@Success (Spell Trigger)

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Revision as of 17:31, 1 March 2023 by Darksun84 (talk | contribs) (Arguments)
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Description

This trigger fires when a character successfully casts a spell.


Fires on:


References

The following object references are explicitly available for this trigger:

Name Description
ARGO The source of the spell. Could be the item used to cast the spell (e.g. a wand or scroll) or the character casting the spell.
I The character casting the spell.
SRC The character casting the spell.


Arguments

The following arguments are set for this trigger. If an argument is marked as "In" then a value will be passed in to the trigger, if an argument is marked as "Out" then it can be set to a value to affect Sphere's behaviour:

Argument In/Out Description
ARGN1 I The spell that was cast.
ARGN2 I The strength of the spell.
LOCAL.CREATEOBJECT1 O For field spells, overrides the item BASEID to use for the east-west direction.

For summon spells, overrides the character BASEID to summon.

LOCAL.CREATEOBJECT2 O For field spells, overrides the item BASEID to use for the north-south direction.
LOCAL.FIELDGAUGE O For field spells, overrides the default gauge of the field (1).
LOCAL.FIELDWIDTH O For field spells, overrides the default width of the field (5).
LOCAL.AREARADIUS O For Area of effect (AoE) spells, overrides the default radius of the effect (4).
LOCAL.EFFECTCOLOR O For field spells, overrides the color of the fields.
LOCAL.DURATION I Overrides the default duration of spell in tenths of second (local.duration = 10 is 1 second).
LOCAL.DAMAGETYPE I Overrides the default damage type of spell. (Check sphere_defs.scp "dam_flags" definition for damage types)

Return Values

The following return values are explicitly defined for this trigger:

Return Value Description
1 Aborts casting the spell.