@GetHit
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Description
This trigger fires when a character receives damage.
Fires on:
References
The following object references are explicitly available for this trigger:
Name | Description |
I | The character being damaged. |
SRC | The character responsible for the damage. |
Arguments
The following arguments are set for this trigger. If an argument is marked as "In" then a value will be passed in to the trigger, if an argument is marked as "Out" then it can be set to a value to affect Sphere's behaviour:
Argument | In/Out | Description |
ARGN1 | IO | The amount of damage being applied. (Before Slayer calulation if applicable) |
ARGN2 | IO | The type of damage being applied. |
ARGN3 | IO | Hits will be fixed to this amount after the hit if the value is greater than it, default = maxhits. |
LOCAL.ITEMDAMAGECHANCE | IO | Sets the chance for the hitted part of the body (Armor or shield, if any) to be damaged (Default: 40). |
Return Values
The following return values are explicitly defined for this trigger:
Return Value | Description |
1 | Prevents damage from being applied. |