits casting through blocking objects.

28-08-2006, Nazghul
- Updated sphere_defs.scp: Added DEFNAME los_flags.
- Updated sphere_msgs.scp: Added message fishing_los.
- Removed: Multithreading support for Linux version due to its unusability on this OS.

30-08-2006, Nazghul
- MODIFIED: RESCOLD, RESENERGY, RESFIRE, RESPOISON now can also be set on NPC
  Remember that RES*=100 will give you a 100 percent immunity against the damage inflicted
  by TAG.*DAMAGE.
- Added: COMBAT_SPECIALDAMAGE to INI CombatFlags (08). If set, TAG.*DAMAGE (below) will be
  used.
- Added: COMBAT_USE_RESISTANCE to INI CombatFlags (010). If set, RES* on characters will
  also be weighted against normal damage if the old fashioned damage flags are set.
- Added: TAG.COLDDAMAGE, TAG.ENERGYDAMAGE, TAG.FIREDAMAGE, TAG.POISONDAMAGE for characters
  and items. The server will only evaluate the tags on characters, and if ComBatFlag
  COMBAT_SPECIALDAMAGE is set. Then any damage done to others (if it's damage type contains
  at least one of the physical types OR magic) will be increased by the value of the
  appropriate tag, lowered by the RES* percentage of the victim.
  Tags on items will not be evaluated by the server - their values can be used to for
  example increase the TAGs or the RES* properties on characters on equip of the item.
  This way you can use TAG.*DAMAGE on a weapon to increase the wearer's appropriate
  damage tag, or on a piece of armor to increase his RES*, or to whatever you want.

31-08-2006, Nazghul
- Added: NPC trigger @PetDesert. Fires when a pet decides to go wild.
  Default object is the pet, SRC the master. RETURN 1 changes the pet's mind.

31-08-2006, MrSugarCube
- Fixed: P.REGION reference not working correctly in areas defined via ROOMDEFs.
- Added: P.ROOM can be used to access the ROOM properties of a point, just like
  you can with P.REGION.
- Modified: P.REGION and P.ROOM now return 0 if a region or room doesn't exist at
  the point, and 1 if one does.
- Added: Support for the new BandageSelf and BandageTarget macros found in the
  latest clients (5.0.4). Using the macro will act as if the client has just
  targeted something with the bandage (and so @[item]TargOn_Item will be called).

01-09-2006, MrSugarCube
- Fixed #849: Enabling precasting does not freeze characters when casting.
- Fixed #849: With precasting enabled, skill is gained before the spell is
  completely cast at a target.
- Fixed #849: Harmful area effect spells don't affect the caster when
  MAGICF_CANHARMSELF is enabled.
- Fixed #849: TELE and POLY functions not working correctly with precasting
  enabled.
- Fixed #849: Casting from spellbook not working correctly with both
  FEATURE_AOS_UPDATE_B and MAGICF_PRECAST settings enabled.
- Fixed: Exception caused by spell effects on items with no SRC present.

02-09-2006, Nazghul
- Added: TAG.OVERRIDE.MOVERATE for NPC to speed up or slow down single NPC

05-09-2006, Nazghul
- Added: Option flag OF_Buffs. When on, Sphere will automatically add and remove buff and
  debuff icons to the affected players.
- Updated: sphere.ini - added new optional flag OF_Buffs
- Added: Functions ADDBUFF, REMOVEBUFF for adding and removing buff/debuff icons.
  syntax: ADDBUFF IconId ClilocOne ClilocTwo Seconds Text1 Text2(optional) Text3(optional)
          The text fields are supposed to hold max. 3 characters each (numbers) and will
          be cut off if larger.
  	  REMOVEBUFF IconId
  These functions only work with client 5.0.3 or above.

06-09-2006, Nazghul (script pack)
- Updated: sphere_defs.scp (added defnames for buff icons and clilocs)
- Fixed: bug with i_multi_tower_wizard - the door was placed BELOW the floor,
  so unuseable with new LOS checks

07-09-2006, Nazghul
- Updated: sphere.ini - added new debug flags DEBUGF_SCRIPTS, DEBUGF_LOS.

10-09-2006, ShiryuX (Script Pack)
- Updated: sphere_defs.scp - added a defname for rideable Polar Bear

11-09-2006, Nazghul
- Fixed #852: Trigger @SKILLSUCCESS did not fire with fighting skills

12-09-2006, MrSugarCube
- Added: FORINSTANCES to loop through all instances of a given BaseID. Usage
  is "FORINSTANCES id". If an ID is not supplied then the BaseID of the default
  object will be used. Works for both items and characters.

12-09-2006, Nazghul
- Added: A new item property IsCont, which returns 1 if an item is a container and 0 if
  it is not.
- Updated: sphere.ini - added a new debug flag DEBUGF_WALK.

15-09-2006, Nazghul
- Added: INI Flag OF_NoPrefix (0x4000) to get rid of the "A" and "An" prefixes what ere
  only an annoyance for not english language shards
- Changed: Key links will only be blanked if they are pointing to an invalid item UID now.
  Before everything what was neither container nor multi was considered "invalid", so keys
  with the UID of a door, or themselves could turn blank.
- Added #848: Character trigger @SpellSelect. Doing pretty much the same as the spell trigger
  @select and has the same arguments/parameters
- Fixed #778: Wrong spellbook recognition with more than one spellbook std., necro, ...)
  in pack.
- Updated: sphere.ini - Removed experimental flag EF_New_Walkcheck.

16-09-2006, Nazghul
- Added: OF_DyeType flag to sphere.ini. If set players are allowed to use i_dye on every
  t_dye_vat instead of only i_dye_tub. Making it switcheable for all those who have concerns
  about exploitability (even as I do not see any risk) - we all remember the times when
  injection users colored whole shards pink.

17-09-2006, MrSugarCube
- Fixed: Using Bandage macro with a target prompt already present calling @TargOn_Cancel
  on the bandages.
- Fixed #863: Changing RESFIRE/RESENERGY/RESPOISON/RESCOLD properties does not update the
  client.
- Fixed: Unable to gain magery skill with precasting enabled.
- Fixed: Various object references not accessible from the guildstone object.
- Fixed #865: GUILD.MEMBER.x.ISMEMBER property not working correctly.

20-09-2006, Nazghul
- Fixed #853: Update & DClick stopped display of weather effects

21-09-2006, Nazghul
- added TAG.OVERRIDE.AMMOTYPE and TAG.OVERRIDE.AMMOANIM for bows and xbows to - yes, OVERRIDE the
  TDATA3 and TDATA4 values on a per-item-base

21-09-2006, MrSugarCube
- Fixed #875: Exception caused by setting MASTERUID when no current guild/town master
  exists.
- Modified: Setting MASTERUID to the same uid as the current guild/town master no longer
  causes an error.
- Fixed: Calling the TRAIN function on an NPC in combat would cause an error.
- Modified #869: The TRAIN function now works on all NPC brains between 2 and 9.

21-09-2006, Nazghul
- changed GAINRADIUS so that it no longer defaults to anything - if not set on a skill
  it's just transparent (as if never invented)

22-09-2006, Nazghul
- Fixed #846: Bad character DispID displayed if there was serv.chardef called no NPC
  in the world with this ID.

24-09-2006, Nazghul
- Added: Function CONTCONSUME <arg1> <arg2>, which consumes <arg2> amount of an item with id <arg1>
  from a referenced container and its subcontainers. Function does nothing on chars (use consume)
  and on non-container items.
  Example: findlayer.29.contconsume i_gold 100000
- Added: Item trigger @Buy and character trigger @itemBuy, which are called before item is sold
  by a vendor. The trigger is called only with EF_New_Triggers on.
  ACT/DEFAULT is the item, SRC is the player, ARGN is the item amount, ARGO is the vendor.
  Return 1 prevents the player from buying the item.
- Added: Item trigger @Sell and character trigger @itemSell, which are called before item is bought
  by a vendor. The trigger is called only with EF_New_Triggers on.
  ACT/DEFAULT is the item, SRC is the player, ARGN is the item amount, ARGO is the vendor.
  Return 1 prevents the player from selling the item.
- Fixed: Serv.itemdef.xxx.skill not always returning the skill
- Fixed: A copy & paste error in TAG.OVERRIDE.AMMO* what prevented the animation stuff to run.

25-09-2006, Nazghul
- Added: EF_DamageTool (0x2000) to Sphere.ini. Only if set tools/weapons will be damaged while
  lumberjacking/mining (what includes firing @Damage on them)
- Fixed: NPCs spawning with incorrect Z position.

26-09-2006, Nazghul
- Modified: @(item)ContextMenuRequest and @(item)ContextMenuSelect now will not be called with
  EF_Minimize_Triggers on.

27-09-2006, Nazghul
- Added: TDATA3 and TDATA4 of a container type item are now holding min and max coordinates of
  the "area were items may be placed", relatively to the open container gump.
  TDATA3 is (MinX * 0x10000) + MinY, TDATA4 is (MaxX * 0x10000) + MaxY
  Be very careful with these settings - if they are set to illegal values (i.e., outside of the
  visible gump) Sphere will happily accept them, but your users will not be able to pick items
  placed there out of the container, because the client will only display then if they have the
  container gump as a background!
  If TDATA4 is not set (or set to 0), default values will apply, along with the console warning
  "unknown gump id".

28-09-2006, Nazghul
- Added: MOREM value (0..127) on digestible food will override the amount of "food units"
  what will be added to the characters FOOD property when eating this. Obviously, items
  with different MOREM will not stack. Because on=@SUCCESS on cooking will not give you
  a reference to the newly created item but only to the raw one, MOREM will be transferred
  from the raw food (what you may alter in on=@success)

29-09-2006, Nazghul
- Added: 3 defmessages, thus making the headline for the "c" console command configurable.

01-10-2006, Nazghul
- Added: Intrinsic function IsObscene what tests whether the passed argument is a forbidden
  word (list of these words are in your spheretables.scp under the section OBSCENE).
- Fixed: Obscene not matching obscened words inside a string.
- Fixed #889: Fame.* and Karma.* always returning 0.
- Updated: spheretables.scp - added KARMA and FAME sections. Now you can change, add or remove
  keys which are used behind Karma. and Fame. . First line declares steps, other lines their
  names.
  IT IS HIGHLY RECOMMENDED TO UPDATE YOUR SPHERETABLES.SCP!!!

02-10-2006, Nazghul (Script Pack)
- Fixed #867: sphere_minor_artifacts.scp, i_orcish_visage
- Updated: Flags notification on server startup

02-10-2006, Nazghul
- Fixed #898: Some stairs unwalkable with EF_NewPositionChecks, EF_WalkCheck and
  EF_DiagonalWalkCheck on.

05-10-2006, Nazghul
- Added: INI flag OF_OSIDamageMod (0x04)
  Modifying weapon damage OSI style, according to this formulas (originally provided by ClouD_Br):
  Tactics Damage Bonus% = Tactics � 1.6 (Add 6.25% if Tactics >= 100)
  Anatomy Damage Bonus% = (Anatomy � 2) + 5
  Lumberjack Damage Bonus% = Lumberjack � 2 (Add 10% if Lumberjacking >= 100)
  Strength Damage Bonus% = Strength * 0.3 (Add 5% if Strength >= 100)
  Final Damage Bonus% = Tactics Bonus + Anatomy Bonus + Lumber Bonus + Strangth Bonus + Damage Increase Items*
  Final Damage = Base Damage + (Base Damage * Final Damage Bonus%)
  * Damage Increase is capped at 100%.

05-10-2006, Nazghul
- Fixed #036: Fixed TRY and TRYSRV not working with locals (local and arg*). TRYSRC and TRYP
  do not work, since it makes no sense to use it on local variables. (Thx to Ellessar who
  finally worked out how this SHOULD work, so we found the bug deeply buried under tons of
  old code)

06-10-2006, Nazghul
- Added: Function ISNEARTYPETOP(.P) which uses new checks for resource gathering (item which
  you want to find must be at the top, if at the top there are 2 items, then the success
  depends on the priority (dynamic->multi->static->terrain) of those items). Syntax is the
  same with ISNEARTYPE(.P). NOTE: This function is called from hardcode if EF_NewPositionChecks
  are on.
- Fixed #668: Delete packets of items which cannot be seen were sent to the client.
- Modified #632: Now, IsPlayer can be used on every game object.
- Modified: sphere.ini - added an NPC AI flag NPC_AI_INTFOOD which enables smarter and more
  trustworthy food finding.

08-10-2006, Furio
- Modified: TRIGGER command. It now supports calling a trigger with arguments, the syntax is:
  TRIGGER $trigger_name[,$trigger_arg_type,...] where $trigger_arg_type can be:
  - TAT_AS_ARGN (1): uses arguments as ARGN. Example: TRIGGER @MyTest,<def.TAT_AS_ARGN>,1,2,3
                     will call @MyTest with ARGN1=1 ARGN2=2 ARGN3=3.
  - TAT_AS_ARGS (2): uses arguments as ARGS. Example: TRIGGER @MyTest,<def.TAT_AS_ARGS>,hi you 2,yo !
                     will call @MyTest with ARGS=hi you 2,yo !.
  - TAT_AS_ARGO (3): uses arguments as ARGN. Example: TRIGGER @MyTest,<def.TAT_AS_ARGO>,01
                     will call @MyTest with ARGO.UID=01 (only if object with such uid exist).
- Updated: sphere_defs.scp (with new definitions for the TRIGGER command).
- Fixed #880: Explode function not working as it should.

09-10-2006, Nazghul
- fixed problems with spellbooks obviously triggered by new Gcc compiler for Linux with a weird
  workaround.

10-10-2006, Nazghul
- Fixed #900: Added INI flag COMBAT_DCLICKSELF_UNMOUNT to unmount horse when dclicking self
  while in warmode.

11-10-2006, Nazghul (Script Pack)
- Updated: sphere_msgs.scp - more defmessages to customize text output.
- Updated (#905): sphere_item_provisions_potions.scp - Shrink potion did not behave as expected.

13-10-2006, Nazghul
- Added: Intrinsic functions SIN() and COS(). Attention: Without FLOAT math they will obviously
  only return 0 and 1 :)

16-10-2006, Nazghul
- Added: Support for floats (local variables FLOAT.younameit, which have size of double, and
  can hold precise numbers). Usage of these variables is the same like LOCAL.younameit. As
  EVAL only uses integer arithmetic, with FLOAT math you have to use <FLOATVAL ()>
  (New code was done mainly by Ellessar and Decrythe, I just "glued" it into Sphere :) )
- Changed: Return values for @SPELLSELECT trigger. Touchup for @SELECT with spells. Different
  server behaviour can be achieved with the following RETURN values in trigger scripts:
  @SELECT
  	RETURN 0 - proceed without mana, spellbook, and reagent check as if these checks were
  						 successful
		RETURN 1 - Abort processing (so aborting the spell)
	  RETURN 2 - proceed as normal
	  RETURN 6 - like RETURN 0 (for compatibility with @SPELLSELECT)
  @SPELLSELECT
  	RETURN 0 - proceed as normal
		RETURN 1 - abort processing (so aborting the spell)
	  RETURN 2 - proceed as normal
	  RETURN 6 - proceed without mana, spellbook, and reagent check as if these checks were
	  					 successful
  @SPELLSELECT will be called after @SELECT - what means, if you leave @SELECT with RETURN 0 or
  RETURN 1, @SPELLSELECT will NOT be called!

16-10-2006, Furio
- Added: DAM.HI/LO and ARMOR.HI/LO

17-10-2006, Nazghul
- Added: Defmessage if skillgain is aborted due to GAINRADIUS not met; message will only be displayed
  if TAG.NOSKILLMSG=1 on character
- Fixed: Problems with long passwords and MD5 hash on.

18-10-2006, Nazghul
- Added INI flag OF_DrinkIsFood (0x10000). If set, T_DRINK will increase FOOD lvl. like T_FOOD

19-10-2006, Nazghul
- Added: Dynamic property "height" for characters.

20-10-2006, Nazghul
- Updated: sphere_defs.scp - added defname charheight.

21-10-2006, Nazghul
- Added: New "m" paramter for TARGET function. Now you can use TARGETM and TARGETFM for targeting
  a place for your multi (you will see your multi in the "ghost mode"). TARGETM takes as an argument
  ONLY ID of the multi, TARGETFM takes 2 arguments - function_to_call,ID_ot_the_multi.

21-10-2006, Nazghul (Changes only for servers with EF_NewPositionCheck on and AdvancedLOS on)
- Modified: CanSeeLOS now uses height of a character for its checks. Height is read in this order
  and first correct entry is used:
  1. Dynamic height property of an object
  2. Height property under CHARDEF/ITEMDEF (can be inherited)
  3. Defname in format "height_dispid", while dispid is a hex number in Sphere format (0a3)
  4. Defname in format "height_dispid", while dispid is a dec number
  5. Universal height - "15"
  If a character is mounted, its height is raised by 4. CanSeeLOS reduce height of an unmounted
  character by 1 (pretending eyes height).
  NOTE: This formula is used when you are doing .show height, or <height> in scripts.

23-10-2006, Nazghul
- Fixed: #789 ModAR on characters only worked with damage of type GENERAL.

23-10-2006, MrSugarCube
- Fixed: Webpage requests always displaying the "Internal Server Error" page.

24-10-2006, Nazghul
- Added: Trigger @(item)Buy now has local.totalcost, which holds the cost of the whole purchase
  and ARGN2, which holds price of this amount of items (price * amount).
- Fixed: Trigger @(item)Buy returning bad amount in ARGN1.
- Added: Local variables LOCAL.CREATEOBJECT1 and LOCAL.CREATEOBJECT2 to @SUCCESS trigger of spells.
  These variables are _unset_ when the trigger is called. But they can be _set_ with field- and
  summon spells to change what these spells will create.
  - Summon spells (summon creature, bladeSpirit, Vortex, summon daemon, summon *elemental) take only
    the first one. If set with LOCAL.CREATEOBJECT1 = <eval c_orc> the spell will summon an orc. This
    way one can add more random daemons to the summon daemon spell, or change the spawned creature
    due to magery or whatever.
  - field spells (s_wall_of_stone, s_fire_field etc) take both variables, as usually the items for
    the field in west-east direction are different from those in north-south direction. If necessary
    they can of course be the same (s_fire_field looks impressive with i_fire_columns :) ), but BOTH
    have to be set (otherwise the unset will be replaced by the spell's default item for this dir).
    Example:
    [SPELL s_fire_field]
    ...
    on=@SUCCESS
      IF <magery> >= 99.9
        LOCAL.CREATEOBJECT1 = <eval i_fire_column>
        LOCAL.CREATEOBJECT2 = <eval i_fire_column>
      ENDIF

24-10-2006, Pilz-e (Script pack)
- Updated: sphere_map0_ml.scp (Corrected P properties for ML locations)

25-10-2006, Nazghul (Changes only with EF_NewPositionCheck, EF_WalkCheck and MountHeight on)
- Modified. You will not be able to go into a building if there is not enough space for you.
- Modified: You will not be able to mount a rideable if there is not enough space for you + ride.
- Modified: You will not be able to summon an NPC if there is not enough space for it.
- Modified: You will not be able to teleport (gate, recall) yourself to a spot where is not enough
  space for you.

25-10-2006, Nazghul
- Updated: sphere_msgs.scp - added a new defmessage msg_summon_ceiling and modified
  the msg_mounted_ceiling defmessage.

25-10-2006, Nazghul
- Changed: NPC_AI flags in sphere.ini. Started splitting them up to make it easier to track
  errors related to them. The respective INI section now reads:
  // NPC AI settings
  //	NPC_AI_PATH		0001		NPC pathfinding
  //	NPC_AI_FOOD		0002		NPC food search (objects + grass)
  //	NPC_AI_EXTRA		0004		NPC magics, etc
  //	NPC_AI_ALWAYSINT	0008		Always be as smart as possible with pathfinding
  //	NPC_AI_INTFOOD		0010		NPC food search (more intelligent and trusworthy)
  //	NPC_AI_COMBAT		0040		Look for friends in combat
  //	NPC_AI_VEND_TIME	0080		vendors closing their shops at nighttime
  //	NPC_AI_LOOTING		0100		loot corpses an the way
  //	NPC_AI_MOVEOBSTACLES	0200		if moveable items block my way, try to move them
  //NPCAI=0

27-10-2006, Nazghul
- Fixed: Fishing not displaying an animation right after start.
- Fixed: Resource gathering with EF_NewPositionChecks on did not work on tiles with Z < 0.
- Added: Some more defmessages (also to sphere_msgs.scp), this time title-related

28-10-2006, Furio
- Fixed #809: Wrong cheater message.
- Added #913: TAG.OVERRIDE.MAXITEMS/MAXWEIGHT on bank to override global settings.
- Added: TAG.PARTY_AUTODECLINEINVITE. If set on char it makes the char autodecline every invite.
- Modified: After an party invite you must wait a bit before inviting someone else.

29-10-2006, Nazghul
- Added: Spell flag "SPELLFLAG_NOUNPARALYZE", if the flag is turned on, victim won't be
  unparalyzed.
- Added: Damage flag "DAM_NOUNPARALYZE", if the flag is turned on, victim won't be unparalyzed.
- Updated: sphere_spells.scp (added spellflag_nounparalyze to the paralyze field spell)
  and sphere_defs.scp
- Updated: sphereCrypt.ini

31-10-2006, Nazghul
- Added: FEVAL and FHVAL which allow you to convert your float variable to a standard decimal or
  hexadecimal number. Numbers behind a decimal point are cut out.
  The syntax is: <feval <float.yourvar>> or <fhval <floatl.yourvar>>.
- Fixed: Addspell not working if used like <findid.i_spellbook.addspell 5>. Now, this syntax
  should return 1 if the spell passed as an argument is in the spellbook.

02-11-2006, Nazghul
- Fixed: CanSeeLOS working through a "black hole" in terrain.
- Fixed: Walls with the impassable flag off blocking movement.
- Modified: IsArmor and IsWeapon now accept UID or ItemId as an argument.

02-11-2006, MrSugarCube
- Fixed: Double "You have the key for this" message when attempting to use a lockpick or cast
  magic unlock on something you already have a key for.

03-11-2006, Furio
- Added: DB.ESCAPEDATA $field returning $field escaped using the charset of the connected db.

03-11-2006, Nazghul
- Added: Character trigger ON=@JAILED
  ARGN1 = 1 -> Char is up to be jailed, 0 -> char is up to be forgiven
  ARGN2 = Jail cell (0 if none special)
  RETURN 0 -> proceed as normal
  RETURN 1 -> stop the procedure without changing current status
- Added: Character property IsVerticalSpace, which returns 0 if there is not enough space for
  you and your mount (if you are mounted). Function takes position as an optional argument.

05-11-2006, MrSugarcube
- Modified: SERV.BLOCKIP now accepts a second argument specifying the time to block the IP for
  in tenths of a second (-1 for permanent).
- Added: f_onserver_blockip, called when an IP is blocked from the server. ARGS contain the IP
  being blocked and ARGN1 holds the amount of time the IP will be blocked for (writable).

05-11-2006, MrSugarCube (Script pack)
- Updated: sphere_serv_triggers.scp (Added f_onserver_blockip definition)

10-11-2006, Nazghul
- Added: REFx as a local reference object, where x is a number between 1 and 65535. It can be
  used like an OBJ, but will be removed after leaving a function (like a LOCAL).

15-11-2006, Nazghul
- Fixed #933: i_rune_paralyze is not removed.
- Fixed #934: NPCAI_Extra and heavy weapons.

16-11-2006, Admin BladeCraft (Script pack)
- Updated: sphere_serv_triggers.scp (Added f_onserver_blockip under [PLEVEL 7] block)

20-11-2006, MrSugarCube
- Fixed #940: Undefined keyword errors when using functions via [guildstone.]MEMBER.x.KEY.

23-11-2006, MrSugarCube
- Added: Support for ConnectUO status request packet.

23-11-2006, Furio
- Added: ALLOWBUYSELLAGENT in sphere.ini to allow rapid buy/sell.

24-11-2006, MrSugarCube
- Fixed: Exceptions caused by not definined FAME.*/KARMA.* ranges.
- Fixed: Exception caused by using a spyglass from a ship.
- Modified: Walking off a ship plank no longer moves characters to adjacent ships.

25-11-2006, MrSugarCube
- Fixed: Stamina not being sent to other party members, and stat bars for other party members
  not always showing the correct mana/stamina levels.

26-11-2006, MrSugarCube
- Fixed #949: Possibility of taking items from inside containers within the bank.
- Fixed #947: ISARMOR causing errors when no arguments given.
- Fixed #960: .Extract and .UnExtract always using map 0.
- Modified #946: Items can no longer be moved from the trade window due to client limitations.

26-11-2006, MrSugarCube (Script pack)
- Updated: sphere_msgs.scp (Added "msg_trade_cantmove" defmessage)

27-11-2006, Vjaka
- Added: ATTACKER keyword to access last attackers of a character. Usage:
  <attacker>		returns amount of attackers
  <attacker.x>		returns UID of the attacker (or 0 if there is no attacker)
  <attacker.x.dam>	returns total damage done by the attacker
  The list is being cleared upon death after @DeathCorpse trigger.
- Removed: OF_Multithreaded option flag, it actually did not work at all.
- Removed: EF_Scripts_Parse_Verbs - now it is integrated into the parser and is used when needed.
- Modified: The way the scripts are being parsed, now they are not read from the disk on each
  operation, and are actually re-read only when you are doing a manual resync.
- Added: BETWEEN2 as opposite of BETWEEN, which selected min<-cur->max to select towards
  minimum (max<-cur->min).

28-11-2006, Furio
- Fixed #951: FILE.WRITECHR not working as it should.
- Modified: Added error feedback for FOR* cycles.

28-11-2006, MrSugarCube
- Fixed #932: Removing items with a Z greater than 25 not updating view for players.

29-11-2006, Vjaka
- Modified: The exception handling routine to get more information about the place which causes
  the exception.

30-11-2006, MrSugarCube
- Fixed #804: Multiple stackable items being created in a TEMPLATE not having the correct
  amounts.
- Fixed #664: Automatic loading of backup saves not working.
- Fixed: REPORTEDCLIVER always returning 0.0.0 and CLIENTIS3D always returning 0.
- Fixed: GUILDTITLE property on guild members not working.
- Fixed: KARMA.* ranges not accepting negative values.
- Modified #494: RESURRECT function now accepts a parameter specifying whether or not to
  ignore anti-magic fields (i.e. "RESURRECT 1" to ignore anti-magic field). Note that
  specifying 1 will also cause @[Spell]Effect triggers to not fire for the resurrection
  spell.
- Modified: Adding/Accepting an offline player into a guild now shows a more appropriate
  message to the client.

01-12-2006, MrSugarCube
- Fixed: Corpses for creatures with higher RESLEVEL than the client's RESDISP not showing
  the body and hue specified in the creature's CHARDEF.

02-12-2006, Nazghul
- Added: CanSeeLOSFlag which accepts flags for LOS check as the first argument and an object
  or a position as the second argument. For flags and their explanation see sphere_defs.scp.

05-12-2006, Vjaka
- Fixed: Ships falling apart after rotation.
- Fixed #955: Some dialogs/sdialogs causing exceptions after they're opened.

06-12-2006, Nazghul
- Modified: Now only ATTACKER.* works (not ATTACKERFUBAR), now only ATTACKER.*/ATTACKER.*.UID
  returns the UID of an attacker, ATTACKER.*.DAM returns damage done by the attacker * and
  ATTACKER.*.ELAPSED returns the time in seconds since the last hit of the attacker *.
- Modified: ATTACKERs are now also saved if they deal no damage.

09-12-2006, Nazghul
- Fixed #965: Fishing with certain flags on not working.
- Fixed: Error messages about undefined item 00.

09-12-2006, Furio
- Added: Encryption keys for client 5.0.7.0.

09-12-2006, MrSugarCube
- Fixed: <REPORTEDCLIVER.> not showing the ".x" in client "5.0.6.5" and above.

10-12-2006, Vjaka
- Added: Now keyword MAX can be used instead of number in ATTACKER in order to access the one
  who have dealt most damage.
- Removed: EF_Scripts_Ret_Strings has proven to be stable and correct during years, so it is
  now a default behavior of Sphere.

16-12-2006, Furio
- Added: argument CLEAR to TIMERF. Now using x.TIMER CLEAR will delete all the timerf running on x.

16-12-2006, MrSugarCube
- Fixed #979: PRIVSHOW feedback showing incorrect ON/OFF message.
- Fixed #977: +=/-= operators not working with REFx, and exception caused when TRYSRC is
  supplied with an invalid verb.
- Fixed #936: REFx interfering with functions beginning with REF (such as REFUSECANDIDATE
  on guildstones)
- Fixed: REFx allowing x to be out of range (should only allow 1 to 65535).
- Modified: <REFx> now returns the UID of the object stored in the REF like other object
  references.
- Modified: REFx no longer ignores attempts at being set to invalid UIDs - now in this case
  the REF will be cleared.

16-12-2006, ShiryuX (Script pack)
- Updated: sphere_defs.scp (Added missing MT_MALE definition)

18-12-2006, MrSugarCube
- Fixed #985: Clients on the "Status..." window not showing on seperate lines.
- Fixed #978: Setting LevelMode to unexpected values causing server freeze when calculating
  experience.

