Difference between revisions of "@HitTry"
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MrSugarCube (talk | contribs) (Created page with '==Description== This trigger fires when a character is about to swing their weapon or fist using a combat skill. Fires on: * Characters ==References== The following objec...') |
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This trigger fires when a character is about to swing their weapon or fist using a combat skill. | This trigger fires when a character is about to swing their weapon or fist using a combat skill. | ||
+ | More info on [[How_Combat_Works]] | ||
Fires on: | Fires on: |
Latest revision as of 23:21, 29 November 2023
Description
This trigger fires when a character is about to swing their weapon or fist using a combat skill.
More info on How_Combat_Works
Fires on:
References
The following object references are explicitly available for this trigger:
Name | Description |
ARGO | The weapon being used (can be nothing, if fists are used). |
I | The character doing the hitting. |
SRC | The character being hit. |
Arguments
The following arguments are set for this trigger. If an argument is marked as "In" then a value will be passed in to the trigger, if an argument is marked as "Out" then it can be set to a value to affect Sphere's behaviour:
Argument | In/Out | Description |
ARGN1 | IO | The time, in tenths of a second, until the swing will complete. |
Return Values
The following return values are explicitly defined for this trigger:
Return Value | Description |
1 | Prevents the combat swing. |