ITEMDEF

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Revision as of 14:03, 6 June 2009 by MrSugarCube (talk | contribs) (Created page with ''''''(WIP)''''' ==ITEMDEFs== An ITEMDEF block defines the basic properties of an item. ===Properties=== Here is a list of all item definition properties. {| border="1" cellsp...')
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(WIP)

ITEMDEFs

An ITEMDEF block defines the basic properties of an item.

Properties

Here is a list of all item definition properties.


Name Read/Write Description
DEFNAME RW Gets or sets defname of the item
DISPID RW Gets or sets the ID to display as to clients.
DUPELIST item_defname, item_defname, ... RW Gets or sets a comma-separated list of items that this item will cycle through when rotated.
DYE RW Gets or sets whether or not the item can be dyed using dye tubs (1 or 0).
FLIP RW Gets or sets whether or not the item automatically rotates when dropped.
ID RW Gets or sets the ID of the item to inherit property values from.
ISARMOR R Gets whether or not the item is considered to be armour.
ISWEAPON R Gets whether or not the item is considered to be a weapon.
SKILL RW Gets or sets the skill that is used with the weapon.
LAYER RW Gets or sets the layer that the item will occupy when equipped (1 or 0).
REPAIR RW Gets or sets whether or not the item can be repaired (1 or 0).
REPLICATE RW Gets or sets whether or not multiple instances of the item can be crafted at once.
RESDISPNID RW Gets or sets the item ID to display as to clients who don't have a high enough RESDISP to see the item.
RESMAKE R Returns the names of the resources needed to craft the item.
REQSTR RW Gets or sets the amount of strength needed to equip the item.
SKILLMAKE RW Gets or sets the list of skills needed to craft the item.
SKILLMAKE.n.KEY R Gets the name of the nth skill needed to craft the item.
SKILLMAKE.n.VAL R Gets the amount of the nth skill needed to craft the item.
SPEED RW Gets or sets the speed of the weapon.
TDATA1 RW Gets or sets the TDATA1 value of the item.
TDATA2 RW Gets or sets the TDATA2 value of the item.
TDATA3 RW Gets or sets the TDATA3 value of the item.
TDATA4 RW Gets or sets the TDATA4 value of the item.
TFLAGS RW Gets or sets the flags of the item from tiledata.mul.
TWOHANDS RW Gets or sets whether or not the item occupies both hands when equipped (layer_hand2)
TYPE RW Gets or sets the item's type.
VALUE RW Gets or sets the base value of the item.
WEIGHT RW Gets or sets the weight of the item.