19-12-2006, coruja747 (Script pack)
- Updated: sphere_admin.scp (Fixed IP Address and Location properties not greyed out for
  insubstantial characters)
- Updated: spherechar.scp and spherechar_evil.scp (Corrected Lava Lizard definition and
  moved it to spherechar.scp)

19-12-2006, _Epila_ (Script pack)
- Updated: sphere_menu.scp (Removed [COMMENT MENU MENU_ADMIN] as it's no longer used)

20-12-2006, MrSugarCube
- Modified: Tooltips that have been queued long enough for their object to no longer be on
  the client's screen are no longer sent.

20-12-2006, MrSugarCube (Script pack)
- Updated #988: sphere_msgs.scp (Added 3 "msg_serv_shutdown*" defmessages)

20-12-2006, Nazghul
- Fixed #972: NPCs walking on water with EF_WalkCheck on.
- Fixed #982: Teleport allowed to water with EF_WalkCheck on.

21-12-2006, MrSugarCube
- Fixed #971: Clock overflow that causes the game to freeze.
- Fixed: FRUIT property of crops not returning the correct value.

22-12-2006, Nazghul
- Fixed: HEIGHT returning wrong value on DUPEd items.

22-12-2006, Vjaka
- Fixed: HITS setting for items when MAXHITS was not specified, so you can act via HITS for
  items as well for saving with no need to differ HITS and HITPOINTS.
- Fixed: client problems with quick mounting horse while running causing no future updates
  being interpreted by client till .fix/.resend was done.
- Fixed: inject ,snoop command still having some cases to access items in undesired containers.
- Fixed #819: If we use rand(X), where X > 32767, we always get result of rand(131072).

22-12-2006, Furio
- Fixed #816: Reading non-string data from sql is autoeval'd.

23-12-2006, Vjaka
- Added: Region tag RestockVendors (in ticks) to alter time in which the vendors will auto restock.
  Default value is 10*60*10 (10 minutes).

24-12-2006, MrSugarCube
- Fixed #1000: TAG.NAME.PREFIX not overriding the Lord/Lady title in the profile and paperdoll
  menus, and TAG.NAME.SUFFIX not showing at all.
- Fixed: Sphere crashing when a player opens a container with 810+ items inside.

29-12-2006, MrSugarCube
- Fixed #973: Ship hatch contents being deleted upon turning the ship.
- Fixed #973: Ship planks becoming permanently unlocked when opened.
- Fixed #973: Fixed spam caused when attempting to attack an opponent outside of a ship.
- Fixed: MULTICREATE function not working without an SRC present.
- Fixed: Setting the ACCOUNT property of an NPC now properly sets it up as a player character
  without it being deleted by garbage collection.
- Modified #995: Logged out players are now moved along with moving ships.
- Modified #920: GMPAGE function can now be used with the arguments "ADD <Message>" to add <Message>
  to the page queue. This function should be called on a logged in player (eg: "GMPAGE ADD This is a
  page").
- Added #973: Combat flag COMBAT_ALLOWHITFROMSHIP. Removes the combat restriction that prevents
  characters attacking from ships.
- Added: TILLER, HATCH and PLANK.x references for ships. PLANKS property can be used to determine
  how many planks are present on a ship.

29-12-2006, MrSugarCube (Script pack)
- Updated: sphere_msgs.scp (Added combat_outsideship to defmessages)

30-12-2006, _Epila_ (Script pack)
- Updated: sphere_map_points3.scp (Added missing Doom dungeon teleporters)

02-01-2007, MrSugarCube
- Fixed: Loginserver not sending server IPs correctly.
- Fixed: Response not being sent when a client sends a ping packet.
- Fixed: Hallucination ignoring RESLEVEL settings on the random bodies it selects.
- Modified: Trade window contents are no longer included in searches of a character's inventory. This
  affects CONSUME, *COUNT, FIND* and FORCONT* functions.

02-01-2007, MrSugarCube (Script pack)
- Updated: spherechar.scp (Replaced c_sea_monster definition to add protection against crashing newer
  clients)

03-01-2007, MrSugarCube
- Fixed: MapChange packet not sending the correct map id for Trammel (Map 1)
- Modified: MAPx in sphere.ini now accepts a 5th parameter, for specifying the map id that should be
  given to the client (0=felucca, 1=trammel, 2=ilshenar, etc).
- Added: *Experimental* flag "EF_Mapdiff_Support" added to sphere.ini. Enables using mapdif and stadif
  files to patch terrain and statics.

04-01-2007, MrSugarCube
- Fixed: Buying from vendors allowing players to carry more weight than they should. Excess items are
  now dropped to the ground.
- Fixed: Selling to off-duty vendors showing a warning message about an illegal "buy packet" instead
  of "sell packet". Also added more detail to buy/sell packet cheater warnings.
- Modified: Resync messages are now always visible on the console.

05-01-2007, MrSugarCube
- Fixed #1011: Trade title on the paperdoll written incorrectly.

05-01-2007, Nazghul
- Fixed: Sphere now adds and removes the hiding/stealth buff icon automatically

06-01-2007, MrSugarCube
- Fixed: SERV.RESYNC command being executed from scripts causing the server to freeze. Note that using
  SERV.RESYNC from scripts will now cause the resync pause to be delayed until after the script has
  completed execution.
- Modified: EFFECT property of crafting skills can now be used to define the percentage of resources
  that are lost when failing to craft an item. A few examples of how you can use this:
   "EFFECT=x"		- Always lose x% of resources on fail
   "EFFECT=x,y"		- Lose between x% and y% of resources on fail
   "EFFECT=x,y,z"	- Lose between x% and z% of resources on fail (weighted by y)
  If EFFECT is not set then resource loss will be as normal -> 0-50% resources lost.
- Added: TAG.OVERRIDE.GUARDS on regions to specify different guards per region.
- Added: Arguments for @CallGuards trigger:
   ARGN1 = Guard ID that will be created. (writable)
   ARGN2 = Force spawning a new guard. (writable)
   ARGO  = An already spawned guard that will be used, unless ARGN2 has been set to 1.

06-01-2007, MrSugarCube (Script pack)
- Updated: sphere_skills.scp (Removed EFFECT property from Alchemy and updated [COMMENT SKILL x] block)

07-01-2007, MrSugarCube
- Fixed #1007: War/Peace button on paperdoll not correct when logging in with war mode.

08-01-2007, MrSugarCube
- Fixed #1004: Target cursor appearing when calling functions starting with "SET" or "X".
- Added #1013: SYSMESSAGELOC, for sending localized messages to clients. SMSGL can also be used as a shortcut.
  Syntax is: "SYSMESSAGELOC color,clilocid[,arguments]"
  All arguments must be separated by a comma ",". Specify -1 for color if you do not wish to override it.
  Some examples of this being used (latest clilocs) are:
   "SYSMESSAGELOC -1,502771"			- Displays "You cannot reach that."
   "SYSMESSAGELOC 2,1042758,MrSugarCube"	- Displays "You are now loyal to MrSugarCube." in blue
   "SYSMESSAGELOC -1,1062695,MrSugarCube,4,5"	- Displays "MrSugarCube rolls the dice and gets a 4 and
						  a 5!"
- Modified #1013: '@color,font,unicode' in messages is now '@color,font,mode'. You can specify 1 for mode if
  you wish to use unicode (like before), or specify 2 if you wish to use a localized message (useful for
  overriding messages in sphere_msgs.scp). The above localization examples used with this method would be:
   "SYSMESSAGE @,,2 502771"
   "SYSMESSAGE @2,,2 1042758,MrSugarCube"
   "SYSMESSAGE @,,2 1062695,MrSugarCube,4,5"

09-01-2007, Furio
- Added: MD5HASH returning the md5 hash of the argument.

11-01-2007, MrSugarCube
- Fixed: ATTACKER.x not working correctly.
- Fixed: Possible exception with handling mail message packet.
- Modified: Rewritten EF_Mapdiff_Support handling to perform much faster. This is done at the cost of some
  additional memory usage but it can now cope with populated worlds.
- Modified: Profiler now includes time spent loading map blocks.

11-01-2007, MrSugarCube (Script pack)
- Updated: sphere_spells.scp (Corrected FLAGS property of paralyze field spell)

12-01-2007, Shadow Dragon
- Added: MulDiv script function. Usage "MulDiv number,multiplier,divider". Returns result.

12-01-2007, Vjaka
- Greatly increased speed of loading large scripts (especially annoying on resync).
- Fixed parsing script files when latest useful script line not ended by carriage return.

15-01-2007, MrSugarCube
- Fixed #1027: SDIALOG claiming to be an undefined keyword when the specified dialog is already showing.

16-01-2007, Nazghul
- Added: Character trigger @charAttack, @charClick, @charClienttooltip, @charDClick, which work like
  @itemXXX triggers, but for NPCs.
- Added: An item flag CAN_I_DCIGNORELOS and a character flag mt_nodclicklos. With these flags on, LOS checks
  on a dclicked item won't be performed.
- Added: An item flag CAN_I_DCIGNOREDIST and a character flag mt_nodclickdist. With these flags on, distance
  checks on a dclicked item won't be performed.

16-01-2007, MrSugarCube
- Added #1029: @Cancel trigger to MENUs and SKILLMENUs.
- Modified: Items displayed on MENUs and SKILLMENUs can now be coloured. This can be done by prefixing the
  item description with "@color" (in the same way that sysmessages can be coloured). For example,
  "ON=i_sword_viking @2 This is a viking sword" will display a blue sword on the menu.
- Modified: Cancelling a PROMPTCONSOLE prompt no longer prevents the callback function from being called.

16-01-2007, SaCi (Script pack)
- Updated: sphere_dialog.scp (Updated descriptions in [COMMENT DIALOG HELP_SECTION])

17-01-2007, MrSugarCube
- Added: OPENPAPERDOLL character function. Without arguments it will display the current character's
  paperdoll to SRC. With the UID of a character given it will display the specified character's paperdoll to
  the current client.

20-01-2007, Ellessar
- Fixed: Problems with stairs which have odd height (1,3,5,...).
- Fixed #1037: Buffs needed FEATURE_AOS_UPDATE_B to work.

24-01-2007, MrSugarCube
- Fixed: Tillerman speech on the 3D client not shown in the correct colour.

25-01-2007, Ellessar
- Fixed #1028: Problems with terrain height.
- Rewritten the whole NPC_AI_PATH, now it should be faster, more reliable and less buggy.

28-01-2007, Ellessar
- Fixed: Pathfinding called on every NPC step.
- Fixed #987: ResMake returning wrong values if the item doesn't exist in the world.
- Fixed #1010: After casting a wall in a guard zone you were flagged as a criminal, also with the spellflag_harm
  flag off.

28-01-2007, MrSugarCube
- Fixed: GAINRADIUS on skill definitions defaulting to random values.

29-01-2007, Ellessar
- Optimized: MapCaching (using STL functions), which should result in less bugs and better performance.
- Fixed: Using .tele over water tiles was allowed.

29-01-2007, Furio
- Modified: Is now possible to always use ARGO.verb directly.
- Added: In packetfilter functions ARGO is the CClient connected now (e.g. it allows SENDPACKET through
  ARGO.SENDPACKET syntax at any time)

31-01-2007, MrSugarCube
- Fixed #771: Unicode characters being stripped from speech when keywords from Speech.mul are used.
- Added: Encryption keys for client 5.0.8.x to sphereCrypt.ini

01-02-2007, MrSugarCube
- Fixed #755: GetResourceValue error being shown for items with valid resources after being shown for the
  first time.
- Modified: Changed the "GetResourceValue reentrant item=xxx" error to make more sense.

02-02-2007, MrSugarCube
- Fixed #496: Musicianship skill triggering skill gain twice on success.

03-02-2007, MrSugarCube
- Fixed #510: Notoriety status on tooltips not shown correctly when moving around.

05-02-2007, Ellessar
- Added: Keyword GetRefType, which returns flag of the referenced type. The list of flags is in sphere_defs.scp.
- Updated: sphere_defs.scp - added ref_types defnames

06-02-2007, Nazghul
- fixed #1047: NPC AI_CAN_LOOT missed a "not" so only animals looted :).
  Domestic animals will no more poop dung if frozen, stone, insubstantial or in warmode

07-02-2007, Nazghul
- Fixed #1049: t_fire, t_campfire, t_spell are no longer dispellable if they have attr_move_never
- Added: more defmessages (update sphere_msgs.scp!)

07-02-2007, Vjaka
- Modified console output in linux build. By default it assumes that it is not colored,
  launch with argument -c (./spheresvr -c) in order to get colored output. It screwed some consoles.

08-02-2007, Nazghul
- Added: Skill flags SKF_NOANIM (don't show hardcoded anim for this skill) and SKF_NOSFX (don't play
  hardcoded sound for this skill). After setting this you can set anim/sfx yourself in @start
  or alike.

08-02-2007, Ellessar
- Fixed #1050: Problems with underground caves.

09-02-2007, MrSugarCube
- Fixed: ConnectUO Status requests sometimes reporting an encryption error.

11-02-2007, Fisicka (Script pack)
- Fixed #1051: Bug in sphere_map_points0.scp and sphere_map_points1.scp

11-02-2007, MrSugarCube
- Fixed #1037: ADDBUFF and REMOVEBUFF requiring FEATURE_AOS_UPDATE_B enabled to work.
- Fixed #1053: @color in [SKILL]MENUs displaying the wrong colour.

12-02-2007, MrSugarCube
- Fixed #1058: Exception on linux build caused by items decaying without decay flag.

13-02-2007, Nazghul
- Fixed #1059: Now NPC will be stuck with the lightsource they already have equipped.

15-02-2007, Nazghul
- Added: First version of support for TNG's webscript reader. Use console command
  "tngstrip" to create a file what contains the information TNG needs from all 
  your scripts (thus completely useless for script thieves). The file will be 
  placed at the location defined with "StripPath=" in sphere.ini and is named 
  "tngstrip.scp. Can be delivered either by a dedicated web server or the built-in 
  of sphere itself.

15-02-2007, Babidi (Script pack)
- Modified: sphere_dialog.scp - line 217, the highest skill is now SKILL_SPELLWEAVING.

16-02-2007, Nazghul
- Added: TAG.OVERRIDE.AMMOANIMHUE for bow and crossboy-type weapons to locally 
  override the color of the effect what will be used for displaying the shot.

18-02-2007, MrSugarCube
- Fixed #1069: Stable masters giving food to invisible characters.

20-02-2007, Nazghul
- Added SPELLFLAG_NO_CASTANIM (0x80000) to suppress the usual cast anim. 
  This way a custom (perhaps race-, class-, magery-, experience-related) anim 
  can be played @START/@SPELLCAST

21-02-2007, MrSugarCube
- Fixed #1071: Undefined Symbol error caused when a function returns a string.
- Fixed #1075: The last line in script files being ignored.
- Fixed #1076: ALLSHOW switching off too late upon login.
- Added: Skill flag SKF_CRAFT. Skills with this flag set will function 
  correctly with the MAKEITEM command.

21-02-2007, MrSugarCube (Script pack)
- Updated: sphere_defs.scp (Added SKF_CRAFT definition)
- Updated: sphere_map_points0.scp and sphere_map_points1.scp 
  (Removed duplicate teleporters)

22-02-2007, MrSugarCube
- Fixed #1078: Exception when walking in the top left corner of maps.
- Added #1079: ARGO in f_onchar_create, f_onchar_delete and f_onaccount_login 
  is now the the client that is performing the action (note that at the time 
  these functions are called, there is no character attached to the client so 
  character properties are not accessible).

22-02-2007, Nazghul
- Added: Character trigger @statchange (argn1: the stat, argn2: new value).

25-02-2007, Ellessar
- Added: TAG.DEATHFLAGS which changes some death related behavior. The list of 
  flags is in sphere_defs.scp and their names are pretty self-explaining.
- Fixed #1081: SERV.WRITELINE not adding a new line on Windows.

25-02-2007, Ellessar (Script pack)
- Updated: sphere_defs.scp (Added death_flags defname)

25-02-2007, Nazghul
- Added: TAG.OVERRIDE.MAXWEIGHT and TAG.OVERRIDE.MAXITEMS now are applying 
  to all containers if set. If not, maximum weight is still unlimited, while 
  max. item count is still default.

26-02-2007, Ellessar
- Modified: Region trigger @Step will now work only with EF_New_Triggers 
  on and EF_Minimize_Triggers off.

27-02-2007, Ellessar
- Added: sphere.ini settings EventsPlayer, EventsRegion. These events are 
  applied on all players/regions in the world.
- Updated: sphere.ini

01-03-2007, Furio
- Added: LASTEVENT keyword on clients, returning the time of last packet 
  receive (like serv.time).
- Modified: OF_OSIDamageMod and OF_Archery_CanMove are now CombatFlags 
  (look in sphere.ini)
- Updated: sphere.ini

01-03-2007, MrSugarCube
- Fixed #1092: Dead characters not showing on the status page.
- Fixed #1090: MOUNTHEIGHT checks preventing characters teleporting to valid 
  locations if they are stuck under a low ceiling.
- Fixed #1085: MAXBASESKILL in sphere.ini applying to skills that players are 
  unable to see in their skill menu. An INITHIDDENSKILLS setting has been added 
  to sphere.ini so that this behaviour can be toggled.
- Fixed #1084: Vendor's constantly restocking goods instantly after selling them.
- Fixed: Players able to create characters with skill in undefined skills.

01-03-2007, MrSugarCube (Script pack)
- Updated: sphere_skills.scp (Missing skill cap for Animal Lore in SKILLCLASS 0)

02-03-2007, Ellessar
- Fixed #1093: serv.restock not working. Now it updates all vendor boxes and 
  world gem bits.
- Fixed: NPCs sometimes not spawning with EF_NewPositionChecks on.
- Modified: Trigger @CallGuards now have a reference "REF1", which refers to 
  the target of the guard.
- Modified: NPCs now won't 'talk and follow' you, if your distance from their 
  spawn bit is greater than their homedist.

02-03-2007, Vjaka
- Fixed: red NPCs spawning in cities from spawns at the edges of the town.
- Modified: now clients which spawns too many exceptions are disconnected.
- Added: GOLD property for character. It counts all gold coins on character 
  and return them. Or, if used with argument, sets a new amount of gold, adding 
  gold coins to reach the new sum. The most common usage would be similar to 
  GOLD += 5000 and so on.
- Fixed: NPCs not being able to stumble upon hidden player character.

05-03-2007, Furio
- Fixed #1098: Explosion potion activate with decay timer also if not activated.

06-03-2007, Ellessar
- Added: ATTACKER.LAST, which works like ATTACKER.MAX, but returns the char which 
  hit the victim for the last time.

10-03-2007, Ellessar
- Added: Experimental flag EF_AllowTelnetPacketFilter, which allows telnet 
  connections to fire a PACKETx function.
- Updated: sphere.ini

12-03-2007, MrSugarCube
- Fixed #1062: "RETURN x" not always halting script execution or even returning 
  the correct value.
- Fixed: Exceptions that are sometimes caused when attempting to use/take an item 
  that cannot be reached.

13-03-2007, Nazghul
- Added: keyword VISUALRANGE, parameter 1..18 to limit the visualrange of a client. 
  After changing the visual range you should update the character in question once.

13-03-2007, Ellessar
- Fixed #1106: PACKETx sometimes caused errors in console.

16-03-2007, MrSugarCube
- Fixed #1113: Exception caused when an online player character is deleted.
- Fixed: ATTACKER.LAST only working when the last attack was within the last second.

17-03-2007, Beyonder (Script pack)
- Updated: sphere_item_treasure_maps.scp (Updated to use 0.56b features)

17-03-2007, Ellessar
- Added: Function SKILLTEST, which tests values of skills sent as arguments 
  on the default character. Usage: <skilltest carpentry 68.9>
- Fixed: SKILLMAKE replacing types with item names.

17-03-2007, Furio
- Fixed #1117: Unable to access subcontainers on the ground.

17-03-2007, MrSugarCube
- Fixed #1118: Ship functions being reported as invalid commands.

18-03-2007, Ellessar
- Added: ++/-- operators, which are in C languages.
- Fixed: RESENERGY is saved only if RESPOISON doesn't equal 0.
- Fixed: Possibility of double definition of events (sphere.ini + events +e...)

24-03-2007, Furio
- Updated: sphereCrypt.ini with 5.0.9.0 keys.
- Removed: MEMORY_GUMPRECORD to track open dialogs. It now uses an internal system.
- Updated: sphere_defs.scp
- Added: ISDIALOGOPEN $dialogId. It returns the number of the opened $dialogId 
  on the client.
- Fixed #1127: Items of the hatch can't be moved.
- Fixed #1129: GumpPicTiled don't work with dynamic origin.

24-03-2007, ShiryuX (Script pack)
- Updated: sphere_dialog.scp (Reference at top)

24-03-2007, RanXerox (Script pack)
- Updated: sphere_map_points0_ml.scp (Updated teleports)

26-03-2007, Nazghul
- Added: Teleport effect and sound config keywords for Sphere.ini.
  Setting it to 0 disables the effect. Defaults are
  TeleportEffectNPC=0372a
  TeleportEffectPlayers=0372a
  TeleportEffectStaff=03709
  TeleportSoundNPC=01fe
  TeleportSoundPlayers=01fe
  TeleportSoundStaff=01f3

27-03-2007, Vjaka
- Fixed: Allowed to cast spells without reagents.

29-03-2007, MrSugarCube
- Fixed #1122: Exception when fighting with -100 dexterity.
- Fixed #1137: Containers closing when targeting them with .x/set.

04-03-2007, MrSugarCube
- Fixed #1126: Creatures with neutral karma not spawning in guard zones.

04-03-2007, Furio
- Added: PARTY.ISSAMEPARTYOF $uid, checking if the current party is the
  same of the char with $uid.

06-04-2007, Nazghul
- Added: More defmessages
- Updated: sphere_msgs.scp

14-04-2007, Sir Dwayne (Script pack)
- Fixed: Various flaws in npc scripts and sphere_item_unsorted.

21-04-2007, coruja747 (Script pack)
- Updated: sphere_map2.scp (Corrected a_shrine_virtues area definition)

27-04-2007, Ellessar
- Added: Character trigger @TradeAccepted (+@charTradeAccepted), which is called 
  after both trade sides tick Accept Trade button. Default, ARGO - the first 
  trader, SRC - the second one, ARGN1 - the number of items the first trader gets, 
  ARGN2 - the number of items the second trader gets, REF1...REF<argn1> - 
  references to items the first trader gets. Return 1 prevents the trade.
- Fixed: CTAGs deleted before calling @LogOut

30-04-2007, MrSugarCube
- Modified #1162: A comma ',' can be used under the NOTOTITLES section to 
  optionally specify seperate titles for female characters.
- Modified: EF_MapDiff_Support has been removed, and map diffs are now enabled 
  via the USEMAPDIFFS setting in sphere.ini.

02-05-2007, MrSugarCube
- Fixed: Exception when using ACCOUNT.CHAR.x.KEY when the index 'x' does not exist.

03-05-2007, MrSugarCube
- Fixed: Server IPs on the server list being sent incorrectly to older clients.

05-05-2007, MrSugarCube
- Added: Experimental flag EF_UsePingServer. This will enable a server for 
  receiving pings from clients viewing the server list. Uses UDP port 12000.

06-05-2007, Ellessar
- Added: Missing character trigger @SpellFail (called before @Fail in a 
  SPELL section)

06-05-2007, MrSugarCube
- Fixed #1169: Exception caused by the count parameter being negative in the 
  STRSUB function.

08-05-2007, Ellessar
- Fixed: POW (@) does not work when using inside 'floatval'.

10-05-2007, MrSugarCube
- Fixed #1176: RANGE property on items returning 0 when the minimum range is 0, 
  when in this case it should return the maximum range.
- Fixed #1178: Automatic loading of backup saves not unloading all of the data 
  from the previous save.

17-05-2007, Sir Dwayne (Script pack)
- Updated: sphere_item_building_fence.scp, sphere_item_building_stairs.scp,
  sphere_item_building_walls.scp (Reordering of some fences, stairs and walls)

17-05-2007, MrSugarCube
- Fixed: SPELLFLAG_NOUNPARALYZE doing the opposite of its description.
- Fixed #1181: Casting field spells on players not giving criminal status even 
  when SPELLFLAG_HARM is set.
- Fixed #1182: Crash when opening the .edit menu on a player with too many 
  equipped items.

17-05-2007, Furio
- Added: DSPEECH prop to players. Its purpose is to intercept player speech 
  like SpeechSelf, but it allows multiple speech block (DSPEECH +spk_lol add spk_lol, 
  DSPEECH -spk_lol removes it). Return 1 on the speech block interrupt execution and 
  prevent the player from speaking, Return 4 blocks the execution while allowing the 
  player to speech.
- Added: ISDSPEECH prop to players. Its purpose is to chech if a speech block is in
  DSPEECH in a similar way of ISEVENT.

18-05-2007, MrSugarCube
- Modified #1155: The COMPONENT property of multi definitions can now be given 
  the ID of any scripted item.
  
20-05-2007, Furio
- Fixed: Trade windows not bouncing correctly some of the items.

20-05-2007, MrSugarCube
- Fixed: Sphere running slowly, due to new threading not ticking as much as 
  old threading.

22-05-2007, ShadowDragon
- Added: Support for Int and Color options to CHARDEF.

22-05-2007, Camelotten (Script pack)
- Fixed: jobvet.scp - an excessive '<' in "<SRC.SEX <Mi'Lord/Mi'Lady>".

26-05-2007, MrSugarCube
- Fixed #1194: Polymorph becoming a permanent effect during worldsaves.

27-05-2007, Nazghul
- Added: MODAR on weapons should modify the DAM effect of a weapon

28-05-2007, Furio
- Fixed #1201: DB.EXECUTE executing commands also when not connected.

29-05-2007, MrSugarCube
- Fixed #1203: Multis not being visible from a distance.

31-05-2007, Nazghul
- Fixed #1206: using character function ".gold" with negative numbers crashed 
  the server.

02-06-2007, Furio
- Fixed #1208: If modstat is negative and > ostat, all skills affected by 
  that stat become 65535.
- Fixed #1186: Starvation incorrectly damages affected player's equipment

02-06-2007, Almost all the dev team
- Fixed #1188: Incorrect save output.
- Fixed #1191: Sphere closing when using crafting skills (related to #1188).

02-06-2007, MrSugarCube
- Fixed: Unable to gain musicianship past 30%.

06-06-2007, Furio (Script Pack)
- Fixed #1213: "admin" in console (sphere_admin.scp)

08-06-2007, MrSugarCube
- Fixed #1211: FORCONTID and FORCONTTYPE not working.
- Fixed #1212: Reactive Armor causing a server crash when damaging self.

11-06-2007, MrSugarCube
- Fixed: Vendor menus on clients later than 4.0.0 not showing correctly for 
  renamed items when ACCOUNT.RESDISP is not correctly set to AOS+.

14-06-2007, Fire-Dragon-DoL
- Fixed #1220: typos in sphere_guild_functions.scp

26-06-2007, Nazghul
- Added: Character trigger @SkillChange. Fires whenever the skill raises due 
  to a gain. ARGN1 is the skill number (e.g. 43 for wrestling), ARGN2 is the 
  skill value AFTER the change happens. RETURN 1 (or 2, or 666) means that the 
  skill will NOT change.

29-06-2007, Torfo
- Added: ADDMD5. If md5 is enabled in the sphere.ini you can use ADDMD5 to 
  bypass the hashing algorithm, if MD5 isn't enabled it's the same as ADD.
  Usage: "ACCOUNT ADDMD5 name hash"

06-07-2007, Nazghul
- Fixed: RETURN 1 in region triggers @exit, @enter did not tell the client that 
  the movement was stopped what led to some weird rubberband effects. 
  (thx. to MrSugarCube for help)
- Added: Character triggers @RegionEnter, @RegionLeave. ARGO is the region in 
  question, RETURN 1 works like in region triggers @exit, @enter.

12-07-2007, Nazghul
- Fixed: #1222 MAGICF_IGNOREAR rendered armor useless even on non magic damage
- some cleanups regarding NPC accepting/rejecting items
- Added: Hungry NPC try to pick ripe crops if available
- Added: ACTP character property (like ACTDIFF, ACTARG etc.) to work with for 
  example ACTION 102
- Added: Poisoned Food (MOREz = poison strength [0..100]) will poison whoever 
  eats it; NPC might refuse eating poisoned food depending on their TasteID skill

15-07-2007, Ellessar
- Modified: Now you can get AREADEF regions from inside a multi with the help 
  of an additional "region" keyword (e.g. region.region.name).

17-07-2007, MrSugarCube
- Fixed: Multis from newer expansions not loading correctly.

