Difference between revisions of "@SpellEffectTick"

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==Description==
 
==Description==
Fired when a spell memory has one or more charges (more2) and the spellflag_tick
+
This trigger fires when a character successfully casts a spell.
  
  
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{| border="1" cellspacing="4" cellpadding="4"
 
{| border="1" cellspacing="4" cellpadding="4"
 
| '''Name''' || '''Description'''
 
| '''Name''' || '''Description'''
 +
| [[I]] || The object that is going to be affected.
 
|-
 
|-
| [[ARGN1]] || Spell ID
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| [[SRC]] || The object that is going to be affected.
|-
+
 
| [[ARGN2]] || Spell Level
 
|-
 
| [[ARGO]] || The spell memory.(Argo.link holds the caster UID)
 
 
|}
 
|}
  
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| '''Argument''' || '''In/Out''' || '''Description'''
 
| '''Argument''' || '''In/Out''' || '''Description'''
 
|-
 
|-
| ARGN1 || I || The spell that was cast.
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| ARGN1 || I || Spell Id
 
|-
 
|-
| ARGN2 || IO || The strength of the spell.
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| ARGN2 || IO || Spell Level
 
|-
 
|-
| LOCAL.CREATEOBJECT1 || O || For field spells, overrides the item [[BASEID]] to use for the east-west direction.
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| ARGO || IO || The spell memory.(Argo.link holds the caster UID)
 
 
For summon spells, overrides the character [[BASEID]] to summon.
 
 
|-
 
|-
| LOCAL.CREATEOBJECT2 || O || For field spells, overrides the item [[BASEID]] to use for the north-south direction.
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| LOCAL.CHARGES || IO || How many charges are left on the spell memory, this will be automatically decreased by 1 at the end of the method execution. Default value is 1.
 
|-
 
|-
| LOCAL.FIELDGAUGE || O || For field spells, overrides the default gauge of the field (1).
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| LOCAL.DELAY || IO || How many seconds until the next spell effect tick. Default value is 5 seconds.
 
|-
 
|-
| LOCAL.FIELDWIDTH || O || For field spells, overrides the default width of the field (7).
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| LOCAL.EFFECT || IO || The effect value of the spell, harmful or beneficial (if SPELLFLAG_HEAL is enabled).
 
|-
 
|-
| LOCAL.EFFECTCOLOR ||O || For field spells, overrides the color of the fields.
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| LOCAL.DAMAGETYPE || IO || The damage type of the spell, if you are making a custom spell you must set a value otherwise the spell will not cause damage.
|}
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==Return Values==
 
==Return Values==
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| '''Return Value''' || '''Description'''
 
| '''Return Value''' || '''Description'''
 
|-
 
|-
| 1 || Aborts casting the spell.
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| 1 || Destroy the spell memory and block the spell execution.
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| '''Return Value''' || '''Description'''
 +
|-
 +
| 0 || If the spell has the flag SPELLFLAG_SCRIPTED blocks the spell execution
 +
 
 +
 
 
|}
 
|}
  

Revision as of 01:47, 23 September 2022

Description

This trigger fires when a character successfully casts a spell.


Fires on:


References

The following object references are explicitly available for this trigger:

Name Description I The object that is going to be affected.
SRC The object that is going to be affected.

Arguments

The following arguments are set for this trigger. If an argument is marked as "In" then a value will be passed in to the trigger, if an argument is marked as "Out" then it can be set to a value to affect Sphere's behaviour:

Argument In/Out Description
ARGN1 I Spell Id
ARGN2 IO Spell Level
ARGO IO The spell memory.(Argo.link holds the caster UID)
LOCAL.CHARGES IO How many charges are left on the spell memory, this will be automatically decreased by 1 at the end of the method execution. Default value is 1.
LOCAL.DELAY IO How many seconds until the next spell effect tick. Default value is 5 seconds.
LOCAL.EFFECT IO The effect value of the spell, harmful or beneficial (if SPELLFLAG_HEAL is enabled).
LOCAL.DAMAGETYPE IO The damage type of the spell, if you are making a custom spell you must set a value otherwise the spell will not cause damage.


Return Values

The following return values are explicitly defined for this trigger:

Return Value Description
1 Destroy the spell memory and block the spell execution. Return Value Description
0 If the spell has the flag SPELLFLAG_SCRIPTED blocks the spell execution