EFFECT
From SphereWiki
Usage
EFFECT type, item_id, speed, loop, explode, colour(hue), rendermode
Description
Type is a number 0-3 from the table below. Item_id is the base id (under 4000) of the item or animation(first id of the animation loop usually) used for the effect. Speed is a number determining the speed of the animation and the travel speed if it's a projectile, with 1 being the slowest and higher numbers being faster. Loop specifies the time the animation will play, 16 is a good default. This is NOT frames of animation, as a high speed results in more frames per given loop setting. Explode is a boolean defining whether the projectile should make an explosion animation when reaching the character
Effect Types
Effect Number | Short | Long Description | ||||||||||||||||||
0 | Standard flying object | The object will follow its target until it hits, and then explode if that flag is set | ||||||||||||||||||
1 | Lightning effect | This is the only way to achieve the lightning effect in-game | ||||||||||||||||||
2 | Ground-based effect | This effect will stay at a particular point on the map until it expires. As a result, it will appear lower than a type 3 effect. This is the only way to get an effect onto an item. | ||||||||||||||||||
3 | Character-based effect | This effect will follow the character as he moves, the way a flamestrike does when the spell is cast. The bottom of the effect is somewhere around the character's knees. | ||||||||||||||||||
4 | Flash effect | (New 6+ (needs verification)) Clients Only) Provides a screen-wide effect. All other parameters besides Item Id is ignored. Item Id controls the flash type:
|