17-07-2007, Admin BladeCraft (Script pack)
- Updated #1236: sphere_item_magic_weapon.scp, sphere_template.scp,
  sphere_backward_compatibility.scp (Changed misspelled defname 
  i_axe_war_VANQUISIHNG to i_axe_war_VANQ)
- Updated #1237: sphere_defs.scp (Fixed broken random templates)

18-07-2007, Nazghul
- Changed Ping Attack detection so that it only issues a warning if the "attack"
  comes from LocalAddress and/or 127.0.0.1

19-07-2007, MrSugarCube
- Added: Support for packet changes in client 6.0.1.7. With clients running
  on slower connections there may still be issues as Sphere cannot identify
  the 4th digit of the client version until after the client has logged in.
  If you want to override all 6.0.1.* clients to use the 6.0.1.7 packet
  changes (and thus correct the issue with slower connections, but at the
  same time remove support for 6.0.1.0-6 clients), find the following line
  in sphereCrypt.ini:
    0600010 02F2BA7ED 0A2817E7F ENC_TFISH // 6.00.10
  and change it to:
    0600018 02F2BA7ED 0A2817E7F ENC_TFISH // 6.00.18
- Added: FIXWEIGHT function for characters, which acts the same as FIXWEIGHT
  does on containers (recalculates the total weight of the items in their
  possession).

29-07-2007, Nazghul
- Just a fix in writing: Item tag.override_SKILL can also be written as
  tag.override.skill (as the other OVERRIDE tags)

04-08-2007, Ellessar
- Fixed #1239: Lumberjacking caused Sphere to crash, when failed.
- Fixed: ISNEARTYPETOP did not work as intented (also changes some hardcoded
  gathering related behavior.)
- Modified #1238: Sphere now tells you that you do not use SERV.MAP correctly
  and does not throw an exception.
- Fixed #1197: RANGE property was not inherited through ID property.

09-08-2007, MrSugarCube
- Fixed #1153: House placement checking a larger area than the multi region
  specifies.
- Fixed: Guards being attacked and calling new guards instead of fighting
  back properly.
- Fixed: Incorrect client version detection for client 6.0.1.10.

10-08-2007, MrSugarCube
- Fixed #753: Crafting skills no longer consume items that match the one
  you're attempting to create (unless the resources property specifically
  states that the item can be crafted from itself).
- Fixed #1138: Scripts could be loaded multiple times if the file extension
  was not provided.

10-08-2007, MrSugarCube
- Added: Support for AOS Custom Housing through a new item type 't_multi_custom'.
 > See the sphere_item_multis_foundations.scp and add-on/House_Placement
   scripts for examples of it's use.
 > Custom houses (t_multi_custom) will be saved to a new save file named
   spheremultis.scp.
 > Note that Sphere will require access to doors.txt, misc.txt, floors.txt,
   teleprts.txt, roof.txt, and  walls.txt from the UO folder as these provide
   lists of valid items. Also, all these items should exist in scripts for them
   to be added to a building - note that the default script pack is currently
   missing several sets of floors and walls.
 > New functions and properties have been added that can be used with items of
   the type t_multi_custom. These are:
   -- References --
    "DESIGNER"            The player currently designing the building.
   -- Properties --
    "COMPONENTS"   (r)    The number of components in the building design.
    "FIXTURES"     (r)    The number of fixtures in the building design (doors
                          and teleporters/t_door and t_telepad).
    "DESIGN.x.KEY" (r)    Accesses component x in the building design and
                          returns the given property. Possible properties are:
                            ID: The ID of the component.
                            DX: The x offset of the component.
                            DY: The y offset of the component.
                            DZ: The z offset of the component.
                            D:  The x,y,z offset of the component.
                            FIXTURE:  Returns 1 if the component is a fixture.
    "DESIGNER"     (r)    The uid of the player designing the building (or 0).
    "EDITAREA"     (r)    The editable range of coordinates when in design
                          mode (TopLeftX,TopLeftY,BottomRightX,BottomRightY).
    "REVISION"     (r)    The revision number of the building design.
   -- Functions --
    "ADDITEM id,x,y,z"    Adds an item to the building design (see COMMIT).
    "ADDMULTI id,x,y,z"   Adds a multi to the building design (see COMMIT).
    "CLEAR"               Wipes the building of all components (see COMMIT).
    "COMMIT"              Commits changes made to the building design.
    "CUSTOMIZE [uid]"     Enters the given player (or SRC) into design mode.
    "ENDCUSTOMIZE"        Forces the player to exit design mode.
    "REMOVEITEM id,x,y,z" Removes an item from the building design (see
                          COMMIT). If the given id is 0 then any items found
                          at the location will be removed.
    "RESET"               Resets the building to it's default state (see
                          COMMIT).
    "RESYNC [uid]"        Resends the building structure to the given player
                          (or SRC)
 > Players also have some new house design-related properties and triggers.
   These are:
   -- References --
     "HOUSEDESIGN"        The building this player is currently designing.
   -- Properties --
    "HOUSEDESIGN"(r)      The uid of the building this player is designing (or
                          0).
   -- Triggers --
    @HouseDesignCommit    Called on a character when they commit a new design.
                            ARGN1:    Number of components in the old design.
                            ARGN2:    Number of components in the new design.
                            ARGN3:    The revision number of the new design.
                            ARGO:     The building being designed.
                            LOCAL.FIXTURES.OLD:    Number of fixtures in the
                                                   old design.
                            LOCAL.FIXTURES.NEW:    Number of fixtures in the
                                                   new design.
                            RETURN 1: Block the commit.
    @HouseDesignExit      Called on a character when they exit design mode.
                            ARGN1:    Is set to 1 if the character being forced
                                      out of house design mode (ie. they're
                                      logging out).
                            ARGO:     The building being designed.
                            RETURN 1: Keeps the client in design mode (if ARGN1
                                      was 0).

10-08-2007, MrSugarCube (Script pack)
- Updated: sphere_defs.scp (Updated type defnames)
- Updated: sphere_item_building_walls.scp (Split i_wall_stone_4's DUPELIST into
  different defnames for different wall heights)
- Updated: sphere_item_ground_tiles.scp (Added a few missing water tiles and split the
  waterfall DUPELIST into different defnames for different waterfall heights)
- Updated: sphere_item_profession_alchemist_mage.scp (Set the types of i_rune_alchem_*
  items to t_telepad)
- Added: sphere_item_multis_foundations.scp (Added foundation multi definitions)
- Added: sphere_item_multis_stairs.scp (Added stair multi definitions)
- Added: sphere_item_building_roofs_aos.scp (Added AOS roof definitions)
- Added: sphere_item_building_roofs_ml.scp (Added ML roof definitions)
- Added: sphere_item_building_stairs_ml.scp (Added ML stair definitions)
- Added: add-on/House_Placement.zip (Added a sample script that allows custom houses
  to be design by players)

14-08-2007, Nazghul
- Modified: sphere_defs.scp, added DEATHFLAG_HASCORPSE (010) to deathflags. If set on
  a character like water elemental it will leave a corpse. Caveat: If DEATHFLAG_NOCORPSE
  and DEATHFLAG_HASCORPSE are set, the NOCORPSE takes precedence!

17-08-2007, Nazghul
- Added: Item CAN flag CAN_I_BLOCKLOS (see sphere_defs.scp). Works only if
  INI option AdvancedLOS is != 0.

18-08-2007, Nazghul
- Added: Spellflags TARG_NO_PLAYER and TARG_NO_NPC
- Updated: sphere_msgs.scp and sphere_defs.scp 

19-08-2007, MrSugarCube
- Fixed #1242: TAT_AS_ARGO Triggers not working with hexadecimal uids.
- Fixed #1243: MODAR on weapons not showing the correct minimum damage on the
  status window and tooltips.
- Fixed #1244: TAGAT.x.KEY and TAGAT.x.VAL returning the opposite properties.

21-08-2007, MrSugarCube
- Fixed #1246: Exception caused by using EQUIPWEAPON function on a character
  with no backpack.
- Fixed #1247: NPCs not moving closer to their targets when they're using a
  bow with a shorter range than the ini's archery range settings.

25-08-2007, Beyonder (Script pack)
- Fixed #815: sphere_item_resources.scp (i_blood_2 not decaying: Changed the
  definition so that i_blood_2 now has a weight)

30-08-2007, MrSugarCube
- Fixed #1248: Incorrect container weight shown on tooltips.

04-09-2007, coruja747 (Script pack)
- Updated #1251: sphere_map_points2.scp (Missing teleports in Wisp Dungeon)

05-09-2007, Furio
- Fixed #1254: Console error when guild member delete char.
- Fixed: Login relay problems from localhost.
- Added #1260: "Setup_Start acct" with IP on the same LOG line.
- Added #1261: Incognito names in kill logs.
- Added: CLEARCTAGS (working like cleartags for ctags).

06-09-2007, MrSugarCube
- Fixed: "GetMapBlock failed at x" errors when logging in or placing a multi
  over the edge of the map.

07-09-2007, Ellessar
- Fixed #1252: FloatVal not behaving correctly with negative numbers.
- Updated: sphere_msgs.scp (added login_lastlogged key)

08-09-2007, MrSugarCube
- Fixed: Character creation allowed whilst another character is still idling
  in the world.

11-09-2007, MrSugarCube
- Fixed #1256: Ship plank exit allowing players to pass over blocked paths,
  such as walls or fences.
- Modified: Added more "Bad Login x" codes along with expanded descriptions
  to assist in identifying login issues.

16-09-2007, coruja747 (Script pack)
- Fixed #1258: ctags will be cleared when leaving admin menu

16-09-2007, nazghul
- Fixed #1257: Custom damage type didn´t work with COMBAT_USE_RESISTANCE

22-09-2007, nazghul
- Added: TAG.OVERRIDE.RANGE on items and/or characters overriding the RANGE 
  property of the itemdef/chardef.

30-09-2007, nazghul
- Fixed: not-working tag override of SkillPracticeMax what may have caused 
  problems with Linux builds. Now TAG.OVERRIDE.PRACTICEMAX.SKILL_# 
  (with "#" == "40" for swordsmanship, "42" for fencing, etc.) on a training 
  dummy can override the INI default upto what skill value one can practice 
  with it.

02-10-2007, coruja747 (Script pack)
- Updated #1224: sphere_admin.scp (Added char updates when modifying flags)

03-10-2007, MrSugarCube
- Fixed #1269: Fixed house design commit issues on alternate maps.
- Fixed #1270: Fixed ISEVENT not working on regions.

04-10-2007, MrSugarCube
- Fixed: House components being affected by OF_OSIMultiSight.
- Fixed: DESIGN.x.KEY not working on custom housing.

06-10-2007, Fire-Dragon-Dol (Script pack)
- Updated #1274: sphere_map2.scp (Removed reference to non-existant resource)

15-10-2007, MrSugarCube
- Added #1283: FEATURE_ML_NINTHAGE feature flag in sphere.ini. Setting this
  enables the crystal and shadow components in custom houses.
- Fixed #1281: Unable to disembark ships on west-facing planks.
- Fixed #1278: Unable to craft crafting tools.

17-10-2007, Nazghul
- Changed: Behaviour of TAG.OVERRIDE.RANGE. Now the largest TAG value (on weapon 
  and/or char) takes precedence over the other.

18-10-2007, Nazghul
- Added: TAG.OVERRIDE.TRAINSKILLMAX and TAG.OVERRIDE.TRAINSKILLMAXPERCENT
  overriding the respective defaults from Sphere.INI based on an individual
  trainer (NPC).

19-10-2007, MrSugarCube
- Fixed #1293: Checkbox positions in dialogs not working with dorigin.
- Fixed #1292: House designer not working with RESDISP less than 3, a minimum
  client version of 4.0.0 is still required though.
- Fixed #511: Character spawn tooltip modified to avoid bad token ID messages
  with characters using random names (#NAMES_xxx).
- Fixed: Quest and Guild buttons on the paperdoll not working with RESDISP less
  than 3.

20-10-2007, MrSugarCube
- Fixed #1295: Radio positions in dialogs not working with dorigin.
- Modified: MAXCHARSPERACCOUNT limit has been raised to 7. Note that the client
  must support extra character slot(s) for them to be visible at the character
  selection menu, older clients can only display 5 or 6.
- Added: MAXCHARS property to accounts. Setting it to 0 will link it to
  MAXCHARSPERACCOUNT in the ini (default behaviour).

21-10-2007, MrSugarCube
- Fixed #1297: No resources lost when failing to craft.

26-10-2007, MrSugarCube
- Fixed #1304: Being able to light kindling whilst it is being dragged.
- Fixed #1300: Polymorphing whilst incognito'ed not updating the character's
  name correctly with creatures using random names (#NAMES_xxx).
- Fixed: Various means of removing game board pieces from their game boards.
- Modified #1303: ISTEVENT now works on items, exactly the same as it does with
  characters.

30-10-2007, MrSugarCube
- Fixed #1306: NPCs accepting every item given to them.
- Fixed #1298: Infinite loop caused by combat between two characters with the
  statf_reactive flag set and the reflected damage being greater than the
  original damage.

30-10-2007, Furio
- Fixed #1307: MySQL client running out of memory.

24-11-2007, Furio
- Fixed #1294: Error with the third parameter of "spelleffect". Now the third
  parameter refer to the current source if is -1. 
- Fixed #1318: Owned NPC's names and NPC's vendors commands.
- Fixed #1330: Problems with client and accounts with 16 characters.
- Fixed #1345: Clear Party TAG's.
- Added: Support for login protocol in 6.0.5.0+ clients.
- Added #1329: Max dist to park boats (see sphere.ini MaxShipPlankTeleport).
- Added #1296: "trigger" function returning the values returned by @CustomTrigger.

25-11-2007, MrSugarCube
- Fixed #1284: Multi regions being overlapped by area regions when map files are
  resynced.
- Fixed: Mount items are now adjusted using the RES* settings on the ride
  itself, to display themselves appropriately to lower RESDISP clients.

25-11-2007, Elric (Script pack)
- Updated: sphere_item_aos_se.scp (Removed duplicate item definitions)
- Updated: sphere_item_building_walls_se.scp (Removed duplicate item
  definitions)
- Updated: sphere_item_misc_se.scp (Removed duplicate item definitions)
- Updated: sphere_item_ml_floor_wall.scp (Removed duplicate item definition)
- Updated: sphere_item_provisions_armor_ml.scp (Corrected Vulture Helm item
  definition)
- Updated: sphere_item_unsorted.scp (Removed duplicate item definitions)

27-11-2007, MrSugarCube
- Fixed #1323: Criminal status for attacking dead players.
- Fixed #1250: Exception with region triggers.
- Fixed #1017: Magery skill being used for all spells. Now the first skill listed
  in the spell's SKILLREQ line will be the action used when casting. Note that
  unexpected things will happen if you've set this to be a non-magic skill (for
  example, Begging), so make sure the SKF_MAGIC flag is set on such skills.
  
14-12-2007, coruja747 (Script pack)
- Updated: sphere_item_building_walls_se.scp (Missing item 02753)
- Updated: sphere_item_deco_evilitem.scp (Incorrect dupeitem on itemdef 02a59)
- Updated: sphere_item_christimas.scp (Incorrect RESDISPx settings on i_Sleigh)
- Updated: sphere_map_points2.scp (Inaccessible teleports on Exodus Dungeon)

21-12-2007, MrSugarCube
- Modified: Ships now move 2 spaces at a time instead of 1. This reduces a lot
  of lag caused by ship movement and also fixes overhead messages disappearing
  whilst the ship is in motion.
- Added: SHIPSPEED property to ship ITEMDEFs. This controls how often and how far
  the ship will move. SHIPSPEED.PERIOD and SHIPSPEED.TILES can be used to return
  the separate values. Usage:
    "SHIPSPEED=5,3"     Ship will move 3 tiles every half a second.
    "SHIPSPEED=1,5"     Ship will move 5 tiles every tenth of a second.
    "SHIPSPEED=20,2"    Ship will move 2 tiles every 2 seconds.
  Note 1: If there is less space available than specified by SHIPSPEED.TILES,
  the ship will still move as far as possible before stopping (so if a ship is
  set to move 10 tiles and is heading towards a coast that is 16 tiles away, the
  ship will move 10 tiles, then 6 tiles, and then stop.
  Note 2: TAG.OVERRIDE.SHIPSPEED.PERIOD and TAG.OVERRIDE.SHIPSPEED.TILES can also
  be set on the ships themselves to override their speed on an individual basis.

22-12-2007, Nazghul
- Added: Triggers @NPCAction and @NPCSpecialAction
  @NPCSpecialAction
  If the NPC has a lot of spare time (i.e., nothing else to do) it
  looks for some special action. For example, giant spiders lay webs,
  and fire elems leave fire patches. This trigger fires on ANY type
  of creature. If you return 1, it will not do it's special action,
  on return 0 it will (what, as said above, will only be true with
  giant spiders and fire elems; you can script other NPC special
  events yourself).

  @NPCAction
  AI-related trigger. If the situation is so the NPC will do something
  due to it's AI - things like animals pooping the ground, vendors
  going off/on duty, (un)equipping a lightsource when it's dark, 
  (un)equipping a weapon when fighting, stabler feeding animals or
  giving players food for their animals etc. - (once hardcoded behaviour
  was planned also for beggars who should sleep at night, for thieves,
  undead mages, healers, and more, but never realized. Now you can script
  this yourself) this trigger will be fired. On RETURN 0 
  the NPC will continue with what it wants to do, RETURN 1 will abort it.

  Both triggers will fire only if EF_NPCAct_Triggers is SET and 
  EF_Minimize_Triggers is NOT SET in the sphere.INI. SO if you don't
  change your INI, everything will stay as it was before.

22-12-2007, MrSugarCube
- Fixed #1341: Arguments not being parsed correctly for commands entered
  on the console.
- Fixed #1331: Script verbs not being parsed correctly when there is a
  space in them (ie. TAG.xxx_<EVAL yyy> = zzz).

04-01-2008, Nazghul
- Added: Triggers @Mount and @Dismount, both are character trigger, firing 
	when a character tries to mount/dismout it's ride (and will be able to).
  @DISMOUNT
    ARGO is the UID of the (still disconnected!) pet.
    RETURN 1 stops the dismount process.
  @MOUNT
    ARGO is the UID of the NPC bound to be ridden.
    RETURN 1 stops the mounting process.

19-01-2008, MrSugarCube
- Fixed #1351: Gaining tactics when fighting players in no-pvp regions.
- Fixed #1337: Foundations of custom housing deletable by players.
- Fixed #1132: Maps other than #0 not showing up when logging in.
- Added #1003: ACTPRV property to characters. This is used in some skills, 
  for example with magery to hold the source of the spell (character, wand, 
  scroll, etc).
- Fixed: CALL not working with object references. (eg. "CALL src.myfunction")
- Fixed: ++/-- in scripts being parsed as +=1 when not being used as operators.

19-01-2008, MrSugarCube (Script pack)
- Updated #1360: sphere_admin.scp (Fixed blank client list when using .admin twice)
- Updated: sphere_backward_compatibility.scp (Added NpcCast function, which can be 
  used to make a character start casting a spell)

19-01-2008, Furio
- Fixed #1324: Undefined Symbols on attacker when accessing a bad attacker #
- Fixed: isneartype not searching through all statics.
- Updated: sphere.ini with missing values.
- Added #1358: now serv.newitem has a 4th argument if set to 1 trigger @Equip will
  be called upon item equipping.
- Added: SERV.MAPLIST.$mapid.$prop to cycle through maps to get props. The list of
  properties that can be accessed (read only) are:
  BOUND.X = maximum x for the map
	BOUND.Y = maximum y for the map
	CENTER.X = x coord of map center
  CENTER.Y = y coord of map center
	SECTOR.SIZE = size of sectors
	SECTOR.ROWS = qty of sector rows for the map
  SECTOR.COLS = qty of sector columns for the map
  SECTOR.QTY = total number of sectors for the map
- Added: FeatureKR and Kr reslevel (6). Guess what they do (it's a wip).
- Added: EF_UseNetworkMulti (00800000) to experimental flags. Tired of crashing due
  too many items/npcs, try it. Don't change it while the server is running.
  (Thx to Z. for the windows version)

21-01-2008, MrSugarCube
- Fixed #1311: NPC Pathfinding failing when EF_DiagonalWalkCheck is enabled.
- Added #738: Combat flag COMBAT_STAYINRANGE. Causes out-of-range attacks to fail
  at the end of the swing instead of waiting until the target is in range.
- Added: WEATHER property to sectors, sets or gets the current weather.

22-01-2008, MrSugarCube (Script pack)
- Updated #1107: sphere_genericstone_functions.scp (added function to control or 
  override ally status between guilds (f_stonesys_internal_isalliedwith), see
  comments for details)

24-01-2008, MrSugarCube
- Fixed #1363: Players unable to pick up single items from heavy stacks.

31-01-2008, Nazghul
- Fixed #989: Fame-titles will not be shown on NPC anymore if INI option NPCNoFameTitle
  is set.

31-01-2008, MrSugarCube
- Fixed #1372: EF_NewPositionChecks causing fishing to fail from boats when
  AdvancedLos is disabled.
- Fixed: ADVANCEDLOS_PLAYER enabling AdvancedLos for all characters including
  NPCs (ADVANCEDLOS_NPC being ignored).

02-02-2008, Furio
- Added DIALOGLIST keyword. DIALOGLIST.COUNT gives the number of open gump dialogs,
  DIALOGLIST.$x.ID ($x = a number between 0 and DIALOGLIST.COUNT-1) the ID of the
  respective gump dialog, and DIALOGLIST.$x.COUNT the number of active instances of
  this dialog. So to close a specified gump, DIALOGCLOSE <DIALOGLIST.$n.ID> should do.
- Added KRTOOLBARSTATUS (prop/verb) and @UserKRToolbar (ARGN1 type, ARGN2 arg) to
  interact with the hotbar in the KR client.

03-02-2008, Shadow Dragon
- added @KarmaChange, @FameChange. Called when Karma/Fame adjusting.
  ARGN1 = Karma/Fame modifier, it's writable.
  return 0 will use Argn1 value in adjusting.
  return 1 will break adjusting.
  return 2 will ignore Argn1 and continue default adjusting.
  Both triggers work only when EF_Minimize_Triggers isn't set.

07-02-2008, MrSugarCube
- Fixed #718: Ships unable to travel over static water tiles.
- Fixed #1378: Armour rating being factored in twice during damage calculations.

11-02-2008, MrSugarCube
- Fixed #1406: Newly created characters not starting with the MALE_DEFAULT / FEMALE_DEFAULT
  newbie templates.
- Fixed: Exception caused by using ARGO.Verb when argo is not set.
- Modified: "Vendor uid=xxx selling unmovable item" message no longer shown when
  listing the items that a player can sell to a vendor.

27-04-2008, MrSugarCube
- Fixed #1404: Restoring custom house design without first making a backup allowing players
  to remove the entire house foundation.
- Fixed #1398: Lightning spells causing @EnvironChange to be called on nearby characters.
- Fixed #1381: Maps with non-matching courses plotted can be stacked.
- Modified #1389: Character list to show filled character slots that are over the account's
  limit (eg. account containing 7 characters shows all 7 even when the limit is 5 ,assuming
  the client is capable of displaying all 7).

27-04-2008, coruja747 (Script pack)
- Updated #1402: sphere_item_building_walls_se.scp (Fixed empty dupelist property)

27-04-2008, Mordaunt (Script pack)
- Updated: sphere_item_multis_foundations.scp (Added the remaining house foundation sizes)

28-04-2008, MrSugarCube
- Fixed #1394: Advanced pathfinding (NPC_AI_PATH) allowing NPCs to make invalid movements
  (for example walking whilst paralyzed). Some other adjustments have also been made,
  allowing NPCs to properly assess characters that may be blocking the way (to walk around
  them), negotiate corners with EF_DiagonalWalkCheck enabled, and attempt to compensate
  when new obstacles block a previously valid path.
- Fixed #1390: Locals not working in SKILLMENUs.

28-04-2008, coruja747 (Script pack)
- Updated #1392: spherechar_new_mounts.scp, spherechar_mondains_legacy.scp (Updated
  RESDISPDNHUE property on rides)

02-05-2008, MrSugarCube
- Fixed #1348: Problem where <SERV.ResourceType.Id> returns 1 when the id is a different
  resource type (e.g. <SERV.TEMPLATE.i_dagger> (dagger being an item not a template)).

15-05-2008, Shadow Dragon
- Added LAYER_AUCTION that can contain container on character for script purposes, like
  auction system.

19-05-2008, Shadow Dragon
- Modified: GOLD property adds new gold stacks to bankbox.

21-05-2008, Nazghul 
- Added: Combat flags to Sphere.ini to allow stacking armor and aimed hits. Example of usage
  is in scripts/AddOns. 
  Aimed hits are controlled by tags on the "hitter": TAG.HITPREFERENCE holds the targetted
  zone: 1=head, 2=neck/throat, 3=back, 4=chest, 5=arms, 6=hands, 7=legs, 8=feet (if the value
  is out of this range it will be changed by %9; "0" means: no preference set);
  TAG.HITPREFERENCE_CHANCE (0..1000) is the chance to really hit the desired area;
  TAG.HITPREFERENCE.BONUS is the percent the damage is raised when hit where desired,
  TAG.HITPREFERENCE.PENALTY is the percent the damage is lowered if the area was missed.
  The last two values are defaulting to "30".
  The system is perhaps useful to script a system where a player can look for weak armored
  bodyparts of his opponent and try to hit him there; could be essential if armor stacking
  is used.

23-05-2008, MrSugarCube
- Fixed #1418: Tracking being used to reveal the location of invisible staff members.
- Fixed #1417: Unable to access account properties using [SERV.]ACCOUNT.x.KEY where account
  x begins with a number.
- Fixed: Characters "drifting to shore" when logging in on a ship.
- Fixed: Variety of exceptions caused when items are being set to type t_eq_memory_obj after
  after creation.
- Modified: RESTOCK function on vendors now accepts a parameter to specify whether or not
  new stock should be spawned immediately (0=empty existing stock (default), 1=empty stock
  and spawn next set).

26-05-2008, MrSugarCube
- Fixed: Code not being skipped properly when incorrect loop syntax is used.
- Modified: @UserVirtue trigger now has 2 arguments:
   ARGO  = The character whose virtue button has been pressed
   ARGN1 = The button ID pressed (1=virtue button (on paperdoll), 105-112=icons within the
           menu)
           Note: Clients only specify the character they're viewing (ARGO) when pressing the
           paperdoll button (ARGN1=1)
- Added: @UserVirtueInvoke trigger, called when a virtue is invoked through client macros.
   ARGN1 = The virtue ID (1=Honor, 2=Sacrifice, 3=Valor)

27-05-2008, MrSugarCube
- Modified: ARGN2 in @SkillChange trigger is now writeable.

27-05-2008, MrSugarCube (Script pack)
- Updated: sphere_msgs.scp (Added 2 more "tracking_*" defmessages)

25-06-2008, MrSugarCube
- Modified: Installing Sphere as a Windows service (using "-k install" with NTService=1) will
  now configure the service with an automatic restart configuration.

02-07-2008, MrSugarCube
- Fixed #1439: NPC_AI_MOVEOBSTACLES allowing NPCs to move items whilst paralyzed.
- Added #850: @SpellSuccess trigger, fires on the caster just before the @Success trigger is
  fired on spell blocks.

04-07-2008, MrSugarCube
- Fixed #1177: Client command parsing using brackets as argument separators.
- Fixed #1097: Possible infinite loop involving circular ownership (e.g. two characters set as
  owners of each other).

04-07-2008, MrSugarCube (Script pack)
- Updated #1443: sphere_guild_dlg_charlist.scp, sphere_guild_promptconsole.scp,
  sphere_town_dlg_charlist.scp, sphere_town_promptconsole.scp (Fixed guild and town stones
  using TITLE property instead of GUILDTITLE)

04-07-2008, Nazghul
- Added: skilltitles "Elder" and "Legendary"

05-07-2008, MrSugarCube (Script pack)
- Updated #1130: sphere_msgs.scp (Removed tracking_dis* defmessages and replaced them with
  simpler tracking_result* defmessages)

06-07-2008, Nazghul
- Added: SPELLFLAG_NOPRECAST what disbles PRECASTING on a per-spell-base.
  Only valid if PRECAST is activated by Sphere.ini

08-07-2008, MrSugarCube
- Fixed #1446: GM/MT_FLY enabled characters walking through stairs when EF_WalkCheck is not
  enabled. [Note: Due to potentially negative side-effects of this fix a temporary EF flag
  (EF_NoWalkingThroughStairsFix) has been added to sphere.ini which disables the fix just in
  case something bad happens (if no issues are reported that are caused by this fix then you
  can expect it to disappear very soon)]

10-07-2008, MrSugarCube
- Fixed ##3: Unstackable items becoming stacked after being bought off a player-owned vendor,
  when the buyer cannot carry the items.
- Fixed ##2: NPC_AI_FOOD causing NPCs to get stuck whilst they attempt to eat grass from a
  tile where grass has already been eaten from recently.

13-07-2008, Beyonder
- Fixed ##1: Sphere crashes with Experimental Flag UseNetworkMulti.
- Added: LOCAL.FIELDWIDTH and LOCAL.FIELDGAUGE to @SpellSuccess and @Success
  triggers.
  LOCAL.FIELDWIDTH sets the width of the field from character point of view.
  LOCAL.FIELDGAUGE sets the thickness of the field.
- Fixed #1449: Damage spells backfire when selecting summon while casting.

