@NotoSend
From SphereWiki
Description
This trigger fires when a character's notoriety is being sent on a packet update (its fired a lot of times, keep it light and clean of code).
Fires on:
References
The following object references are explicitly available for this trigger:
Name | Description |
I | The character whose noto is changing. |
SRC | The character whose not is changing. |
Arguments
The following arguments are set for this trigger. If an argument is marked as "In" then a value will be passed in to the trigger, if an argument is marked as "Out" then it can be set to a value to affect Sphere's behaviour:
Argument | In/Out | Description |
ARGN1 | IO | The notoriety color. |
Notes:
-The default colors are listed above but you can set any color (note that the colors are not the same as for items/chars from hues.mul). -Modifying the argn1 value will stop default behaviours checks and make the function 'NotoGetFlag' to return this value.
Notoriety Values
These are the default Notoriety Values (also listed in sphere.ini).
Name | ID | Description |
NotoGood | 1 | Blue character. |
NotoGuildSame | 2 | Green character (Ally) |
NotoNeutral | 3 | grey (can be attacked) |
NotoCriminal | 4 | grey (criminal) |
NotoGuildWar | 5 | orange (enemy guild) |
NotoEvil | 6 | red |
NotoInvul | 7 | yellow |
Other colors (Post in the forums if you find more 'usefull'):
ColorID | Description |
07a5 | Dark Blue |
08c8 | Epileptic white |
Return Values
The following return values are explicitly defined for this trigger:
This trigger doesn't have return values, notoriety must be sent always.