Sectors
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Revision as of 18:17, 7 June 2009 by MrSugarCube (talk | contribs) (Created page with '__FORCETOC__ The world is split into fixed-size sectors (by default, 64x64 tiles). Environmental settings (light, weather, etc) are stored on a per-sector basis. Accessing sector...')
The world is split into fixed-size sectors (by default, 64x64 tiles). Environmental settings (light, weather, etc) are stored on a per-sector basis. Accessing sectors in scripts can be accomplished using the SECTOR reference from a character, item or map point object. The following table details the various properties of the sector object in SphereServer:
Contents
Properties and Functions
Here is a list of all sector properties and functions. If a function is marked as readable then it can return a value when used as <KEY>. Click on the name for more detailed information such as usage and examples.
Name | Read/Write | Description |
ALLCHARS command | R | Executes command on all characters inside the sector. |
ALLCHARSIDLE command | R | Executes command on all disconnected characters inside the sector. |
ALLCLIENTS command | R | Executes command on all clients inside the sector. |
ALLITEMS command | R | Executes command on all items inside the sector. |
CLIENTS | R | Gets the number of clients in the sector. |
COLDCHANCE | RW | Gets or sets the chance of snow for the sector. |
COMPLEXITY | R | Gets the number of characters in the sector. |
COMPLEXITY.HIGH | R | Returns 1 if the sector has a high complexity. (less than 5 characters) |
COMPLEXITY.MEDIUM | R | Returns 1 if the sector has a medium complexity. (less than 10 characters) |
COMPLEXITY.LOW | R | Returns 1 if the sector has a low complexity. (10+ characters) |
DRY | R | Sets the weather to dry. |
ISDARK | R | Returns 1 if the light level in the sector is considered to be dark. |
ISNIGHTTIME | R | Returns 1 if the local time of day is between 9pm and 7am. |
ITEMCOUNT | R | Returns the number of items in the sector. |
LIGHT | RW | Gets or sets the light level for the sector. |
LOCALTIME | R | Gets the local time of day, as a descriptive string. |
LOCALTOD | R | Gets the local time of day, in minutes. |
RAIN | W | Sets the weather to raining. |
RAINCHANCE | RW | Gets or sets the chance of rain for the sector. |
RESPAWN ALL | W | Resurrects dead NPC characters (not corpses). If ALL is provided then all sectors will be affected. |
RESTOCK ALL | W | Restocks all NPCs in the sector. If ALL is provided then all sectors will be affected. |
SEASON | RW | Gets or sets the current season in the sector. |
SNOW | W | Sets the weather to snowing. |
WEATHER | RW | Gets or sets the current weather in the sector. |