15-07-2008, Beyonder
- Added: Extra local arguments to @SkillStart and @Start (skill section) triggers for crafting 
  skills:
  LOCAL.CRAFTITEMDEF - the UID of defname of the item we are currently crafting. Readable/Writable.
  Accepts ONLY UIDs of ITEMDEFs, for example:
	if (<LOCAL.CRAFTITEMDEF> == <DEF.i_katana>)
		LOCAL.CRAFTITEMDEF = <DEF.i_sword_long>
	endif
  LOCAL.CRAFTSTROKECNT - amount of strokes character makes while creating the item. Each stroke 
  has DELAY specified in SKILL section. Readable/Writable.
  LOCAL.CRAFTAMOUNT - amount of items that will be created. Only usable for REPLICATable items,
  otherwise will make no effect. Readable/Writable.
- Modified: @Destroy on items and characters is triggered before deletion, not after. This way
  all of the item/character properties are fully accessible.
  "return 1" forbids deletion. WARNING! putting return 1 in this trigger means it won't be deleted
  in any possible way! Use it with caution.

15-07-2008, MrSugarCube
- Fixed: World saves being aborted when they are taking a long time to complete.

20-07-2008, MrSugarCube
- Fixed #1459: Weather effects not being updated when walking in/outdoors.
- Fixed #1458: ARGV[x] not being updated when ARGS is set to a new value.

20-07-2008, Coruja (Script pack)
- Updated #1457: sphere_items_multis_houses_ships.scp (Corrected sign height and door type for the
  stone and marble shops)
- Updated #1456: spherechar_new_mounts.scp (Added FOODTYPE for c_giant_beetle)

24-07-2008, Coruja (Script pack)
- Updated #1465: sphere_spells.scp (Wrong spellflag for MARK spell)

02-08-2008, MrSugarCube
- Fixed #1475: Undefined keyword error when using 'REGION.ALLCLIENTS' in a region with no clients.

08-08-2008, MrSugarCube
- Fixed #1479: Custom layer values not being restored correctly when loading from world save.
- Fixed #1470: Entering house customization with open dialogs causing the sphere to lose track of
  which dialogs are still open on the client.
- Fixed #1468: Exiting house customization mode sending characters to the house sign's height
  instead of ground level.

09-08-2008, MrSugarCube
- Fixed #1476: Players under the incognito spell being unable to read other players' profile
  scrolls.
- Fixed #1033: Mass Curse spell not affecting character stats.
- Modified #963: ARGN1 in @[item]DropOn_Ground can now be used to read/write the decay time (in
  tenths of a second) that will be set on the dropped item.

10-08-2008, Coruja (Script pack)
- Updated #1486: sphere_map_points4.scp (Added teleports for Yomotsu Mines and Fan Dancer's Dojo)
- Updated #1485: sphere_map3.scp (Added missing Malas locations)
- Updated #1480: sphere_map_points0.scp, sphere_map_points1.scp (Incorrect teleports for Ice
  Dungeon)

11-08-2008, MrSugarCube
- Fixed #1483: Issues with trying to load scripts from directories outside of where the Sphere
  executable is located.

12-08-2008, MrSugarCube
- Fixed #1489: Longer ships being able to manoeuvre themselves into invalid positions.

13-08-2008, MrSugarCube
- Fixed #1490: Formatting error when showing murderer/criminal title on the paperdoll.

14-08-2008, MrSugarCube
- Fixed #1484: Client showing the wrong season and light level upon login.

16-08-2008, Nazghul
- Added: Character Trigger @UserQuestArrowClick what fires if the user clicks on the quest arrow.
  No RETURN value checks, ARGN1 is the mouse button used (0=left, 1=right). Trigger works only
  with EF_MinimizeTriggers disabled.

22-08-2008, MrSugarCube
- Fixed #1496: Female NotoTitles not always being shown on the paperdoll.

25-08-2008, MrSugarCube
- Fixed: @Dismount trigger being fired multiple times under certain circumstances.

26-08-2008, Shadow Dragon
- Fixed: Skills doesn't gain when lower than 1.8
- Added: New trigger @AfterClick and @ItemAfterClick. LOCAL.ClickMsgText will contain text, that
  will be shown after click on object, LOCAL.ClickMsgHue will contain color of the message. Both
  locals are writable. RETURN 1 - will cancel showing text. Requires EF_New_Triggers to be
  enabled.
- Fixed: Mounts removing when world save (error: Ridden NPC without a mount item).

31-08-2008, MrSugarCube
- Added #1507: REVERT function to custom housing (t_multi_custom), calling this will clear any
  uncommitted changes that have been made to the building design.

03-09-2008, Nazghul
- Added #1504: Optional second parameter "amount" to MAKEITEM. Please understand that the
  "additional" items crafted will neither fire any trigger, nor give experience or skill. So,
  from that point of view there's no difference between "MAKEITEM i_dagger" and "MAKEITEM i_dagger,10"
  (except for the number of daggers created). If the resources you have are insufficiant for
  the amount, it will be shortened respectively.

08-09-2008, MrSugarCube
- Fixed #1514: Players and NPCs unable to cast spells.
- Fixed #1508: Dropped items stacking regardless of their difference in height.

09-09-2008, MrSugarCube
- Fixed #1516: NPCs unable to use pathfinding when trying to follow or walk up to another character.

13-09-2008, MrSugarCube
- Added: BASECOMPONENT property to multis. Usage is similar to COMPONENT except it returns
  information for the components specified in the mul files, and when accessing
  individual components (BASECOMPONENT.n.[ID/DX/DY/DZ/D] there is an additional "VISIBLE"
  property which returns 0 if the component is invisible (usually applies to doors and signs).

16-09-2008, Nazghul
- Added: Override Tags for item/action related sound.
  TAG.OVERRIDE.DOORSOUND_CLOSE / TAG.OVERRIDE.DOORSOUND_OPEN 
    (what it does should be obvious)
  TAG.OVERRIDE.PORTCULISSOUND - holds an sfx number played when 
    opening/closing a portculis
  TAG.OVERRIDE.DROPSOUND - sfx an items makes when dropped. Att:
    system default sounds sometimes change due to the amount dropped
    (gold, ingots), or on what surface/item the item is dropped. All
    this will be overridden!
  TAG.OVERRIDE.SOUND_HIT - on weapons holds the sound when it hits,
    regardless of WHAT it hits!
  TAG.OVERRIDE.SOUND_MISS - on weapons, sound they make when missing

  all TAGs need to hold a number (defname MAY be possible -> test!),
  what also can be "0" (zero) with the meaning: don't play any sound.

17-09-2008, Nazghul
- Added: Trigger @PICKUP_STACK what fires only if an item was picked up from a pile.
  ARGO is the remaining part of the stack. (There's a char trigger itemPICKUP_STACK
  also)

18-09-2008, Nazghul
- Added: TAG.OVERRIDE.RUNNINGPENALTY and TAG.OVERRIDE.STAMINALOSSATWEIGHT to
  override the respective INI settings on a per character base

28-09-2008, Shadow Dragon
- Fixed: Sphere crashing when injection tries to add one item to another non-container item
  (errors in injection script and so).

26-10-2008, MrSugarCube
- Fixed #1540: Server crash when invalid parameters are passed into RTIME.FORMAT.
- Fixed #1539: Infinite loop caused by "back" options on SKILLMENUs leading to a server crash.
- Fixed #1538: Possibility of quickly gaining arms lore skill through repairing, by repeatedly
  attempting to repair an item that cannot be repaired.
- Fixed #1518: Possibility of world save notification not being broadcasted.
- Fixed #1510: IsNum not working with negative numbers.
- Fixed #1158: Possibility of the statf_fly flag not being removed from players who have been stood
  still for some time.
- Fixed: "You can't think of a way to use that item." when failing to repair an item.
- Modified: EVENTSPLAYER, EVENTSPET and EVENTSREGION settings now accept a comma-delimited list of
  events.

26-10-2008, MrSugarCube (Script pack)
- Updated #1535: sphere_defs.scp (Corrected sounds for snd_rune_beetle through to snd_hiryu)

02-11-2008, MrSugarCube
- Added #1499: CanUndressPets setting to sphere.ini. Setting this to 1 will enable players to
  take equipment from their pets' paperdolls.

29-11-2008, MrSugarCube
- Fixed #1553: Repairing an item does not update its tooltip.
- Modified: IsNearType (including IsNearType.P) now accepts a third parameter, which when set to 1
  will cause the function to include multi components in the search.
- Added: New mt_mount flag (00400) which will allow character bodies to become capable of mounting
  rides. Note that this flag is not required for the bodies that could already mount rides prior
  to this flag's existence (c_man/c_woman/c_man_gm/c_elf_man/c_elf_woman). Also be aware that not
  all character bodies are intended to be used for mounting rides and won't have proper riding
  animations.

29-11-2008, MrSugarCube (Script pack)
- Updated: sphere_defs.scp (Added mt_mount to the can_flags defname section)

05-12-2008, MrSugarCube
- Fixed: Server crash caused by exceedingly large dialogs being sent to clients.

06-12-2008, jeem (Script pack)
- Updated #1555: sphere_guild_dlg_charlist.scp, sphere_town_dlg_charlist.scp (Fixed script error
  when showing guild member titles)

07-12-2008, MrSugarCube
- Added #1086: Skill degradation for skills that have been set to decrease. @SkillChange trigger
  is called for decaying skills just as it does when they gain (compare <ARGN2> to <<ARGN1>> to
  determine if the skill is being increased or lowered).
- Added: Experimental flag EF_UseNetworkMultiVersionMod. This modifies the behaviour of the
  EF_UseNetworkMulti flag (don't forget to set this too) so that clients older than 4.0.0 will
  be unaffected and continue to use the original networking code as if the EF_UseNetworkMulti
  flag was never set.

03-01-2009, Dwayne1988 (Script pack)
- Updated: spherechar_human.scp, spherechar_evil.scp (Axis Tags were messed up, came after
  @NPCRESTOCK _and_ had a leading TAB so Axis won't find them)

24-01-2009, MrSugarCube
- Fixed #1572: Exception on Linux builds when mounting a horse.
- Fixed #1569: @UserWarmode trigger not being fired.
- Fixed #1568: Default webpage paths in Sphere.ini not valid for Linux.
- Fixed #1532: Added log message to indicate the account name being referred to when an account
  is already in use, blocked, or cannot log in due to CLIENTMAX setting.

28-01-2009, Shadow Dragon
- Added: SERV.RTicks for reading purposes. Returns real system time in ticks as unsigned value (0..4294967295).
- Added: UVAL, which works like EVAL, but for unsigned values.

01-02-2009, Shadow Dragon
- Added: Basic LIST support.
  LIST.xxx to show elements in list. Also, can be used like LIST.xxx=value to clear list and add a value
  LIST.xxx.ADD to add new element to list, can be number or string
  LIST.xxx.CLEAR to clear list
  LIST.xxx.index to read/write value on element in list
  LIST.xxx.COUNT to get count of elements in list
  LIST.xxx.index.REMOVE to remove element at specified index in list
  LIST.xxx.index.INSERT to insert element at specified index in list
  LIST.xxx.FINDELEM search_value returns index of first found element in list. Search starting from begin
  LIST.xxx.index.FINDELEM search_value returns index of first found element in list. Search starting from index
  SERV.PRINTLISTS to print all lists and their elements
  SERV.CLEARLISTS to clear all lists. If used with mask parameter, then clear all lists, which name countains specified mask
- Added: SERV.Map.x.AllSectors some_verb_to_use
  If used not in this syntax, then gives old error about MAP is readonly.

08-02-2009, MrSugarCube
- Fixed #1517: Unable to cast polymorph spell.
- Fixed: Possible infinite loop when creating fight memories in scripts.

09-02-2009, Coruja (Script pack)
- Updated #1576: sphere_item_profession.scp, sphere_item_deco_dungeons_traps_dead.scp (Corrected
  portrait DUPELISTs)

15-02-2009, MrSugarCube
- Modified #1545: JOINASMEMBER function no longer requires that the new member be online.
- Fixed: Unable to connect to local server with an encrypted client when it decides to reuse its
  login server connection instead of open a new one.

21-02-2009, MrSugarCube
- Fixed #1571: Creating a player with a hyphen or period in its name causing a random name to be
  generated.
- Fixed #1548: Armor MODAR being factored in twice when calculating total armour value, and sometimes
  character MODAR being factored in twice when calculating damage.
- Fixed: Messages such as "You can't reach anything in your state." and "You can't think of a way to
  use that item." being sent to players as they try to free themselves from spider webs.
- Added #1564: PetsInheritNotoriety setting to sphere.ini. This can be used to specify which
  notoriety flags a pet will inherit from its master (so if for example a pet has an evil owner
  and the NotoEvil flag is set then the pet will also show as evil regardless of its real notoriety).

22-02-2009, MrSugarCube
- Fixed #1575: Improved handling of unicode speech in Linux build.
- Fixed #1537: TEST in skillmenus not being parsed in the same way as TESTIF.

26-02-2009, MrSugarCube
- Modified #1560: Separated PROMPTCONSOLE from the targeting system. Targeting no longer interferes
  with prompts and vice-versa.

14-03-2009, MrSugarCube
- Fixed #1585: Multiple arguments not being passed into commands when using the syntax
  [SERV.]ACCOUNT <name> <command> <args>

20-03-2009, MrSugarCube
- Fixed #1586: Exception in Linux build when using the ADDCLILOC function with DEBUGF_SCRIPTS enabled.
- Fixed: Exception when passing an invalid object uid into the NEWDUPE function.

21-03-2009, MrSugarCube
- Fixed: Crashes with EF_Unicode enabled on Linux builds.
- Fixed: SuppressCapitals causing speech to be blanked out.

22-03-2009, MrSugarCube
- Fixed #1557: Sphere only sending partial webpages to certain browsers such as FireFox.
- Fixed: Sphere only sending partial webpages to all browsers when EF_UseNetworkMulti is used.
- Modified: EF_UseNetworkMultiVersionMod now also disables the effects of EF_UseNetworkMulti for HTTP
  clients.

29-03-2009, MrSugarCube
- Fixed #1589: TWOHANDS returning 1 with items that are equipped in the second hand but aren't
  two-handed, such as shields and lanterns.

04-04-2009, MrSugarCube
- Fixed #1588: Possibility of overflow when applying markups to vendor prices (note that prices are
  limited to a maximum of 2,147,483,647gp inclusive of markup).

10-04-2009, MrSugarCube
- Fixed: Server crash caused by deeply nested SKILLMENUs.
- Modified: Menu options are no longer hidden from SKILLMENUs when Sphere is unable to fully search
  within them.

13-04-2009, MrSugarCube
- Added: SERV.RTICKS.FROMTIME year,month,day,hour,minute,second. Returns the timestamp for the given
  date.
- Added: SERV.RTICKS.FORMAT timestamp[,format]. Converts the given timestamp into a formatted date
  string (similar to SERV.RTIME.FORMAT).

14-04-2009, MrSugarCube (Script pack)
- Updated #1497: sphere_item_multis_houses_ships.scp (Fixed ship masts not blocking line of sight)

19-04-2009, MrSugarCube
- Fixed #1586: Possible exception when checking line of sight near multis when AdvancedLos is enabled.
- Fixed #1495: Ghosts able to teleport through walls when resurrecting. Line of sight is now required
  for a ghost to resurrect with their corpse.
- Fixed: Exception when EF_NewPositionChecks is enabled and there are statics placed on the map which
  don't have scripts.

19-04-2009, MrSugarCube (Script pack)
- Updated #1469: sphere_item_ground_tiles.scp (Corrected height of i_waterfall_low)

25-04-2009, MrSugarCube
- Modified: Jailing players (".JAIL cell#" command) now remembers the cell number that was specified,
  stored in Tag.JailCell on the account and used when returning players to jail.
- Modified: Jailed players are no longer blocked from being teleported within the jail region.

25-04-2009, MrSugarCube (Script pack)
- Updated: sphere_map0.scp (Renamed individual jail AREADEFs to jail cell ROOMDEFs)

02-05-2009, MrSugarCube
- Fixed #1581: Characters unable to see objects that are in the corners of their visual range.

03-05-2009, MrSugarCube
- Fixed #1526: No decay timer set on lights after they become unlit.

04-05-2009, MrSugarCube
- Fixed: Objects on the corners of .EXTRACT, .NUKE, .NUKECHAR areas not being affected by the command.

05-05-2009, MrSugarCube
- Fixed #1451: Missing mana checks, skill checks and @Select triggers not being fired before casting,
  when precasting is enabled.
- Modified: Separated the movement behaviour of the MAGICF_PRECAST flag into a new MAGIC_FREEZEONCAST
  flag. Enable MAGICF_PRECAST to enable casting before targeting, and enable MAGICF_FREEZEONCAST to
  prevent characters from moving whilst casting (enable both to retain the previous behaviour of
  MAGICF_PRECAST). Also added SPELLFLAG_NOFREEZEONCAST to disable the effects of MAGICF_FREEZEONCAST
  for individual spells.

06-05-2009, MrSugarCube
- Added #1599: SpellTimeout setting to Sphere.ini. If set to a value greater than zero then when
  casting a spell the player is given this many seconds to choose a target before the spell is
  automatically cancelled.

16-05-2009, MrSugarCube
- Modified #1610: Cure spell just sends the packet needed to update the health bar rather than sending
  a full refresh of the entire screen.
- Added #1609: MAGICF_SUMMONWALKCHECK flag to ensure that summoned creatures can only be successfully
  summoned on tiles that are walkable for them (i.e. a sea creature can only be summoned on water).

16-05-2009, MrSugarCube (Script pack)
- Updated: sphere_msgs.scp (Added msg_summon_invalidtarg defmessage)

18-05-2009, MrSugarCube
- Added #1466: MAGICF_NOFIELDSOVERWALLS flag to enable additional checks when casting field spells to
  prevent them from passing through blocking objects (CAN_I_BLOCK and/or CAN_I_DOOR).

20-05-2009, MrSugarCube
- Added #1604: PROMPTCONSOLEU function. This is an alternative to the PROMPTCONSOLE which enables the
  client to respond with unicode text.
- Added: SYSMESSAGELOCEX, an extended version of SYSMESSAGELOC which can be used for sending localized
  messages to clients with a non-localized string attached to the start or end of the message. SMSGLEX
  can also be used as a shortcut.
  Syntax is: "SYSMESSAGELOCEX color,clilocid,flags,affix[,arguments]"
  All arguments must be separated by a comma ",". Specify -1 for color if you do not wish to override
  it. Known possible values for flags are:
    0x00 = Append text to message
    0x01 = Prepend text to message
    0x02 = Forces message to show as a system message
  A couple of examples of this being used (latest clilocs) are:
   "SYSMESSAGELOCEX -1,1008078,01,MrSugarCube"                    - Displays "MrSugarCube : Attempting to heal you."
   "SYSMESSAGELOCEX -1,3002003,00,Smoking is bad for your health" - Displays "Note to self:  Smoking is bad for your health"
  For overriding messages in sphere_msgs.scp (or other message functions such as SAY and MESSAGE) the
  syntax "@hue,font,3 clilocid,flags,affix[,arguments]" can be used, for example:
   "SAY @022,,3 1008097,01,MrSugarCube"                           - Object says "MrSugarCube : poisoned you!" in red

30-05-2009, Nazghul
- Fixed: @GetHit always gave damagetype type (argn2) 0C02 (physical | slash | pierce). Now the type is set 
  to dam_physical, dam_slash or dam_pierce is added depending on weapon type (wrestling and mace weapons
  don't set extra flags).
- Added: TAG.OVERRIDE.DAMAGETYPE for weapon type items. Holds a numerical value and overrides the
  type specific damage type.

20-06-2009, MrSugarCube
- Fixed #1617: Dispel and Mass Dispel spells sending an unnecessary full client update to all players
  touched by the spell.

21-06-2009, MrSugarCube
- Added #1627: PlayerEvil setting to Sphere.ini. Similar to the PlayerNeutral setting, this
  will control the karma level at which a player will be considered evil.

25-07-2009, MrSugarCube
- Added: Support for packet changes found in client 6.0.14.2.

02-08-2009, MrSugarCube
- Fixed #1636: Exception caused when an online player character is deleted.
- Fixed #1639: Tooltips not being sent for objects on the edge of the client's screen.

29-08-2009, MrSugarCube
- Fixed: Unable to drop 'new' spell scrolls (necro+) into spellbooks even when MOREZ has
  been correctly set on the book.
- Fixed: Incorrect character race being sent to clients.

30-08-2009, MrSugarCube
- Fixed #1625: Extremely high vendor prices on Linux build.
- Fixed: Archery buttes not checking for OVERRIDE.AMMOTYPE and OVERRIDE.ANIM* tags on the
  character's weapon.
- Modified #1642: Reduced delay between asynchronous database query callbacks.
- Added: Skill flag SKF_RANGED. Combine this with the SKF_FIGHT flag to create ranged
  (i.e. archery) combat skills.

30-08-2009, MrSugarCube (Script pack)
- Updated: sphere_defs.scp (Added SKF_RANGED definition)

07-09-2009, MrSugarCube
- Added: Console command "d ui" to generate a file named "unscripted_items.scp" that
  contains *basic* definitions for items in tiledata.mul that have no corresponding
  Sphere script.

12-09-2009, MrSugarCube
- Fixed #1623: RESTEST requiring 1 of an item when checking for a quantity of 0. This also
  affects other resource-list-based functions and properties such as CONSUME, FOODTYPE,
  RESOURCES, SKILLMAKE, SKILLTEST, etc.
- Fixed #1655: Setting RAINCHANCE and COLDCHANCE to zero does did not disable rain or snow.
- Modified: When loading a WORLD* block from a save Sphere can resolve defnames to find the
  object being loaded (like the ones in sphere_backward_compatibility.scp, for example).

12-09-2009, Coruja (Script pack)
- Updated #1645: sphere_template_vend.scp, sphere_item_resources.scp, spherechar_human.scp,
  sphere_item_provisions_potions.scp, sphere_backward_compatibility.scp (Corrected spelling
  of the wyrm heart defname (i_reag_worm_heart->i_reag_wyrm_heart))
- Updated #1654: sphere_defs.scp (Adjusted height of the Meer characters)

13-09-2009, MrSugarCube
- Fixed #1595: @Destroy trigger not being fired for items inside removed containers. When
  returning 1 in @Destroy on an item inside a container about to be deleted, the item will
  be dropped to the ground (unless the item has already been moved elsewhere).
- Fixed #1656: Exception when players trade and item 01e5e has not been set as a container
  type.

05-12-2009, MrSugarCube
- Fixed: Unable to connect to remoteadmin from telnet clients that operate in 'line mode'
  and need the enter key to be pressed after CTRL+A/Space (the one in Ubuntu, for example).
- Modified: Rewritten networking system, based on the code Vjaka wrote for 0.57 combined
  with updates added since such as EF_UseNetworkMulti. This new system introduces features
  such as packet prioritisation which should help to keep clients responsive even in areas
  with a large number of objects.
  The EF_UseNetworkMulti and EF_UseNetworkMultiVersion experimental flags have been removed
  from the ini and different settings have been added to a new "Network Behaviour" section.
  The default settings should suit most users, but in some cases it may help to tweak the
  MaxPacketsPerTick and MaxQueueSize settings.

06-12-2009, MrSugarCube
- Added: Support for gargoyle character creation. For the option to be available the player
  must have a RESDISP of 7+ and the FEATURE_SA_UPDATE flag needs to be enabled in Sphere.ini.
  ARGN3 in the f_onchar_create (sphere_serv_trigger.scp) is now the character race (1=human,
  2=elf, 3=gargoyle).
- Added: Basic support for mysticism spellbook and skill (the actual spell effects need to be
  scripted).
- Added #1657: Support for the increased tiledata size in client 7.0.0+. As a consequence,
  multis must now start from 08000 instead of 04000 and scripts must be adjusted accordingly
  (the default script pack has been updated). If an older client encounters an item within the
  04000-07fff range they will only see a worldgem bit (01ea7).
- Fixed #1661: Status bar not correctly showing green or yellow in 7.0.0+ clients.
- Modified: The size of Map5.mul is now automatically detected.

06-12-2009, MrSugarCube (Script pack)
- Added: spherechar_sa.scp (Added gargoyle character definitions)
- Added: sphere_item_provisions_alchemy_magic_sa.scp (Added mysticism spellbook and scrolls)
- Added: sphere_map5.scp, sphere_map_points5.scp (Added SA map areas)
- Updated: sphere_defs.scp (Added defnames for RDS_SA RESDISP, t_spellbook_mystic)
- Updated: sphere_serv_triggers.scp (Updated description for f_onchar_create)
- Updated: sphere_skills.scp (Added base definitions for mysticism, imbuing and throwing skills)
- Updated: sphere_item_multis_foundations.scp, sphere_item_multis_houses_ships.scp,
  sphere_item_multis_stairs.scp (Increased multi IDs by 04000)
- Updated: spheretables.scp (Added sphere_map5.scp and sphere_map_points5.scp to resources,
  commented out by default)

12-12-2009, MrSugarCube
- Added: Support for gargoyle flying ability. Flying characters will have statf_hovering set
  on their FLAGS property and will be allowed to pass over items that have the CAN_I_HOVER
  flag set.
  The exact effects of the statf_hovering flag are:
   - Can pass over hidden 'hover over' tiles to get to special areas
   - Can move at the same speed as a mounted player
   - Height is increased by 4 in LOS/movement checks (same effects as when mounted)
   - When stamina is lost on movement, the running penalty is always applied
   - Always revealed when moving whilst hidden
   - Will not teleport off ships when moving on to a ship plank
- Added: MULTIDEF block. This can be used to safeguard against any future changes to the size
  of tiledata.mul. This basically acts as a 'shortcut' for ITEMDEF, except the ID will 
  automatically be increased by 08000. Items defined with this are still accessible as normal
  via SERV.ITEMDEF.id(+08000)/defname, or SERV.MULTIDEF.id/defname can be used if you prefer
  for consistency.
- Added #1674: PINS property to maps, to return the number of pins on the map.
- Fixed #1672: Situations where returning 0 in a trigger would return as 2.

12-12-2009, MrSugarCube (Script pack)
- Updated: sphere_defs.scp (Added defnames for statf_hovering, mt_hover, can_i_hover,
  tilef_hoverover, t_hoverover)
- Updated: sphere_item_multis_foundations.scp, sphere_item_multis_houses_ships.scp,
  sphere_item_multis_stairs.scp (Replaced multi ITEMDEFs with MULTIDEFs)
- Added: sphere_item_ground_tiles_sa.scp (Added hover-over item definitions)
- Updated #1684: sphere_item_magic_armor.scp, sphere_item_magic_leather.scp,
  sphere_item_magic_weapon.scp, sphere_item_misc.scp, sphere_item_profession_cartographer.scp,
  sphere_item_provisions_armor_color.scp, sphere_item_provisions_deed.scp,
  sphere_item_provisions_ore.scp (Replaced custom script IDs with defnames to fix conflicts
  with new tiledata size -- some items did not have a defname so watch out if you have any of
  these in an existing world save)

13-12-2009, MrSugarCube
- Fixed #1683: Hiding skill not properly updating clients to show the character is gray.
- Added #1678: Logging for commands issued via telnet. "TelnetLog" setting can be used
  to enable or disable this feature.
- Modified: The -E switch now shows a message in the console to indicate that is has been
  successfully enabled.

13-12-2009, Coruja (Script pack)
- Updated #1659: sphere_map2 (Renamed "Blood Dungeon Level 1" to "Blood Dungeon")
- Updated #1665: sphere_item_profession_tailor_tanner.scp (Adjusted flipping behaviour of
  spinning wheel)

13-12-2009, MrSugarCube (Script pack)
- Updated #1685: sphere_admin.scp (Updated hover flag description, added ability to hide
  status flags by blanking their description)

16-12-2009, MrSugarCube
- Fixed: Crash dumps not being created at all.
- Fixed: Wrong packets being sent to pre-7.0.0.0 clients whose encryption had been removed.
- Fixed: Summon and field spells not working correctly with EF_MinimiseTriggers set.

16-12-2009, MrSugarCube (Script pack)
- Updated: sphere_admins.scp (Added admin_resdisp_6 and admin_resdisp_7 defnames)

17-12-2009, MrSugarCube
- Fixed #1689: Unable to move with FEATURE_SA_MOVEMENT enabled.
- Fixed #1688: Characters not being logged out properly when clients disconnect.

18-12-2009, MrSugarCube
- Fixed #1663: Human characters being created as elves with the SA client and with a RESDISP
  less than 7.
- Fixed: @UserVirtue trigger not being fired.

18-12-2009, MrSugarCube (Script pack)
- Added: sphere_item_profession_barber_sa.scp (Added gargoyle horn definitions)

19-12-2009, MrSugarCube
- Fixed #1669: Maximum weight not being checked when a client equips an item.
- Fixed #1690: CheckerTrans positions in dialogs not working with dorigin.
- Fixed #1692: DIALOGCLOSE immediately after DIALOG not working due to packet priorities.
- Modified #1681: Swapped the situations where cartography_nomap and cartography_fail
  defmessages are displayed.
- Fixed: FLUSH command on clients claiming to be undefined.
- Fixed: Previous page handlers not being removed when assigning pages via GMPAGE.x.HANDLE,
  leading to possible exceptions.

