Difference between revisions of "@HitTry"

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(Created page with '==Description== This trigger fires when a character is about to swing their weapon or fist using a combat skill. Fires on: * Characters ==References== The following objec...')
 
(Add link of page "how combat work")
 
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This trigger fires when a character is about to swing their weapon or fist using a combat skill.
 
This trigger fires when a character is about to swing their weapon or fist using a combat skill.
  
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More info on [[How_Combat_Works]]
  
 
Fires on:
 
Fires on:

Latest revision as of 23:21, 29 November 2023

Description

This trigger fires when a character is about to swing their weapon or fist using a combat skill.

More info on How_Combat_Works

Fires on:


References

The following object references are explicitly available for this trigger:

Name Description
ARGO The weapon being used (can be nothing, if fists are used).
I The character doing the hitting.
SRC The character being hit.


Arguments

The following arguments are set for this trigger. If an argument is marked as "In" then a value will be passed in to the trigger, if an argument is marked as "Out" then it can be set to a value to affect Sphere's behaviour:

Argument In/Out Description
ARGN1 IO The time, in tenths of a second, until the swing will complete.


Return Values

The following return values are explicitly defined for this trigger:

Return Value Description
1 Prevents the combat swing.