Difference between revisions of "@GetHit"
From SphereWiki
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{| border="1" cellspacing="4" cellpadding="4" | {| border="1" cellspacing="4" cellpadding="4" | ||
− | | '''Argument''' || '''In/Out''' || '''Description''' | + | | '''Argument''' || '''In/Out''' || '''Description'''|| ''' Sphere X only? ''' |
|- | |- | ||
| ARGN1 || IO || The amount of damage being applied. (Before Slayer calulation if applicable) | | ARGN1 || IO || The amount of damage being applied. (Before Slayer calulation if applicable) | ||
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|- | |- | ||
| LOCAL.ITEMDAMAGECHANCE || IO || Sets the chance for the hitted part of the body (Armor or shield, if any) to be damaged (Default: 40% in Sphere D, 25% in Sphere X). | | LOCAL.ITEMDAMAGECHANCE || IO || Sets the chance for the hitted part of the body (Armor or shield, if any) to be damaged (Default: 40% in Sphere D, 25% in Sphere X). | ||
+ | |- | ||
+ | | LOCAL.SPELL || I || Display the spell number that damaged the character. | ||
|} | |} | ||
Revision as of 23:46, 27 February 2023
Missing languages
Description
This trigger fires when a character receives damage.
Fires on:
References
The following object references are explicitly available for this trigger:
Name | Description |
I | The character being damaged. |
SRC | The character responsible for the damage. |
Arguments
The following arguments are set for this trigger. If an argument is marked as "In" then a value will be passed in to the trigger, if an argument is marked as "Out" then it can be set to a value to affect Sphere's behaviour:
Argument | In/Out | Description | Sphere X only? |
ARGN1 | IO | The amount of damage being applied. (Before Slayer calulation if applicable) | |
ARGN2 | IO | The type of damage being applied. | |
ARGN3 | IO | Hits will be fixed to this amount after the hit if the value is greater than it, default = maxhits. | |
LOCAL.ITEMDAMAGECHANCE | IO | Sets the chance for the hitted part of the body (Armor or shield, if any) to be damaged (Default: 40% in Sphere D, 25% in Sphere X). | |
LOCAL.SPELL | I | Display the spell number that damaged the character. |
Return Values
The following return values are explicitly defined for this trigger:
Return Value | Description |
1 | Prevents damage from being applied. |