19-12-2009, MrSugarCube (Script pack)
- Updated: sphere_item_profession_barber_sa.scp (Fixed defname conflicts)

20-12-2009, MrSugarCube
- Added #1667: PARTY.SETMASTER, accepts either a character uid or @<N> for the Nth party
  member, to change who the party master is. The character must be an existing member of the
  party and cannot already be the master.
- Added #1658: @TargetCancel trigger to spells (and @SpellTargetCancel to characters). This
  is called when a player cancels targeting with a spell.
    ARGN1 = the spell that was being cast
    ARGO  = the item used to cast the spell (e.g. a wand or scroll)
    RETURN 1 = suppress the cancellation message
- Added: @Wait trigger to skills (and @SkillWait to characters). This is called whenever
  Sphere wants to check if a character must wait before starting a skill. Normally this
  will be when a skill is selected from the skill menu (before @Select), but also when
  snooping a container or using a musical instrument.
    ARGN1 = the skill the character is attempting
    ARGN2 = the skill that is currently being used
    RETURN 0 = The character can start the other skill (bypasses default checks)
    RETURN 1 = The character must wait (bypasses default checks)
    RETURN 2 = Perform default checks
- Fixed: Return 0 not working in @UseQuick trigger.
- Fixed: @TargOn_Cancel trigger not being fired.
- Modified #1687: Clients are now listed in order of newest to oldest.
- Modified: TDATA1 and TDATA2 can be set on maps to specify the width and height of the gump.

21-12-2009, MrSugarCube
- Fixed #1693: CANSEELOSFLAG always returning 0.

02-01-2010, MrSugarCube
- Fixed #1691: Older clients freezing when single-clicking an item or NPC with a long name.
- Fixed #1695: "You can't think of a way to use that item." message being shown when failing
  to use a training dummy.
- Fixed #1693: CANSEELOSFLAG not working when a uid is specified.

03-01-2010, MrSugarCube
- Fixed #1700: Armor rating not updated when being resurrected.
- Added #1701: @TargetCancel trigger to skills (and @SkillTargetCancel to characters). This
  is called when a player cancels targeting with a skill.
    ARGN1 = the skill that was being used
    RETURN 1 = suppress the cancellation message

10-01-2010, MrSugarCube
- Added #1705: @RegionResourceFound trigger, fires on characters just before @ResourceFound
  is fired on a region resource (shares the same arguments and return values).
- Fixed #1706: Light sources not showing correctly on 7.0.0+ clients.
- Fixed: Guard command not working with pets.
- Modified: Pets default to guarding their master instead of following, and no longer attack
  the same target as their master when in "follow" mode.

17-01-2010, MrSugarCube
- Added: Experimental flag "EF_NetworkOutThread". If this is enabled then outgoing data will
  be sent in a separate background thread.
- Added: UsePacketPriority setting in sphere.ini. Leaving it at 1 (default) should be best
  but if this is set to 0 then [most] packets won't be prioritised.

24-01-2010, MrSugarCube
- Fixed #1713: Strange characters in the tip of the day window.
- Fixed: Previous and Next buttons not working on the tip of the day window.

25-01-2010, MrSugarCube
- Fixed: Figurines using TDATA3 from the item's DISPID instead of BASEID, when a new pet is
  spawned.

27-01-2010, MrSugarCube
- Fixed #1714: Unicode string corruption in dialogs.
- Modified: Exceptions that occur in background threads should now be recorded in logs.

20-02-2010, MrSugarCube
- Modified #1720: SERV.EXPORT now exports in a square rather than a circle.

21-02-2010, MrSugarCube
- Modified: Network thread (used by EF_NetworkOutThread) will now lower its own priority
  when there is no data to send (and raise again when needed)

15-03-2010, MrSugarCube
- Fixed: UseAsyncNetwork not working as it should on windows build.

21-03-2010, MrSugarCube
- Added: MINKARMA, MAXKARMA and MAXFAME settings in sphere.ini.
- Modified: First two lines of NOTOTITLES section are used to define the levels of karma and
  fame needed for each title.

21-03-2010, MrSugarCube (Script pack)
- Updated: spheretables.scp (Added default karma and fame levels to NOTOTITLES section)

04-04-2010, MrSugarCube
- Fixed #1734: No response sent for UOG and CUO status requests.
- Modified: (Windows) Status window now uses a courier font so that data is aligned like it
  is when using 'p' in the console.
- Modified: Improved accuracy of profile data ('p' in console, or status window in Windows)
  by recording and displaying it for each thread.

17-04-2010, MrSugarCube
- Fixed: Wrong mapdif*.mul and stadif*.mul files being used with custom maps.
- Modified: If Map1.mul is present then it will automatically be used.
- Modified: The larger ML map sizes are now automatically detected, so there should be no
  need to specify it in the ini file.

25-04-2010, MrSugarCube
- Fixed #1725: Friends stealing ownership of a pet when mounting it.

25-04-2010, MrSugarCube (Script pack)
- Updated #1733: sphere_map0.scp (Added r_brit to events list for a_townBritain)

01-05-2010, MrSugarCube
- Fixed #1738: Players calling guards on invisible staff members.
- Fixed #1740: @Abort being called when failing alchemy instead of @Fail.
- Fixed: 'msg_tingling' defmessage not being shown under the correct circumstances.

02-05-2010, MrSugarCube
- Fixed #1742: DIALOGCLOSE function not obeying the UsePacketPriority setting.

03-05-2010, MrSugarCube
- Fixed: Database connection lost when using DB.EXECUTE with a query that returns results.

09-05-2010, MrSugarCube
- Fixed #1710,#1731: Numerous causes of instability when using EF_NetworkOutThread.

13-05-2010, MrSugarCube
- Fixed #1748: Exception when dropping an item onto a non-container.

15-05-2010, MrSugarCube
- Fixed #1747: Container contents near the boundaries showing in wrong position when
  UsePacketPriority is enabled.
- Fixed #1746: Damage showing in the corner of the screen instead of above an enemy when
  UsePacketPriority is enabled.

23-05-2010, MrSugarCube
- Fixed #1751: Movement/sight checks fail when an item is too tall to fit within the Z
  boundaries.

24-05-2010, MrSugarCube
- Fixed #1756: Packets being sent for items in containers the client cannot see inside (A
  side-effect of this is that CANSEE/LOS will return 0 for such items, until the client
  opens/snoops the container).

25-05-2010, MrSugarCube
- Fixed #1754: Armor rating in status window not updated when equipped armor pieces receive
  damage.

29-05-2010, MrSugarCube
- Fixed #1759: Client not always notified about login failure when EF_NetworkOutThread is
  enabled.

31-05-2010, MrSugarCube
- Fixed #1753: Client crash when moving into view of a character sitting on a chair.
- Fixed #1760: Players unable to see items in the other player's trade window.

13-06-2010, MrSugarCube
- Added: 'TooltipMode' setting to sphere.ini. When this is set to '1', instead of always
  sending a full tooltip packet for every item, Sphere will send a smaller 'header' packet
  and wait for the client to request the full information (for unchanged tooltips, clients
  can use a local cache and less data will need to be sent).
  Note: Since the header packet requires knowledge of what the tooltip will contain,
  @ClientTooltip should be expected to fire twice in this mode (once for the header, once
  for the full data). ARGN1 can be used to determine if the client asked for the tooltip,
  but it is important that you do not use it to change the tooltip content.
- Added: Support for caching tooltip data for characters and items. Whilst a tooltip is
  cached, @ClientTooltip won't be fired. A new 'TooltipCache' setting is provided in
  sphere.ini to control how long a cached tooltip will be valid for (set to 0 to disable
  caching). If the new tooltip mode is being used then enabling this would be advisable
  to avoid having @ClientTooltip fired twice for each client.
- Modified: RESENDTOOLTIP now accepts parameters to control how the tooltip should be
  sent.
  The syntax is now: "RESENDTOOLTIP [sendfull=0,usecache=0]"
   'sendfull' - 1 to force the full tooltip to be sent, or 0 to send just the header (when
                TooltipMode=1, otherwise the full data will be sent anyway)
   'usecache' = 1 to use cached tooltip if available, or 0 to clear the cache and force
                @ClientTooltip to fire

02-07-2010, MrSugarCube
- Fixed: Possible exception on Linux builds when an NPC moves.

03-07-2010, MrSugarCube
- Modified #1761: The fix for issue #1756 (sending packets for items inside unopened
  containers) must now be activated using the EF_FixCanSeeInClosedConts experimental flags,
  since it has been reported to cause client crashes.

28-07-2010, MrSugarCube
- Added #1776: P.COMPONENTS to access multi components at a location in the same way as with
  P.STATICS. Usage is identical to P.STATICS, except that the COLOR property does not exist
  for multi components. P.COMPONENTS.n.MULTI can be used as a reference to the multi that
  contains the nth component at a location.

06-08-2010, ShiryuX
- Added #1790: TAG.NOTO.PERMAGREY which sets the player's notoriety to neutral/grey.
  This will only happen if the character is blue, everything else will override it.

07-08-2010, ShiryuX
- Fixed #1772: Cooking skill wasn't counted as a crafting skill.

07-08-2010, ShiryuX (Script pack)
- Fixed #1774: sphere_map0.scp (Renamed Occlo to Ocllo, correct spelling)

10-08-2010, ShiryuX
- Fixed #1781: Walk buffer protection was counting steps even when step wasn't possible,
  because of freeze status in the character.

12-08-2010, ShiryuX
- Fixed #1793: OpenDoor Macro now won't ignore LOS and Distance is 3 (max).

15-08-2010, MrSugarCube
- Fixed #1722: Game clients unable to connect when the server IP is set to 127.0.0.1.

17-08-2010, ShiryuX
- Added #1566: MD5PASSWORD account function/property to instert or change a MD5 hash as password.
  This way you can call: "SERV.ACCOUNT foobar MD5PASSWORD f4d9ff51c527e8ef67d924d4f0a6db66"
- Fixed #1799: Accounts created using ADDMD5 won't cut the hash anymore.
- Fixed: Dialog properties xmfhtmlgump and xmfhtmlgumpcolor not working correctly with dorigin. 

19-08-2010, ShiryuX
- Modified #1786: Disabled 'r' console command to be used by remote telnet, use 'resync' instead. 
  Any other way to access the console (physical or remote desktop) can still use it.

21-08-2010, ShiryuX
- Added: Basic support for bard spellbook and skill (the actual spell effects need to be scripted).
- Modified #1800: @UserWarMode will now have ARGN2 parameter, which by default is 1.
  ARGN2 = 1 --> Will abort the skill action
          0 --> Will _NOT_ abort the skill action
- Fixed: SA Clients wasn't considered for Async connections.

21-08-2010, ShiryuX (Script pack)
- Updated: sphere_defs.scp (Added 't_spellbook_bard' definition)

21-08-2010, khaos (Script pack)
- Updated: sphere_spells.scp (Added new bards spells from SA, no functionality though)

22-08-2010, MrSugarCube
- Fixed #1803: Items with a default value of 2147483647 on linux builds.

23-08-2010, MrSugarCube
- Fixed #1796: Vendor speech containing the text "(null)".
- Modified: MOREM on t_map items is now used to indicate which map has been drawn. Recent client
  versions (7.0.8.0+) are able to use this value to view maps other than map0.mul.

23-08-2010, MrSugarCube (Script pack)
- Updated: sphere_msgs.scp (Updated npc_vendor_s1 and npc_vendor_b1 defmessages)

25-08-2010, ShiryuX
- Fixed #1795: Characters were able to dclick equipable items with attr_move_never.

05-09-2010, Khaos (Script pack)
- Added: sphere_item_provisions_clothing_sa.scp, sphere_item_provisions_armor_sa.scp,
  sphere_item_provisions_weapons_sa.scp (These files now contain all the default scripts
  for Stygian Abyss weapons, armor, clothing, jewelry, and other miscellaneous items.
  As a note: all throwing weapons use the t_weapon_sword type. There is no archery
  animations for gargoyles)
- Updated: sphere_skills.scp (Added FLAGS=skf_ranged|skf_fight to the throwing skill (Skill 57))

09-09-2010, MrSugarCube
- Fixed #1806: Possible causes of a critical "timer expired" error on Linux builds.

11-09-2010, ShiryuX
- Fixed: 'group' keyword not being stripped with tngstrip command (used for locations tab).

13-09-2010, MrSugarCube
- Removed: EF_Unicode; its behaviour is always enabled.

14-09-2010, MrSugarCube
- Fixed #1744,#1752: Desynchronisation of players' position between client and server.

20-09-2010, Khaos (Script pack)
- Updated: sphere_item_provisions_armor_sa.scp (added layers to the wearable armor -shields.
  Skirts were being treated as gloves)
- Updated: sphere_item_ground_tiles_sa.scp (added the sparkle dupeitems for the hover over 
  animation)
- Added: sphere_item_building_floors_sa.scp (contains all the new SA floor tiles, even the
  runed items)
- Added: sphere_item_building_doors_sa.scp (this file contains all the proper doors for the
  SA expansion)

21-09-2010, Khaos (Script pack)
- Updated: sphere_item_building_doors_sa.scp (added in ruined doors (Should be the last set))

27-09-2010, MrSugarCube
- Fixed #1819: "World save has been initiated" messages not being sent until after the save
  completes.
- Fixed: Large packets sent by the client sometimes not parsed correctly, leading to strange
  behaviours or console errors.

30-09-2010, ShiryuX
- Fixed #1825: not writable books not displaying content for 5.0.0+ clients.
- Modified: Axis strip to use only ONE file to dump the stripped scripts (like TNG strip does)
  Commands are = TNG: "strip tng" or "tngstrip" (dump file sphere_strip_tng.scp)
                 Axis: "strip axis" or "strip" (dump file sphere_strip_axis.scp)

04-10-2010, MrSugarCube
- Fixed: Editing a book page can cause the following page to be deleted.

07-10-2010, MrSugarCube
- Fixed #1826: Male characters unable to walk over items with CAN_I_LIGHT set.

09-10-2010, ShiryuX
- Added: "TAG.OVERRIDE.NOTO" and "TAG.OVERRIDE.NOTO.$uid" as notoriety flag overrides.
  TAG.OVERRIDE.NOTO is a general override for the notoriety flag.
  TAG.OVERRIDE.NOTO.$uid overrides the noto flag according to the viewer $uid.
  * NOTE: The general override is applied before the viewer tag. So it will override EVERYTHING.
          Usable flags can be found on sphere_defs.scp

09-10-2010, ShiryuX (Script pack)
- Updated: sphere_defs.scp (added noto_types defintion)

11-10-2010, Khaos (Script pack)
- Updated: sphere_item_provisions_weapons_sa.scp (fixed some typos)
- Updated: spherechar_human.scp (Female barber was using male barber names instead of
  the female name list)

13-10-2010, MrSugarCube
- Added: Support for packet changes found in client 7.0.9.0.
- Added: Support for new tiledata.mul and multi.mul formats found with client 7.0.9.0.
  Since the tiledata size has increased again (supporting a maximum slot of 0FFFF),
  multis must now start from 010000. If multi scripts are already using the new MULTIDEF
  syntax then everything should work without any change to scripts.

14-10-2010, MrSugarCube
- Fixed #1832: Exception on Linux build when logging in.

18-10-2010, MrSugarCube
- Modified: Ships use their HEIGHT property to detect objects that are on the deck,
  rather than assuming a value of 3.

22-10-2010, MrSugarCube
- Fixed #1828: Instability when receiving large amounts of data from a client.
- Fixed #1838: Fixed "Bad MENU item id" error when trying to display a custom item in a
  menu or skill menu.
- Fixed #1839: Exception when showing the edit menu for a container containing more than
  64 items.

23-10-2010, MrSugarCube
- Fixed #1835: @Destroy incorrectly firing on trade window contents when the container
  is removed.

25-10-2010, MrSugarCube
- Fixed #1822: Exception when a client sends a malformed skill lock packet.
- Fixed #1782: Exception on linux build leading to sphere.pid file never being removed
  when shutting down Sphere.

27-10-2010, Khaos
- Added: Race selectors to newbie templates. Code works as follows: [newbie xxx <race>] Races
  that can be set are "human", "elf", "gargoyle", or leave it default for normal functionality.
  This works for the male_default, female_default, and all the skills defined in Newbie sections.
- Added #1598: All max* stat values (Hits, stam, mana, food) can be _safely_ set up to 1 million.
  Though you can go past this, we don't recommend it. Note: This should not be used on players
  max values, and we _highly_ don't recommend it.

03-11-2010, MrSugarCube
- Fixed: Exception on linux build when accessing guild functions without an SRC.

14-11-2010, MrSugarCube
- Fixed #1847: Crash on 7.0.0+ clients when other clients are picking up and dropping
  items.

21-11-2010, MrSugarCube
- Fixed: Unable to access basic properties for non-game clients through SERV.CLIENT.x.

22-11-2010, Coruja (Script pack)
- Updated #1851: sphere_map0.scp (renamed Trinsic Passage to Delucia Passage)

02-12-2010, MrSugarCube
- Fixed #1861: Elven players turning into gargoyle ghosts when dead.
- Fixed: Mana Vampire spell always gives mana to the caster even when the spell is blocked in
  an @Effect trigger.

03-12-2010, MrSugarCube
- Fixed #1770: Exception when NPC_AI_PATH is enabled and an NPC cannot find a route to its
  destination.

10-12-2010, MrSugarCube
- Fixed #1854: LogMask setting not have any effect on the messages being logged.

12-12-2010, MrSugarCube
- Added #1865: ARROWQUEST function now accepts a third parameter to specify the arrow's id
  (defaults to 0). This can be used to display more than one arrow at once on newer clients,
  but bear in mind that older clients can still only show one arrow at a time and so the id
  will effectively be ignored in their case.
  If an id has been specified when showing the arrow, then you will also need to specify it
  again when you want to remove it ("ARROWQUEST" with no arguments will only remove the arrow
  with id 0).
    ARROWQUEST 1000,1000,0 // show an arrow pointing to 1000,1000, id=0
    ARROWQUEST 1020,1000,1 // show an arrow pointing to 1020,1000, id=1
    ARROWQUEST 1000,1020,2 // show an arrow pointing to 1000,1020, id=2
    ARROWQUEST 0,0,1       // remove the arrow pointing to 1020,1000

21-12-2010, MrSugarCube
- Fixed #1869: Older clients freezing when an item or character with a long name speaks.

22-12-2010, MrSugarCube
- Fixed #1843: Connections sometimes remaining open long after the client has disconnected.
- Fixed #1848: Container contents slow to show when TooltipMode is set to 0.

23-12-2010, MrSugarCube
- Fixed #1874: 7.0.0.0 - 7.0.8.2 clients freezing when using ARROWQUEST function.

26-12-2010, ShiryuX
- Fixed #1729: NPC now teaches you if there's a skill to decrease and room for the new skill.
  In before, if you were near the skillcap, the npc just rejected your train request.
- Fixed #1873: Shop list tooltips are now being fully sent to the players.

26-12-2010, Coruja (Script pack)
- Updated #1876: sphere_item_deco_lightsources.scp and sphere_item_deco_furniture.scp
  (changed typo in candelabra's defnames, was using candleabra instead)

28-12-2010, ShiryuX
- Fixed #1879: 'nightsight' function now sends light level update instead of full client update.

28-12-2010, Coruja (Script pack)
- Updated #1877: sphere_item_deco_furniture.scp (fixed dupelist of items 0a2b and 0b5e)

02-01-2011, MrSugarCube
- Added: UseExtraBuffer setting to sphere.ini to enable an additional data buffer for outgoing
  network data.
- Fixed #1858: Linux build considering connections lost when a non-critical error occurs during
  data sending.

02-01-2011, MrSugarCube (Script pack)
- Updated #1876: sphere_backward_compatibility.scp (Added backward compatibility defnames for
  candelabras)

08-01-2011, MrSugarCube
- Added #1845: Support to automatically invalidate and resend tooltips when certain properties
  change on items or characters, via new AUTOTOOLTIPRESEND setting. See Sphere.ini for
  available flags that can be used to control which properties are monitored. Note that some
  scripts won't trigger the tooltips to resend (for example the 0008 flag won't detect a script
  that sets MORE1 on armour, so a manual RESENDTOOLTIP would still be needed).
- Fixed: Possible delay between sending packets required to display buy/sell menus.

09-01-2011, ShiryuX
- Added #1881: TAT_AS_FULL trigger type to TRIGGER function to set ARGO, ARGN and ARGS.
  Example: TRIGGER @MyTest,<def.TAT_AS_FULL>,01,100,200,300,here,start,my,args
           will call @MyTest with ARGO.UID=01, ARGN1=100, ARGN2=200, ARGN3=300
           and ARGS=here,start,my,args (this supports ARGV[].)
- Modified: Now sphere reads registry keys from lastest clients (no need to manually set them)

09-01-2011, ShiryuX (Script pack)
- Updated: sphere_defs.scp (added tat_as_full definition)

09-01-2011, MrSugarCube
- Fixed #1886: Exception caused by an infinite loop when AutoTooltipResend detects a property
  value being changed from within an @ClientTooltip trigger. Now, AutoTooltipResend won't
  trigger another tooltip resend if a monitored property changes during the resend.
- Fixed #1814: AutoResendTooltip setting not working when an item property is changed just
  before it is placed in a container (e.g. when the item amount changes during stacking).

10-01-2011, MrSugarCube
- Added #1872: Support for setting SPEEDMODE to 4, as handled by newer clients. This can be
  used to prevent a player from moving. Movement checks have been adjusted accordingly so
  whilst older clients won't understand this speed mode, Sphere will still block their
  movement attempts (with a slight 'rubber banding' effect as you'd normally get when freezing
  a player by other means).

11-01-2011, MrSugarCube
- Fixed #1888: Exception caused by AutoTooltipResend attempting to send tooltips for deleted
  items.

21-01-2011, MrSugarCube
- Fixed #1894: Explode function placing a comma at the beginning of the result.

21-01-2011, Coruja (Script pack)
- Updated #1893: sphere_map2.scp (Renamed "Shrine of the Virtues" to "Gargoyle Shrine", and
  "Gargoyle City" to "Vel Lor Reg").

22-01-2011, MrSugarCube
- Fixed #1868: Memory leak when TooltipCache setting is disabled (thanks Torfo).

25-01-2011, MrSugarCube
- Fixed: Wage amount not being passed through to the 'npc_pet_wage_cost' defmessage.
- Fixed: Spyglasses not searching properly for the nearest land tile.
- Fixed: Optimised UID allocation not working as expected or sometimes not functioning at all.
- Fixed: SuppressCapitals replaces unicode speech with blank text.
- Fixed: Possible exception when importing from a WSC file where item properties are listed
  in an unexpected order.

29-01-2011, MrSugarCube
- Fixed #1901: Some targeting items (bloody bandages, carpentry tools, cotton, lockpicks,
  thread, yarn, wool) using 'itemuse_weapon_promt' defmessage as their prompt instead of
  'target_promt'.

11-02-2011, MrSugarCube
- Fixed #1909: Exception when using the "d ui" command against older tiledata sizes.

12-02-2011, MrSugarCube
- Fixed #1911: Ping history not decaying over time, causing an IP to be permanently blocked
  when it exceeds the MAXPINGS setting.

13-02-2011, MrSugarCube
- Modified #1912: Teleporting clients no longer receive unnecessary item packet for the smoke
  effect they leave behind.

17-02-2011, MrSugarCube
- Fixed: Client connections being blocked for connecting too often, even though they aren't.

19-02-2011, MrSugarCube
- Modified: Profiling statistics now include number of faults that occurred in each thread.

22-02-2011, MrSugarCube
- Fixed #1821: Exception when talking to an NPC who is having a conversation with another
  player.

12-03-2011, Khaos (Script pack)
- Added: Script support of all the new High Seas ship multis (sphere_item_multi_houses_ships.scp)
  and parts (sphere_item_ship_parts_britannian.scp, sphere_item_ship_parts_gargish.scp,
  sphere_item_ship_parts_orcish.scp, sphere_item_ship_parts_tokuno.scp).
- Updated: Updated some of the axis cats in the sphere_item_multi_houses_ships.scp file.
- Updated:sphere_item_unsorted.scp with noname tiles that were with the ships. Possible
  ship component pieces.
- Updated: sphere_item_ship_parts_britannian.scp; added more parts.

13-03-2011, MrSugarCube
- Fixed #1925: SKILLBEST.n not working correctly.
- Fixed #1922: Exception caused by Sphere trying to send character position to a client
  before a character has been selected.

13-03-2011, Coruja (Script pack)
- Updated #1893: sphere_map2.scp (Add guarded and global flags to Ver Lor
  Reg).

13-03-2011, Khaos
- Fixed: Advanced Line of Sight. Couldn't shoot or cast with any intervening
  water files.
- Added #1916: sphere.ini now contains "DefaultCommandLevel". It takes a level
  of 0 - 7 (# corresponds to plevel). Default is 7. Whatever you set the value
  to will be the min plevel for a char to use all commands not in a [plevel xxx].

13-03-2011, Khaos (Script pack)
- Updated: sphere_defs.scp (added los_nc_water to los flags section. If you use
  with CANSEELOSFLAG, it will stop LOS across water (i.e. Firing from a ship to
  another ship)).

21-03-2011, MrSugarCube
- Added: Support for packet changes found in client 7.0.13.0.

07-04-2011, MrSugarCube
- Fixed #1935: Exception when using "d a" command on Linux build.
- Fixed #1940: Exception on Windows build when an invalid format string is passed
  to RTIME.FORMAT.

09-04-2011, MrSugarCube
- Modified #1941: Custom houses (t_multi_custom) display as worldgem pieces in
  debug mode.

11-04-2011, MrSugarCube
- Fixed #1942: Exception when using MD5HASH with certain lengths of text.

23-04-2011, MrSugarCube
- Fixed #1919: Exception when a client sends an incomplete handshake packet.

10-05-2011, MrSugarCube
- Fixed: Exception when trying to set REGENx and 'x' is an invalid stat id.

12-05-2011, MrSugarCube
- Modified #1954: Unplaced object details are now listed during garbage
  collection, under code 3202.

12-05-2011, MrSugarCube (Script pack)
- Updated: sphere_map_points4.scp (Corrected z-level of the moongate locations)

17-05-2011, MrSugarCube
- Added: FeatureExtra setting to sphere.ini with flags to enable new gothic
  and rustic themed items in the house designer.

18-05-2011, MrSugarCube
- Fixed #1958: Unable to pass variables as arguments to FORCHARLAYER and
  FORCHARMEMORYTYPE loops.
- Fixed #1959: Possible exception when Sphere tries to load verdata.mul file.

09-06-2011, MrSugarCube
- Fixed #1969: Timer being set to abnormally high values when attempting skills.
- Fixed #1967: Comments in sphereaccu.scp using the wrong slash direction.
- Fixed: Backspace key not working in the Linux build's console.
- Modified: Console output on Linux build will automatically have colour enabled
  for certain terminal types that support colour codes.

09-06-2011, babidi (Script pack)
- Updated #1970: sphere_map_points0.scp (Fixed start locations all using coordinates
  for Britain)

12-06-2011, MrSugarCube
- Fixed #1955: Exception when DB.QUERY/EXECUTE is used whilst a previous
  DB.AQUERY/AEXECUTE operation is still running in the background.

18-06-2011, MrSugarCube
- Fixed #1980: Unable to handle @Rename trigger at character creation using EventsPlayer.
- Fixed #1977: New player characters starting at the wrong location.
- Fixed: Possible exception when a character doesn't have enough strength to equip an item.

18-06-2011, babidi (Script pack)
- Updated #1975: sphere_map0.scp, sphere_map0_ml.scp, sphere_map1.scp, sphere_map2.scp,
  sphere_map4.scp (Updated region flags to use defnames)

18-06-2011, Coruja (Script pack)
- Updated #1966: sphere_map2.scp (Added region flags to a_lbr)

18-06-2011, MrSugarCube (Script pack)
- Updated #1983: spherechar_sa.scp (Fixed female gargoyles not having MT_FEMALE set)

19-06-2011, MrSugarCube
- Fixed #1976: Aggressor memories being removed when leaving war mode.
- Fixed #1965: SKF_IMMOBILE causing clients to become unable to move if skill is used too
  often.

20-06-2011, MrSugarCube
- Fixed #1956: Region's @Enter trigger firing when a creature is summoned, before the
  creature's @Create trigger fires.

21-06-2011, MrSugarCube
- Fixed #1986: Exception when evaluating intelligence skill is used and either one of the
  magery or necromancy SKILL sections don't exist.

01-07-2011, ShiryuX
- Fixed #1981: Now you will be able to cast spells with 'spellflag_field' flag on chars 
  if 'spellflag_targ_char' is enabled.

02-07-2011, MrSugarCube
- Added: 'NetworkThreads' and 'NetworkThreadPriority' settings to Sphere.ini. These can be
  used to enable client connections to be handled by separate threads. The NETWORKTHREADS
  setting controls how many threads should be used to handle networking (setting this to 0
  will cause networking to be handled in the main thread, like before). NETWORKTHREADPRIORITY
  can be used to control the priority of the networking threads (the default value of 255
  should be the best option to use).
  The EF_NetworkOutThread experimental flag has been removed.

