@HitMiss

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Revision as of 18:48, 13 September 2014 by Wuffel (talk | contribs) (Arguments)
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Description

This trigger fires when a character is about to miss a combat swing.


Fires on:


References

The following object references are explicitly available for this trigger:

Name Description
ARGO The weapon being used (can be nothing, if fists are used).
I The character doing the hitting.
SRC The character who was missed.


Arguments

The following arguments are set for this trigger. If an argument is marked as "In" then a value will be passed in to the trigger, if an argument is marked as "Out" then it can be set to a value to affect Sphere's behaviour:


Argument In/Out Description
LOCAL.ARROWHANDLED IO if set to !=0, you can do whatever you want with local.arrow

Return Values

The following return values are explicitly defined for this trigger:

Return Value Description
1 Cancels the attack swing.