@HitTry

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Description

This trigger fires when a character is about to swing their weapon or fist using a combat skill.

More info on How_Combat_Works

Fires on:


References

The following object references are explicitly available for this trigger:

Name Description
ARGO The weapon being used (can be nothing, if fists are used).
I The character doing the hitting.
SRC The character being hit.


Arguments

The following arguments are set for this trigger. If an argument is marked as "In" then a value will be passed in to the trigger, if an argument is marked as "Out" then it can be set to a value to affect Sphere's behaviour:

Argument In/Out Description
ARGN1 IO The time, in tenths of a second, until the swing will complete.


Return Values

The following return values are explicitly defined for this trigger:

Return Value Description
1 Prevents the combat swing.