08-07-2011, MrSugarCube
- Fixed #1991: Custom packet handling functions causing clients to freeze.

21-07-2011, ShiryuX
- Added #1963: OF_DClickNoTurn, if enabled players won't turn when dclick or target an item.

31-07-2011, MrSugarCube
- Fixed #1998: @Destroy not firing on player characters or their items, when deleted via the
  character selection screen or their account is deleted.
- Fixed #1997: "World save has been initiated" messages not being sent until after the save
  completes, when NetworkThreads is set to 0.

02-08-2011, ShiryuX
- Modified #2011: Enabled spells with SPELLFLAG_SCRIPTED to use LOCAL.CREATEOBJECT1,
  LOCAL.CREATEOBJECT2, LOCAL.FIELDWIDTH and LOCAL.FIELDGAUGE for spells with SPELLFLAG_FIELD
  or with SPELLFLAG_SUMMON. If width/gauge is not set, default is 7/1.

02-08-2011, ShiryuX (Script pack)
- Updated: sphere_defs.scp (A few more buff icons in the buff_icons defname)

05-08-2011, ShiryuX
- Fixed #2008: RANGEH now displays the longest range and RANGEL the shortest (High/Low)

27-08-2011, ShiryuX
- Added #2020: CUOSTATUS and UOGSTATUS, which enable/disable the response to UOGateway/ConnectUO
               Default for both is: 1 (see sphere.ini also)
- Added: SPELLFLAG_AREA to create custom area spells (you must use SPELLFLAG_SCRIPTED).
- Added: LOCAL.AREARADIUS, which let you change the radius of the hardcoded area spells
         and let you set the radius of scripted skills (if not set, default is 4).
	 Example:
	 [SPELL s_new_spell]
	 FLAGS=SPELLFLAG_SCRIPTED|SPELLFLAG_AREA|SPELLFLAG_TARG_XYZ
	 ....
	 ON=@SUCCESS
	 LOCAL.AREARADIUS = 5
- Added: Function 'attacker.clear' to clear the attackers. Use it with caution.

27-08-2011, ShiryuX (Script pack)
- Updated: sphere_defs.scp (added new spellflag definition)

31-08-2011, ShiryuX
- Fixed #2023: Now you can use custom items on LOCAL.CREATEOBJECT1/2 with SPELLFLAG_FIELD.

01-09-2011, ShiryuX
- Added #2021: Settings to edit default color and font for SysMessage/Message/Click.
  Don't forget to update your scripts. Settings are included in sphere_msgs.scp

01-09-2011, ShiryuX (Script pack)
- Updated: sphere_msgs.scp (added SMSG_DEF_COLOR, SMSG_DEF_FONT, MSG_DEF_COLOR, MSG_DEF_FONT
            IMSG_DEF_COLOR and IMSG_DEF_FONT settings)

02-09-2011, ShiryuX
- Fixed #2025: Removed any kind of internal effect for spells with SPELLFLAG_SCRIPTED.
  Since it's supposed to have a scripted effect!
- Modified: SPELLFLAG_FX_BOLT to work with SPELLFLAG_SCRIPTED.  It will fire a bolt from 
            caster to target. If SPELLFLAG_GOOD is used the effect won't explode.
            ID of the effect is 'EFFECT_ID' spell's property.

02-09-2011, ShiryuX (Script pack)
- Fixed #2006: sphere_spells.scp (commented out RUNES for Mysticism spells & changed Discordance)

03-09-2011, ShiryuX
- Fixed #2027: Wrong internal clilocs for Cunning and Agility Buffs.
- Added: Buff for Gargoyle Fly ability.
- Fixed: LOGARITHM(), TAN, SIN and COS function were returning wrong values.

03-09-2011, ShiryuX (Script pack)
- Modified: sphere_defs.scp (added buff clilocs for gargoyle fly)

03-09-2011, Coruja (Script pack)
- Updated #2028: sphere_item_misc_se.scp (wrong DUPELIST for 02417)

13-03-2012, Coruja (Script pack)
- Updated #2056: sphere_map0.scp (fixed despise and covetous levels)

20-03-2012, Coruja (Script pack)
- Updated #2057: sphere_map2.scp (fixed ilshenar regions)

23-03-2012, ShiryuX
- Added: 'AttackerTimeout' modifies how long a NPC can remember a player since his last attack, 
         that a NPC forgets his attacker. You can play with this and attacker.#.ELAPSED.
         See sphere.ini. Default value is 300 (5 minutes).
- Fixed #2034: Disabled timeout check for TELNET connections.
- Fixed #2050: Now if you set BankMaxWeight/Items to something less than 0 
               will avoid the weight/item amount check.

26-03-2012, RanXerox
- Updated #2036: sphere_map0.scp, sphere_map3.scp, sphere_map4.scp (added some missing locations)

26-03-2012, MrSugarCube
- Modified #2040: MT_EQUIP, MT_USEHANDS and MT_MOUNT flags are respected when a character's body
  changes. Characters won't be dismount or have their items unequipped if the new body has the
  relevant flags.

27-03-2012, MrSugarCube
- Added: Support for reading map data from mapXLegacyMUL.uop files found in client 7.0.24.0
  onwards. Sphere looks for the old mapX.mul file(s) first and will continue to use these if
  both file formats exist alongside each other.

31-03-2012, ShiryuX
- Fixed #2052: Players trying to move during a resync pause caused exceptions on console.

24-04-2012, MrSugarCube
- Fixed: Unable to double click console in Windows to open scripts when forward slashes are used
  in script paths.

25-07-2012, ShiryuX
- Added: SPELLFLAG_TARG_DEAD so you can create spells for dead people.
- Added: SPELLFLAG_DAMAGE for damage spells, along with HARM effect.
         You can override the Damage Type under @(Spell)Effect with LOCAL.DamageType.
- Added: MAGICF_NOANIM so you can disable animation/direction update of the character in every spell.
- Modified: SPELLFLAG_SCRIPTED changes behavoir and allows to mixed with other flags.
- Modified: SPELLFLAG_FX_BOLT will totally work now. EFFECT_ID can be overrided with LOCAL.CreateObject1.
- Modified: SPELLFLAG_AREA can be used and altered. If no specified radius, default is 4.
            The effect of course, if it's a custom spell, must be scripted.
- Modified: Spell Summon Creature can be overrided with LOCAL.CreateObject1.
- Modified: Limit for ANIM function, so you can play the new Gargoyle Anims now.
- Fixed: Can modify Flamestrike EFFECT_ID now.
- Fixed: WOPPlayer to 0 overrided the EquippedCast check and players could cast while equipped.

25-07-2012, ShiryuX
- Updated: sphere_spells.scp, sphere_defs.scp with the new spells changes

25-07-2012, Coruja (script pack)
- Updated #2069: sphere_map_points3.scp (added missing teleports in Doom)

31-07-2012, Ben
- Fixed #2085: RESURRECT not working.

30-08-2012, Ben
- Fixed #2093: Animation above 400 not showing all frames.

04-09-2012, Ben (script pack)
- Updated: sphere_spells.scp with missing SPELLFLAG_AREA.

04-09-2012, Ben
- Fixed #2096: Sommon spells not making creatures your pet.
- Fixed #2097: area spells requiring spellflag_scripted to work
- Updated: sphereCrypt.ini with keys up to 7.00.270

16-09-2012, Ben
- Fixed #2094: double @Destroy trigger on summoned char.

17-09-2012, Terrikate
- Fixed #1831: Trigger @PERSONALSPACE did not fire on NPCs
- Fixed #1651: LastLogged message always sent current time
- Fixed #1944: Some combination of stairs and delete function can remove the dirt on floor of the house
- Modified #1749: Error messages 'Bad Login' become warnings to facilitate analysis of the logs
- Modified: Resync forced to create or delete items in custom houses to update correctly on all clients

20-09-2012, Terrikate
- Added #1542: Implemented CTAGCOUNT like TAGCOUNT for clients
- Fixed #1590: Attacker list contains self uid

22-09-2012, Ben
- Added: TAG.OVERRIDE.ROCK.DAM to override the damage done by rock throwing
	 Note: TAG.OVERRIDE.ROCK was already implemented with the ability to change rock to other items.
	 It can also add the throwing ability to other NPCs that have the tag. (never reported in changelog)
- Added: TAG.OVERRIDE.BREATH.DAM to override Damage done from fire breathing.

22-09-2012, Ben (Script pack)
- Fixed #2086: added SERV.MYSQLPASSWORD to plevel 7 group in spheretables.scp

24-09-2012, Terrikate
- Fixed #2078: t_multi_custom causes memory leak in client

06-10-2012, Ben
- Fixed #2101: Added a value to i_staff_black in default pack to prevent possible crash in vendor menu.
- Fixed #2088: Char hue returning to OSKIN on reveal from invis spell.

12-10-2012, Terrikate
- Fixed: ATTACKER.n.ELAPSED: not increased the timer correctly, always returned 0
- Fixed: ATTACKER.LAST: returned one of the attackers randomly, no the last

12-10-2012, Ben
-Added: Party triggers.
        @PartyInvite(def=recipient, src=sender, return 1=stop default)
	@PartyRemove(def=char getting kicked, src= the one kicking, no return, ARGN=1 if triggered by disband)
	@PartyDisband(def=master, src=master, no return)

17-10-2012, Terrikate
- Added #1987: More information when fails to delete a character. (account, character name and ip)
	       Now will be a message of type LOG_WARNING rather than LOG_ERROR
- Added #1854: TAG.NOMUTESPEECH=1 to unmute specific areas created by items. 
	       Only makes sense to use it if the optional flag OF_NoHouseMuteSpeech is disabled
- Added #1816: f_onaccount_create function to be called when create an account by script or console
- Modified: GMs can now listen to every player without any restriction. 

17-10-2012, Terrikate (Script pack)
- Updated #1816: sphere_serv_triggers.scp (added function f_onaccount_create)

22-10-2012, Terrikate
- Fixed #2104: functions UPDATE and REVEAL forced an update unnecessary of the client

22-10-2012, Ben
- Fixed: .UOP file support. It should now be able to handle future updates.
- Updated: ML map size detection to allow for new .uop file format.

28-10-2012, Ben
- Fixed #2107: Trying to open and use .uop files even if non existant.

03-11-2012, Mordant (Script Pack)
- Added: t_forest and t_jungle TERRAIN types in sphere_types.scp

11-11-2012, Ben
- Fixed #2106: MAGICF_STACKSTATS causing crash.

23-11-2012, Ben
-Fixed #2115: Cutting custom hides producing default leather. 
		Now TDATA1 of type t_hide can hold ID or DEFNAME of custom cut leather (or any item).

27-12-2012, Ben
-Fixed #2112: Added ini setting NPCSkillSave with a default value of 10 to keep normal behaviour.
			Any NPC skills below this value will not be saved and will be reseted to 0.

04-01-2013, Ben
-Changed: OVERRIDE.REGENVAL so that it is the tagvalue or 1 instead of 1+tagvalue.
-Fixed 2123: REGEN VAL not being accurate on mounted horses.

18-1-2013, Ben
-Added: <ASCPAD size,text> Does the same as <ASC text>, but padds with 0s untill size is reached. 
		Will also truncate the text if longer then size 

2-02-2013, Ben
-Fixed #2128: IMSG_DEF_COLOR overriding Chars noto colors.
-Fixed #2131: Too many packets sent from multis.

10-02-2013, Ben
-Fixed: EQUIPPEDCAST in sphere.ini not working properly.

13-02-2013, shaklaban
-Fixed #2134: COMPONENTS of the point not working, if MAP not 0.

16-02-2013, shaklaban
Modified: sphere.ini modified to stable settings (NetworkThreads=0 and UseAsyncNetwork=0).

16-02-2013, Ben
-Fixed: small typo in sphere.ini
-Added: Support for new UOGateway status request.

20-02-2013, Ben
-Added: sphere.ini option ALLOWNEWBTRANSFER. When set to 1, will allow newbi items to stay newbied after tranfer to an NPC.
-Fixed #2139: All dung being named Horse Dung. Now it's   "animal name" dung
-Added: Read/Write (SERV.MAP.map_num.SECTOR.sec_num function) to have access to individual sectors.

23-02-2013, Ben
-Fixed #2133: <Dsomeval> returning 0 if <someval> is negative.
-Fixed #2120: Some server properties are no longer writable (ACCOUNTS, CHARS, ITEMS, SAVECOUNT, TIME)

24-02-2013, Ben
-Fixed #1494: (script pack) possible exploit with arrow value
-Fixed #1544: qval returning " " instead of "" (now returns true empty string)
-Fixed: Timezones not being calculated properly when ALLOWLIGHTOVERRIDE is on.
-Fixed #2140: Vendors are now closing shop when ISNIGHTTIME and not ISDARK.

02-03-2013, Ben
-Fixed: ascpad throwing out an error for no reason.

03-03-2013, Ben
-Fixed #2043: For loops last loop executed two times.

04-03-2013, Ben
-Fixed: COMBAT_OSIDAMAGEMOD not applying the proper bonus calculations

06-03-2013, Ben
-Fixed #2127: EF_FixCanSeeInClosedConts not updating unequiped items.
-Fixed: More COMBAT_OSIDAMAGEMOD calculation errors

20-03-2013, Shaklaban
-Added: TAG.OVERRIDE.SPEED for weapons.

23-03-2013, Shaklaban
-Added #2146: SECTOR.NUMBER for accessing index of the sector.

31-03-2013, Ben
-Fixed: LIST.xxx.num.INSERT returning an error when the list doesn't exist. It will now create it and place the item at index 0.
-Added: LOCAL.PASSWORD to f_onaccount_create as a readable variable only for now.
-Fixed: Quoted numbers inside a variable will now be properly saved as a string, and returned as a string.

23-04-2013, Shaklaban
-Added: DeadCannotSeeLiving option for sphere ini.
		 DeadCannotSeeLiving=1: Dead players cannot see npcs (except healers and their own pets).
		 DeadCannotSeeLiving=2: Dead players cannot see players and npcs.
		 DeadCannotSeeLiving=0: Old behaviour.

04-05-2013, Shaklaban
-Fixed: Begging animation cannot disabled with return 1 @prestart.

---- 0.56c --------------------------------------------------------------------
---- 16/06/2013

12-07-2013, Coruja (Script pack)
- Updated #2171: sphere_defs.scp (added missing midis SE/ML/HS)
		
19-07-2013, Ben
-Added: Triggers @Enter, @Exit, and @Step to ROOMDEFs
(Script pack)
-Updated #2173: some components in sphere_item_multis_houses_ships.scp
-Removed: region_flag_globalname in sphere_def.scp since it's no longer in use
-Removed: region_flag_globalname from sphere_map0.scp and sphere_map2.scp
-Added: REGION_FLAG_ANNOUNCE to regions that have a TAG.ANNOUNCEMNT in sphere_map0.scp

20-07-2013, Ben
-Added: Tags functions to ROOMDEF. (TAG, TAG0, TAGAT, TAGCOUNT, TAGLIST, CLEARTAGS)
-Fixed: Setting region/room tags in game (ex: .region.tag.test 1) not setting properly.

05-08-2013, Ben
-Added #2175: local.CreateObject1 <itemdef> to create food spell. If set, it will produce this item when the spell if done.
-Modified #2181:(script pack) Incorrect DUPELIST on i_keg_wood
-Added #2148: tag.NoRestock on vendors and regions. Setting either one to 1 will stop routine restocking of vendors
-Fixed: Error in ISTEVENT.
-Added #2177: - <ISTIMERF.functionname> to check if a timerf exists. Returns the time left in sec if it exists or 0 if not.
			  - TIMERF STOP,functionname to stop a specific timerf.
-Removed #2180:(script pack) i_orb and i_minion_leather from spherechar_lbr.scp
-Added #2183: EF_FixKillTrigger 0x02 to possibly fix Exp system and @Kill trigger
-Fixed #2159: Items with ATTR attr_newbie should not be stuck on NPCs with ALLOWNEWBTRANSFER on.
-Fixed #2172: (script pack) Magery spell sound def adjusted.

13-08-2013, Ben
-Fixed #2189: Changed ATTACKER.CLEAR from readable to writable.	

25-08-2013, Ben
-Added: Auto detection of in use triggers (Vjaka's code from 0.57 source)
-Removed: ExperienceMode 0x20 and 0x40 since Auto trigger detection is enabled.
-Removed: EF_New_Triggers, EF_Minimize_Triggers, and EF_NPCAct_Triggers since Auto trigger detection is enabled.
-Removed: @NPCHearNeed trigger in sphere_events_human.scp since this trigger doesn't exist!

27-08-2013, RanXerox
-Correction to i_keg_wood_2 (it is not a container)
-Corrected spelling mistakes ("entrance" not "entrace") in sphere_map2.scp
-Added Armored Boura to mount defs in sphere_defs.scp
-Added more random sets in sphere_defs.scp
-Added more sounds in sphere_defs.scp
-Renamed some ITEMDEFs (noted in sphere_backward_compatibility.scp)
-Formatted scripts and updated syntax in numerous files
-Added t_acid terrain type to sphere_types.scp (not used yet)
-Moved numerous ITEMDEFs from one file to another
-Added numerous new ITEMDEFs
-Added more sphereCrypt.ini entries
-Differentiate mod* and max* in the info dialog
-Added placeholders for new spells
-Magery Spell flags made consistent
-Magery spell resources modified to match the spellbook in modern clients
-Numerous additions to creature height table in sphere.defs
-Replaced hardcoded magic resistance string

28-08-2013, RanXerox
-Added more ITEMDEFs
-Fixed DUPELIST entries
-Changed some Axis categories, subsections and descriptions
-Moved ITEMDEFs from one file to another
-Major changes to doors script file in preparation for making new doors work

31-08-2013, Ben
-Fixed #2193: Mounts will die instantly when killed while mounted.

01-09-2013, RanXerox
-Moved numerous ITEMDEFs
-Added numerous ITEMDEFs
-Changed some DEFNAMEs
-Fixed some spelling errors
-Affected files:
  items/sphere_item_aos_se.scp
  items/sphere_item_building_doors.scp
  items/sphere_item_building_doors_sa.scp
  items/sphere_item_building_floors.scp
  items/sphere_item_building_floors_sa.scp
  items/sphere_item_building_floors_se.scp
  items/sphere_item_building_roofs.scp
  items/sphere_item_deco_dungeons_traps_dead.scp
  items/sphere_item_deco_misc.scp
  items/sphere_item_deco_virtues.scp
  items/sphere_item_ground_tiles.scp
  items/sphere_item_magic_ninjitsu_bushido.scp
  items/sphere_item_magic_spellweaving.scp
  items/sphere_item_misc.scp
  items/sphere_item_ml_floor_wall.scp
  items/sphere_item_profession.scp
  items/sphere_item_provisions_weapons.scp
  items/sphere_item_resources.scp
  items/sphere_item_unsorted.scp
  npcs/spherechar.scp
  npcs/spherechar_mondains_legacy.scp
  npcs/spherechar_sa.scp
  sphere_backward_compatibility.scp
  sphere_menu.scp
  sphere_newb.scp
  sphere_skillmenu.scp
  sphere_template_vend.scp

02-09-2013, Ben
-Added: 04e and 052 tiles to t_water in sphere_types.scp
-Fixed #2200: Custom trigger not working with new automated trigger detection 
-Fixed #2199: Resource gembits being set to 0 everytime.

03-09-2013, Ben
-Fixed #2201: @itemXXX triggers not all working.

04-09-2013, RanXerox
-Fixed a bug in @kill trigger where, if enabled, a killer would not get credit
 (karma, fame, experience) for the kill.

07-09-2013, Ben
-Added #1805: ColorNotoInvul with default value of 0x35 and NotoInvul 0x40 flag for PetsInheritNotoriety.
-Fixed #2186: Dialoglist not being updated when closing dialogs.

08-09-2013, RanXerox
-Fixed #2203: Added missing Action values to sphere_dialog.scp
-Fixed #2204: Cooking and Crafting skills now behave like proper crafting skills

08-09-2013, Ben
-Fixed #2191: Turning at the map edge with boats will not trow a console error.
-Fixed #2192: Should not be able to turn on another boat.

10-09-2013, Ben
-Fixed #2141: WorldGem Bits should now recognise map edge properly.

11-09-2013, RanXerox
-Default DISPID for creation of T_SEED items now configured in Sphere_Defs.scp
-New SphereCrypt.ini key

15-09-2913, Ben
-Fixed: @ResourceFound trigger not working.
-Fixed: Error caused by chars spawning when a GM is standing close to point 0,0
-Fixed #2207: ARGN1 in @SELL and @ITEMSELL is now the sold amount and not the total amount.
-Added:	ARGN2 in @SELL and @ITEMSELL is the price of the items sold after vendermarkup (ARGN2 / ARGN1 = price per unit)
-Fixed #2205: Changed Noto colors to match OSI default.
-Fixed #2194: Functions starting with any hardcoded functions like LIST and followed with _ should now work as intended.

17-09-2913, Ben
-Added: Runto npc command. Accepts a point or region name as argument.
-Changed: Goto npc command to accept region name as argument.
-Added: NPC_AI_PERSISTENTPATH 0x0400 to the NPCAI setting in sphere.ini. (NPC will retry multiple times to find it's path)
-Updated: Sphere.ini and sphere_msg.scp with new settings

22-09-2013, Ben
-Fixed #2076: Picking up corpse crashing server (not tested)

01-10-2013, Ben
-Fixed #2211: Corpse having wrong MORE values.

02-10-2013, Ben
-Fixed #2214: IsTimerF.function and TIMERF STOP,function not working properly

06-10-2013, Ben
-Fixed #2080: Items with different tags will no longer stack
-Added #2210: Support for item stacking with EF_ItemStacking 0x04(probably not 100% OSI style but should do the trick (maybe even better))

12-10-2013, Ben
-Fixed #2219: P.COMPONENTS.x always returning 0 on maps bigger then 0
-Remove GM check in Item stacking

15-10-2013, RanXerox
- Removed 0x from flag explanations in sphere.ini since spherescript does not use 0x to indicate hex
- More changes to script pack than can be counted!
- Dozens of files deleted, split, added, renamed, etc.
- Many hundreds of ITEMDEFs and CHARDEFs shuffled from one place to another.
- Lots of modifications to DUPELIST and DUPEITEM, etc.

16-10-2013, RanXerox (Script Pack)
- Converted Unix files to DOS format
- Replaced: references to the missing MESSAGELOC function
- Added: i_canal ITEMDEF (now all items can be used in custom foundation multi's)
- Fixed #2212: renamed Horde Demons
- Fixed #2215: modified WEIGHT on i_dragonscale
- Removed: bad reference to i_bear_skull
- Added: some useful NPC functions
- Renamed: sphere_items_seige.scp (...it's spelled Siege)
- Finished scripting more lightsources

17-10-2013, RanXerox (Script Pack)
- Switched: 0f3e and 0f3f (i_arrow) because older clients have a rock as ITEMDEF 0f3e
- Removed: the name and title coloration from vendors, citizens, and guildmasters
- Fixed: a bad reference to random_skirts
- Fixed: broken SYSMESSAGELOC (they were all missing color)
- Improved: corrosive slime now drops acid pool when threatened
- Added: missing stair multi's
- Added: HIREDAYWAGE back to sailors and mercenaries
- Added: deed's for all the house foundations
- Added: some missing NPC functions (is cursed)
- Added: some missing combat timers (paralyzing blow and block healing)

18-10-2013, RanXerox (Script Pack)
- Fixed: armored steed figurine
- Fixed: syntax (SERV.NEWITEM instead of SRC.NEWITEM and NEW. instead of SRC.ACT.)
- Fixed: fukiya (dart shooter)
- Fixed: various mounts that had errors with the mounted animation
- Fixed: some entries in sphere_typedefs.scp
- Fixed: implementation of monsters that "summon" other monsters is now consistent
- Fixed: console errors in some NPC events
- Fixed: Paroxysmus loot (he dropped himself as an icon instead of his pet dragon)
- Fixed #1536: Pack animals with wrong maxweight

18-10-2013, Ben
-Fixed #2222: Shrink not working anymore.
-Added: UID of shrunken pet is now accessible in ACT of the player.

19-10-2013, Ben
-Fixed #2218: Client crash caused by removefromview when bank is open.
-Added: CLOSE function to container items
-Added: CLOSEPROFILE, CLOSESTATUS, and CLOSEPAPERDOLL functions to characters. 
		Can take a UID as argument of the char's window you whish to close.
-Fixed #2221,#1933,#1618: EF_Walkcheck blocking some stairs.

20-10-2013, RanXerox
- Changed: animation frames removed from DUPELIST on i_mongbat_dartboard
- Changed: value for color_o_silver
- Added: new CHARDEF placeholder for tiger animations- Changed: the value of color_o_silver
- Added: 7.0.33 encryption key

21-10-2013, RanXerox (Script Pack)
- Separated FOODTYPE and MAXFOOD in the monster files

23-10-2013, RanXerox (Script Pack)
- Added: more candy and chocolate related ITEMDEFs
- Fixed: standing lamps
- Added: Charybdis (and tentacle), Tiger, and Killer Pumpkin CHARDEFs

24-10-2013, RanXerox (Script Pack)
- Fixed: bad defname reference in loot (should be i_mask_daemon)
- Fixed: tall jack-o-lanterns
- Added: spawn groups for Hythloth
- Moved: t_equipitem moved to its own file (since it will eventually be quite large)
- Modified: t_equipitem now implements:
            TAG.ElfOnly
            TAG.GargoyleOnly
            TAG.RareItem
            TAG.Stolen
            TAG.Exceptional
            TAG.CraftedBy
            TAG.DoNotEquip
            TAG.NightSight
            TAG.RESCOLD
            TAG.RESENERGY
            TAG.RESFIRE
            TAG.RESPOISON
            TAG.RESPhysical
            TAG.LowerRequirements
            TAG.LUCK
            TAG.STR
            TAG.DEX
            TAG.INT
            TAG.HITS
            TAG.STAMINA
            TAG.MANA
            TAG.HitpointRegen
            TAG.StaminaRegen
            TAG.ManaRegen
            TAG.FasterCastRecovery
            TAG.SelfRepair
            TAG.ExtraSkill1
            TAG.ExtraSkill2
            TAG.ExtraSkill3
            TAG.ExtraSkill4
            TAG.ExtraSkill5
  WARNING: Because many of the equipable items already had these TAGs, anyone
           using those items on a live shard should make sure all those items
           in-game are unequipped before installing this change!

25-10-2013, RanXerox (Script Pack)
- Minor updates to maps 2-5

27-10-2013, Ben
- Fixed #2227: Region.ISEVENT not working.
- Fixed #2229: STRREVERSE doesnt invert the entire string. (This was also the case for STRTOLOWER and STRTOUPPER)
- Added: DEFLIST which acts like LIST but readable only (Filled by server at loading time with lists of resources)
- Added: new Section to Sphere.ini [RESOURCELIST] with a list of resource blocks to be loaded into DEFLISTs
         Ex: Adding ITEMDEF in the RESOURCELIST will create a DEFLIST.ITEMDEF with all itemdefs loaded by the server.
- Added: Category, Subsection, and Description to ITEMDEF and CHARDEF (now the server can read them if directly in the DEF section and not under @create)

28-10-2013, Ben
- Fixed #2164: NPCs attacking from different floors
- Fixed: Issue with Client 7.0.33.1+ packet change

29-10-2013, RanXerox (Script Pack)
- Fixed: CHARDEFs in sphere_monsters.scp that were missing NAME or CAN
- Fixed: Bad reference to c_sea_monster in sphere_monsters.scp
- Fixed: Bad reference to e_equipitem in sphere_item_provisions_clothing.scp

29-10-2013, Ben
- Added: Cliloc support for start location in clients 7.00.13+
- Updated: Sphere_map_points0.scp with new STARTS information ([STARTS 2] includes a cliloc line as the 4th argument)
- Tweaked: Stacked items should no longer flip.

30-10-2013, RanXerox (Script Pack)
- Fixed: Improved TAG management related to TAG.OVERRIDE.REGEN* in sphere_item_typedef_equipitem.scp
- Fixed: Removed reference to jobNecromancer event from sphere_citizens.scp

31-10-2013, RanXerox (Script Pack)
- Noted: Comments in the sphere_item_typedef_equipitem.scp file were improved
- Added: HTML_REDTEXT and HTML_WHITETEXT to sphere_defs.scp
- Added: TAG.GargoyleOnly to i_gargish* weapons in sphere_item_provisions_weapons.scp

1-11-2013, RanXerox
- Modified: The weather algorithm so that if you set a sector's rainchance to 100, it will always rain
  Note: rainchance actually means "precipitation chance". If the coldchance is high enough, the precipitation will be snow.

9-11-2013, Ben
-Fixed #2238: Muldiv returning different values on linux.
-Added #2226: Dupeitem is now readable. Return 0 if not a dupeitem.
-Added #2232: Made @Rename trigger when a player changes his name
			   ARGS IN as the proposes char name
			   ARGS OUT as new char name
			   ARGO is the char getting his name changed.
 
