@NotoSend

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Revision as of 11:57, 2 May 2015 by XuN (talk | contribs) (Notoriety Values)
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Description

This trigger fires when a character's notoriety is being sent on a packet update (its fired a lot of times, keep it light and clean of code).


Fires on:

References

The following object references are explicitly available for this trigger:

Name Description
I The character whose noto is changing.
SRC The character whose not is changing.

Arguments

The following arguments are set for this trigger. If an argument is marked as "In" then a value will be passed in to the trigger, if an argument is marked as "Out" then it can be set to a value to affect Sphere's behaviour:

Argument In/Out Description
ARGN1 IO The notoriety value (Limited from 1 to 7, other values are ignored).
ARGN2 IO The color sent in the character's packet (what is seen in status bar, character's hover, etc).

Notes:

-The default colors are listed above but you can set any color (note that the colors are not the same as for items/chars from hues.mul).
-Modifying the argn1 value will stop default behaviours checks and make the function 'NotoGetFlag' to return this value.

Notoriety Values

These are the default Notoriety Values (also listed in sphere.ini).

Name ID Description
NotoGood 1 Blue character.
NotoGuildSame 2 Green character (Ally)
NotoNeutral 3 grey (can be attacked)
NotoCriminal 4 grey (criminal)
NotoGuildWar 5 orange (enemy guild)
NotoEvil 6 red
NotoInvul 7 yellow

Return Values

The following return values are explicitly defined for this trigger:


This trigger doesn't have return values, notoriety must be sent always.