10-11-2013, Ben
-Added #2210: Picking up an item in a stack will cause above items to fall unless they have attr_static or attr_move_never
-Fixed #1764: LOS issue with stacked items
-Fixed: crashed caused by items stacking too high.
-Possible fix for Pathfinding on maps other then 0. (Needs testing)

11-11-2013, Ben
-Fixed: Error with @Rename trigger causing names to have random characters
-Fixed #2010: Pathfinding now works on maps other then 0 (Been tested this time)

12-11-2013, Ben
-Fixed #2240: Time running at double speed caused by new Muldiv calculation
-Tweak: Split EF_ItemStacking into 2 setting. EF_ItemStackDrop 0x08 will take care of the item dropping part.(for debuging purposes)

17-11-2013, RanXerox (script pack)
-Fixed: all typo's of the word Axel
-Fixed: arcane clothing items
-Fixed: Gargish maul and war hammer TAGs

17-11-2013, Ben
-Added: Destroy function which is like Remove, but will not be stoped by a return 1 in @Destroy

23-11-2013, Khaos
-Added: New Character and Item variables for use with EA iprops and other support. These function as TAGs and are made for static naming.
 A manual is in the works. Some of these might change as we bind them into the hard code with further support.

24-11-2013, Khaos
-Added: New Item can flags added:
	can_i_enchant
	can_i_retaincolor
	can_i_imbue
	can_i_exceptional
	can_i_makersmark
	This also allows for enchant=<bool>, etc. for each on items.
-Added: New attr_flags added.
	attr_imbued
	attr_exceptional
	attr_enchanted
	attr_questitem
	attr_insured
	attr_nodrop
	attr_notrade
-Added: sphere_defs.scp; new can_i_* and attr_* flags are now added to the files.

24-11-2013, Ben (script pack)
-Tweaked: sphere_dialog.scp to allow ATTR in .info dialog to use 8 chars instead of 4

25-11-2013, Khaos
-Added: can_i_recycle has been added to the core. As above; can be set with the CAN flags or as recycle=1/0.
-Added: attr_lockeddown and attr_secured. I removed these from the variables.

26-11-2013, Khaos
-Fixed: Variable typo for Dammodifier.
-Removed: removed NEWBIE behavior from attr_blessed2 and attr_cursed2.
-Modified: attr_blessed, attr_nodrop, attr_notrade, and attr_insured were added to this drop behavior and should
 by default not got to a corpse on death now if it is a player item.
-Added: Cliloc handling for ATTR_SECURE -> "locked down and secure" and ATTR_LOCKEDDOWN -> "locked down"
-Modified: AI Behavior now checks for not only attr_newbie items when looting, but now testes for the following:
 attr_insured, attr_blessed, attr_notrade, and attr_nodrop. These won't be looted by NPCs.
-Added: VARIABLES: SOULCHARGECOLD, SOULCHARGEENERGY, SOULCHARGEFIRE, SOULCHARGEKINETIC, SOULCHARGEPOISON, and
 INCREASEGOLD to both item and character variables.

26-11-2013, Khaos (Script Pack)
-Added: Mordaunts_House_System.zip was added to the ADDON folder containing an up-to-date version of Mordaunt's
 housing system using the new attr_flags that were added.

27-11-2013, Khaos (Script Pack)
-Changed: Spheretables.scp;
	- Commented out HELP and TOME. No function was found when tested.
	- Uncommented the maps, map points, and guild stones. Left scripts/custom commented since not everyone has this folder.
	- Moved some plevel1 functions to plevel2. They shouldn't have been in plevel1.
-Changed: sphere.ini;
	- Uncommented the maps and changed instructions for non-ml compliance.
	- Resdisp is now 7 for auto SA compliance. (I didn't touch expansion code though within the ini otherwise).
	- Uncommented ZEROPOINT for use with ML map0 and map1. Comment it out if you aren't using the newer maps.
-Changed: sphere_region.scp;
	- All regiontypes resources now add up to 100.0.

28-11-2013, XuN (Script Pack)
-Added: def.STONECONFIG_MISC_RECRUIT_MAXDISTANCE to do a control check of max distance allowed for the player being recruited.

30-11-2013, Khaos (Script Pack)
-Added: sphere_genericstone_config.scp; missing check. Sorry. XuN sent it to me after the last update.
-Modified: sphere_region.scp; it was missing the REAPAMOUNT lines from every resource. This is corrected now.

30-11-2013, Khaos
-Added: can_i_reforge/REFORGE=1/0 and attr_reforged to sphere. EA Seems to check these for reforging runic items.

-Added: PERMITTEDUSE variable on chars and items.

-Removed: ONLY* variables in favor of PERMITTEDUSE.

-Added: Permitted Player Use Event to the addon's folder in the scripts to directory; full soft code use of the new variable is
 used in that script. sphere_defs.scp now contains the soft code flag system for use with this script.
 
01-12-2013, XuN
Added NameLoc variable for items so you can set a ClilocID for using it as name and show up by script by showing NameLoc instead of Name. 

02-12-2013, Khaos
-CHANGED: PERMITTEDUSE to CANUSE variable on chars and items. (This was done on the empty variables for help with the base packs
 and to allow more free change usage. Binding this internally would have left out customization for others).

-CHANGED: Switched out Permitted use code in the scripts to CANUSE flagged code. Cleaner look and better wording.

-ADDED: Followerslots to Chars

03-12-2013, XuN
-Removed duplicated entry 'height_0c8 16 //DEFNAME=c_horse_tan' from sphere_defs.scp

03-12-2013, Ben (script pack)
-Added: NAMELOC functionality. It can be set for items and chars, in the *DEF sections or in scripts (not directly in game)
		If used, it will display this cliloc instead of the default name (where clilocs are shown)
		When used on chars, cliloc 1116690 is used instead of the original 1050045 to preserve prefix and suffix
		
04-12-2013, XuN
-Added @ResourceGather for RegionResources and @RegionResourceGather for Players:
	This trigger is being fired just before gathering skill has finished (after all animations and timings)
	Local.ResourceID is the ID of the item being gathered (Writable)
	Argn1 is the amount of local.ResourceID being gathered (Writable too)
	Return 1 cancels Gathering
05-12-2013, Khaos (Script Pack)
-Fixed the &= in the new CANUSE flags in Addons from processing an undefined symbol error.
-Added Expansion_Player_Event.rar to ADDON section for the suggested usage of EXPANSION Variable on Items and Characters.

08-12-2013, Khaos
-Fixed: Throwing is now working internally as any other ranged fight skill. It now processes gains, skilluse, etc.
 Anims were fixed for this as well. (still haven't set flying anims yet, be patient)
-Added: T_WEAPON_THROWING: Treated as a bow type with RANGE Parsing, TData3/4 values.
-Added: T_WEAPON_THROWING to sphere_defs.scp. Also added T_SOUL_FORGE and T_FURNITURE to sphere_def.scp for base pack.

13-12-2013, Khaos
-Added: EventsItem=e_youreventhere; was added to the sphere.ini and hard code. Functions as eventsplayers/pets/regions.
 This code fires on ALL items if something is in the global event and fires after tevents and before typedef. Don't overuse
 this. We found legitimacy in this addition with a few ideas it would be needed for.
-Changed: attr_nodrop and attr_notrade combined in one as Attr_NoDropTrade. Same with the two variables are now NODROPTRADE on items.
-Added: attr_artifact now takes the spot of attr_notrade
-Changed: attr_artifact items won't take fire damage on clothing unless scripted otherwise.
-Changed: sphere_defs.scp to reflect new attr_* edits.
-Changed: REQEXPANSION -> EXPANSION in the Variables on Items and Chars.

14-12-2013, Khaos
-Added: Char and Item variables for Bane and SpellConsumption
-Fixed: Possible fix for dismount trigger not being called first when mounting a mount while on a mount.

15-12-2013, Ben
-Moved: TAG.OVERRIDE.AMMOANIM , AMMOANIMHUE , AMMOANIMRENDER, AMMOTYPE to permanent variables. (ex:TAG.OVERRIDE.AMMOANIM -> AMMOANIM)
		These can be set on Items in game or in the ITEMDEF section. (They can be set on all items but only in use on archery types)
-Added: AMMOCONT to Items and ITEMDEF which can take the UID of a container (for specific container) or an ID (for a type of container)

15-12-2013, XuN
-Added: Spellflag_bless and Spellflag_curse for blessing spells like Agility, Blessing,etc and for Weaken,Curse, etc.
-Modified: sphere_defs.scp and sphere_spells.scp to add these spellflags.

15-12-2013, Khaos
-Added: BONUSHITSMAX, BONUSMANAMAX, BONUSSTAMMAX, and REGENFOOD variables to prepare for a huge overhaul of the internal overrides and status
 bar packet.
-Added: INCREASEDEFCHANCEMAX, RESPHYSICALMAX, RESFIREMAX, RESCOLDMAX, RESENERGYMAX, AND RESPOISONMAX variables for CHARACTERS ONLY. The
 new status bar packets checks for client >= 7.0.3. Full functional now with THOSE variables and those on it. Ones added earlier for the mis-
 informed information won't be leaving the servers since they might be for EC.
-Changed: PlayerStatusUpdate Packet now processes the variables it uses.

16-12-2013, Khaos (Script Pack)
-Changed: Changed colors_neutral range from { 1801 1887 } to { 1801 1908 } as noted on bugtracker.

22-12-2013, Ben
-Changed: LUCK, CURFOLLOWER, MAXFOLLOWER, and TITHING to work on all chars, not just players.
-Added: Support for local database (SQLite) through LDB. reference. (No External programs required!)
		-Syntax is similar to MySQL, but slightly different http://sqlite.org/lang.html
		-Functions are almost the same as DB. with a few changes.
			LDB.CONNECT "filename" to open a database file
			LDB.AEXECUTE and LDB.AQUERY are non existent
		-SQLite database manipulation program can be found here http://sqliteexpert.com/download.html

02-01-2014, Khaos (Script pack)
-Changed: This upload is containing the rework of multidef files with new naming conventions, price adjustments, etc. spheretables.scp
 has been updated to reflect loading of the multis folder. New syntax is m_* instead of i_multi_*.
-Added: Added variant versions of tents and evil compound with doors and signs. Wheat Cottage got doors and a sign as well.
-Added: sphere_defs_2.scp This will now be loaded after sphere_defs.scp containing any backwards compatibility I do.
-Fixed: Broken treasure multis should be fixed based on some old revisions I saw in an old script I had.
-Changed: Mordaunt sent me an updated housing system to match the new house and foundation defnames.
-TODO: Add in the new multidef info to deeds and vendors.
-Moved: spk_ship_cmds to speech folder.
-Fixed: New ships were using t_multi and not t_ship. I assume this might have been causing some of the alleged "bugs" with them. They
 are now all using t_ship.

03-01-2014, Ben
Fixed #2256: Reworked NPC object throwing..
->canseelos checks now applies to overrides
->changed tag.override.rock to NPC variable THROWOBJ (can take numerical or string ID now)
->changed tag.override.dam to NPC varialbe THROWDAM min,max (can also be "THROWDAM max" for non variating damage)
->added THROWRANGE min,max  (can also be "THROWRANGE max" with a min of 2 by default)
->All 3 variables are available on dynamic npc or in CHARDEF
Fixed: AMMOANIM,AMMOANIMHUE,AMMOANIMRENDER,AMMOCONT, and AMMOTYPE no able to be read directly from SERV.ITEMDEF...

04-01-2014, Ben
Fixed #1904: EF_WalkCheck causing some NPCs to climb impassable terrain.

05-01-2014, Ben
Added #1638: Defmessages are accessible with <DEFMSG.msg_name>
			->Also not documented but available before: Defmessages can be set with "DEFMSG.msg_name new_msg"

09-01-2014, RanXerox (Script pack)
-Fixed some duplicate itemdef and defnames

10-01-2014, XuN
Changed: MaxFood is now writable.
Added @TradeCreate trigger for chars, fired after trade windows are created:
	SRC=The other player.
	Argo=Item wich starts the trade.
	return 1 stops the trade.
Added @DropOn_Trade trigger for items:
	Act=item adding to trade window.
	Argo=Other player.
	return 1 blocks the placement.
Added @TradeClose trigger for chars, fired before a trade window is being closed (Opossed to @TradeAccepted).
	SRC=The char closing the trade window.
Fixed: Players can now open their containers while placed on trade windows (still cannot pickup items from them, nor them).
Change: Players used to be able to open the containers of other players while they were inside a trade window, these behaviour is now controled in sphere.ini.
Added: Ini option 'TradeWindowSnooping' to handle this behaviour: 0 will open the bags, 1 will call for snooping (or deny it by your scripts).
Notes:	-For now there's still a issue causing the client to crash while someone with a trade window open closes his client or just logs off.
		-invisible (hidden) players can open trade windows to another players (but only first player will see it, this behaviour will remain, it can be fixed with @TradeCreate).

11-01-2014, Ben
Fixed #2258: Some properties returning as hex instead of decimal.

12-01-2014, XuN
Change in @TradeClose:
	Src is the player closing the window.
	Argo is the other player.
Fixed: Items being able to move while inside a container inside a trade window.
Fixed: Containers on the ground not being able to open.
Changed: Ships work again in Lost Lands.
Fixed: Disconnect not working correctly with trysrv in high privileged characters.
Added: return 1 to f_onchar_create, it blocks the creation and disconnects the client.

13-01-2014, XuN
Removed: tag.override.noto.$uid, having one tag per 1 character viewing this is insane.
Added: @NotoSend, this trigger will override the default color for status bar and character 'mouse hovering' color (Replacement for tag.override.noto.$uid)
	src=The player viewing this char
	argn1=bar/char color (0 will let the default system run)
Note: The first 7 colors are the same as NOTO_* definitions, but you can use all your hues range (however the colors does not display like in items/chars)

15-01-2014, XuN
Fixed: Items being able to move inside containers placed in trade windows (semi-fixed before)
Fixed: Gold function now updates automatically the status bar.
Fixed: Move back the character data before f_onchar_create to be able to read it again.
Added: @SeeHidden trigger (Heavy load, keep it clean) fired when a char is going to see (or not) an invisible character (just like staff see other staff members while invisible)
	argn1=Invisible/Visible (but grayed out)
	No returns for this trigger.

17-01-2014, Ben
Fixed #2244: SERV.ACCOUNT UNUSED xxx can now take any functions with the account being the default in the function.

19-01-2014, Ben
-Added #1607: "LIST.XXX.SET args,..." This will clear the list and set each arguments (separated by a ,) as an element of the specified LIST
-Added: "LIST.XXX.APPEND args,..." This acts the same as SET, but will not clear the LIST. It will add to the LIST
-Change: String parsing should now respect commas(,) as a character inside double quotes ("") instead of treating it as a separator (for most places anyways)
		This allows situations like this:   LIST.XXX.SET value1,"value2,value3",value4  to have a result of:
		LIST.XXX.0 = value1
		LIST.XXX.1 = value2,value3
		LIST.XXX.2 = value4
-Added #1787,#2142: "LIST.XXX.SORT args"  This will re-order the the list using 'args' as order method.
		'No args' or 'asc' - sorts case sensitive ascending
		'i' or 'iasc' - sorts case insensitive ascending
		'desc' - sorts case sensitive descending
		'idesc' - sorts case insensitive descending

23-01-2014, XuN
Fixed #2257: Weapons now doesn't hit from Range+1
Added tag.override.SpellTimeout to alter default .ini setting to individual players.

25-01-2014, XuN
Added BUILD function to server, wich returns the svn's build number via <serv.build>, can be used on scripts to keep up versioning and stop the code or do different things between versions in example. (Ok, caught, Ben did it!)

25-01-2014, Script-Pack (Coruja)
Updated sphere_defs.scp (#2255)
colors_skin {1002 1058}
colors_hair {1102 1149}
colors_pink {1201 1254}
colors_blue {1301 1354}
colors_green {1401 1454}
colors_orange {1501 1554}
colors_red {1601 1654}
colors_yellow {1701 1754}
colors_neutral {1801 1908}
colors_snake {2001 2018}
colors_bird {2101 2130}
colors_slime {2201 2224}
colors_animal {2301 2318}

25-01-2014, Ben
-Fixed #2266: Trade Window memory not being removed.
-Change: LIST.xxx.FINDELEM args will now search as a string if 'args' is not a number regardless if it's inside double quotes "".

04-02-2014, XuN
Fixed #2273: Crafting skills with skf_craft not working like they should (Note: skf_scripted means the script is totally custom, for everything, so skf_craft won't work with skf_scripted).
Fixed #2267: Items in the cursor (layer_dragging) are now bounced if a target is opened to the player.

05-02-2014, XuN (Script Pack)
Fixed: changed back i_multi to the new m_ naming style in sphere_item_provisions_deed.scp.
Updated Mordaunt's House System to version 2.3.4.

09-02-2014, Ben
-Added: New variable TIMESTAMP to dynamic items and characters. (To allow for server time to upgrade to INT64)
-Moved: t_corpse.more1, t_book.more2, t_message.more2, t_eq_memory_obj.more2 to new TIMESTAMP
-Added: t_forest and t_jungle to sphere_defs.scp to fix ISNEARTYPE problems
-Fixed: <SERV.BUILD> returning date instead of revision number even though revision number is available.
-Changed: Most Interger types to INT64 for higher time support. Tags and Vars also can hold 64bit numbers. This fixes #1447

13-02-2014, XuN
Fixed: Players now become instantly GuildMasters when placing a Guild Stone instead of waiting until first DClick.
Added functionality to the ATTR_LOCKEDDOWN and ATTR_SECURED flags: locked down items should not be able to be moved, decay and be eaten by npcs (and some more default behaviour), secured items have all this checks but not the ones related to pick up and use.

Script Pack:
Modified: Iron ore now requires 0.0 Mining instead of 20.0.
Updated: New update of Mordaunt's house system.
Updated sphere_msgs.scp: Added ITEMUSE_SECURED, ITEMUSE_SECURE_ON and ITEMUSE_SECURE_OFF

15-02-2014, Ben
-Fixed #2275: NPCs walking through multi doors
-Fixed: Targets not removing when using SELF and LAST

16-02-2014, XuN
Modified @StatChange: now is working properly in EVERY stat change, and not only in the stat gain/loses
	argn1=statid (maxhits,maxmana,maxstam and maxfood are checked now too)
	argn2=the current stat value
	argn3=the new value
Fixed some new variables not working.

ScriptPack:
updated sphere_events_npcs.scp: Functions ModMaxHits/Stam/Mana to work better, they also accept += and the rest of operators.
added: sphere_attr.rar to Custom folder containing some basic behaviour for attr_secure and attr_nodroptrade (for now).
Updated Mordaunt's house system to version 2.3.7

16-02-2014, Ben
-Added #2270: summoned tag added to summoned creatures if CHARTAGS=1 in sphere.ini
Script Pack:
Corrected some defnames - i_fruit_cantelope -> i_fruit_canteloupe
 i_fruit_gourd1 -> i_fruit_gourd_yellow
 i_fruit_gourd2 -> i_fruit_gourd_green

17-02-2014, XuN
Added targetcancel function to force closing a target. 
Fixed some new variables returning hex values. 
Added functionality to RegenHits/Mana/Stam, they use the current tag.override.regen_x values 

Moved all @SkillChange triggers to CChar::Skill_SetBase, now every skill change is calling this trigger (as it should), no matter of .skill_name, .allskills, skillgains/loses and skill trains.
Fixed serv.Regenx returning value*10

18-02-2014, XuN
Regeneration Tweaks: 
	-Moved up a check to force stop in this stat, so useless checks are avoided in a function fired in each tick (each lil improve is a win!).
	-Added FOOD as a regen stat (RegenFood or tag.override.regen_3)
	-ADDED RegenValStat variables (RegenValHits, etc) to work as the RegenStat variables but with tag.override.regenval_x.
	-Removed @Hunger
	-Removed weird check that multiplied the regen time *2 if the stat was not food, it now works with the time specified in sphere.ini
	-Removed weird "Bonus" in HITS giving more delay than the default one, it should sustract it to be a real bonus? however, timers are handled in the trigger now and following the default ini settings.
	-Removed tag.override.regen(val)_x: RegenValStat is now readed inside @RegenStat and RegenStat is readed before it, cannot be modified inside without the trigger bein fired in each serv.tick. RegenStat overrides ini setting now (wich is more intuitive when scripting)
	-Added @RegenStat trigger fired after
		-local.StatID=(0=Hits,1=Mana,2=Stam,3=Food). Writable, never higher than 3.
		-local.Value=The amount of points being regenerated (or decreased in food's case). Writable, can be negative but 0 works like return 1
		-local.StatLimit=by default=<MaxStat>, allow this stat to pass the limit when regenerating, or limit it lower. Stats over this value will go down in each tick until they reach their limit. This does not work with food as food shouldn't ignore its limit (0).
		-return 1 Stop de regeneration of this stat, but not preventing future checks, to do that set the RegenHits to a very high value.
		
Added f_onaccount_connect to sphere_serv_triggers.scp, READ IT CAREFULLY, I switched the default return procedure here for safety, return 1 will allow the account connecting no matter you have checks or not.
Added LowerReq to the ReqSTR check when trying to equip items for both items and chars (It checks for LowerReqs on the item and in the character too to substract to the real ReqSTR)

23-02-2014, XuN
-Modified: CanUse is now only an item property, it also returns now values in hex format to work with it as a flag variable. 
-Sphere.ini: Added the maps 2-5 but commented out, added a few missing comments in some flags. 
-Added a check to IsTrigUsed to avoid trigger calls while serv is loading, this will improve load times and avoid several unexpected errors. 
-Removed SKTRIG_STROKE's checks from skills and moved to a new function to keep together all the checks giving more control to skills.
-Added skill_stroke() wich handles the strokes left and sound for craft and gathering skills and also a new trigger.
-Fixed amount of strokes to each crafting skill, they were random, now they have 2 strokes by default.
-Added @SkillStroke trigger:
        Local.Skill=Skill ID. (Read only).
        Local.strokes=Strokes left*     (Read/Write).
        Local.Sound=Sound to make in this stroke if any (Read/Write).
        Local.Delay=Delay until next stroke (10 = 1 second).
        return 1 Abort the skill.
        return 2* Abort the consumption of resources in this stroke.
 
        *Alchemy works different so its working with some exceptions:
                -Local.Strokes instead of going down it's going up until it reach the total strokes count, wich are equal to the amount of resources. In each stroke if no return is given resources are consumed.
                return 2 Its only allowed in alchemy skill, returning this will let the skill continue to next step (stroke, finish...) without consuming anything in this stroke.
-Modified @SkillStart: Local.CraftStrokeCnt is NOT writable for alchemy, since the skill works different and cannot be overriden this way, use @SkillStroke to add more Strokes if you want.
-Fixed #2267: MakeItem function now bounces any item in layer_dragging.
-Moved some new variables to return decimal numbers instead of strings.

23-02-2014, Mordaunt (Script Pack): 
Another update to sphere_item_provisions_deed.scp, adding new ships and moving their names to m_ too.

24-02-2014, XuN
-Fixed #2267: MakeItem function now bounces any item in layer_dragging. 

25-02-2014, XuN
Actual crafting skills (Blacksmithing, Tailoring...) now are not handled as crafting skills by the source, instead of that a SKF_CRAFT is required in their [Skill ] (Excepting Alchemy by the moment)
WARNING: From this version a update of sphere_skills is needed (read below) or crafting skills will not work.
Script pack:
	-sphere_skills.scp: Added FLAGS=SKF_CRAFT to blacksmithing,tailoring,tinkering,carpentry, cooking, bowcraft and inscription.

02-03-2014, Ben
-Fixed #2261: (script pack) Hairs/beards using wrong names (multiple scripts updated for this)

03-03-2014, XuN
Added local.Anim to @SkillStroke trigger.
Fixed wrong animations sent in each Stroke (Some are missing?).

14-03-2014, XuN
Fixed #2289:
-Added local.HitsHungerLoss for StatID 3 (Food) in the @RegenStat trigger, this value is still a percentaje and NOT the hitpoints to lose, but setting it to 0 will disable the loss of hitpoints for this character.
-Update: Damage received via Hunger have flags DAM_GOD|DAM_GENERAL|DAM_NOUNPARALYZE, if you want to change it just set Local.HitsHungerLoss to 0 and create your own damage there.

15-03-2014, Xun & Ben
Added support for packet 0xE2 (NewPacketAnimation), wich involves on updating some animations to a new packet and fixes most of the bugs on the gargoyles animations
(Throwing still needs some more updates to see the weapons coming back).

16-03-2014, Ben
Fixed #2285: FVAL returning wrong values in linux.

17-03-2014, XuN
Added @StatChange to ModStr/dex/int/food.

21-03-2014, Ben
Changed: Character creation to process 4th skill properly
Removed: EXTRASKILL.KEY and EXTRASKILL.VAL from f_onchar_create as they are being properly processed.

23-03-2014, matex
1. Fixed a crashbug in the nighly build.
2. @StatChange now receives argn1 for changes like:
0=OStr, 1=OInt, 2=ODex, 3=Food, 4=MaxHits, 5=MaxMana, 6=MaxStam, 7=MaxFood, 8=ModStr, 9=ModInt, 10=ModDex.

24-03-2014, matex
Fixed a calculation bug in Linux that e.g. had influence on Skilldelays

25-03-2014, matex
1. Fixed INT64 Expression handling.
2. Fixed a bug that occured when DIALOGCLOSE/DIALOG was sent to older clients
3. Fixed a minor bug in @StatChange

26-03-2014, matex
1. Fixed Cooking

26-03-2014, matex
1. Fixed a bug in ASC and ASCPAD with negative hex values
2. Fixed StatChange triggering for Food
3. Fixed a bug in the movement code, when climbing stairs with (BRIDGE|PLATFORM flags)
4. Updating logged out characters does'nt send a packet unless ALLSHOW is on

28-03-2014, Ben
Fixed #2296: Quality property not working.

28-03-2014, matex
1. Some internal values are still stored as 32bit (e.g. MORE1, ...). If they are negative their value
is now given as 64bit hex number so calculations,comparisions etc.. work on these values now.
2. Fixed an issue with MaxFood/Food. If MaxFood is set to 0, when read it will return the MaxFood level
of the chardefinition
3. Fixed: The server now only loads 1 Map, if you only use 1 Map.
4. Fixed: NPCs moving over obstacles when EF_WALKCHECK is disabled

29-03-2014, Ben
1. Uptaded Sphere.ini description for MAPx settings (These are now mandatory as of revision 1834)
2. Created an exception for MAP0 to load automatically even if not specified in sphere.ini (need at least 1 map to load)
3. Fixed another instance of 64 bit handling.
   (Script pack)
4. Fixed #2292: small change in teleport points for sphere_map_points0.scp and sphere_map_points1.scp
5. #2301 Few flag and typo changes done to sphere_map(2,3,5).scp

30-03-2014, Ben
Fixed system tray icon not removing on exit.

02-04-2014, matex
1. Introduced EF_NoContextMenuLOS => Will disable LOS checks for ContextMenu Use of npcs
2. Improved the standard Walkcheck stuff a bit (especially when dealing with landtiles)
3. Improved the placement code when items are dropped to ground
4. Increased standard LOS Zcheck treshold to 20
5. Changed the meaning of MOVERATE and TAG.OVERRIDE.MOVERATE. It is now a factor that scales the amount of DEX value 
   that should be taken into consideration for walking speed. E.g. if you only want 75% of the characters DEX value
   to be used in walkspeed calculations, you specify MOVERATE=75. Setting this to 100 has no effect.
6. Fixed: Backpack closing when items are dropped to corpse. (You can softscript this if you need it!)
7. Fixed: Use 1-Unit comparisons in Distance Checking. We can't use the axiom of pythagoras here because one tile has
   the same diagonal width as vertical and horizontal width. Doing real-world distance checkings messes up everything here!

08-04-2014, matex
1. Fixed HitsHungerloss. 
2. Modified behaviour of DiagonalWalkChecks when dclicking items in reach
3. If GM's add players to a party, the player is now added forcibly.
4. Fixed a possible itemleak when dropping too many items to the ground. (e.g. via newitem)
5. Fixed a null reference exception when DISPID of an item is set to something that wasnt defined via ITEMDEF. (e.g. change an item via set dispid)
6. Fixed an exception when you type 'c' in the serverconsole and have more than 100 players online ;)
7. Fixed a possible crash bug when players disconnect. Fixed players not logging out sometimes too. (this did only occur on VERY rare circumstances)

09-04-2014, XuN
-Added f_onaccount_pwchange to sphere_serv_triggers.scp
-Modified f_onaccount_create.
Both are fire now in each account creation / password change, no matter the source (serv.account xx ingame, via console, .set password...).

13-04-2014, Feeh
Fixed #2306: No lag should be noticeable after f_onserver_save call
Fixed #2293: Sphere should now read packets correctly from 6.0.1.7 clients

14/15/16-04-2014, Coruja (Script Pack)
sphere_map0.scp: 
-Removed: more generic non-OSI ROOMDEFs (huge cleanout) 
-Removed: some more weird ROOMDEFs 
-Added: missing regions for some islands 
-Fixed: incorrect GROUP set on Fire Temple, Ice Isle 
-Fixed: incorrect FLAGS set on Moonglow Zoo, Jail, Green Acres, shrine regions 
-Fixed: incorrect RECT set on Lord Britsh/Blackthorne Castle 
-Fixed: added missing 'region_flag_guarded' on Delucia 
-Fixed: added missing RECT tile on Cove, Green Acres 3 
-Small improvement on Britain and Mt Kendall RECT 
-Checkmate. Revised the entire script, everything is clean, fixed and categorized now 

sphere_map1.scp: 
-Moved: Solen Hive region from map0 to map1 (apparently Solen Hive exists only on Trammel) 

sphere_map_points0.scp: 
-Fixed: Delucia Passage teleporting to incorrect position 

sphere_map_points1.scp:
-Updated to match changes of previous sphere_map_points0.scp commit 

sphere_map0_ml.scp: 
-Moved: temp moved all SE/ML/HS regions to this file. Since it have only a few regions, maybe it's better disband this file and move all regions to their correct map file (map0, map3 and map4) 
sphere_map4.scp: 
-Small update on Tokuno Islands regions 

sphere_newb.scp: 
-Updated all skill to match OSI default starting items and colors. 
PS: Still need a few more additional items for professions (Warrior, Necromancer, Paladin, Samurai, Ninja) -> I can't update this for now, sphere only have support to skills on sphere_newb.scp,
	 but not for professions (it would be great if someone give a little help with this on the source :D) 

17-04-2014, XuN
Moved tag.override.SpellTimeOut to SpellTimeOut.
Changed: Now @Create trigger can be fired on EVENTS too. Note: be aware of the calls order (SkillClass -> added events -> ini -> chardef (for chars)),
		you can't retrieve the <str> ie in a custom event because it's fired before the @Create in the CHARDEF (which is the one setting it), this trigger
		doesn't have return 1 so if you set str=15 in your event it will be overwrited with the stat given in the chardef.

Changed all the variables in the 'New Variables' thread to make them readable not only from items/chars but from their BaseDef. That means, no need of IncreaseSwingSpeed
		under the @Create, you can set them like the NAME property. Added some variables too, read the post.

Script Pack:
Updated some scripts to reflect the variable's changes:
		-items/sphere_item_artifacts.scp
		-items/sphere_item_artifacts_minor.scp
		-items/sphere_item_artifacts_tokuno.scp
		-items/sphere_item_magic_jewelry.scp
		-items/sphere_item_provisions_armor.scp
		-items/sphere_item_provisions_clothing.scp
		-items/sphere_item_provisions_jewelry.scp
		-items/sphere_item_provisions_shields.scp
		-items/sphere_item_resources.scp
		-items/sphere_item_typedef_equipitem.scp
		-npcs/sphere_monsters.scp
		-npcs/sphere_monsters_custom.scp

sphere_item_vegetation.scp: Commented out TDATA3=i_vanilla_bean since it does not exist.

sphere_item_provisions_deeds.scp:
		-Fixed line 64: RESOURCES=i_deed,m_stone_and_plaster_house.
		-Changed all of the remaining i_multi_foundation_* to m_foundation_*.

sphere_item_provisions_armor.scp: changed all i_leather from gargoyle leather armor to i_hides_cut (lines 4704 - 5000).

For a complete change's track visit http://scripts.spherecommunity.net/

18-04-2014, XuN
-Fixed a Typo in sphere_item_typedef_equipitem.scp (SeldRepair -> SelfRepair)
-Updated sphere_monsters.scp to add stats to c_tiger and changed changed actual c_tiger to c_tigress
-Added item 03ec7 to sphere_item_ship_parts.scp to link it with c_tiger
-Updated sphere_defs.scp to reflect c_tiger and c_tigress as mounts.

19-04-2014, Ben
Changed: CANUSE flags can now be properly set on ITEMDEF and dynamic items (ITEMDEFs value is given to dynamic items on creation)
Fixed 1565: Removed TAG.OVERRIDE.RANGE from items and chars.
			Changed RANGE so it can be read/write on items and char (Dynamic object value overrides basedef value. Highest value between weapon and char is used in combat)
			RANGEH and RANGEL are also available as readonly variables for dynamic items and char now
			Added FIGHTRANGE to chars to replace old RANGE (readonly and returns the highest value used for combat)

19-04-2014, XuN
-Fixed 0002310: Changed t_weapon_bow in Throwing Items (sphere_item_provisions_weapons.scp) to t_weapon_throwing.
-Fixed 0002309: Mounted characters (humans & elfs) are not sending New Animation packet anymore.
-Fixed 0002294: Every CAN-related property (dye, enchant, flip...) is now working in base items instead of inheriting from DispID.
-Some internal changes related to IsHuman: changed it to IsPlayableCharacter and splitted it into IsHuman || IsElf || IsGargoyle and changed its calls.
	-Same for IsHumanID -> IsPlayableID = (IsHumanID || IsElfID || IsGargoyleID)
	-Fixed: Gargoyles are no longer able to ride anything.

21-04-2014, Ben
Fixed #2014: memory_aggreived not being set on players
Fixed #2311: t_light_lit not decaying as normal

23-04-2014, Ben
Fixed #1500: Quote causing problems for ARGS and ARGV. This is how is will work now in a simple function called TEST...
	-.TEST "a", b, "c,d"		Output: ARGS = a	ARGV[0] = a	ARGV[1] = b	ARGV[2] = c,d
	-.TEST "a"e, b, "c,d"		Output: ARGS = a	ARGV[0] = a	ARGV[1] = b	ARGV[2] = c,d
	-.TEST e"a", b, "c,d"f		Output: ARGS = e"a", b, "c,d"f	ARGV[0] = e"a"	ARGV[1] = b	ARGV[2] = c,d
	-.TEST f"a"g"h,i",b,e"c,d"	Output: ARGS = f"a"g"h,i",b,e"c,d"	ARGV[0] = f"a"g"h,i"	ARGV[1] = b	ARGV[2] = e"c,d"
	*All ARGV will now show even if quotes are found in first argument.
	*if quotes are found as the first character of an argument, what is found in the quote is the argument
	*if a quote is found but not at the beginning, or no quote is found, whole string is used as argument.

24-04-2014, Ben
Fixed #1739: ">" in QVAL's condition is now processed properly as "bigger than" instead of the end of QVAL

26-04-2014, Ben
Changed: TAG.OVERRIDE.DOORSOUND_CLOSE for DOORCLOSESOUND
		TAG.OVERRIDE.DOORSOUND_OPEN for DOOROPENSOUND
		TAG.OVERRIDE.PORTCULISSOUND for PORTCULISSOUND
Added: DOOROPENID to Items for new door system.
Fixed #2054: Should now be able to make any door work with new scripting options (default still works if no new data is found)
	-Game Item: (if no info here, use ITEMDEF info)
		-DOOROPENID=0676 //ID to change into (no DEFNAME as it's only used for dispid)
		-MOREX=-1 // X position change
		-MOREY=1  // Y position change
		-DOORCLOSESOUND=00f3 closing sound
		-DOOROPENSOUND=00eb opening sound
	-ITEMDEF: (if no info here and on game item, use default system)
		-TDATA1=00eb00f3 //WORD open | WORD close (sounds)
		-TDATA2=0676 //ID to change into (no DEFNAME as it's only used for dispid)
		-TDATA3=-1 // X position change
		-TDATA4=1  // Y position change

29-04-2014, Ben
-Fixed: VAR,TAG and LOCAL causing instability in the server with huge amount of data. Limit of 2048 caracters has been set.

30-04-2014, XuN
-Added SpellCount function for Spellbooks (Read Only).
-Tweaked Attacker system:
	Added attacker.add uid / attacker.delete uid. Self explanatory
	Changed: attacker.elapsed/dam are now writable

02-05-2014, XuN
Updated house deeds in sphere_template_vend.scp (Thx azmanomer).
Fixed: local.anim in @SkillStroke was readable but not writable. Fixed also alchemy skill sending anim 0 instead of no anim.
Rewrote totally the combat system for npcs ( I may have missed something but it's mostly done ):
	memory_war_targ is no longer used for npc combats (in the source) but is still present for scripting backwards, Sphere now uses the 'Attacker' system and a new variable added to it 'Threat'.
	added @CombatStart, @CombatEnd, @CombatAdd triggers, return 1 stops actions. (not recomendable, the actions will be called over and over obviously trying to start/add or end the combat).
	Attacker system (Added/Changed):
					NPC_AI_THREAT flag variable to ini enabling the use of the threat variable for choosing targets in combat (for npcs).
		General:	Attacker.add uid	(Write)		Adds the given UID as new enemy in the attacker list for this char.
					Attacker.Delete uid	(Write)		Remove UID from the attacker list.
					Attacker.Target		(Read)		Returns the current best target, these are the priorities: Threat -> Distance -> LOS.
					Attacker.ID uid		(Read)		Returns the 'n' id of the given uid (if in the attacker list, returns -1 if not).
		From ID:	Attacker.n.Threat 	(Read/Write)Gets or Sets the Threat of this character against me, Threat is most important factor to select a target. (this gets updated even if npc_ai_threat is disabled, but its not used)
					Attacker.n.Dam 		(Read/Write)Made it writable.
					Attacker.n.Elapsed	(Read/Write)Made it writable.
I'm updating the wiki with this new information also.

03-05-2014, Ben
-Fixed #2325: Corpse with morez > 0 were able to be draged
-Fixed #1781: Rejected moves should not count as a move for fast walk detection.

06-05-2014, Feeh
-Modified #2328: Dye tub now call @Dye on the dyed item
	ARGN1		= the hue value (r/w)
	ARGN2		= sound effect (r/w) (default 023e)
	ARGO		= the item that originated the dye target
	SRC			= who is dying the item 
	RETURN 1	= stop internal dying/sound. hue changes made from script will take place
	This will allow to change Dye behaviour for specific items without having to track the item id from other methods/scripts
	
07-05-2014, XuN
-Updated 'guards' defname in sphere_defs.scp, guards have other ID since long time ago.
-Added exception lines to the new Attacker_* functions so if something goes wrong... errors are more descriptive. Also fixed some exceptions appearing now.
-Attacker.elapsed -1 means no attacker decay.
-Fixed #2332: Range, also RangeL/RangeH not working as it should after the variables changes. Also made them return in decimal values instead of hexadecimal.
-Made BloodColor writable.
-Modified Guards system:
	Modified @CallGuards trigger for players calling separatelly than NPCs.
	This trigger will fire one time on the Player calling guards per each possible target, argn3 is set to 1 if the target is hostile, however if set to 0 nothing will happen, if this is set to 1 the character will be attacked by guards.
-Fixed guards dissapearing after calling them. They also stick now to the attacker system (if defined) being easier to create custom guards (changing how and when are they called will come in next commits)
-Added ini setting GuardsOnMurderers (1 by default), if set to 0 will only attack criminals, if set to 1 will attack criminals and murderers.
-Fixed: GuardsInstantKill now set hits to 1 before hit to ensure the kill, it was acting as instant hit instead of instant kill
-Changed: Moved the instant kill ouside the 'teleport' check, to ensure its using it everytime and not only if target.distance > 1
-Switched 2 checks to ensure that guards are not called on guards.
-Added a check in OnNoticeCrime() to avoid guards becoming criminals if send to attack any good character.

08-05-2014, XuN
Changed @Criminal trigger, now it's being called in every criminal call instead of in OnNoticeCrime(), return 1 prevents the criminal action, argn1 is how many time will the criminal status last.
Fixed CanUse returning weird values when ITEMDEF didn't have any value.
Added WeightReduction to item's weight calculations, so a item with 5.0 weight and 10 Weight Reduction will result in 4.5 weight stones.

09-05-2014, XuN
-Fixed an exception when attacking blue characters.
-Created a new vector-list to handle Notoriety: instead of having 2-5+ checks per second (and nearby character), the notoriety will be saved in this list to reduce a lot the loading related to this function.
-Added NotoTimeout to ini (default 30) to set the 'decay' for notoriety in each character for another one. However the list will be reseted in each criminal/murderer action/karma change/incognito cast.
-Fixed some Karma messages being shown even if the trigger returned 1. Fixed #2297: Trigger's returns were working wrong and any value given to argn1 was not really being considered by sphere unless return != 0.
-Fixed #2290: Now crafting skills cast animations and sounds when starting and in every Skill_Stroke > 1 (1 is the last, note that skill_stroke is called before the stroke ends, not before starting it).
-Removed SKF_NOANIM check after the @SKillStroke trigger, so even if the skill have this flag, it won't pass any value to local.anim, but if you want to have animation for a specific character, then you can write it.

09-05-2014, Ben
-Improved how RangeH/L 'fix' work and making them readable by dynamic items in every situation.

09-05-2014, Feeh
-Fixed #2326: Some mt_* CAN flags were not allowed to be assigned after char/npc creation. It should be assignable anytime from now

10-05-2014, XuN
Fixed #2334. Also forced that any character called to be a guard ( Argn1 in @CallGuards ) have brain_guard no matter what it is really.
Fixed #2333. Also fixing @Attack trigger blocking any other actions too when returning 1.
Added #1765 :New ini setting: AttackingIsaCrime making criminal any character without any damage, only attacking.

10-05-2014, Feeh (thanks to Ben)
Modified: @Dye is now called on more situations on both Items and Chars:
	-Script color changes					(SRC/ARGO = Server)
	-Dye tubs (t_dye_vat) color changes		
	-@Create color assignment				(SRC/ARGO = Server)
	-Staff .xcolor command					(SRC/ARGO = Server)

22-05-2014, Ben
Changed: char's AGE property now returns in days instead of seconds (CREATE is already in seconds)

23-05-2014, Feeh
Changed: Harvesting skills (Fishing/Mining/Lumberjacking) can now pack or place the harvested resource at feet
	Override ACTARG2 on either @SkillSuccess and @Success (remember that @SkillSuccess is called first)
	ACTARG2 = 0 -> Put the resource at feet
	ACTARG2 = 1 -> Pack the resource

26-05-2014, Ben
Removed and made permanent EF_FixKillTrigger, EF_WalkCheck, EF_NewPositionCheck, and EF_DiagonalWalkCheck

26-05-2014, matex
Fixed a small bug in the code that adds a player forcibly when GM's add to party.

27-05-2014, XuN
Changed: new order for @Create trigger in items, now the order is this; Itemdef, @ItemCreate for characters ( if proceed ), TEvents, EventsItem and Typedef
Fixed #2350: Guards working in non-guarded areas when GuardsOnMurderes=1
Fixed #2352: AttackingIsACrime checks making criminal when it shouldn't
Fixed #2351: Murderers never becoming criminal (didn't need before GuardsOnMurderers).
Fixed #2353: Wrong speech color for tillerman.
Fixed #2349. Also improved the Attacker_GetID() functions a bit.
Fixed #1491: region_flag_no_pvp not working fine. Also a wrong SkillUseQuick(tactics) related to it.
Added a new function to removed chars so they are being removed from attacker list's characters of their attacker's list. There's no reason to keep a not existing character.
Added ContextMenuLimit option to sphere.ini defining the maximum amount of options in each menu.

29-05-2014, XuN
Combat target for players will be 'reseted' after attacking a character, instead of checking for the best target ... so it now gives priority to player's choices.
Changed attacker.target also to reflect the changes and return the direct value instead of calling Fight_FindBestTarget().
Changed the way t_spawn_char creates the characters, they are now placed and the spawnitem is asigned before calling NPC_LoadScript() so, both spawn and regions can be read in the @Create (this can simulate a @CharCreate for spawns but on the character instead of the item.)
Changed summon to be placed also before the @Create.

01-16-2014, XuN
Changed @Attack: added Argn1 for npcs to allow modifying the initial 'Threat'.
Changed: Pets forced to attack (kill and attack commands) now adds 1000( plus the actual highest threat amount) to argn1 in the @Attack trigger.
Changed: Pets changes target instantly when attack is called always if NPC_AI_THREAT is off.
Updated sphere_defs_2.scp with m_keep.

06-06-2014, Feeh
Added: #2340 Sectors now do have flags, look at sphere_defs.scp for more info
Fixed: #2360
Fixed: BADSPAWN command was not stopping when the first bad spawn was found

11-06-2014, Ben
Added #2359: REGEN in REGIONRESOURCE can now have a range as argument.
Fixed #1827: Axis strip now works as case insensitive.
Fixed #2307: REGION_FLAG_INSTA_LOGOUT will now work in ROOMDEFs

23-06-2014, Feeh
Fixed #2366
Added: SERV.FUNCTIONS.x, it can display every available function and its access plevel
		Usage:
		SERV.FUNCTIONS.COUNT		- Return how many functions are available in your server
		SERV.FUNCTIONS.32			- Return the 33th function (zero-based)
		SERV.FUNCTIONS.32.PLEVEL	- Return the minimum access plevel to use this function
		SERV.FUNCTIONS.add1			- Return the minimum access plevel to use 'add1' function

1-07-2014, Ben
Updated: spherecrypt.ini with client 7.0.35
Changed: gold will now be taken from pack first and then from bank in a purchase
Fixed #2370: Not being able to walk up some stairs AGAIN!
Fixed #2371: Vendor buy/sell dialogs will now display in the same order as their templates

08-07-2014, XuN
Fixed, Updated and Improved the .dupe on both items and characters:
	- Added new variable's copy for both items and chars.
	- Duping characters now works fine: Stats, Skills, Tags, Items is copied now, by default every copied item have attr |= attr_newbie for security, using .dupe 1 will copy the items 'as they are' without mods.
	- Using .dupe 0 will create the mount's memory (if any) empty, so when npc dies... no mount appears, .dupe 1 will create another new duped mount character.

12-07-2014, Ben
Fixed #2372: Weightreduction causing errors when calculating weight.
Fixed a small issue with updating amount on items.

17-07-2014, XuN
Fixed #2345: Wrong titles for Elder/Legendary Bushido and Ninjitsu skills, updated sphere_msgs.scp.
Readjusted the skill ranges for skill titles according to http://www.uoguide.com/Skill_Title .
Added SKILL_TITLES to sphere_defs.scp to adjust the range for the skill's titles.

19-07-2014, XuN
SKF_GATHER enabled, only fishing will have this flag in sphere_skills.scp, so now @Stroke and @SkillStroke can be used.
@(Skill)Start and @(Skill)Stroke now use ACT as a reference for the worldgem.
@(Skill)Start have local.GatherStrokeCnt ONLY for gathering skills.
Fishing delay is now 8.0 (1 stroke), the splash animation is softcoded in sphere_skills.scp since working with timerf in the source will complicate things a little.
In the 'long and not even started' proccess of softcoding skills ... the sounds/animations (for fishing!) will be added in the skill's triggers.
Return 1 in @Stroke will fire @Abort.
Added RANGE for gathering skills determining the max distance for the proccess (added RANGE=4 for fishing in sphere_skills.scp)

22-07-2014, XuN
Removed default sysmessage when reading / writing Experimental and Option Flags directly ingame or from script.
SKF_GATHER is a generic flag now: Skills with this flag will automatically call for @Stroke and override default behaviour (no more calls to STAGE == SKTRIG_STROKE in the skill's function).
Added Range and SKF_GATHER to mining and lumberjacking, softcoded some code related to SKILL_STROKES of them (and fishing also) in sphere_skills.scp.

02-08-2014, XuN
Changed tag.override.breath.dam to Breath.Dam
Added Breath.Hue overriding the default explosion color for breaths.
Added @PartyLeave: return 1 stops the action
Modified Dir function, <DIR <src>> will return the dir you should have to face <src> (Same as FACE <SRC> but not turning you, just returning the DIR value).
Added Reveal (flags): Reveal statf_hidden will reveal player if has statf_hidden, same for sleeping, insubstantial and invisible. 
	Sum this flags to reveal more than 1 invis state (ie: statf_invisible|statf_sleeping will reveal player if any of these flags is present on him).
	Reveal -1 will reveal everything (Even invis staff).

Changed: SpellFlag_NoUnparalyze flag in s_explosion will affect explosion potions.
Changed: Argo is now writable ( Remember that Argo can only be accessed via script and not ingame ).
Added SysMessagef function accepting text with strings and limited to 3 args. Example: sysmessagef "Hello %s, I have a %s and %s, be aware of me!",<src.name>,<findlayer.1.name>,<findlayer.2.name>
	It needs the text to be inside " " to create the first arg with it, but first and last quotes will be removed (only these 2).
Changed: SkillUseQuick is now RW and not only Read because not always need a return.
SpellEffect ( CChar::Spell_Effect_Create() ) now set as NEW the UID of the spell's rune, IE: 'spelleffect s_poison,2000,<src>' ... 'new.remove ' will remove the poison rune.
Added @(item)MemoryEquip firing when equiping any item in memory layers (Not normal @Equip-able items), in example: paralyze rune, criminal memory ...
	argn1 = layer on which the item will be equiped.
	return 1 deletes the item and prevents default actions.
Fixed 'Range' not being properly defaulted to skill's defaults when no value is in the skill.
Fixed SKF_GATHER skills going to negative values when local.gatherstrokecnt=1.

Added SKF_FIGHT to fighting skills in sphere_skills.scp.
Fixed ADV_RATEs for parrying being too high and causing the skill to not gain.

Minor changes to 0x20 packet.

Modified ResPhysical to work like armor.lo. Modified Armor to be writable (only for items) and also Dam (for items and chars) and changed them from BYTE to WORD.
Moved Weight to dynamic items too.
Fixed bad definition of t_stone_town type in the f_stonesys_gettypename function inside sphere_genericstone_functions, should be <DEF.STONECONFIG_TYPENAME_TOWN>.
Added ColorInvis, ColorHidden and ColorInvisSpell to sphere.ini overriding (if specified) the default color for .invis, hidding or the invis spell/potion.

Fixed items remaining on the ground on Enhanced Client when equipping them via double click.
Fixed PacketMapChange being fired when DClicking an item and turning around (without OF_DClickNoTurn enabled). This should decrease the amount of rubberband effects.

NOTE: The following changes are supossed to be usefull to redo the default combat system, but not using the new trigger will make the new script and the following code useless so this is not forced,
	just a help to rewrite the actual sys without doing a whole new combat system allowing to tweak each check.
NOTE2: These changes are in 'beta' proccess, please report any problem to bugtracker.
NOTE3: If I was not clear enough... this makes no difference with current systems if the new trigger and dam_flag are not used.

Added DAM_FIXED to sphere_defs.scp: this flag will make sphere asume that the argn1 value in @gethit is the final damage and will not do any formula calculations over it,
	will only cast sounds,animations, blood, memories, attacker.n.% update and @GetHit trigger.
	It also have some effects in the hit proccess (explained under).
Changed: combat functions (hit & gethit ) to allow easy override via script with DAM_FIXED giving a better way to override the default combat system while knowing also the resulting damage
Added sphere_combat.scp with the override of the default combat system and explanations of the new changes also.
Added Swing Types in sphere_defs.scp for combat compatibility.
	//  SWING_INVALID = target is invalid, searching another one.
	//  SWING_EQUIPPING = swing made.
	//  SWING_READY = can't take my swing right now. but i'm ready
	//  SWING_SWINGING = taking my swing now.
Added Swing variable for characters setting or retrieving the SWING_TYPE they currently have.
Added FullTrigger function working like 'call' to call triggers with full support with old args and locals making possible to override default triggers with your parameters.
	FullTrigger must be write only to avoid some problems so I added the return value in local.return, which can be readed after the trigger call.
	Usage: FullTrigger @DClick
Added @HitCheck trigger just in the beggining of the hit allowing to use only custom combat checks (default ones are in the supplied script) or to override the whole combat formulas.
	- Args
		Argn1 = SWING_TYPE. Swing will be set to this value after the trigger so you can 'jump' between swings with or without default checks.
		Argn2 = DAM_FLAGS
	- Returns
		return -1 SWING_INVALID
		return 0 default checks
		return 1 will make Sphere return the SWING_TYPE applied in argn1, so if you are in SWING_SWINGING and you set argn1 to SWING_EQUIPPING you'll have to start the hit proccess again.
				(Note, argn1 there will NOT set SWING to it's value).
	- Special returns will be fired when SWING_TYPE = SWING_SWINGING & FLAGS & DAM_FIXED
		return 0 will generate the default damage formula and flags (if not set via argn2) and then call the gethit function without DAM_FIXED applied.
		return 2 will finish the hit function AS IT IS and will NOT call the gethit function (this asume you are creating the damage, formulas and calling .damage function).
Note: Using new DAM_FIXED or return 1, -1 will obviously NOT call any skillgain, memory change, exp, attacker update, notoriety, actions, etc. Using this will (almost) make you to rewrite the whole system as shown in the given script.

03-08-2014, XuN
Modified Dir and Face functions (and the not soft-coded functions) to prevent loading all items in each dir change, even if they were not send to clients they were consuming resources in the serve

04-08-2014, Ben
Fixed #2362: Old attacker code interfering with new code.
Added: BREAK and CONTINUE to script loops. (CONTINUE will skip to the next iteration, BREAK will exit the loop)

06-08-2014, XuN
Fixed a problem causing Staff with gm body (03db) to stick with this corpse and blocking following commands because of the '=' automatically appearing, Update is called when setting the body value.
Added party.create msg,uid(s) where msg is 0/1 sending default sysmessages or not (usefull when forcing groups 0 = disable ), the following args (up to 9 more) is/are the players to add to this party.
Changed all party triggers (Except the @PartyRemove when argn1=1, which means informative remove when a @PartyDisband has been fired before and is in proccess now) returnable to stop their following code.
Fixed crash bug introduced in last patch.

08-08-2014, XuN
Multiples items overplaced not doing their 'effects', ie: spell fields, because of returning the code after finding the first item. All of the changes related to this can be overriden in @Step and @itemStep.
	- Paralyzed characters won't move to any t_telepad or t_moongate location if they are freezed or stoned.
	- t_shrine was blocking the effect of any other items in its location, so now if players place any field or explotion or whatever upon it = free reskill.
Added #2380: Spell Fields check now the Z when creating, adjusting their position to it.
	Moved the FIX: code to FixZ() for CItem and CChar.
	Added also a bool bForceFix to MoveTo forcing a FixZ() after the Object positioning, updated the whole pack of *::MoveTo() to accept the new bool.
Fixed #2381: Reveal not removing the memory when spell s_invisibility was casted (layer 39) (only removing potion effect (layer 44)).
Added m_defenseBase and m_defenseRange splitting up the m_attackBase/Ranged properly between armor and damage instead of using it for everything.
Enabled some disabled variables for KR client status bar.

09-08-2014, Ben
Fixed: Another issue with stairs...

10-08-2014, Ben
Fixed #2383: Weight not changing after a baseid change resulting in weird weight calculations.
Fixed #2382: Reveal causing server freeze.
Fixed: Paperdoll not updating body color when using invis spell

11-08-2014, matex
Added EF_NoDiagonalCheckLOS = 00000001. Disables Diagonal Passage checks for legacy LOS. (Not advanced LOS)
Added FACING function to objects which will give you the direction the object/npc would turn to if it looks towards SRC.
Optionally FACING takes a location or uid as argument. This UID/location replaces SRC in that context.

16-08-2014, Ben
Fixed #2386: Ghosts can't pass through doors anymore
Fixed #2385: No swing animation during combat, @HitTry doesn't fire.
Fixed #2387: Hunger/starving causing wrong damage.
Fixed #2380: Field spells creating items on incorrect Z. (Caused by the Fix funtion. Fix should now work better in all places)

18-08-2014, XuN
Fixed some problems with ResPhysical.
Added @Resurrect trigger:
	- argn1 is the hitpoints value the char will have when resurrected (RW).
	- argo is the corpse (if any near) (R).
Fixed some items removed from view in some circumstances.

26-08-2014, Ben
Fixed: SLEEP causing NPCs to die with double corpse.

04-09-2014, matex
Fixed: character hue not updating when Char is revealed.

04-09-2014, matex
Xun made the WEIGHT property on writable on items. I renamed it BASEWEIGHT because we need
WEIGHT not to return the weight of a single instance but also of the whole stack in scripts.
So WEIGHT is read-only again. If you want to change the base weight, use BASEWEIGHT.

07-09-2014, matex
Fixed: Armor not updating when BaseID is changed on an Item.
Fixed: EF_FixCanSeeInClosedConts always enabled in Debug builds
Fixed: Walking code. Only stair statictiles are priorized now near the map-surface. Platform tiles not. (players were falling through map surface)
Fixed: Order in which NPCvendor boxes are sent to the player (display bug)

10-09-2014, matex
Refactored some of the walking code. You now need NPC's and Players to have MT_INDOORS definitely for them to be able
to go under static tiles.
Changed MT_INDOORS to MT_NOINDOORS. Think that makes more sense.

13-09-2014, matex
Built in LOCAL.ArrowHandled for @HIT, @HITMISS
so if you set this to something different from 0 in the triggers
the server will not BOUNCE drop the arrow to the Target's feet on MISS
or bounce it to the Targets BP on hit. You can handle this yourself.
If you do nothing, the arrow will be deleted if Local.ArrowHandled != 0
You can prevent it from being deleted by moving it in the Trigger.

13-09-2014, Ben
Fixed #2397: Return 1 should now prevent the guards from coming under @callguards in all instances